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[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.

Well this is going to be interesting.
 
[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguardit.
 
[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.

If someone doubts her commands, Mathilde can always claim that it was van Hal's last wish to see the campaign through.

Then go back and spend our next full turn as:
-Study Martial
-Secure the book
-Investigate new Elector
-Brief the new Elector
-Public Order action
-Public Order action x2
I pretty much agree with everything veekie said except training Martial. It is already at 15, and we might well gain a bit if this campaign goes well.

I would much rather raise our Diplomacy. Mathilde has a habit of riding around and chatting with people; diplomacy should help with making a good impression.. And now that Van Hal is dead it is vital that we get along with our fellow coucilors.
 
The pit of shades is a stupidly dangerous Ulgu Battle Magic that opens up a portal to some horrific hell-realm and drags everybody in a radius inside. I don't think anybody actually knows what's going on with that, nor do they wish to find out.
Clearly they are banished to the Yugioh dimension.
Well, Ranald intervening to save Van Hal's life was basically a hail Mary shot anyhow. He's the God of chance, not of healing life-threatening injuries. He comforted Mathilde even when everyone else had left, if anything this would deepen her faith in the one being that didn't abandon her, and answered her call the best He could.
I THINK if the Ranald roll succeeded he'd probably have fudged the odds on one of the other rolls. Like the Light Wizard stumbling in less dead than expected but exaggerated, or the wound having somehow missed vitals.

But he tried looking and just...there wasn't any chance to fudge. No healing potion stocks just waiting for us.
I pretty much agree with everything veekie said except training Martial. It is already at 15, and we might well gain a bit if this campaign goes well.

I would much rather raise our Diplomacy. Mathilde has a habit of riding around and chatting with people; diplomacy should help with making a good impression.. And now that Van Hal is dead it is vital that we get along with our fellow coucilors.

Nope, we won't gain any Martial from the campaign unless we spend an action going over the lessons of the campaign and internalizing them. Thats 2 Martial we can get for 1 action, at a high chance of success because we fought through living hell.

Though raising DIplomacy might get something. We rolled reasonably well with Asarnil and the Amethyst College after all. So why not do both? Self improvement is important because shit only gets worse.
I'd note if our Martial was just a bit higher we'd have gotten through the undead tide uninjured(or potentially being in position to perform Look Out Sir!)
 
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The Rise of The Dreamer (Part 1)
Ehh... still not happy with the second half, so here's the first half. I'll probably have to do some more research into the lore of Gray Magic, and Dhar to figure out the spectacular stuff.

Omake - The Rise of The Dreamer (Part 1)

Julia Antoniette von Jungfreud (nee Massif)
2480

This month, it will be five years since Elector Count Abelhelm Van Hal's ill-fated march on Drakenhof. Certainly, the Empire's records note it as a victory, if a costly one. But to Stirlanders the price was simply too high. For all the grumbling and discontent in his lifetime, the first Van Hal is nowadays remembered fondly as the Count that got closer to reclaiming "Eastern Stirland" than anyone else in centuries, and who would have undoubtedly led Stirland to a golden age had he not tragically fallen in battle. His son Sigmund, the current Elector Count, is... admittedly well-rounded and competent, but unremarkable in every other way, save perhaps a notable lack of ambition.

That battle, though. You weren't there in person, you've picked together most of the pieces of what happened in that chaos. After the gate was seized with minimal resistance, infantry stormed the streets and a vicious melee began. The Count and your then-employer Spymistress Weber broke through the enemy lines, but the formation alongside them failed to follow through on their example. The pair ended fighting back to back deep in the enemy formation, the Count was mortally wounded and Weber put on a very impressive solitary stand defending the wounded Count with his own Runefang. The dwarfs eventually shattered the undead, and a barely-alive Count Van Hal was evacuated from the field. Meanwhile, the Magister Jovi Sunscryer had miscast and set a good portion of the town ablaze with arcane fire as he exploded. Attempts to heal the Count failed and he succumbed to his wounds. At this point Lady Weber vanished; the last anyone had seen of her was a steed of shadows galloping toward Wurtbad. Brother Kasmir probably had a quiet crisis of faith, since he likewise disappeared and didn't show his face again until the force was withdrawing from Drakenhof. Of Stirland's leading officials, only Marshal Gustav remained in the field. With the Count dead, the inferno from Magister Sunscryer's miscast spreading, and the regiment around the Magister having lost seven men out of every ten, the Generals argued that it was best to cut Stirland's losses: raze the town of Drakenhof and withdraw, rather than risk a siege of the castle with the diminished force. Reluctantly, Marshal Gustav agreed (though a short while after the wedding, on last year's anniversary of the battle, he had privately confessed to you that he only did so because he suspected the generals would mutiny if he didn't, and that he regrets not pushing them forward anyway).

