Voted best in category in the Users' Choice awards.
@King Arthur since you vote didn't atract much interest any chance you could aproval vote for mine so we at least have a chance of keeping our network ?

I changed my opinion to being willing to give her the Intelligence Network and voted accordingly, I don't really care about it anymore. I just want to keep the Gong Farmers and Nitrate Factories and stay in Stirland, that's about it.

it's yet another action sink
I mean, is it? We just need to hire someone to take care of it for us, like we did with the second in command of our Spy Network, and they'll do an action there every turn for us. It's a one turn action sink basically.

What we need the money for anyway?
Depends on what we decide to do. I personally want to be more than just a mage, and that requires money. Also, just being a regular mage requires money, it's pretty expensive, as is paying for our tuition which is mandatory.

4. Settling in Drakenhof might be a good option. People here are godless: we'll have much easier time showing them the glory of RANALD.

For example, if we settle in Drakenhof the GM confirmed it would not be hard for us to become Mayor. Having money come in would be super helpful in securing Drakenhof from evil and strengthing it as well.

This is exactly what I voted for, and more money really helps with it a lot.
 
Grumbling in the Watch
Those who live by the dice, by the dice perish.

Life in the Stirland watch was, in many ways, similar to life in the army; lots of boredom, gambling and drinking. The occasional instance of pants shitting fear that only the undead can inspire was much lessened though. It was payday and the end of the week and in many, if not all, watch houses in Stirland the 9pm rounds were officially finishing and the sounds of dice, drinking, laughing and complaining can be heard.

"I ain't sayin' she can't handle a necromancer wot raises the restless of Sylvania", slurrs a particularly grizzled looking watchman, before making the sign of the hammer at the mention of the undead.

"But I don't trust no one what tells me I hav'ta pray to, lest its Father Kurt or Sigmar 'imself!"

At this statement, most of the table loudly agrees, slamming down their tankards or banging their fists.

After a respectable amount of grumbling in agreement, the younger man holding the dice blows on them one final time, silently praying to Ranald for luck, before rolling them.

Triple 4s look back at him. Not a terrible final roll.

"B'sides, it isn't propa' for us men of the watch to worship Ranald like a bunch'a thievin' 'alflings. Just lookin' at the bleedin' statue makes me feel dirty" declares a slightly less grizzled but equally intoxicated watchman, before putting 2 silver on the table and grabbing the dice. Blowing on the dice for luck before rolling them; two 3s, two 1s and a five.

Old Gunther balls all three finger he has into a fist before slamming it into the table before he grunts; "I never trusted me a witch, folks round 'ere been burning 'em since Holy Sigmar walked among us and it aint steered 'em wrong. They never had to piss and shit into jars. Saw a dwarf setting it up too. Mark my words, this dwarf magic will bring doom to us all!"

After a few secconds of furious nodding and grunting, a voice from the back of the room, near the kennel adds, "she aint done nothing but give us more work and i aint sign up for trudgin' round the sewers looking for shit to put in no damn jar!", before he goes back to happily patting his faithful work dog and drinking ale.

The man who rolled last nods aprovingly along with everyone before scooping up the two 1s and the 5, blows on his dice, then rolls.

Triple 3s. Not enough.

The younger man picks up his two dice in quiet apprehension. Wordlessly, both he and his opponent (along most of the spectators) invoke Ranald as he blows on the two dice before rolling them one last time.
 
[X] Plan Be the Bigger Witch

Considering we were basically willed the books in Abelhelms office I'm not cool with returning them. Her dad gave them to us. That's really all I care about for this vote.
 
Can you guys just imagine how much more salty everyone would be if the plan to build a school won? Set a plan in motion to massively improve the province only to be fired before you can implement it fully. There'd of probably been a riot.
 
[X] Plan Be the Bigger Witch
[X] Plan: Magic Duties to clean up!

I like the idea of maintaining a pen pal relationship with the new van Hal. Perhaps familiarity will dull the edge of her discomfort of us?

To be fair we will have a bit of a support base in the form of our shares in the EIC and our estate. I sort of like the idea of upgrading our estate and creating an elite guard (yes I want Smoke Knights) all with enchanted equipment, then showing up the next time Stirland goes to war and steal the spotlight.

