Voted best in category in the Users' Choice awards.
A Different Heir
In a slightly divergent reality:
...
You wonder about the person you're to meet, this 'R v Hal'. You don't even know for sure if it's his eldest child, or merely the one that decided to answer the call. Abelhelm said that his wife died in childbirth in '66, so they must be at least eleven, but could be as old as... early twenties, you suppose? Depends how young Abelhelm was when he fathered them. Surely not as old as you. Surely.

Finally, the gate guard gives the signal that Anton convinced him to pass on and Anton quickly shuts the door he had been peeking through. "They're here!" he says excitedly. You give yourself a final once-over, despite wearing the same robes and hat and sword you always do. First impressions count, after all.

After a moment that stretches for an eternity, the door swings open, and for a heartbreaking instant you think Abelhelm has returned. Then your senses return, and you study the Witch Hunter that stepped through the door and is scanning the room; shorter than Abelhelm, more scarred, older. Not his ghost returned, and not his heir, either. A bodyguard, perhaps. The man gives you a resigned stare, but steps aside allowing the entrance of another.

Tall, but thin, her hair growing out awkwardly and looking unsuited to the loose robes that she wears. Late teens, early twenties, if you had to guess, with a large sword on her back and carrying herself with the awkward over-eagerness of someone who has yet to grow into their own identity. You glimpse both hesitation and enthusiasm in her eyes, barely kept from bubbling over by a will of iron. "I," she announces, "am Roswita van Hal. The Elector Countess of Stirland."

You are rendered speechless by the implications, so are pleased when Anton is as ever the first to break an awkward silence and introduces himself, bowing to her and almost stuttering over the ritual greeting of nobility. She returns his bow with an inclination of her head, dislodging her... ludicrously pointy hat. Gustav is next, and you can see from his expression that he's weighed her up just as you have and found her wanting, but he too knows the rituals and speaks them flawlessly. Schultz is next, and presents himself as the skilled craftsman he is, with deference but not obsequiousness. Then you step forward, wincing as she claps her hands together and lets out a small squee of delight.

You dredge up the ritual from Anton's lessons to you so long ago; Mathilde Weber of Stirland, at your service, and a bow, sensible hat remaining firmly in place. Wizards and knights alike bow, rather than curtsy. She eagerly follows through on the courtesies, her eyes on you the entire way through, reconciling you with the character from her father's letters, and an impressionable young mind enthralled by... Wizard Chic. Everyone looks between you and the Elector Countess bemusedly. If they're not familiar with the fashion trend, it would look rather as if Roswita was attempting to disguise herself as... well, you, if she only had a vague description and stereotypes to go on.

[Among a great many rolls to generate her attributes and attitudes:]
[Her attitude towards magic-users: Roll, 90.]

Then she steps outside the formality of the greetings. Only well-honed instincts developed avoiding hair-ruffling by your Master let you avoid her grab for your hat. "I looove your hat! My father spoke so highly of the service you provided him, I just knew I had to learn more about you, and Wizards. Amazing!" she says, her voice giddy and too familar. "I'm sooo pleased to meet you! A real Wizard! And a war hero too! The Dämmerlichtreiter! I am such a fan! You're sooo lucky to be able to cast magic! My first... command is- please can you show me a Spell?"

Your eyes narrow as you stare back at her wordlessly, and she leans away from you as the silence stretches, nervousness growing in her eyes. But then you incline your head. "As you wish," you murmur.

Briefly, you consider Mindholing everyone here and disappearing from Stirland forever, to hunt down whichever fool was responsible for this fashion craze. But only for a moment.

You flutter your fingers and make some arcane gestures. You notice the older witch hunter tensing up, but pretend to disregard him. The enormous hat floats up off the ground and hovers in front of Roswita. "You appear to have misplaced your hat, your Grace."

Roswita claps her hands together with glee and grabs her hat before perching it precariously on her head once more. "I just know we're going to be the best of friends! You're going to be my Spymistress, and Court Wizard and you'll tell me all about Magic, and the Winds, the Colleges... Oh! What was apprenticeship like? Were you taken from your parents as a child? Did they cry to see you go? Soooo romantic!"

"Ahem. Your Grace?" says the older Witch Hunter. "Perhaps you can quiz... Journeywoman Weber later. We have some other formalities to attend to."

Mindhole. Take No Heed. You could be out of here and on your Shadow Steed in minutes. But, no. It seems, once more, you have a heavy duty to Stirland.
---
 
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In a slightly divergent reality:
...
You wonder about the person you're to meet, this 'R v Hal'. You don't even know for sure if it's his eldest child, or merely the one that decided to answer the call. Abelhelm said that his wife died in childbirth in '66, so they must be at least eleven, but could be as old as... early twenties, you suppose? Depends how young Abelhelm was when he fathered them. Surely not as old as you. Surely.

