My thoughts on this turn's plan:
[ ] MAX: Receive dictation: Queekish-Khazalid Dictionary, including spoken Low Queekish
Pretty standard stuff here - I don't expect there to be much argument about this particular action. Khazalid gets priority because we ultimately are doing this on Belegar's dime, and we can thus declare the K8P project done and complete the College version on our own time.
[ ] JOHANN: Allow him to take it easy until his eyes recover enough for a second attempt at Gilding.
I'm really,
really not a fan of pushing Johann to study after he literally boiled his freaking eyes, especially when it's one of the facets of magic that he's shown little talent or inclination towards. Let the dude have a vacation, holy shit, I know I'd want some time off if I boiled
my eyes.
[ ] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
It's one of the many curiousities we haven't yet gotten around to poking at, and it's in our interests to start hacking away at that backlog.
[ ] EIC: Bring in a Perpetual Apprentice to start grooming as a handler for intelligence matters of the EIC. (1 favour/turn)
I'm primarily interested in the EIC as a source of information, and having someone who can dedicate their time to it full-time should improve the efficacy of actions in that direction. The info gathered should be worth more than 1 Favor per turn in the long run anyway, so it's better to think of this as an investment than a cost.
As an added bonus, personifying the spy network by having a new character we can interact with run it should make for more interesting reading, much like Julia did for Stirland's spy ring.
[ ] Dictate papers: Queekish-Khazalid Dictionary, including spoken Low Queekish
Obviously necessary to pair with the Max action.
[ ] Use King Belegar's pull to bring in some linguistics experts from the Empire's universities, though after proper vetting and swearing them to silence.
Grab some expert guidance to help the lexicons be all they can be - let's be clear, cracking Queekish is the sort of thing that could make our career as a Lord Magister. It's absolutely in our interests to get it done as well as possible.
[ ] Attempt to interest a young Runesmith with ambition and flexibility in the interaction between Runes and Vitae. (will give a selection of candidates)
I expect enlisting an actual Runesmith to give us much more thorough backing in the interaction between AV and Runes then we could figure out through self-study - and I think starting out with the basics is absolutely the right call before kicking it up the chain to one of the real grandmasters of the art.
[ ] Travel to the Grey College and attend lessons there.
- [ ] Practical Diplomacy
I'd like to aim for at least one self-improvement action per turn, and right now our relatively low Diplomacy is a sticking point for many of our future plans. Grey Wizards are expected to be excellent diplomats, so let's fill out our skillset to match the position we're aiming for.
[ ] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
Towers are cool, towers are great, and I'm curious to see what new options will be available now that we've filled out a lot of the basics. If I recall correctly the Blue Tower collects a fair amount of lightning, so perhaps we could link that into an aerial defence of some kind?
[ ] SERENITY: Write a paper: Queekish-Reikspiel Dictionary, including spoken Low Queekish (1/2)
No arguments from me here - we need to get working on this.
And finally, the coin. I think that the vetting the Grey College does is actually pretty thorough, and think the improvements from putting the gambler on the EIC action are probably marginal. I'd much prefer to put the Coin on our dictation action, to make sure that we actually get as good a result as possible for our assigned task. Plus, it's thematically fitting for Ranald to help us with what's likely the theft of the century.
Putting that all together:
[ ] Plan Redshirt v1
-[ ] MAX: Receive dictation: Queekish-Khazalid Dictionary, including spoken Low Queekish
-[ ] JOHANN: Allow him to take it easy until his eyes recover enough for a second attempt at Gilding.
-[ ] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
-[ ] EIC: Bring in a Perpetual Apprentice to start grooming as a handler for intelligence matters of the EIC. (1 favour/turn)
-[ ] Dictate papers: Queekish-Khazalid Dictionary, including spoken Low Queekish
--[ ] COIN: The Gambler
-[ ] Use King Belegar's pull to bring in some linguistics experts from the Empire's universities, though after proper vetting and swearing them to silence.
-[ ] Attempt to interest a young Runesmith with ambition and flexibility in the interaction between Runes and Vitae. (will give a selection of candidates)
-[ ] Travel to the Grey College and attend lessons there.
--[ ] Practical Diplomacy
-[ ] PENTHOUSE: Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
-[ ] SERENITY: Write a paper: Queekish-Reikspiel Dictionary, including spoken Low Queekish (1/2)