If we were going to go the Smoke Knights route, there's a few things we should recognize right out the gate; firstly, there is no way we should make this something the Grey Colleges find out on their own. We tell them our intentions and do not make it look like we're making a power grab, because that's the sort of thing the zero-tolerance policy is there to nip in the bud. We could probably manage with the antipathy of Witch Hunters who find out by happenstance, but it's probably better to find a reasonable moderate to sanction it with us. We can probably justify things to an extent as being how House Weber pays its feudal dues, but that's a fine line to walk.

Secondly, we would need to be on the watch for Big Blue poking his unwanted beak into our operations. Chaos isn't Stirland's typical Destruction force to contend with, but sneaky wizards training up ninjas is probably like rainbow-catnip to him.

Thirdly, we probably will want to set up some sort of partnership with Zhufbar to supply equipment, as a sort of dwarfy Q Division.

Lastly, if we were to do something like this, we'd have to do it right. Hidden village somewhere in our fief, get some trainers from vetted smugglers, horse thieves, poachers etc. to train up our people. This we can probably be pretty overt about actually; instead of mustering run of the mill slingers, having scouts and rangers would synergize with Mathilde's 'fog of war' trait. If we felt secure in doing so, get some dwarf rangers to help with the training, have the actual smoke knight training come when they've demonstrated reliability and loyalty, start training them on how to operate in an urban environment and on things like proper use of gunpowder (smoke bombs, hoy!)

What I mean to say is, if you wanted to do 'smoke knights' be prepared for it to be a long haul. It isn't an unreasonable route to go (see; house motto) but it's a time sink and I know a few people are getting antsy to do some wizard-y things like 'learn spells' and 'see what the delicious snake juice is all about'. I know I am.

@BoneyM I checked the 2e Old World Armory for firearm prices. Should I expect them to be reasonably accurate vis a vis obtaining similar specimines in this game?
 
Can you guys just imagine how much more salty everyone would be if the plan to build a school won? Set a plan in motion to massively improve the province only to be fired before you can implement it fully. There'd of probably been a riot.

Speaking as someone who voted for building a school, I would have been okay with spending the money on the school and having it taken away from us if it was used to benefit the province. In the words of the Ancient One; it's not about us.
 
Can you guys just imagine how much more salty everyone would be if the plan to build a school won? Set a plan in motion to massively improve the province only to be fired before you can implement it fully. There'd of probably been a riot.

We can start a salt business. :V
----
If we are vising the capital for exam, what else should we do while there? Finding a fief manager, construction crew, accountant/lawyer? Might as well if we have a need.
 
To clarify things and hopefully cool heads a little: Roswita doesn't hate you and didn't insult you. She recognizes your contributions and even feels sorry for your condition, but as far as she's concerned people who have a non-zero chance of exploding into demons belong a looooong way away from her. Which I think is not too difficult to understand. So thank you for your service to Stirland, good luck in your future endeavours, and here's a letter of reference to help you finding work somewhere where she's not in the demon-explosion radius.
This is entirely reasonable, as seen by one of our kind exploding a quarter of Drankhoof. Btw @BoneyM What about the enchanting lab? If we move to the manor, would we have to move that too? Could we even? And how noticeable would that be? Or, could we use the whole shadow horse thing to commute, regularly, and do both manor and sunken palace a go?


[X] Plan Be the Bigger Witch
[X] Plan: Magic Duties to clean up!
 
This is entirely reasonable, as seen by one of our kind exploding a quarter of Drankhoof. Btw @BoneyM What about the enchanting lab? If we move to the manor, would we have to move that too? Could we even? And how noticeable would that be? Or, could we use the whole shadow horse thing to commute, regularly, and do both manor and sunken palace a go?

Just 1 action to move entire content of sunken palace to wherever.

@BoneyM
Would the turn structure remain as X actions for 6 months?
Does the college have authority to assign Mathilde to assignments post magister?
Approximately how much action is needed to move enchant lab and alter if we chose to move out of sunken palace?

