[] Plan Derpmind V1
-[] MAX: Receive dictation: Queekish-Khazalid Dictionary 1/2.
-[] JOHANN: Attempt to take advantage of his temporarily blindness to improve his Windsight.
-[] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[] EIC: Bring in a Perpetual Apprentice to start grooming as a handler for intelligence matters of the EIC. (1 favour/turn)
-[] Dictate papers: Queekish-Khazalid Dictionary 2/2.
-[] Gain enough control of your unruly shadow to still it temporarily.
-[] Study an artefact: Ranald's Coin.
-[] Investigate how the Vitae reacts to Dwarven magic-dampening Runes. (2 Dwarf favours).
-[] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[] SERENITY: Queekish-Reikspiel Dictionary 1/2.
-[] The Gambler: Study Ranald's Coin.
My arguments for the salient differences in my plan is as follows:
For the EIC, bringing in a college-trained spymaster for training up is an action that both improves our EIC actions and potentially later-on gives us the option (whether we take it or not) to save the half-action investment in the EIC. Therefore, the sooner we do so, the better. Selling the niter factory, Grand Urbaz Bank coins to collectors, or hiring informers are all non-time critical options, whereas the sooner we hire our new employee the sooner we can reap the benefits of doing so.
For trying to gain control over our shadow, I ask: When else are we going to have time to do this? Our arcane marks are serious detriments and arcane mysteries that Mathilde herself hasn't investigated. Mathilde is an expert on safe-ish spellcasting, but she has little knowledge of the arcane marks that are permanent constant magical effects that are part of her very soul. And yet even in a turn when we only dedicate on AP to our job actions
and there's no pressing enemy armies camped next door, is she going to be so distracted by her academic pursuits that she can't even properly take care of herself?
For studying the coin: With the completion of the expedition, we gained the very potent Windherder trait, something that helps enable groundbreaking magical research. Yet long before this, after the expedition successfully gained its foothold on K8P Mathilde gained a similar trait: Avatar. We've had that trait for Mathilde's entire career as K8P's Loremaster, and yet so far we've done nearly nothing with it. With all her research into the strange nature of magic itself with the Aethyric Vitae, (and later multi-wind casting,) is it not very relevant to attempt to gain some understanding of the entire other side of spellcasting that priests use?
Anyways, aside all that the real reason you should vote for my plan is because it lets us use the Coin's power to study the Coin.