Voted best in category in the Users' Choice awards.
The word I would start with, begins with the letter "H", ends with "e" and has 9 letters in total.
Okay, nobody panic. I know just the place for riddles like this...
Hyperbole. 'Cuz he exaggerated the influence of fear on the winning vote.
Ah. I suppose that would make more sense than "haberdine", "hawsehole", "hellenize", "horselike" or "hydrosome".
haberdine
habilable
habitable
habituate
hackamore
haematite
haemocyte
hailstone
hairpiece
hairstyle
hairweave
halfpence
halocline
halophile
halophobe
halophyte
halothane
hammertoe
handbrake
handshake
handspike
handwrite
handwrote
haplotype
harborage
hariolate
harmaline
harmonise
harmonize
harmotome
hartlesse
hatchable
haversine
hawsehole
hawsepipe
hazardize
headframe
headlease
headpeace
headphone
headpiece
headshake
headspace
headstone
heartache
heartsome
heartsore
heathlike
hedyphane
heelpiece
heliborne
helicline
helictite
helidrome
heliotype
hellebore
hellenise
hellenize
hemicycle
hemispace
hemitrope
hepaticae
herbicide
herbivore
herborise
herborize
hercynite
heritable
hermitage
hesitance
hessonite
hetmanate
hexastyle
hibernate
hibernise
hibernize
hiddenite
hierodule
hindrance
hippodame
hippurite
hirundine
histamine
histidine
hitchhike
hodoscope
holloware
holocrine
holophote
holophyte
holystone
homologue
homophile
homophobe
homophone
homuncule
honorable
hornstone
horoscope
horsehide
horselike
horserace
horseshoe
hortative
hospitage
hospitale
hostlesse
hourplate
housemate
housewife
howtowdie
humanlike
humblebee
humblesse
humectate
humective
humiliate
hurricane
hyalinise
hyalinize
hybridise
hybridize
hydathode
hydrazide
hydrazine
hydrocele
hydrolase
hydrolyse
hydrolyte
hydrolyze
hydrosere
hydrosome
hydrovane
hydroxide
hylophyte
hypallage
hyperbole
hypercube
hyperfine
hyperpure
hyphenate
hyphenise
hyphenize
hypnotise
hypnotize
hypocrite
hypostome
hypostyle
 
@BoneyM Sorry if someone asked about this before, but could we hook up Tale of Metal to Illusion to project a creation process as a hologram instead of in someone's head where it could do bad things to them, or would you just get psycidelic nonsense? Or is this a "Try and find out" question?
 
Yes but only three-four peoples plans ever win.

So whilst the power to make plans exists for every one in principle, in practice not really?
In practice, the people that often make plans have both the time/inclination to do so and the experience in figuring out what the thread wants. Thus, they often are first in making a plan that people will vote for. But it's not some dark magic, as long as you are making plans that have a solid idea behind them, you will win votes. Not all of them, of course, but some.
 
@BoneyM Sorry if someone asked about this before, but could we hook up Tale of Metal to Illusion to project a creation process as a hologram instead of in someone's head where it could do bad things to them, or would you just get psycidelic nonsense? Or is this a "Try and find out" question?

Tale of Metal dumps information into a mind trained and ready to interpret that information. If you cut out the mind, you would need to make the enchantment able to do the thinking, and making an enchantment that can think can go wrong in all sorts of interesting ways.
 
