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On the matter of the Altar being uglier than we think... is it bad that I legitimately think he's most likely just talking about aesthetics? Like, I get that there are all sorts of ways this could go wrong, but recall that we're talking about a battle altar, the most common of which is the Luminarks of Hysh if I recall correctly, made by the one College who probably couldn't give less shits about how something looks as long as it's functional. I would not be surprised in the slightest by an Amber wizard--who is likely both aware of his colleges reputations and honestly probably works to enforce it--feeling it necessary to tell someone that the thing will look like shit.
 
On the matter of the Altar being uglier than we think... is it bad that I legitimately think he's most likely just talking about aesthetics? Like, I get that there are all sorts of ways this could go wrong, but recall that we're talking about a battle altar, the most common of which is the Luminarks of Hysh if I recall correctly, made by the one College who probably couldn't give less shits about how something looks as long as it's functional. I would not be surprised in the slightest by an Amber wizard--who is likely both aware of his colleges reputations and honestly probably works to enforce it--feeling it necessary to tell someone that the thing will look like shit.
Probably. Sometimes it's just what it says on the tin. And I don't think the go to guy would be cryptic in regards to something actually important when the Colleges understand more than most the price of screwing up, so it's probably just literally gonna be one ugly motherfucker of an altar.
 
I'm guessing that the transformation process is going to be the sort of thing you don't want an audience for; a puff of smoke and all of a sudden there's a dragon is one thing, but if the transformation will be like painfully growing the various organs one at a time in a horror show of a process then we may find ourselves short of potential volunteers.
 
I kind of like the idea of giving the book to the Spymaster, or directly the Emperor himself.

Feels as if it would be a pretty good way to emphasize the role Belegar's patronage had in getting the book written, even if Dwarves weren't involved in the writing process. Whereas sending it off via Algard or Dragomas sets the tone that it's more of a Wizard College Thing.
 
I think that Mathilde should follow the chain of command here and give it to Algard.

Also, the thought of showing up at his office and this time literally rather than figuratively dropping something else that's gamechanging on his desk tickles my fancy.

Particularly given how much he helped with our tower super-weapon, following proper procedure and allowing him influence over the book's distribution is an appropriate way for Karak Eight Peaks to show its appreciation.
 
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Hah!

Joking aside though, Mathilde's getting a reputation by this point, huh?

"The one you talk to when you really want our enemies to have just no fun at all", huh? Between the "How to fuck Greenskin Magic" seminar, to the "How to counter one of the most dangerous anti-infantry weapons ever made that even an apprentice can do", to "How to just generally fuck the Skaven over because seriously they need to stop being cheaters"
I'm wondering if we'll be able to develop this into a trait to base a spell off of.
 
I kind of don't want to give it directly to The Emperor. Algard mentioned that he had to be read in on certain things so I can't help but think he'd be the type to wave it around and paint an even bigger target on his back for the Skaven.
Algard would be able to keep it under wraps.
 
I'm inclined to just kick it up to our boss and let him deal with it. Here's a present, back to my doom fortress, Mathilde away!
That's actually been Mathilde's M.O. ever since she threw her lot in with the Expedition.
"Here's my ridiculous Order tithe, and now I'm gone."
"Here's Ranald's blessing on my godson, and now I'm gone."
"Here's Alkharad's skull, Roswita, but don't worry, I'm taking it with me. Here are his ledgers instead, and now I'm gone."
 
I want to give it to Algard. I'd rather develop his character and our relationship with him further, rather than introducing new characters. Moreover, I want him to know that we're responsible. He'd likely be able to figure it out, given that we speak Queekish conversationally rather than out of a dictionary, but it'd be better to receive conclusive wizard headpats.

Also I want to continue the "best kind of good news" thing. :p
 
[ ] Magister Patriarch Algard

I don't want Mathilde to be that one coworker we all know. The one who bypasses their boss entirely, and in this case possibly their bosses boss, and knows they'll get away with it.

You know what I'm talking about. There's a time to go right to the top, and there's the times you look arrogant.

Although if Regimand turned out to be the spymaster, that would be hilarious.
 
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Give it to Algard. As someone pointed out, it leads to him getting headpats from the Supreme Patriarch, who will then get headpats from the Emperor and/or the Spymaster. More wizards receiving headpats is a good thing.
 
Lord Magister Luuk is a squat and muscled man, hairless except for bushy eyebrows and exuding an aura of Ghur that puts your teeth on edge. He is a man of few words, and when you explain to him the specifics of what you want, he furrows his brow and says a single word: "Why?"

"To fight other dragons," is your wonderfully succinct answer.

"What sort?"

"Our main concern is ice."

He wrinkles his nose, and then nods. "Come back at midwinter."

You're quite pleased at how simple that was to commission, but you can't help but go over the final words he said as he walked out: "It'll be uglier than you think it'll be."
So I'm guessing some kind of bloodied stone and wood tribal altar and some body horror transformation of bulging out and exploding into dragon and gore.

I hope to be more appalled than I expect it to be.
Staff turning, you quickly discover, is all the most boring parts of enchantment made even more boring.

