Sure. I don't know if this is the correct explanation, but it is at least an example explanation that might apply: there's a certain kind of quest which seeks to give players fine control so that the players won't holler "Why did the character do <dumb thing>!?" This may occur after an actual character blunder, or pre-emptively.
From there one may get into a feedback loop where QM says "Well, now that you've asked for fine control it's up to you to remember the things you're controlling, I'm not letting you have it both ways at once" and then players then go "Oh god we need to be very specific and make sure to remember everything" and issue even more detailed plans and ask for even more fine control. Which becomes a habit for some people.
And the result is thorough planning of everything, as perhaps exemplified in Marked for Death.
[X] Action Plan: Rationalization
Goals:
- Survive.
- Maintain a positive mindset.
- Continue the mission.
- Reassure the team.
Methods:
- General:
- Follow Akane's lead while she's our sub-team leader. Follow Minami's lead before we leave, and after we regroup.
- Try to avoid triggering Minami's insecurities.
- She's team leader, but she inherited a team who treats her as an outsider. Avoid reminding her of this.
- When moving, minimize chatter in favor of alertness.
- Main Questline:
- (Almost) nonstop 15-16hr run back.
- Break only when we need to replace Skywalkers.
- Take this time to replenish chakra, food, and water.
- Noburi should check on the prisoners to ensure they are alive but chakra-drained. Unconscious if appropriate.
- First ask Noburi if there are consequences to keeping them unconscious/chakra-drained for this long. If there is no issue, suggest we do this.
- If SOP, slightly hydrate the prisoners.
- Check based on standard for prisoner exchange (MInami/Jiraiya should have said something offscreen) and Noburi's knowledge as a medic.
- First time we get the chance, check Goda & his retinue for false teeth/cyanide capsules/other suicide methods.
- (DON'T SAY OR SUGGEST THIS OUT LOUD) Just in case Minami missed it. She did seem out of it.
- If we MUST stop to sleep, set up a Skytower and sleep. Keep shifts.
- Drop off Goda and his ninja bodyguards. Also give the intel we recovered.
- Ask if they want us to wake them up via chakra water.
- If prompted, give a mission debriefing.
- Collect weapons & food supplies.
- See if we can get a spyglass or telescope. Ask Mari-sensei or Jiraiya if we get the chance to talk with them.
- Take some time to rest after our run. Keep shifts.
- If allowed, sleep in Konoha. Our old apartment, or estate if Jiraiya bought it.
- If not allowed, head a ways to our destination, set up a Skywalker, and then sleep.
- Skywalk back to the team.
- It's a 22 hour run (to Nagi Island, on average). Don't exhaust ourselves with a second all-nighter.
- Reassure Team Uplift before we leave.
- Be respectful. Don't be tactless, not here.
- People died, and that sucks.
- I want to focus on the positive: we accomplished what we set out to do.
- Keiko, you demonstrated just how powerful and useful your pangolins are, exactly as you said they would be.
- Noburi, you dealt with that situation with surgical precision: no non-combatants were killed in the takedown and you effortlessly captured two experienced ninja with no risk to our team.
- We didn't mess up and accidentally kill Goda despite the fight between several Chunin or better combatants.
- Given our status as a heavy-combat squad I don't know if we could have done any more.
- BUT as we get stronger and stronger, we'll gain the skill and ability to do better, and next time hopefully have other options than hurting innocents.
- If we've already left, do this with Akane and Noburi first, and then repeat with Keiko and Kagome when we get back.
- Complete an After-Action Report.
- Do the report after we regroup with the team, as time permits.
- Keep in mind Minami still considers us to be the Cold Stone Killers/outsiders.
- Disguising our trump card usages so we might not need to kill witnesses
- Disguise Pangolins using physical coverings or Henge. Ask Pangolins in future?
- Apply Mist first, then Pangolins attack while LOS is blocked using Mist.
- Timing between the air-team landing and the boat team?
- Not a problem this time, but could have been one if the enemy was stronger.
- Learn Whispers on the Wind, useful for signaling for ambush.
- Maybe have Panda be part of the air-team and be unsummoned beforehand as a signal?
- Better knowledge of the Pangolin's personal combat ability for better diagnosis of enemy ninja capabilities.
- Talk with Akane.
- Do this after we've handed off the prisoners and have time to talk. Preferably in a private setting, maybe before we re-join the main group.
- Be open but respectful. Don't be tactless, not here.
- Talk about our (Hazou's) feelings regarding what happened.
- We feel guilty because our long-term plans revolved around changing the system, yet despite that we are now we're complicit in executing dozens of civilians.
- We understand why it was done (increased risk of Leaf's rivals finding out), but still hate that we chose killing innocents over the risk of serious failure.
- We're scared that we'll give up, grow disillusioned, and/or end up becoming just another part of the system.
- Ask her about Guy's philosophy and YOUTH.
- How does she reconcile this with what happened?
- What would Guy do? What would Lee?
- Give her a hug. Best girlfriend deserves it, and more.
Contingencies:
- (Optional) Meet Mari-sensei.
- Do this ONLY if we are cleared to stay in Konoha for sleep, and get the opportunity.
- Give her a hug.
- Tell her we missed her.
- Ask her how things have been going in Konoha.
- Her befriending of the clan head wives.
- The political situation.
- Jiraiya's...Ask if Jiraiya's alright.
- Ask if she thinks Jiraiya'll let us do some work to find Hana, after the mission's over.
- (While transporting the prisoners) If we see someone in the air:
- IMMEDIATELY dive onto the ground and use the local terrain to cover our escape.
- Try to evade their ability to find us before heading back to Konoha.
- If this seems impossible (they are gaining on us) let Akane make the decision to go to Konoha, continue running, or fight.
I suggest you handle it by treating deep-indent writeins as loose suggestions at best, where Mathilde will take the level of precautions you (and the dice) find it sensible for her to take, regardless of whether the players are careless or micromanaging.
Edit: Accidentally missed some words.
Deal god... I like and to an extent encourage long plans and that still gives me headaches.