The final paper, "Dragon Ogres and Volcanic Lightning", is a return to the quality of the first, and you're very pleased with how it turned out and are more than happy to give Maximilian part of the credit. You're also quite relieved to be detailing information as to why this isn't a possible existential threat to the Empire, which is quite different to how papers of this sort usually go.
I think this counts as good news on the Mathilde scale?
"Or," he says nervously, "I could just marry you." You almost laugh off his words, but Anton doesn't generally joke about such topics, and your surprised stare spurs him to continue. "It's like with Wilhelmina and trade. There are things I," he waves his hands vaguely in the air. "I don't understand, and I know I don't understand them, and I'd much rather just let someone who I trust that does know what they're doing take over. Probably whoever I end up marrying is going to be able to get me to do just about anything they want to, so I might as well marry someone that can already do that and hasn't done anything bad with it, right?"
This is pretty cute. That sort of trust is a good basis for a relationship, though the lack of actual desire is pretty bad. But Anton is certainly a worthy candidate. And I'm glad things turned out so well for him. If anybody deserves a happy life, it's Anton.
"Couldn't be riper. She made an Exciseman her Steward. An Exciseman! Anyone trying to smuggle goods through Stirland is catching hell
I do like how this got contextualized later on. It's pretty brilliant, and it shows from the start Rosi had things much more under control than we initially gave her credit.
Some of your thoughts must have shown on your face, because Wilhelmina turns solemn and follows your gaze. "I pay every tax she hasn't been stupid enough to sell me, and all the ones that go to Altdorf. She had a stake in all of this and it was her idea to sell it. I'm not skinning the sheep like the Stirlandian League - more trade than ever is flowing, and the ledgers are open to you if you want to confirm that. If you think this crosses a line, go ahead and bat your eyes at Anton or wave your sword at those silly buggers along the Aver and you've got the percentages to stuff the djinn back in the jar. But the way I see it, with the Countess selling everything she can get her hands on, there's plenty worse than me that could have bought it."
Man, she's more bitter than I remember. We should keep visiting her, both to make sure she doesn't do anything unfortunate and because she could really use a friend.
I could actually see that getting her together with Anton would've been good for her, though maybe not as good for Anton.
[ ] Wolf Familiar > Winter Wolf Familiar: Turns out Wolf is a late bloomer. Wolf will grow large enough to ride upon.
I'm very happy with the options we picked, and I don't want him near battle, but this still would've been sweet
 
Last edited:
Speaking of turn planning: We're probably going to be proposing potential plans to Belegar in the upcoming vote, along with buying books/towers. Any particular suggestions there?

I'm leaning towards grabbing an anti-air extension to our Blue Tower, since, well:

The Blue Tower is much simpler, as at this height ambient Azyr is prevalent, and if that's not enough, the lightning spire on top of it will be constantly absorbing Azyr and electricity alike when the weather is at its most disruptive.

It's already absorbing electricity for later use, listed seperately from Azyr. Might as well put it to good use and call down the lightning on any oversized birds that approach, and it's another line of security against Sparklebutt.

For books... here's an update to my library listings, since we've already purchased some of what I desired, and some new needs have cropped up.

Stuff we already own in plaintext, stuff I'd like to purchase in green, comments in red.

Civilized Realms
The City-States of Tilea +4 - Extensive Imperial / Extensive Dwarven
The Empire of Man +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
The Kingdom of Bretonnia +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
The Kingdoms of Estalia +4 - Extensive Imperial / Extensive Dwarven
The Kingdom of Kislev +4 - Extensive Imperial / Extensive Dwarven


The Karaz Ankor +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven

The Asrai of Athel Loren +4 - Extensive Imperial / Extensive Dwarven
The Eonir of Laurelorn +7 - Extensive and Esoteric Imperial / Extensive Dwarven
The Ten Kingdoms of Ulthuan +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven

With the situation exploding the way it is in Mariensburg, the urgency of picking up books on Ulthuan has increased quite a bit. I've also added Bretonnian books on the Empire to the list - knowing what foreign polities think of you is valuable, and their take on Mariensburg in particular may be relevant.

Sciences and Arts
Agriculture +4 - Extensive Imperial / Extensive Dwarven
Anatomy +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Architecture +4 - Extensive Imperial / Extensive Dwarven
Chemistry +4 - Extensive Imperial / Extensive Dwarven
Engineering +7 - Extensive Imperial / Extensive and Esoteric Skaven (T)
Geography +4 - Extensive Imperial / Extensive Dwarven
Linguistics +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Mathematics +4 - Extensive Imperial / Extensive Dwarven
Trade +7 - Extensive and Esoteric Imperial / Extensive Dwarven

No changes here.

For the most part, I'm pretty satisfied with the topics Mathilde's Library covers here - the only real addition is Mathematics, which I think is probably just a good idea in general. We know Math comes up a decent amount in spellcasting, and it's also relevant to a ton of other projects Mathilde will be working on in the future. It's in her interests to be able to reference how exactly a certain formula goes easily.

Other than that, I'd mostly like to fill out the topics already present with Imperial texts on the subject - a second perspective will be very helpful in a lot of those fields, and it makes the library more useful for people to use if they don't read Khazilid.


