Voted best in category in the Users' Choice awards.
The Cleric of Grimnir could be mistaken for a Slayer at a glance, but apart from their air of solemn determination instead of a bubbling cauldron of emotions barely contained under a facade of bloodlust that most Slayers possess, they can also be identified by them being tattooed with the Rune of Grimnir on their chest, instead of the personal Runes of the Dwarf themself.
Very awkward sentence and quite a mouthful.
 
I may be overblowing it a bit, but I believe Mathilde had undertones of this. Just not up to a full trait level (aka "this wound will not heal").
I voted disdain for sigmar (i think) because it was the most efficient negatrait to get the hell out of the empire.

It worked! I think it was always going to be the trait chosen just for that munchkinism and because voters aren't really confortable with holdling candles for dead people (except Omegahugger ofc, and he has a excuse and a strategy).

If we really needed to, we already have a method of ultimate power. It just means becoming the enemy of everything we care about.
Necromancy is not really ultimate. Not even vampirism is. Like even Nagash thinks it's old hat and is jelly at Sigmar that didn't want ultimate power and became a regional god (still not ultimate power).
 
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That is really bad game design IMO. The players are the ones in charge of the protagonist's actions and preferences. Fencing off his/her sexuality and deciding it by dice of all things more than a little absurd.
I mean, this is a bit off topic but it comes down to what do you believe? Do you think re-education and conversion camps are right? That sexuality is a choice? Because otherwise, I if you don't, Mat can not change who she fancies in character.

If your point isn't that sexuality is a choice that can be changed, by force, or by choice, then your argument comes down to "We could pick small as a trait, why not sexual attraction?" which slams right into value judgement. Is a non-heterosexual trait an advantege, a disadvantage, just flavor? Do you want to make that kind of value judgements? Do you want the QM to make them?

And while I can see the argument for "Thread votes warp reality", there is a balance to be hand between stuff we can change and stuff that is hard coded into the world. If you make the world too mutable, it doesn't feel real.

So I suppose I can see it both ways. Some games give the option at character creation, or with relationships later, but even then, the NPCs tend to remain fixed in their ways. It comes down to the QM. Is this a thing I want to leave to choice, or something I've already hammered down as something established, even if it was not done so "On screen."

From examples so far, we know Mat is/can be attracted to men. We've never seen an example where she felt that kind of attention, in a good or bad way, from women.

Lack of examples isn't proof of lack of interest, but it is weak evidence of it. If the QM hasn't been thinking of the character that way, or it doesn't fit the character in their head, that insisting could cause issue. Not that we know right now. And this isn't a question to be asked while the QM is writing. Ask later, I guess?

As for absurdity, some systems decide everything from weight, to height, to skin color, to "What is your natural talent for this task?" with dice. If a QM wants to, dice are a perfectly suitable way to decide the issue of sexuality, and likely to be the way it is decided for most NPCs. The PC might be exempt with his PC-ness, but I doubt you want that level of detail for most other characters.
 
Please stop the sexuality discussion. Just because I don't actually have the power to stop someone from making disruptive comments doesn't mean you should go right ahead and discuss them. All orientations are valid and anyone arguing otherwise will be ejected from the thread as soon as I can get a moderator's response.
 
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arguably all she has to do is hire a human or imperial dwarf as a subordinate in charge of this part of the job that gives her the cliff notes of what's needed and she can just give him monthly agendas.

she is the Stewardship advisor. getting minions to do the parts that you cant is part of the job.

That is... adjacent to, or a smaller version of what I am hoping for. First off, the very shape of the problem makes it harder for her to solve by herself. It is not hubris to say this, but despite her low Diplo score, Mathilde is probably one of the best experts in human-dwarf relations, at least in the context of what is happening in K8P. Her help to set something up is actually extremely useful.

Second, I'm want something with a broader remit than a few helper people, I want to set up something that is like a sub-council or joint body between Stewardship and Diplomacy advisors that can help keep the place running well (and of course can assist with, uh, keeping a close read on the pulse of things ;)). [Read: Intrigue aspect also].

K8P, socially speaking is something new. The same basic structure of the council as is, I feel, not enough to let stuff flow smoothly, not with the traits our stewardship advisor has - a well structured and staffed group with local community advocates can do more good and be much more proactive (and therefore needing less Mathilde time, or thread concern),

While you might feel that leaving it as is would be fine, or hoping Ella would sort it, I would.like to use our unique position to set up something better and also useful in an intrigue sense which Ella would not think to do due to her cultural background.

I am hopeful that frontloading an AP now will be worth the investment and help avoid the chance of AP costs later and also just make K8P, as a community that much more awesome, too.

