[X] Karak: Windherder
Even without the Waystone Project, this trait seems like it's utterly invaluable for Aethyric Vitae. Considering the voting power of the AV Faction, even without Waystones on the menu, it won't have surprised me had this trait won out over Collegiate or Polygot, though the margin of victory (150 vs 49 and 31 respectively at the time of writing) probably won't be as large.
[X] Battle: Surreptitious Intervention
On one hand, I'm inclined to support Surreptitious Intervention, simply because so many of the potential quest-enders we've faced in this arc has occurred during Assassination/Exfiltration actions, though thankfully, we haven't crit failed Infiltration rolls yet - and these actions have often been enormous difference markers (remember, the Eight Peaks was reconquered for the want of a mask!). While General of Fog tempts me greatly on both a narrative level and level of mechanical diversity, the fact that the thread tends to vote for SI style actions on such a regular basis makes me inclined to take a trait that that manages a more routine risk, then a trait that opens even more doors (cries in AP shortage) for both character development, mechanical diversity and further interesting lines of research.
Then again....
[X] Battle: General of Fog
Considering what I've just written, I might as well approval vote General of Fog.
[X] Personal: Mountain Mystic
[X] Personal: Xeno-Affinity
Honestly, I'm torn between Mountain Mystic and Xeno-Affinity. It seems to me that one path (shared by Mentor and Mom Friend) suggests a more sedentary existence as a Mountain "Wisdom" perched on the peak of Karag Nar. The other path suggests a more nomadic path of adventures to distant lands.
Come to think of it, I wonder whether the Sedentary vs Nomadic implications of the personal-choices are shaping the decisive advantage Xeno-Affinity has over Mountain Mystic. After all, those who want to sink down roots even deeper are likely spread out over Mentor and Mom Friend, while the adventure faction is almost likely going to cluster over mom-friend.
That being said, there are some awesome synergies among the options, had there been a thread consensus to specialize.
For example, if we wanted to specialize into becoming a more effective general, the following combination might have set Mathilde on the path of being one of the most terrifying generals to face off against in the Old World if given a few decades.
[ ] Battle: General of Fog
- Warfare is deception
[ ] Karak: Cartographer
Or
[ ] Karak: Surveillance
- Warfare is Intelligence
[ ] Personal: Poker Face
Or
[ ] Personal: Unphased
- Warfare requires sacrifices and hard decisions.
Similarly, a Super Agent built might have looked like this:
[ ] Battle: Surreptitious Intervention
The right blade in the right place....
[ ] Karak: Light Fingers
The "liberation" of enemy assets is not theft, but espionage, and honors Ranald of the Fingers all the same.
[ ] Personal: Mountain Mystic
Ranaldites are extremely useful collaborators for a Ranald worshipping Spook....
Or if Mathilde had ambitions to become Supreme Matriarch:
[ ] Battle: General of Fog
Inventing Battle Magics before the Age 40 is a mark of a future leader of the College
[ ] Karak: Collegiate
The Nine are one, and one are Nine.
[ ] Personal: The Mentor
A network of former students and research colleagues generates the all-important connections, contacts and allies within the College to climb the political totem pole.
That being said, I get the sense that Wind Herder + Surreptitious Intervention + Xeno-Affinity is winning because these seem like the three options that serve the impulse to to make as much a difference in the Warhammer World as a human wizard can achieve.
Waystones and the Geomantic Web, being Ranald/Order's equivalent of Deathmaster Snikch, and being comfortable in going beyond the Empire to do good for all races that resist Chaos in this world seems to be the spirit that's motivating the currently winning vote.