Geography
The Old World +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven

Araby +4 - Extensive Imperial / Extensive Dwarven
Cathay +6 - Imperial / Extensive and Esoteric Cathayan (T)
Ind +4 - Extensive Imperial / Extensive Dwarven

The Dark Lands +3 - Imperial / Extensive Dwarven
Dragon Isles +1 - Dwarven
Mountains of Mourn +3 - Imperial / Extensive Dwarven

With overland trade suddenly looking more important then ever, some more maps of the Old World really wouldn't go amiss. And, of course, given K8Ps position on the silk road, text on Ind and Araby would be something that future loremasters would thank us for. The small investment in Cathay is mostly to put the translated texts into context.

Flora and Fauna
Arthropods +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Canines +5 - Extensive and Esoteric
Dragons +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
Felines + 6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
Fungi + 4 - Extensive Imperial / Extensive Dwarven

Rodents and Mustelids +5 - Imperial / Extensive and Antiquarian Skaven
Venoms +7 - Extensive and Esoteric Imperial / Extensive Dwarven

If we're going to have a dragon cohabiting in K8Ps for a while, and especially given the results of the romance vote, more texts on dragons will almost certainly be useful someday. Felines are for Ranald purposes, Fungi are for Orc purposes.

War and Combat
Greatswords +7 - Extensive and Esoteric Imperial / Extensive Brettonian
Logistics +5 - Extensive Imperial / Extensive Dwarven / Skaven
Tactics +5 - Extensive Imperial / Extensive Dwarven / Skaven

No change.

It's amusing to imagine Mathilde's only references on logistics and tactics being what she stole from the Skaven, but insofar as this category exists, it should really be filled out with Imperial and Dwarven references, to include some hopefullly less... back-stabby ideas.


Gods and Divinity
Taal, God of Beasts and Brooks +2 -Extensive
Rhya, Goddess of Nature and Nurture +2 - Extensive

Ulric, God of Winter and Wolves +2 - Extensive

Morr, God of Death and Dreams +2 - Extensive
Verena, Goddess of Integrity and Intellect +2 - Extensive
Shallya, Goddess of Mercy and Medicine +2 - Extensive
Myrmidia, Goddess of Strategy and Strength +2 - Extensive

Ranald, God of Trickery and Thieves +5 - Extensive and Esoteric

Ursun, God of Bears and Brawn +2 - Extensive
The Lady of The Lake, Goddess of Bretonnia +2 - Extensive Bretonnian

Valaya, Ancestor Goddess of Home and Healing +2 - Extensive Dwarven
Grungni, Ancestor God of Mining and Masonry +2 - Extensive Dwarven
Grimnir, Ancestor God of Warriors and Wounds +2 - Extensive Dwarven
Morgrim, Ancestor God of Engineers +1 - Dwarven
Smednir, Ancestor God of Ore +1 - Dwarven
Thungni, Ancestor God of Runesmiths +1 - Dwarven
Gazul, Ancestor God of the Underearth +2 - Extensive Dwarven


No change.

Let's be honest - our divinity section is pitiful. We don't even have documents on the vast majority of the various gods the Undumgi follow, to say nothing of not having info on our patron's fellow pantheon. And it's a poor loremaster that doesn't have at least basic texts available on the various Dwarven ancestor gods.
Magical Theory
Aethyr - The Warp +5 - Extensive and Esoteric Imperial
Sevir - The Winds of Magic +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven
Qhaysh - High Magic +2 - Extensive
Ghyran - Life Magic +2 - Extensive
Shyish - Death Magic +2 - Extensive
Ghur - Beast Magic +2 - Extensive
Chamon - Metal Magic +2 - Extensive
Aqshy - Fire Magic +2 - Extensive
Azyr - Celestial Magic +2 - Extensive
Hysh - Light Magic +2 - Extensive
Ulgu - Shadow Magic +5 - Extensive and Esoteric
Divine Magic +5 - Extensive and Esoteric
Elementalism +2 - Extensive

Enchantment +5 - Extensive and Esoteric
Familiars +2 - Extensive

We'll continue to want the best books on Aethyr, Ulgu, and Enchanting that money can buy. Aethyr is particularly relevant in the upcoming turns, since AV studies seem to finally be happening. If we're poking at Ranald's Coin, we'll want more stuff on Divine Magic, especially if we want to then follow up with theurgy. Elementalism continues to be useful mostly for what it can tell us about Bok.

Enemies of Man
Beastmen +4 - Extensive Imperial / Extensive Dwarven
Chaos Dwarves +2 - Imperial / Skaven (Only Esoteric)
Daemons +4 - Extensive Imperial & Dwarven
Dark Elves +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
Greenskins +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Ogre Kingdoms +4 - Imperial / Extensive and Obscure Dwarven
Skaven +13 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven / Skaven
Undead +7 - Extensive and Obscure Imperial / Extensive Bretonnian / Extensive Dwarven
Vampires +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven

No change.