Everything needs to be perfect, because it is to have every ounce of power a wizard wields run through it, as well as helping absorb ambient energies to cast those spells in the first place. There's no creativity, no cleverness, no puzzles. You make it as conductive to the Wind in question as you possibly can, and the only variation in results is in imperfections. There can be more to staffs than this - the Bright Order in particular delights in ones able to amplify specific spells - but that's not covered by the class.

Day by tedious day, you rote memorize the various ways to attune materials to a Wind. If you hadn't already spread word of the bounty on dragonbone, you might be tempted to drop the idea altogether and be satisfied with your sword and guns. But at long, long last, the day finally comes that there's nothing more for them to torment you with, and you flee before they change their mind.

[Skill added: Turning]
@BoneyM
Huh, is the bolded under the general enchanting skill or is it more like Advanced Staff Turning?

We've seen Adela with whats presumably one of those, so probably not TOO hard
The Ratling Gun paper is simple enough, as you have to rewrite a set of your notes for Johann anyway in inks visible to his Windsight; you simply leave off some of the more exact details of the firing mechanism, leaving it explained as a Warpstone-induced explosion instead of explaining precisely the flash-decay that the Warpstone firing crystal induces. The rest requires no more than an Apprentice-level understanding of magic's nature, as the attraction between Dhar and other magics is warned against early and often.
Funny enough, its really just putting together two fundamental Warpstone behaviours:
-"Warpstone go Bang when banged"
-"Dhar attracts Dhar"
=> "Exploding Dhar can make other Dhar explode"


He gets as far as Fault of Form and speculates on whether Law of Gold would be applicable, and runs out of steam.
Johann, mah bro, you don't just look at your standard issue spells and call it a day!
You take a break from your own papers to sketch out a few ideas, then a few more, and next thing you know the sun's gone down and you're looking at half a manuscript that spells out exactly how anyone with a modicum of magical talent can turn a firing Ratling Gun into a rapidly expanding cloud of shrapnel.
The things are prone to becoming expanding clouds of sharpnel on their own already, you just need to apply the right kind of dispel to it.

I'm guessing the trick should be that...the ammunition explosively sublimates when it contacts the concentrated Dhar of a Warpstone crystal...however, that basically means anyone with enough magical ability to focus it into a point could destabilize it the same way. Dhar attracts all Winds of magic, so just feed one bullet in the bag and the whole thing will just go critical.
[Ratling Gun paper: Learning, 11+16+10(Breach the Unknown)+15(mostly thorough notes)=52.]
[Ratling Gun countermeasures: Learning, 6+16+9(Library: Warpstone)=26.]
[Mathilde interrupt: Learning, 100+27+5(Tactics: Skaven)+9(Library: Warpstone)-20(multitasking)=121.]
[Internal Mechanisms of the Ratling Gun, and How to Foil Them, 2483. Subject: Rare, +1. Insight: Revolutionary, +2. Delivery: Dull, -1. Precious, +1. Thorough, +1. Tactically Significant: +2. Classified, -2. Total: +4.]
The best part of this is how Mathilde wasn't even paying her full attention to it.
(You're distracted from your task by a while by an unexpected pang of regret that you levelled Castle Drakenhof. How much could you have learned from but a single book written by him?)
Well, I suppose books are prone to surviving collapsing buildings if packed together, not exposed to fire in the process.


The final paper is more of a report than a full essay as you distil your lingering memories of the Eshin Sorcerer, and the notes you took at the time, into as much raw data as possible. Grey Seers are notorious and feared, as are the Warlock-Engineers of Clan Skryre, but the existence of an Eshin-specific brand of warp magic was known only by a few dubious accounts and mostly thought to be fictional. You saw proof to the contrary, and saw one wield magic that seems to be to Ulgu what necromancy is to Shyish, and thus is completely distinct to the magic of the Grey Seers, and disproving theories that the possibility of such a hybrid with Dhar was unique to Shyish. So even with its brevity, and even with the necessity of secrecy, you've no doubt that even this short a paper will turn some heads.

[Eshin Sorcerer paper: Learning, 37+27+10(Windsage)+4(Library: Skaven Warp Magic)=78.]
[An Eyewitness Account of a Distinct Variety of Skaven Sorcery, 2483. Subject: Rare, +1. Insight: Shattering, +3. Delivery: Competent, +0. Exotic, +1. Precious, +1. Classified, -2. Total: +4.]
Ulgu version of Necromancy
[Concerned Algard Noises]

I'm leaning the Spymaster. Just curious.
 
I'm down for the spymaster. It's a mystery box that may, or may not, contain a fellow Ranaldian, and if it's a new character I doubt it would be on the list if it wasn't going to be interesting. Let's gamble!
 
Any insight gleaned thusly couldn't be used in the paper without raising a lot of awkward questions.
Could we write even better version of these papers, give them to Belegar, and ask him to send them to the Grey college in the event of our death? Would that take a million actions?

Honestly, dropping a half-dozen suspiciously necromantic papers after dying a hero's death would be an amazing move.
It'd basically be flexing "I broke the Articles all my life and got away with it" right over the Grey College's pride. The more I think about this, the more I want to do it.
 
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