Really, the only piece you were still missing is whatever happened to your former boss. You ended up taking over most of the spy networks you had already been managing for Mathilde and, through contact with Anton, essentially became the new spymaster of the regency council. The promotion was made formal shortly after the Count's funeral. Unfortunately, that missing piece has been getting increasingly disturbing. She did return to Wurtbad: after about a year of digging around, you discovered her secret, hurriedly-evacuated residence underneath an inn. The timeframe also fits for someone shopping for a fine young horse among the merchants of Wurtbad; someone very suspiciously nondescript that none of the merchants in question could meaningfully describe. With Mathilde's hideout cleaned out of truly valuable information, all that was left was a thoroughly demolished shrine to Ranald, a very secure box containing a greatsword, and a number of her scrap documents. The documents themselves were not terribly useful: a series of personal schedules and reminder notes (none of them more recent than late 2474) and a whole lot of discarded papers describing some wizard stuff you couldn't make heads or tails of. Still, you learned that your boss really hated "Wizard Chic", because she had been trying for years to get equipment to study "the box", "the juice" and "the swords". Whatever those were. The only troubling thing, really, was the demolished shrine. Unsurprisingly in hindsight, Mathile had been a worshipper of Ranald. You've never been too devout yourself, but even in your opinion a state of mind where you're furious enough to destroy a shrine to your own God, that you yourself have built... It's the kind of state of mind that needs friends and priestly counsel to recover from, not solitude. And in the case of a wizard, turning into a solitary hermit that despises the Gods isn't exactly harmless to the rest of the world either.

A few months after going through Mathilde's lair, a Grey Wizard showed up in town and requested audience with the spymistress. He was quite surprised to discover you were not Mathilde Weber, and in the process you found out your former boss had stopped paying her College tithes (and loan payments). Knowing better than to anger a shadow wizard, you showed him the handful of documents you'd found and kept, as well as the remains of Mathilde's lair. Thus you finally had *some* answers. The wizard, sensitive to the winds of magic, had noticed a vial of what must have been "the juice": the vial had fallen into a crevice of the stonework, and subsequently covered in mud. It was really quite terrifying, to see a Magister (probably, they wouldn't send a journeyman to chase down someone like Mathilde, right?) look at the multicolored contents of the vial with the same amazed confusion look as you must've had when trying to figure out the arcane diagrams on Mathile's research scraps. The wizard rushed off without a word and left the town on a steed of shadows. Not long after, a formal missive from the College arrived: Mathidle Weber was officially a witch and a renegade.

Then, last week. Most question were answered. In a way far, far more terrible than you could possible have expected. On a stormy evening, as the privy council had gathered to make their report to the Elector Count, lightning struck outside, creating shadows for the briefest of moments, and at the table with the rest of us, stood a tall man in witch hunter regalia, unnatural shadows coiling and swirling around him, wreathing many of his features in darkness. A greatsword at his back and an iron box in his hands. The memory of that encounter would probably remain in your mind for the rest of your days (however *few* you had left, considering).

---

"Sigmund, my son" He spoke, his voice flat and devoid of emotion. "I have watched and waited. You have no intention of following through on my dream." he continued. A statement of fact and nothing more.
"But even so," a brief note of softness enters the voice, only to immediately become discordant as a strange echo, like a woman's voice speaking alongside, repeats the three words "You have a duty to fulfill to your bloodline. Our penance."

Marshal Gustav was the first to find his voice. "...What. What abomination is this..."
The figure itself seemed to ignore him, but one of the shadows around him lashed out like a whip, and wrapped itself around Gustav's mouth, silencing him before pulling him down to sit. Likewise Kasmir, hefting his hammer.
She dropped the iron lockbox on the table, and continued as if nothing was strange "I entrusted this to Mathilde, for safe keeping. Now, at last, I have seen enough to know you will not abuse it if I turn it over to you. She has no more need of it."

Something is off, you can tell. All others around the table are enraptured, seemingly believing the apparition is the late Elector Count. But to you, the figure looks barely human, like a really poor mask. And as that thought crosses your mind, the illusion melts, revealing the tattered wizard robes of Mathilde (still wreathed in living shadows). At least, revealed to you; the others remain enraptured.

"It opens with any key, so long as you speak the codeword while turning the key."
"A-and what is that word, then... father?" the Elector Count asks. Immediately after, you are deafened by cacophonic whispers, and from the look of it, so is everyone in the room besides Mathilde and Sigmund, given that Mathilde's mouth moves and Sigmund nods in response.

"Mathilde. The College has branded you a renegade." you finally find your own voice.
The smirk on the corner of her mouth has your blood running cold "Oh. Already? Of course, the gold I owe them. Well, that just means they can't do it again."
You shudder, but try to keep her talking "What... Where, where are you going, then?"
"To fulfil Abel's dream, alone." she replies. A few moments pass in silence as you process the madness she's insinuating, then another flash of lighting outside casts shadows across the room, and in that instant, Mathilde is gone by the time torch-shadows return.

But the box remains.
And by the time the rumbling of thunder ends, Sigmund has whispered the codeword and opened the box.
His face immediately goes white and he buries his face in his hands, shaking.