We're pretty well covered when it comes to info on the most common threats. The only real exception is Beastmen, which is understandable given how much less common they are near K8P, but I'd still like to include them for completion's sake. Druchii are obviously relevant, both because of our future trip and because they're a menace to traders, and thus relevant to K8P's interests as a trading post.
Dark Magic
Druchii Dhar Magic +4 - Extensive Imperial / Extensive Dwarven
Necromancy +2 - Extensive Imperial
Waaagh Magic +4 - Extensive Dwarven & Imperial
Skaven Warp Magic +4 - Extensive Dwarven & Imperial
Warpstone +9 - Extensive Dwarven & Imperial / Extensive and Esoteric Skaven

No change.

It remains to be seen how much information on Druchii magic we can actually obtain, but I'd like to get some info on it, to whatever extent the Colleges know of it, prior to our trip. The same goes for the Dwarves, even if it's an even longer shot.


Advanced Magic
Rune Magic +2 - Extensive Imperial
Power Stones +2 - Extensive Imperial
Waystones and Henges +10 - Extensive and Esoteric Imperial / Extensive and Esoteric Dwarven

No change.

If we're really going to try messing around with Waystones, we really can't skimp on this. Other then that, this isn't really a category that can be planned out ahead of time much - Mathilde will aquire books as they become relevant to her projects.


Romance
Romance +9 - Extensive Imperial / Dwarven / Bretonnian / Extensive Druchii / Extensive and Obscure Skaven
Overly Vulgar Romance +3 - Druchii / Extensive Skaven

I'm entirely satisfied with the state of Mathilde's romance collection.

TL;DR - I'd like books on Ulthuan and Bretonnia, Esoteric Dwarf Dragons, Esoteric Aethyr, Extensive Elementalism, and for us to start gathering books about other religions.

As for the turn plan suggestions... AV, Bok/Sevirscope, Waystones, MMAPP of K8P. Anything else I missed?
 
Last edited:
...have you been taking some of Omegahuggers seminars? Because that sounds like something they would say.
For the record; I was opposed to said plan on account of flaming optical nerves not being healthy for human flesh.

Instead I proposed killing Johann and then reanimating him as an undead, as they are well known to see without eyeballs. The only downside is that death breaks the gilding, so Johann would have to start from scratch.

I would be surprised if they didn't.
Well, they are less seminars and more valg-coveret rambles in public spaces that people occasionally listen to, but if you want a personal lesson feel free to PM me!

Looked at like that Heidi must have done some very impressive things to get her immortality. I do not thinks she and innocence are on the same plane of existence these days.
My theory remains that Heidi( Gabriella) is a joint project between Ranald and Shallya.

Note how she only only said that halted aging was a blessing you could "convince" a priestess into giving you, not that she personally had done so. Thus sticking to the letter of Ranald's law that Ranaldites lie to everybody but each other.

Both Shallya and Ranald benefits from having influence on the throne, after all, and I doubt their goals conflict very often.
 
As for the turn plan suggestions... AV, Bok/Sevirscope, Waystones, MMAPP of K8P. Anything else I missed?

There is a chance that Belegar might ask us to work with Kazrik on the impeding Canal diplomatic crisis, but that probably depends on how Belegar appraises the political situation when we report to him the concerns of the Imperial Chancellor over Marienburg's pushback.

Personally, I think MMAP is the fastest possible job project, followed by AV. I suspect Bok and Waystones are much, much longer.

Addendum: I also have to add that MMAP security pay-offs are very obvious and immediate and redress a huge security issue in the Karak's defensive network, while AV's diplomatic/security payoffs are also going to be substantial if more focused on Belegar building political capital with the Runesmiths. Bok's payoff requires lost-technology that even Kragg struggles to understand to be on some level, recovered and hence is a mystery box. Waystones requires the Eonir to signal their willingness to commence the project.
 
Last edited:
I think Sevirscope is a reasonable part of the overall Bok plan to detach and do on its own, give Kragg time to study the rune side of things before bringing the elementalists over.

For books, as always, no point in spending money on topics that aren't relevant in the near future. If we are looking at largely enchanting related subjects, studying the Coin and possibly warp effects, then that's where we should spend our allowance.
 
