Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
We should learn some of that Elvish Dhur.Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
Because we still don't really know what Ulgu-Dhar casting can achieve, or if it's even possible, and so there's not much to compare the solid and certain gains to?Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
Only one of them is confirmed capable of bringing the dead back to life, which is vital for Mathilde's love life.Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
The Lore of Stealth only does stuff that we can basically already do; any incremental benefits aren't quite worth the costs. It's also a couple thousand years old, if I remember correctly, given that it was developed by clan Eshin, so it's not exactly new nor innovative.Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
Like my parents always told me: Never commit any crime that you won't retire off of. When you're committing crimes against nature and creation, immortality is pretty much a necessary component of a peaceful retirement.Necromancy, meanwhile, lets you live forever, which is far cooler. It's like, if you're going to commit war crimes, you might as well do it for something that will help you avoid the consequences.
If you live forever, consequences are much more likely to catch up to you. They've got a lot more time to work with, after all.The Lore of Stealth only does stuff that we can basically already do; any incremental benefits aren't quite worth the costs. It's also a couple thousand years old, if I remember correctly, given that it was developed by clan Eshin, so it's not exactly new nor innovative.
Necromancy, meanwhile, lets you live forever, which is far cooler. It's like, if you're going to commit war crimes, you might as well do it for something that will help you avoid the consequences.
Grey makes Death forget you exist, so you won't ever get collected. Duh!Bright or Grey? I would be very surprised, because it is the nature of for and flame to be transient.
I don't know if there's any canon info on how old the Lore of Stealth is. It's known that Eshin learned their ninja tricks from Nippon a few millennia ago, but it's entirely possible that that was just the mundane ones, and the Lore of Stealth was developed more recently.The Lore of Stealth only does stuff that we can basically already do; any incremental benefits aren't quite worth the costs. It's also a couple thousand years old, if I remember correctly, given that it was developed by clan Eshin, so it's not exactly new nor innovative.
Shadows are everywhere, and you can never really get rid of them. Just move it temporarily.More relevant to previous Word of Boney, what evidence do we have in story that there is a way? Winds do different things: for all winds to have a way of granting immortality seems odd. Wind of death and wind of life seem like they would be the easiest, but metal can because of the way metal lasts. Celestial? Possible, likely to be an ascension into a constellation to partake of that permanence. Bright or Grey? I would be very surprised, because it is the nature of for and flame to be transient.
On the other hand, you can't truly "hurt" fog or flame. They don't age either. And if you put "can't be hurt" and "doesn't age" together, then you've got everything you'd want.More relevant to previous Word of Boney, what evidence do we have in story that there is a way? Winds do different things: for all winds to have a way of granting immortality seems odd. Wind of death and wind of life seem like they would be the easiest, but metal can because of the way metal lasts. Celestial? Possible, likely to be an ascension into a constellation to partake of that permanence. Bright or Grey? I would be very surprised, because it is the nature of for and flame to be transient.
Didn't we see the Eshin Sorceror use Ulgu-Dhar just before he died? I suggest you go reread that fight to get an idea of what this could achieve.Because we still don't really know what Ulgu-Dhar casting can achieve, or if it's even possible, and so there's not much to compare the solid and certain gains to?
...Fair. I was thinking more along the lines of Necromancy and its counterparts among the other winds, since I'm not sure if that and Lore of Stealth would be different things. Considering how Stealth seems to do almost the same stuff as regular Ulgu, if a little different, while Necromancy and Shyish are pretty different, chances are there's a lot more to it than the brief glimpse we got of Stealth.Didn't we see the Eshin Sorceror use Ulgu-Dhar just before he died? I suggest you go reread that fight to get an idea of what this could achieve.
Obfuscation, if were to put a word to it. The Autonym would be to Clarify, revealing, finding truths and seeing what's hidden.So what would Bright or Grey be? I really liked the take on Dhar-Ulgu being the wind of bullshit (opposite of truth isn't lies, because then you are still very concerned with truth, it's bullshit, ie no care whatsoever about what is or isn't true), which basically does tangible illusions.
Didn't we see the Eshin Sorceror use Ulgu-Dhar just before he died? I suggest you go reread that fight to get an idea of what this could achieve.
It's also possible that Ulgu just hasn't had a Nagash. That is, someone of great talent, in a position of power and resources, with access to advanced magical traditions (Elven and the Death Cult, in Nagash's case), and crucially, willing to share it. Even if it's with hooks attached. That last one already basically disqualifies the Skaven. Their lifespan is also a problem, if you're not on the council you have a sharply limited amount of time....Fair. I was thinking more along the lines of Necromancy and its counterparts among the other winds, since I'm not sure if that and Lore of Stealth would be different things. Considering how Stealth seems to do almost the same stuff as regular Ulgu, if a little different, while Necromancy and Shyish are pretty different, chances are there's a lot more to it than the brief glimpse we got of Stealth.
That's more the Ulgu/Hysh dynamic.Obfuscation, if were to put a word to it. The Autonym would be to Clarify, revealing, finding truths and seeing what's hidden.
It's also possible that Ulgu just hasn't had a Nagash. That is, someone of great talent, in a position of power and resources, with access to advanced magical traditions (Elven and the Death Cult, in Nagash's case), and crucially, willing to share it. Even if it's with hooks attached. That last one already basically disqualifies the Skaven. Their lifespan is also a problem, if you're not on the council you have a sharply limited amount of time.
He sort of was. AFAIK his invention of necromancy had little to do with a desire for better immortality (although that was a nice side-effect) and more to do with his megalomaniacal wish to be god-king of the world.Nagash was also a Liche-Priest to start off with, so was already the never dies of old age kind of immortal when he started. He just wasn't satisfied with that limited form of immortality.
Out of curiosity, but why do some people so focused on pushing us towards learning Nagash derived necromancy and not the new and innovative Ulgu-Dhar casting?
I rather like the idea that built up in this thread.and even the Horned Rat could... just win, if he wasn't so focused on its betrayal society.
Grey? See the Green Knigh.More relevant to previous Word of Boney, what evidence do we have in story that there is a way? Winds do different things: for all winds to have a way of granting immortality seems odd. Wind of death and wind of life seem like they would be the easiest, but metal can because of the way metal lasts. Celestial? Possible, likely to be an ascension into a constellation to partake of that permanence. Bright or Grey? I would be very surprised, because it is the nature of for and flame to be transient.
He sort of was. AFAIK his invention of necromancy had little to do with a desire for better immortality (although that was a nice side-effect) and more to do with his megalomaniacal wish to be god-king of the world.
Grey? See the Green Knigh.
Bright? See phoenixes.
Immortality is a broad category, not a specific effect. Plus each wind has a number of concepts tied to it. Plenty of ways you can play any of them into an indefinite lifespan.
True Immortality is rather tricky in Warhammer. Plenty of weapons around that will obliterate souls, fell gods and True Death demons.
All right, can you lay it out for me? I don't see what the Green Knight has to do with Ulgu. As far as I'm aware, his immortality is tied to the Lady.
More the mechanics than the specifics. The Green Knight is an ethereal being that turns up in the material world when certain circumstances are met.All right, can you lay it out for me? I don't see what the Green Knight has to do with Ulgu. As far as I'm aware, his immortality is tied to the Lady.