It would depend where you go and what you do. Sticking around Stirland and researching or managing your institutions will continue the six-month turns, as will becoming a councillor elsewhere, Magistership will be a few turns on its own, and no idea for mercenary or dwarf campaigning.

The College theoretically can, but outside of dire circumstances doesn't, though the Grey Order by their nature seeks out dire circumstances so there's more to go around. So as a Magister you can expect a hot potato to be dropped in your lap about two or three times a decade.

It'll take a turn to set up again once you get to wherever but that's it.
 
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Changing my vote to
[X] Plan Be the Bigger Witch
[X] Plan: Magic Duties to clean up

Fostering good relations with the new Countess, keeping the niter factory and Julia for spymaster? Win Win

Adhoc vote count started by johnlewisy on Mar 17, 2018 at 2:25 AM, finished with 10037 posts and 87 votes.

  • [X] Plan Be the Bigger Witch
    -[x] Give
    --[x] Report on the past eight years
    ---[X] Add a note that wishes her well in her position as Elector Countess and our willingness to remain in correspondence by letter, so we could provide some advice.
    --[x]The Runefang of Stirland
    --[x] Information Network
    ---[X] Give Julia our full blessing (and recommendation, if Julia wants it) to go for Spymaster.
    --[x]Abelhelm's repeater rifle
    --[x] Miscellaneous contents of Abelhelm's Study
    ---[X] Minus Abelhelms' spare hat, brandy flask, and any interesting books
    -[x] Keep
    --[x] Liber Mortis.
    --[x] Gong Farmers and Niter Factory
    --[x] Discretionary Funds
    [X] Plan: Keep Severance Pay, Give everything else
    -[X] Give Everything except the Repeater, Discretionary Funds, and Liber Mortis
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Exam Preparation
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Keeping the Fruits of our Hard Labor.
    -[X] Report on the past eight years
    --[X] Keep 1
    -[X] The Runefang of Stirland
    --[X] Give 2
    -[X] Abelhelm's repeater rifle
    --[X] Keep 3
    -[X] Liber Mortis.
    --[X] Keep 4
    -[X] Miscellaneous contents of Abelhelm's Study
    --[X] Keep 5
    -[X] Information Network
    --[X] Keep 6
    -[X] Gong Farmers and Niter Factory
    --[X] Keep 7
    -[X] Discretionary Funds
    --[X] Keep 8
    -[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    --[x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Magic Duties to clean up!
    -[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    --[X] We can't abandon our Sunken Palace until we've figured out the various leaking and/or unsafe magical items (Snake Box, that book, and Shyishkebabs) and worked out how to secure or transport them in our absence.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Focus
    -[X] Report on the past eight years
    --[X] Give
    -[X] The Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    --[X] Keep
    -[X] Liber Mortis.
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    --[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X]Staying in Stirland:
    --[X] Managing the Gong farmers and Niter factory to provide funds for our private experimentation.
    -[X] Either:
    --[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    -[X] Where will you call home now?
    [x] Plan Your problem now
    -[x] Keep
    --[x] Report on the past eight years
    --[x] Discretionary Funds
    --[x] Liber Mortis.
    --[x]Abelhelm's repeater rifle
    -[x] Give
    --[x]The Runefang of Stirland
    --[x] Miscellaneous contents of Abelhelm's Study
    --[x] Information Network
    --[x] Gong Farmers and Niter Factory
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Fruits of Labor.
    [X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    [X] Plan Hermit Mage
    -[X] Report on the past eight years
    --[X] Give
    -[X] Keep the Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    --[X] Keep
    -[X] Liber Mortis.
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Wizard In Residence
    -[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    -[X] Give report, Runefang, Repeater Rifle, Information Network
    -[X] Keep Liber Mortis, Abelhelm's Study, Gong Farmers and Niter Factory, DIscretionary Funds
    [X] Plan Ending Sylvania
    -[X] Report on the past eight years
    --[X] Give
    -[X] The Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    -[X] Liber Mortis.
    --[X] Keep
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.
    [X] Plan: Keep Severance Pay, Give everything else
    -[X] Give Everything except the Repeater, Discretionary Funds, and Liber Mortis
    [X] Plan Reap what you Sow
    -[x] Keep
    --[x] Report on the past eight years
    --[x]Abelhelm's repeater rifle
    --[x] Liber Mortis.
    --[x] Miscellaneous contents of Abelhelm's Study
    --[x] Information Network
    --[x] Gong Farmers and Niter Factory