I'll not nag about this too much, but I do intend to use whatever we learn in the upcoming social turn to promote this, and help expand on and better define my idea, and will officially ask @BoneyM to add the idea to the options available, depending on how the social turn is expressed, for the next turn, unless the turn plan is now in which case I am asking now ;)
 
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"They're like cats!" Roswita shouts, waving her arms out the window of the briefing room in the general direction of the battlefields of Sylvania. "Every day, someone with fire instead of hair or surrounded by birds or a skull instead of a face wanders in and drops of a Vampire skull or the head of some forest mutant or a cartload of bones and I say thank you and they act like I've thrown a party and named my firstborn after them, and they go off to find something even worse to drag back! Look what they did to my table!"

You consider the small sapling protruding from the corner of the ancient wood closest to the window. "I see."

"One of them walked off with my wall sconce stuck to her, I had to send a footman after her to get it back! She didn't even notice! Another made all the candles flare up, and one set fire to the curtains! One of them I had to tell only visit in the morning, because if he comes too late in the evening all the staff start nodding off!"

"It..." You search for words. "Could be worse?"

"I was expected, I don't know, fire, floods, plague, having to repopulate Sylvania from scratch. Not this... weirdness! Part of Tempelhof got destroyed, and some of them rebuilt it, but refused to rebuild the roofs because 'why would they want the stars obstructed?' and they had to be led away to go bother the Strigoi."
She always thought wizards might be death of her, but not because of sheer exasperation at them. :lol::rofl::lol::rofl::lol::rofl:
 
"Grungen? Developing bokkul? Adgalazgandit?"
Grungen: mining
Developing bokkul: mastering the art of banging your head against a low ceiling, like, say, over a bed
Adgalazgandit: This one is hard to decode, but I am glossing it as something like "[You] searched for small nuggets of gold?" and I am going to assume "small nuggets of gold" is a Khazalid euphemism for "orgasm."


I suppose Ling Qi is stealthy enough as it is though
Yeah, I know; I was responding to "there was a roll for it" and saying "no, she had a sexual preference from the beginning, unlike Mathilde where the answer exists in quantum superposition until we decide it as a quest."
 
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I suggest we polish up the dwarven collection of books on the winds of magic as a whole perhaps grab some on the way stones?
 
I mean, this is a bit off topic but it comes down to what do you believe? Do you think re-education and conversion camps are right? That sexuality is a choice? Because otherwise, I if you don't, Mat can not change who she fancies in character.

If your point isn't that sexuality is a choice that can be changed, by force, or by choice, then your argument comes down to "We could pick small as a trait, why not sexual attraction?" which slams right into value judgement. Is a non-heterosexual trait an advantege, a disadvantage, just flavor? Do you want to make that kind of value judgements? Do you want the QM to make them?

This... is not the most productive way to have this argument. It's very combative and begins with the assumption of some rather unpleasant things of my position. I'm not offended or anything since I recognize that you did not mean it like that, but still it might help to take a less aggressive stance in the future.

Substantively I believe that the player base should have control of all aspects of the main character's personality and preferences which should be built organically throughout the quest growing with the story even as the world does. I could see the argument for the GM deciding certain aspects himself as his part of the creative process, using random chance there on the other hand is more than a little silly from a storytelling perspective.

All that said I think this conversation has run its course and we should probably focus on the update.
 
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Library Plan
[] [LIBRARY] Plan: Finding the Mines
-[] Skaven: Dwarven Esoteric
-[] Karaz Ankor: Imperial Esoteric, Bretonnian Extensive

Dwarven Esoteric: 150 gold, 4 dwarf favour
Imperial Esoteric: 150 gold
Bretonnian Extensive: 100 gold
Total expense: 400 gold, 4 dwarf favour
Out of pocket expense: 100 gold, 2 dwarf favour

This is a library plan that goes for maximizing our bonus to Skaven-related topics (from +9 to +12) and increases our Karaz Ankor bonus to nearly the maximum (from +4 to +9). Since we are dealing heavily with the skaven and with navigating difficult cultural issues for our dwarf allies, these both seem like really important pickups to me.

(See, the plan name is clever, because "Mine" as a noun means both "the thing that dwarves dig and skaven invade" and "a small buried explosive charge that will blow you to bits if you step on it because you didn't know where it was.")
 
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Following that is eight near-identical letters informing you that your spell has been added to the curricula of all eight Colleges.
You get a hologram, you get a hologram, everyone gets a hologram! The fact we added a basic spell to every college curriculum is awesome. Go Mathilde!

Oh, she operates fine as an ambassador, a representative speaking on behalf of a Dwarven Kingdom, but she doesn't seem to understand how humans operate on every level
That is a problem. Then again, what dwarf really understands humans anyways? It's not like we can find a sociology professor and have them teach her.

Also, the whole Roswita section was amazing. The Battle Wizards are so excited to have free reign!
 
Holy crap, they really are like cats? o_O
The Karaz Ankor is not hurting for space - the entire lot of us could fit within Karaz-a-Karak these days. So if we don't need the space, and I'm not seeking to expunge Grudges with Dwarven blood, and I'm unable to retake the home of my ancestors without abandoning their ways, what am I accomplishing?"