---

Liber Mortis. The *original* Liber Mortis. This is beyond you, now. The College needs to know. And the Witch Hunters. And probably the Emperor should be warned as well. Though Count Sigmund is probably better connected with the latter two.

So you begin penning a letter. This isn't going to be very formal. You're far too terrified to bother with frivolous formalities.

Greetings, Regimand Speiseschrank
Magister of the Gray College

I have news of your apprentice, Mathilde Weber. Hypothetically, if she had possessed the original Liber Mortis for the past five years, and now claimed to have no further need of it, what is the worst way you can imagine for her (as a Gray Wizard) to attempt to carry out the late Abelheim Van Hal's dream of a Sylvania without undead?

Gods help us all
Julia Antoniette von Jungfreud
Spymistress of Stirland


---
 
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Paths of Civilization got more mod warnings than any other SV quest, as far as I know.

While that is true, it is also a misleading statement that while technically true, it fails to capture context and make things look worse than they actually are. It should also be noted that has far more posts than most other quests and when you compared how many the mod posts it has relative to normal posts, a lot of other quests have a higher ratio of mod posts.

It is also important to consider that some of those mod posts come in groups so you will have one mod post locking the thread so the staff can read through it without several pages being generated within minutes, a second mod post to announce any points or warnings given and a third mod post to announce that the thread is being reopened. So you can get a three mod posts when there has only been a single staff inverantion.

Another factor is that sometimes the staff will just lock the thread when there are a lot posters posting in it when they get a boatload of reports just so they can read through the thread without having to worry about several more pages to read through being generated which results in mod posts to lock the thread and then another mod post to unlock with a statement saying that no rules were broken and to heated voices/salt levels down or asking the voters to keep up the good behaviour.
 
I would like to point out that we haven't given up on all gods, we've given up on Sigmar and only Sigmar, we don't really seem to think any of the others have failed us.

Ranald and Morr and Verena and others should still be cool with us.
 
I would like to point out that we haven't given up on all gods, we've given up on Sigmar and only Sigmar, we don't really seem to think any of the others have failed us.

Ranald and Morr and Verena and others should still be cool with us.
Morr is definitely not cool with us*, he'll stand in the way of our reunion with Van Hal!
*us meaning the rabid shippers
 
You know, considering that Van Hal DID survive multiple crit fails, only to die anyway, Van Hal Quest probably did burn multiple Fate points, only for the dice to cockblock them on multiple occasions.

It would be a bit of a Monty Python skit honestly.

Dice Gods to players:
E's not pinin'! 'E's passed on! This Count is no more! He has ceased to be! 'E's expired and gone to meet 'is maker!

'E's a stiff! Bereft of life, 'e rests in peace! If you hadn't spent 'is Fate Points 'e'd be pushing up the daisies!
'Is metabolic processes are now 'istory! 'E's off the twig!
'E's kicked the bucket, 'e's shuffled off 'is mortal coil, run down the curtain and joined the bleedin' choir invisibile!!
 
Whose this we? You may have but my faith in Sigmar will never be broken by such deaths.

Mathilde Weber.

You know, the character who has never had faith in Sigmar, who is the god who popular opinion believes hates magic and thus causes the most trouble to her and her kind, whose interactions with Sigmar worshippers have been consistently troubled since this quest began, who just watched Sigmar fail to even attempt to save the arguable love of her life 3 times in a row.

Mathilde Weber has given up on Sigmar, cause she didn't exactly have much of a reason to care about him in the first place.
 
It should also be noted that has far more posts than most other quests and when you compared how many the mod posts it has relative to normal posts, a lot of other quests have a higher ratio of mod posts.
PoC had 5836 pages and 77 mod posts. Sword without a Hilt has 6485 pages and two mod posts. Puella Magi Adfligo Systema has 5355 pages and 21 mod posts.

You are incorrect, nothing you said disproves my point, and PoC discourse was insane.

Now, if you don't mind, I'd rather we close the topic. It hardly belongs here and I shouldn't have brought it up in the first place.
 
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Sorry, huge fan of Rebellion so the whole idea of "commit treason against good sense and tear your beloved from their afterlife to give them another chance at a life, knowing that this will make you their enemy" holds a certain appeal to me.

Thankfully, the rest of the thread is usually smarter than me.
It's okay man, it just means you love van Hal more than those wimps, that's all. They're not willing to do what must be done if you want to save Van Hal.

But you'll show them. You'll show them all.
 
Ok in that case is anyone on point in regards to what Ulgumancy would actually do?
"Hey guys! Van Hal is back! He was never really dead to begin with, it was all just a funny joke. You got us, sir."
*re-roll against reality*
*you have successfully bluffed The Universe*
*Van Hal was never dead, retroactively*

Basically, impose an illusion that is more real than reality. In the Immaterium, all things are one, and all things are real. Including the bits of it that aren't. Maybe especially those bits.

If a warp creature butterfly believes he is a man hard enough, this becomes true. If it was good enough for Sigmar, it's good enough for Van Hal.
 
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