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[ ] [LIBRARY] Magic and Mayhem.
-[] Antiquarian, Dwarven books on Sevir - The Winds of Magic (2 Favour, 100 gc)
-[] Extensive Imperial Chemistry (100 gc)
-[] Extensive Imperial Architecture (100 gc)

Chemistry is how we're going to come up with the idea for workable night lights if people want to continue fiddling with the tower.
 
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Frankly I really don't think about Abelheim much anymore. He was nice, but he's gone now, unless Omegahugger rises to glory. Thoughts about him factor into pretty much none of my decisions, not even the one to reconcile with Roswita.
You know, I have to wonder... is dedicating their lives to battle magic that makes battle mages more eccentric than normal, or do they dedicate their lives to battle magic because they're more eccentric than normal? Or is it a bit of both?
Bit of both, probably. Sub-battle magic has a certain personality that changes wizards as they attune to it. Battle magic upgrades that personality to the extreme; flightiness becomes active contrariness and attempts at escape, for Ulgu. So if Winds cause wizards to self-stereotype in certain ways, then getting used to battle magic probably sets that to the max and then a little beyond, but you already have to be a little bit weird to even get started.
 
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[ ] [LIBRARY] Magic and Mayhem.
-[] Rare + Very Rare, Dwarven books on Sevir - The Winds of Magic (2 Favour, 100 gc)
-[] Extensive Imperial Chemistry (100 gc)
-[] Extensive Imperial Architecture (100 gc)

Chemistry is how we're going to come up with the idea for workable night lights if people want to continue fiddling with the tower.
This isn't bad, but I will note that the first one should be "Antiquarian," not "Rare + Very Rare"; the rarity categories are Obscure -> Antiquarian -> Esoteric.
 
Honestly a big part of it is that battle wizards are currently basically caged artillery pieces.

@BoneyM

I think the quest mechanics tab that described how library books worked got eaten, that or i'm blind.
 
The first piece is a rebuttal to Preliminary Observations on the Eusocial Cave Spider, and you frown at the opinionated Amber with a lot of opinions on where the line is drawn between sociality and eusociality, and is quite firmly convinced that the We must fall short of the latter. You flip through the other pages present, and find a counterrebuttal from Esbern and Seija that quite thoroughly puncture the debate presented on its merits without having to bring the We into it at all, which you imagine would be quite necessary with them being somewhere within the forests of the Empire.

I was about to ask if Esbern and Seija had published anything recently.

"They're like cats!" Roswita shouts, waving her arms out the window of the briefing room in the general direction of the battlefields of Sylvania. "Every day, someone with fire instead of hair or surrounded by birds or a skull instead of a face wanders in and drops of a Vampire skull or the head of some forest mutant or a cartload of bones and I say thank you and they act like I've thrown a party and named my firstborn after them, and they go off to find something even worse to drag back! Look what they did to my table!"

The difference between them and us is that we keep our trophies.

You pull one of the skulls from the sack, considering it, and she waves a hand at you. "Take it. Please. I'm going to have to fund an expansion to the Siegfriedhof monitored ossuary as it is."

@Mathilde
I'm not sure if I approve of this. You only killed it indirectly, seems unsporting.
 
I think the quest mechanics tab that described how library books worked got eaten, that or i'm blind.
It's in our character sheet, not in the Informational tab.
Library:
Gives a bonus where appropriate to the topics it covers. +1 is the default bonus, with +1 for Extensive and +1 Obscure / +2 Antiquarian / +3 Esoteric for non-stacking rarity levels. Each bonus can apply once per race/country the books are from, as long as they have a solid knowledge base on the subject.
Each +1 bonus costs 50 gold crowns, or local equivalent. Books on magic will cost College Favour as well as gold, books by Dwarves will cost Dwarf Favour as well as gold. The cost is 1 favour for Obscure and Antiquarian levels, 2 favours for Esoteric.
You have established a relationship with the foremost bookseller of Barak Varr, and can acquire books from the Empire through them.
 
Hiring some Tobaran Dwarves as asistants to Edda might be a good idea, we could also maybe learn Tilean from them.
 
[ ] [TOWER] Ongoing

I want to see Belegar's reaction when we tell him, "The tower can currently move the sun so anybody can use the controls to direct the nega-fire of Gazul practically anywhere they want. It'll be great once it's finished."

D'you think we can get a spit-take?
 
Oh, and the way he was welcomed into the cult of Ranald is the most proper one. He was effectively stolen from Sigmar.
Ooh. Good point. I do hope Ranald is taking extra care with him, saving some of that loot we got him for Mandreds rainy day.
Also, who needs romance now when we have a godson. I do hope everyone here is planning to be the best godmother ever to him.
 
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human population. Troubling. You tuck away your newly-won insights and move on.

---

[Rolling...]

You open the neck of the sack dubiously and peer in, and are presented with the sight of a great many simultaneous grins. "Ah."

"They're like cats!" Roswita shouts, waving her arms out the window of the briefing room in the general direction of the battlefields of Sylvania. "Every day, someone with fire instead of hair or surrounded by birds or a skull instead of a face wanders in and drops of a Vampire skull or the head of some forest mutant or a cartload of bones and I say thank you and they act like I've thrown a party and named my firstborn after them, and they go off to find something even worse to drag back! Look what they did to my table!"

You consider the small sapling protruding from the corner of the ancient wood closest to the window. "I see."
I was wrong, it's less nuclear reactor and more impetuous pets
That is hilarious, but also accurate

Her trait isn't about knowing or learning how to manage the risks of magic, she wouldn't understand the minutiae required to do so after all
It's about having the people skills and management ability to herd around a bunch people so heavily deep in magic, battle wizards, that they don't quite get social norms anymore

"One of them walked off with my wall sconce stuck to her, I had to send a footman after her to get it back! She didn't even notice! Another made all the candles flare up, and one set fire to the curtains! One of them I had to tell only visit in the morning, because if he comes too late in the evening all the staff start nodding off!"

"It..." You search for words. "Could be worse?"

"I was expected, I don't know, fire, floods, plague, having to repopulate Sylvania from scratch. Not this... weirdness! Part of Tempelhof got destroyed, and some of them rebuilt it, but refused to rebuild the roofs because 'why would they want the stars obstructed?' and they had to be led away to go bother the Strigoi."
Well that's one way to break a phobia, it's hard to stay terrified when the subject of your fear is just so, silly
It's just weird in a fantastical yet completely mundane way, and she's coming to realise she isn't just dealing with person's of mass destruction, but also people, weird quirky people
 
If want places to spend our dwarf favor on, we can always ask some Runepriest in Zhufbar to rune our marksdwarf pistol. I believe 15 was the maximum amount, and that it can use more damage.
 
So, now that we have a bit more context for Belegar's stress what do you guys think is the best solution to reduce it? He seems to be considering 'why bother with the reclamation if I'm not after Grudges, if I can't uphold the ancestors, and my primary concern is keeping my people alive'.
 
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