"Karak Azul?" you hazard.

He remains silent for a while, and then exhales. "It's true. Their reconnection to the Karaz Ankor might not be possible any other way. But I find it difficult to find satisfaction in their Karak when my own is so diminished, and will never be otherwise in my lifetime."
And now, you can add "revealing a Skaven civil war, and setting everyone on the Skaven" to that list of accomplishments, Belegar.
every Dwarf must a warrior
"must be"
 
That is really bad game design IMO. The players are the ones in charge of the protagonist's actions and preferences. Fencing off his/her sexuality and deciding it by dice of all things more than a little absurd.
Never was a dice roll, LQ had certain character traits set from the start. We only voted on her background and some talents.

LQ as a rule got set characteristics that the voters cant change, only poke, you can see it as the difference between a meat puppet that questers control and an actual character that the questers play as.
 
Please stop the sexuality discussion. Just because I don't actually have the power to stop someone from making disruptive comments doesn't mean you should go right ahead and discuss them. All orientations are valid and anyone arguing otherwise will be ejected from the thread as soon as I can get a moderator's response.

Oops, I was still typing when you wrote this, sorry about the post above, that will be my last on the subject as I said in it
 
"If I truly cared for the safety and future of my people, I'd have never sought the forces to accomplish this," he says quietly. "Clan Angrund, sure, Clan Angrund never allowed itself to settle down, and would have marched towards extinction if someone didn't find a way to succeed. But the others? The Norgrimlings were comfortable in Zhufbar. Helhein were celebrated in Karak Norn. The Bronzefists had their own mountain in the Vaults - not the biggest mountain, nor the richest, but it was theirs. And a dozen other clans either considering or in the process of uprooting for the home none of their ancestors for three dozen generations has seen. The Karaz Ankor is not hurting for space - the entire lot of us could fit within Karaz-a-Karak these days. So if we don't need the space, and I'm not seeking to expunge Grudges with Dwarven blood, and I'm unable to retake the home of my ancestors without abandoning their ways, what am I accomplishing?"

The only thing worse than a dwarf refusing to face up to reality is the heartbreak of a dwarf facing up to reality.

Can you imagine if the Belegar of five years ago had to hear himself ask that? "I had every success possible. What was the point of it all?"

I don't even know what to tell him.

"Karak Azul?" you hazard.

He remains silent for a while, and then exhales. "It's true. Their reconnection to the Karaz Ankor might not be possible any other way. But I find it difficult to find satisfaction in their Karak when my own is so diminished, and will never be otherwise in my lifetime."

Because there's no fix.



[] [TOWER] Complete

I know this vote isn't going to win, but I'm voting for it anyway.
 
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Library Plan
[] [LIBRARY] Plan: Finding the Mines
-[] Skaven: Dwarven Esoteric
-[] Karaz Ankor: Imperial Esoteric, Bretonnian Extensive

Total expense: 400 gold, 4 dwarf favour
Out of pocket expense: 100 gold, 2 dwarf favour

This is a library plan that goes for maximizing our bonus to Skaven-related topics (from +9 to +12) and increases our Karaz Ankor bonus to nearly the maximum (from +4 to +9). Since we are dealing heavily with the skaven and with navigating difficult cultural issues for our dwarf allies, these both seem like really important pickups to me.

(See, the plan name is clever, because "Mine" as a noun means both "the thing that dwarves dig and skaven invade" and "a small buried explosive charge that will blow you to bits if you step on it because you didn't know where it was.")
How about we go a little slower and not spend the favor?
 
You open the neck of the sack dubiously and peer in, and are presented with the sight of a great many simultaneous grins. "Ah."

"They're like cats!" Roswita shouts, waving her arms out the window of the briefing room in the general direction of the battlefields of Sylvania. "Every day, someone with fire instead of hair or surrounded by birds or a skull instead of a face wanders in and drops of a Vampire skull or the head of some forest mutant or a cartload of bones and I say thank you and they act like I've thrown a party and named my firstborn after them, and they go off to find something even worse to drag back! Look what they did to my table!"

You consider the small sapling protruding from the corner of the ancient wood closest to the window. "I see."

"One of them walked off with my wall sconce stuck to her, I had to send a footman after her to get it back! She didn't even notice! Another made all the candles flare up, and one set fire to the curtains! One of them I had to tell only visit in the morning, because if he comes too late in the evening all the staff start nodding off!"

"It..." You search for words. "Could be worse?"

"I was expected, I don't know, fire, floods, plague, having to repopulate Sylvania from scratch. Not this... weirdness! Part of Tempelhof got destroyed, and some of them rebuilt it, but refused to rebuild the roofs because 'why would they want the stars obstructed?' and they had to be led away to go bother the Strigoi."
YES. YES. YES. YES. YES. YES.
This is everything i could have hoped for

Battle Wizards love Roswita because she says thank you when they do things, its adorable
 
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