I actually kind of doubt the Waystones will be an option, not while we still have... three turns, I think, before the Okral leave? Or was it four? Either way, Belegar probably won't put us on it quite yet. And personally, I would prefer to avoid AV being a project, since we're already halfway through it, but that's just me. I wouldn't mind either MMAPP or Seviroscope though, and this current crisis might be interesting.
 
I actually kind of doubt the Waystones will be an option, not while we still have... three turns, I think, before the Okral leave? Or was it four? Either way, Belegar probably won't put us on it quite yet. And personally, I would prefer to avoid AV being a project, since we're already halfway through it, but that's just me. I wouldn't mind either MMAPP or Seviroscope though, and this current crisis might be interesting.

Given the security needs of the Karak and the fact that Belegar seems to be concerned with potential existential threats to the Karak, what is the sales pitch of MMAP versus Seviroscope regarding the needs of the Eight Peaks? I suspect Belegar's calculus depends on how long Belegar thinks the Eight Peaks have before the Skaven begin to attempt to return to the Peaks, since Seviroscopes are unlikely to immediately have payoffs in covering that security hole.
 
Last edited:
The City-States of Tilea +4 - Extensive Imperial / Extensive Dwarven
The Empire of Man +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
The Kingdom of Bretonnia +6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
The Kingdoms of Estalia +4 - Extensive Imperial / Extensive Dwarven
The Kingdom of Kislev +4 - Extensive Imperial / Extensive Dwarven


The Karaz Ankor +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven

The Asrai of Athel Loren +4 - Extensive Imperial / Extensive Dwarven
The Eonir of Laurelorn +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Tilea, Estalia, Kislev, and Athel Loren aren't really relevant to us. I'm not against wanting them or anything, but I think more potentially useful books should come first. To that end, I think Bretonnian books on the Eonir should be on the shopping list. We've actually interacted with them before, done proper diplomacy in the midst of an actually important situation, and we may get called on to deal with them again.

Agriculture +4 - Extensive Imperial / Extensive Dwarven
Anatomy +9 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive Dwarven
Architecture +4 - Extensive Imperial / Extensive Dwarven
Chemistry +4 - Extensive Imperial / Extensive Dwarven
Engineering +7 - Extensive Imperial / Extensive and Esoteric Skaven (T)
Geography +4 - Extensive Imperial / Extensive Dwarven
Linguistics +11 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Antiquarian Dwarven
Mathematics +4 - Extensive Imperial / Extensive Dwarven
Trade +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Similarly, Architecture and Agriculture aren't that relevant which is fine, but not if it's at the expense of something we can put to greater and more immediate practical purpose. In this case, Bretonnian Trade is what I'm talking about. We've got the peat situation in Talabecland and the greatest potential struggle of the Empire right now (and this is while remembering there's a vampire war on) is ALL ABOUT trade. Plus you're wishing for books on the Old World for the purposes of general trade, so that's extra reason to justify more Trade books.

Arthropods +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Canines +5 - Extensive and Esoteric
Dragons +12 - Extensive and Esoteric Imperial / Extensive Bretonnian / Extensive and Esoteric Dwarven
Felines + 6 - Extensive Imperial / Extensive Bretonnian / Extensive Dwarven
Fungi + 4 - Extensive Imperial / Extensive Dwarven

Rodents and Mustelids +5 - Imperial / Extensive and Antiquarian Skaven
Venoms +7 - Extensive and Esoteric Imperial / Extensive Dwarven

If we're going to have a dragon cohabiting in K8Ps for a while, and especially given the results of the romance vote, more texts on dragons will almost certainly be useful someday. Felines are for Ranald purposes, Fungi are for Orc purposes.
Fungi books would help with the Waaaghsoak mushrooms but not for orcs in general. For that, you want Greenskins.

Ranald, God of Trickery and Thieves +5 - Extensive and Esoteric
Bretonnian books please. We absolutely do in fact get a +2 from them.

Aethyr - The Warp +5 - Extensive and Esoteric Imperial
Sevir - The Winds of Magic +7 - Extensive and Esoteric Imperial / Extensive Dwarven
Qhaysh - High Magic +2 - Extensive
Ghyran - Life Magic +2 - Extensive
Shyish - Death Magic +2 - Extensive
Ghur - Beast Magic +2 - Extensive
Chamon - Metal Magic +2 - Extensive
Aqshy - Fire Magic +2 - Extensive
Azyr - Celestial Magic +2 - Extensive
Hysh - Light Magic +2 - Extensive
Ulgu - Shadow Magic +5 - Extensive and Esoteric
Divine Magic +2 - Extensive
If we're spending College Favour we ought to spend some on Divine Magic before Aethyr. We're likely gonna study the Coin but we're unlikely to do any more study that involves the Warp. All the AV actions that involve it are done.