    --[x] Discretionary Funds
    -[X] The Runefang of Stirland
    --[X] Give… to the Empire
    ---[X] Mail it to the Emperor with a letter asking that it be given to someone worthy of the duty it represents.
    -[X] Where will you call home now?
    --[X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    -[X]And what will you be doing? (Stirland)
    --[X] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    --[x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X]And what will you be doing? (Either)
    --[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: Keep Severance Pay, Give everything else
    -[X] Report on the past eight years
    --[X] Give
    -[X] Keep the Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    -[X] Liber Mortis.
    --[X] Keep
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] Information Network
    [x] see if you can find a position for Anton in the EIC, he did resign for us and loyalty like that should always be returned
    [x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    [X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [x] Keep
    -[x] Keep
    [X] Abelhelm's Hat.
    [X] Plan Hopefully Amenable Partings
    -[x] Give
    --[x] Report on the past eight years
    ---[X] Add a note that wishes her well in her position as Elector Countess and our desire to remain in correspondence with her by letter, if she's willing, so we could provide some advice and trade news.
    --[x]The Runefang of Stirland
    --[x] Information Network
    --[x]Abelhelm's repeater rifle
    --[x] Gong Farmers and Niter Factory
    -[x] Keep
    --[x] Miscellaneous contents of Abelhelm's Study
    --[x] Liber Mortis.
    --[x] Discretionary Funds
    [X] Plan Be the Bigger Witch
    -[x] Give
    --[x] Report on the past eight years
    --[x]The Runefang of Stirland
    --[x] Information Network
    ---[X] Give Julia our full blessing (and recommendation, if Julia wants it) to go for Spymaster.
    --[x]Abelhelm's repeater rifle
    --[x] Miscellaneous contents of Abelhelm's Study
    ---[X] Minus Abelhelms' spare hat and any interesting books
    -[x] Keep
    --[x] Liber Mortis.
    --[x] Gong Farmers and Niter Factory
    --[x] Discretionary Funds
    -[X] Plan Being Sensible
    --[X] Give
    --[X] Keep
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan Dragon
    -[x] Give
    -[x] Keep
    [x] Keep
    [X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    -[X] Traditionally, a Journeywoman journeys, flexing their arcane might and seeing the world. Find Asarnil and seek instruction in the fine art of being a mercenary - one that only serves the Empire and its allies, of course.
    [x] Give
    [X] Plan: Timewarrior
    -[x] Keep
    -[x] Give
    [x] Give
    -[x] Give
    [X] You're quite comfortable where you are, thank you very much. Wurtbad is your position of power; Spymistress was just one arrow in your quiver.
    [X] Plan Murderhobo for Hire
    -[X] Report on the past eight years
    --[X] Give
    -[X] Keep the Runefang of Stirland
    -[X] Abelhelm's repeater rifle
    --[X] Keep
    -[X] Liber Mortis.
    -[X] Miscellaneous contents of Abelhelm's Study
    -[X] Information Network
    -[X] Gong Farmers and Niter Factory
    -[X] Discretionary Funds
    -[X] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.
    -[X] Traditionally, a Journeywoman journeys, flexing their arcane might and seeing the world. Find Asarnil and seek instruction in the fine art of being a mercenary - one that only serves the Empire and its allies, of course.
    -[x] Keep
    -[x] Give
    [x] Managing your institutions - the EIC, your land, and the Information Network and Gong Farmers if retained.
    -[X] In addition, obviously, manage our new town of Drakenhof.
    -[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.
    [X] Plan: [Insert Clever Name Here]
    -[x] Give
    -[x] Keep
    -[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
    -[X] Belegar Ironhammer's call to arms is open to all. It's not the most traditional vacation choice, but you're not the most traditional vacationer.
    [x] Plan Ice cold fury. a.k.a. Plan Passive aggressive.​
    -[x] Give
    -[x] Keep
    [x] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.​
    [x] Write in: Set up shop. Move everything you own that can be reasonably be moved to Drakenhoff and set up shop.​
    [x] Write in: Quietly remind the new Countess that insulting one of the most powerful people in Stirland carries consequences... Politely of course.​
    -[X] Give: Report on the past eight years
    -[X] Give: The Runefang of Stirland
    -[X] Keep: Abelhelm's repeater rifle
    -[X] Keep: Liber Mortis.
    -[X] Keep: Miscellaneous contents of Abelhelm's Study
    -[X] Give: Information Network
    -[X] Give: Gong Farmers and Niter Factory
    -[X] Keep: Discretionary Funds
    [x] Enjoy a well-deserved holiday catching up with personal projects and living off your accumulated embezzlement.
    [x] No vote.
 
