- Pronouns
- She/Her
Because the idea that a hypothetical divine Ranaldian sorcery (or any sorcery) would be less miscast prone has shaky foundations to begin with?
List of Miscasts by "theurgists"
Damsels of Bretonnian: Miscast like normal on tabletop, unkown in rpg.
Ice Witches of Kislev: Miscast like normal on tabletop, less then Arcane but more then pure divine in rpg. Also not sorcery like chaos sorcery or hypothectical ranaldian sorcery. Witch lores in rpg channel winds of magic through spirits, laylines and aethyric entities that are already present in the material world.
Hag Witches of Kislev: Miscast like normal on tabletop, less then Arcane but more then pure divine in rpg.
Chaos Sorcerors: Miscast like normal on tabletop, Worse then arcane in rpg.
Lich Priests of Nehehara: Miscast like normal on tabletop in 8th edition, do not miscast at all on tabletop in 6th edition but cannot cast "normally" every spell is a ritual, unkown in rpg.
Wood Elfs? Maybe? Possibly?: Miscast like normal on tabletop and in rpg.
Also. No, the Witches of Kislev do not use "theurgy"
Realm of the Ice Queen page 108 said:The Kislevite pragmatic nature is a strong influence on this
acceptance. After all, Kislev's witches fend off the marauders of the
north, so why revile them? However, as Kislev was also founded by
a witch, supported by witches, and is currently ruled by a witch, it
should be no surprise to see them so widely accepted.
Due to their proximity to the Shadowlands, Kislev's witches long
ago learned to avoid the Chaos Winds, for they blow strongly
in the north and almost always herald corruption and mutation.
Thus, they mastered alternative methods of casting spells. This
difference has helped build their comparatively good reputation,
for they are not so readily associated with the Ruinous Powers.
To further ensure they do not succumb to the temptations of
Chaos, the witches have taken another extreme measure. They
believe the Winds of Magic corrupt those who are ambitious,
warlike, or greedy, and the witches claim these traits are
primarily masculine. So in Kislev, magic is solely practised by
women and is seen as a feminine art. Male spellcasters in Kislev
are figures of hatred and ridicule, for no sane man would risk
his soul by meddling with womanly matters.
By comparison, Kislev's divine magic is much the same as
elsewhere, and priests able to empower their words with divine
authority are celebrated by the people, regardless of their gender.
Hag Witches
Millennia ago, the Ungols learned to cast magic without using
the mutating Chaos Winds. Their spellcasters mastered
techniques to manipulate, cajole, bully, and bribe the many
spirits of Kislev to do magic for them. However, these spirits are
capricious and demand a terrible price in return: a witch's youth.
The following rules for hag witches replace their equivalents in
WFRP. If a rule is not replaced, it is used as normal.
Realm of the Ice Queen page 110 said:Before invading the Old World, the first ice witches
practised their magic on the Endless Steppe. Unlike their
Kurgan neighbours—who worshipped the Great Eye and
channelled the dangerous magic it seeped—the Gospodars
learned to tap the cold power coursing through the land.
Although this magic did not carry the same risks of mutation,
it was difficult to control and often killed unwary witches.
Many centuries later, things are little different.
Realm of the Ice Queen page 115 said:When you gain access to a Witch Lore, you must choose
one of the three lists of spells provided for your lore. You
have access to all spells on that list but no others. You may learn
spells on other lists in your lore with the Extra Spell Talent.
The Lore of the Hag s
The Ungol hag witches have dealt with Kislev's spirits for
countless generations. In that time, several distinct traditions
have formed. The koldunja, or spirit witches, are hags who
tend the spirits of the land and are called upon when the spirits
need placating, banishing, or summoning. The vorozheja,
or fate witches, specialise in communicating with spirits of
fortune and are consulted by those wishing to know the future.
The znarkharja, or folk witches, ward against the influence
of Chaos and tend all manner of ailments plaguing their
communities. But no matter what ancient traditions a hag
practices, all are known for one power above all others: their
ability to curse their enemies.
Realm of the Ice Queen page 119 said:The Lore of Ice
The ice witches of Kislev practice traditions founded long
before the Gospodars migrated across the Worlds Edge
Mountains. Witches from the noble bloodlines are taught
the old ways of their Khan-Queen ancestors and learn spells
to manipulate the great ice spirits of the land and spells of
rulership and war. The common folk, by comparison, are less
concerned with regal ice spirits and instead practice spells
manipulating the cold magic that saturates the oblast (oblast
witch). Lastly, ice witches guarding the leylines and ancient
Oghams of Kislev learn spells to control the freezing flows of
magic that flood those powerful places (ley witch).
Old, out of date and retconned 1st edition rpg setting detail. Where the chaos gods represent wild and destructive change (which they don't all do anymore but what ever) the Law Gods (not the chaos gods of order) represent eternal unchanging stasis).
Also not a thing for at least 20 years.I assume it's similar to that one Chaos god of Atheism. Chaos is both powerful and self-defeating.
Because the only law god still canon is Solkan now the god of tyranny, worshipped by an outlawed sect of witch hunters that get hunted as illegal cultists by their fellows. Source: The Empire Army Book 8th edition.So why isn't worship of the chaos god of order mandatory everywhere? We should be making that the most powerful chaos god, strong enough to dominate all the others.
Thats 40K. The only 5th chaos gods in fantasy are: The Horned Rat (Ruin, Plague, Rats and the destruction of Civilisation), Hashut (Industry, Fire, Bulls, Slavery) and Malal (Anti-Chaos and no longer canon).His Name is Necoho, God of Atheism. Yes he is aware of how nonsensical that actually is.
All the other gods demand shit from you and will likely mutate you in someway if you go far enough down thier path.
Barring Necoho, who asks nothing, and gives nothing.
Edit: Also Necho (Doubt) and Kweethul (Destruction) apparently. Thanks @Andres110!
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