Necromancy +2 - Extensive Imperial
More books on the subject would be good if we ever plan to go to Sylvania and finish off the vampires.

@Redshirt Army for a general criticism of your list, I think you care too much about Dwarven books. Remember: a lot more dwarves can read Reikspiel than Imperials and Undumgi can read Khazalid. You're purchasing far more limited bonuses with dwarf books than if you'd instead bought bonus-equivalent Imperial or Bretonnian books.
 
Last edited:
It's already absorbing electricity for later use, listed seperately from Azyr. Might as well put it to good use and call down the lightning on any oversized birds that approach, and it's another line of security against Sparklebutt.
Plus, while the Dragon Altar is a good weapon of last resort to show Belegar, it would probably be best to have a weapon of first resort for our efforts as well.

Something we could justify using against flying threats other than Emperor Dragons.

Given the security needs of the Karak and the fact that Belegar seems to be concerned with potential existential threats to the Karak, what is the sales pitch of MMAP versus Seviroscope regarding the needs of the Eight Peaks?
It's not like the Sevirscope could only be used for Bok - that's just the thing that immediately prompted the idea. Personally, I expect giving Runesmiths the ability to see magic would have applications to the Waystone project as well, given that the Waystone were a joint Elf/Dwarf project, so I'd like to prioritize the Sevirscope project while we're waiting for the Okral to leave.
 
So, bringing up Divine Magic, Aethyr and Enchanting. What could we reasonably fit with our budget?
The issue is that expanding our library on those topics 1) costs college favour 2) does not cost dwarf favour; we're increasingly finding ourself in the position where we need more in-depth information about spellcasting topics, and so we'll have to spend College Favour out of pocket and/or waste our Dwarf Favour subsidy if we want to stay within our gold budget. For example, Divine Magic/Aethyr/Enchanting Imperial Antiquarian would spend our gold budget, with 6 CF coming out of pocket and our DF subsidy wasted.
I actually kind of doubt the Waystones will be an option, not while we still have... three turns, I think, before the Okral leave? Or was it four? Either way, Belegar probably won't put us on it quite yet. And personally, I would prefer to avoid AV being a project, since we're already halfway through it, but that's just me. I wouldn't mind either MMAPP or Seviroscope though, and this current crisis might be interesting.
They leave at the end of T32. Two more years, four more full turns. I also agree that we're unlikely to be put on Waystone work directly before then, though Belegar might assign us a preparatory task of some kind.
It's not like the Sevirscope could only be used for Bok - that's just the thing that immediately prompted the idea. Personally, I expect giving Runesmiths the ability to see magic would have applications to the Waystone project as well, given that the Waystone were a joint Elf/Dwarf project, so I'd like to prioritize the Sevirscope project while we're waiting for the Okral to leave.
I agree with this, which is one reason I think Antiquarian Dwarf Sevir might be a useful pickup; more nuanced understanding of what it is they perceive and what their conceptual framework is for dealing with the winds should be applicable to any of the work we do for making complex doohickeys that interact with magic directly for dwarf benefit.
Bretonnian books on the Eonir should be on the shopping list
Bretonnians do not have books available on the Eonir. Checked this with Boney back when it first came up.
@BoneyM: Are Bretonnian books available to us for either The Eonir of Laurelorn or Waystones? My belief is no, because the former is pretty far away from Bretonnia and the latter is a magical topic, but I would be remiss in my self-appointed duty as Library Guy if I didn't check.
No and no, for the reasons you gave.
 
Last edited:
Given the security needs of the Karak and the fact that Belegar seems to be concerned with potential existential threats to the Karak, what is the sales pitch of MMAP versus Seviroscope regarding the needs of the Eight Peaks? I suspect Belegar's calculus depends on how long Belegar thinks the Eight Peaks have before the Skaven begin to attempt to return to the Peaks, since Seviroscopes are unlikely to solve that security hole.
I'm not too sure on the Seviroscope, other than facilitating further study of Bok and AV for Kragg and Thorek respectively. MMAPP however would likely come in handy, since with the Okral all over Eight Peaks building defenses and whatnot, having a map to consult on how those defenses are coming along would likely have a beneficial effect for any plans to secure the Karak against attack.
 
Back
Top