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^^
You need votes on a new line
I phrased it not in the best way: we may do a lot of things with gong farmers but I don't think anything more than that would be ethical.
They produce pure nitrate crystals under dwarf efforts we sourced out of our personal bank and initiative. We're not really going to need to worry overmuch about the factory, Stirland even continues to benefit, as the production lowers costs of gunpowder weapon operations. It's not a very complicated operation beyond the initial knowledge and assets needed to set it up.

Of course, she can potentially repossess that, but as a Knight of Stirland she'd need legal justification, which is going to be a little bit difficult given that as per Word of GM, the Watch doesn't HAVE any recordkeeping on their financial matters, and Wilhelmina kind of quit when we set it up.
Is there another QM quote I missed?
Somewhere in the last 4 pages or so. Came across while reading, but Julia is most likely going to be the Spymaster if we hand over the network, because she's already controlling it.

The reasoning is simple: She has Abelhelm's correspondence. She knows how the network took years of work to get to its current extent...and yet our report is a summary fit enough to know that there IS a network, but not enough to know where exactly said network is.
Despite player hyperbole, she's not stupid, she's irrational on the single specific point of accepting a magic user due to her personal beliefs(of similar magnitude to our Problem with Sigmar), and she's gone beyond that by even providing a letter of recommendation from an Elector Count, citing that we're trustworthy and loyal.
 
Speaking as someone who voted for building a school, I would have been okay with spending the money on the school and having it taken away from us if it was used to benefit the province. In the words of the Ancient One; it's not about us.

As an initial reaction that's rare. People would of probably mellowed out to that extent eventually, but the initial reaction would of been mountains of salt.
 
... Julia as Spymaster since she is tugging the strings of the Information Network. While we tug her strings at least somewhat if we want to. Now I remember why Spies and Networks are scary.
 
@BoneyM I checked the 2e Old World Armory for firearm prices. Should I expect them to be reasonably accurate vis a vis obtaining similar specimines in this game?

Oof. Consider it a generation out of date and slash the prices to a quarter of those listed to something like this:

Blunderbuss: 20 gc
Bomb: 20 gc
'Duck-Foot' Volley Pistol: 125 gc
Rifle: 75 gc
Hochland Long Rifle: 100 gc
Pistol: 50 gc
Repeater Rifle: 150 gc
Repeater Pistol: 100 gc

With the usual caveats about local prices may vary, having to pay more for quality, and so on.

Somewhere in the last 4 pages or so. Came across while reading, but Julia is most likely going to be the Spymaster if we hand over the network, because she's already controlling it.

She's going to try for it, and she's got a decent shot at it, but 'most likely' is a bit of an overstatement.
 
The reasoning is simple: She has Abelhelm's correspondence. She knows how the network took years of work to get to its current extent...and yet our report is a summary fit enough to know that there IS a network, but not enough to know where exactly said network is.
Despite player hyperbole, she's not stupid, she's irrational on the single specific point of accepting a magic user due to her personal beliefs(of similar magnitude to our Problem with Sigmar), and she's gone beyond that by even providing a letter of recommendation from an Elector Count, citing that we're trustworthy and loyal.
My take on situation was that Julia is most likely to retain her position of a direct subordinate of a new Spymaster, who will be a witch hunter. That's not stupid and not even irrational.
 
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