Finally, the gate guard gives the signal that Anton convinced him to pass on and Anton quickly shuts the door he had been peeking through. "They're here!" he says excitedly. You give yourself a final once-over, despite wearing the same robes and hat and sword you always do. First impressions count, after all.

After a moment that stretches for an eternity, the door swings open, and for a heartbreaking instant you think Abelhelm has returned. Then your senses return, and you study the Witch Hunter that stepped through the door and is scanning the room; shorter than Abelhelm, more scarred, older. Not his ghost returned, and not his heir, either. A bodyguard, perhaps. The man gives you a resigned stare, but steps aside allowing the entrance of another.

Tall, but thin, her hair growing out awkwardly and looking unsuited to the loose robes that she wears. Late teens, early twenties, if you had to guess, with a large sword on her back and carrying herself with the awkward over-eagerness of someone who has yet to grow into their own identity. You glimpse both hesitation and enthusiasm in her eyes, barely kept from bubbling over by a will of iron. "I," she announces, "am Roswita van Hal. The Elector Countess of Stirland."

You are rendered speechless by the implications, so are pleased when Anton is as ever the first to break an awkward silence and introduces himself, bowing to her and almost stuttering over the ritual greeting of nobility, but she returns his bow with an inclination of her head, dislodging her... ludicrously pointy hat. Gustav is next, and you can see from his expression that he's weighed her up just as you have and found her wanting, but he too knows the rituals and speaks them flawlessly. Schultz is next, and presents himself as the skilled craftsman he is, with deference but not obsequiousness. Then you step forward, wincing as she claps her hands together and lets out a small squee of delight. You dredge up the ritual from Anton's lessons to you so long ago; Mathilde Weber of Stirland, at your service, and a bow, sensible hat remaining firmly in place. Wizards and knights alike bow, rather than curtsy. She eagerly follows through on the courtesies, her eyes on you the entire way through, reconciling you with the character from her father's letters, and an impressionable young mind enthralled by... Wizard Chic. Everyone looks between you and the Elector Countess bemusedly. If they're not familiar with the fashion trend, it would look rather as if Roswita was attempting to disguise herself as... well, you, if she only had a vague description and stereotypes to go on.

[Among a great many rolls to generate her attributes and attitudes:]
[Her attitude towards magic-users: Roll, 90.]

Then she steps outside the formality of the greetings. Only well-honed instincts developed avoiding hair-ruffling by your Master let you avoid her grab for your hat. "I looove your hat! My father spoke so highly of the service you provided him, I just knew I had to learn more about you, and Wizards. Amazing!" she says, her voice giddy and too familar. "I'm sooo pleased to meet you! A real Wizard! And a war hero too! The Dämmerlichtreiter! I am such a fan! You're sooo lucky to be able to cast magic! My first... command is... please can you show me a Spell?"

Your eyes narrow as you stare back at her wordlessly, and she leans away from you as the silence stretches, nervousness growing in her eyes. But then you incline your head. "As you wish," you murmur.

Briefly, you consider Mindholing everyone here and disappearing from Stirland forever, to hunt down whichever fool was responsible for this fashion craze. But only for a moment.

You flutter your fingers and make some arcane gestures. You notice the older witch hunter tensing up, but pretend to disregard him. The... enormous hat floats up off the ground and hovers in front of Roswita. "You appear to have misplaced your... hat, your Grace."

Roswita claps her hands together with glee and grabs her hat before perching it precariously on her head once more. "I just know we're going to be the best of friends! You're going to be my Spymistress, and Court Wizard and you'll tell me all about Magic, and the Winds, the Colleges... Oh! What was apprenticeship like? Were you taken from your parents as a child? Did they cry to see you go? Soooo romantic!"

"Ahem. Your Grace?" says the older Witch Hunter. "Perhaps you can quiz... Journeywoman Weber later. We have some other formalities to attend to."

Mindhole. Take No Heed. You could be out of here and on your Shadow Steed inside a minute. But, no. It seems, once more, you have a heavy duty to Stirland.
---
It is a pity this couldn't be canon, if nothing else because Ranald would be laughing his ass off.
 
[X] Plan: Keep Severance Pay, Give everything else
-[X] Give Everything except the Repeater, Discretionary Funds, and Liber Mortis
-[X] Good riddance to Wurtbad; you've got a nice bit of land up in the hills and a commitment to invest in it, and some solitude will do you good. Lock up the Sunken Palace in case you ever need a safehouse in the future.
-[X] Return to Altdorf to face the Magister's tests, and determine what to do with your life later.

I have absolutely zero idea why Plan Be the Bigger Witch is called that. There's another name for it - Theft of State Assets in a Stupidly Blatant Manner. The Gong Farmers were specifically set up under the Watch, within the constitution of the watch, were payed out of the Watch's budget and operated within the Watch's organization and bureaucracy, and work in tandem with the other sewer professions ... and you guys seriously think you can just separate them and claim them? Even more more stupidly, do so without it being noticed? That's incredibly egotistical.

The first thing the new commander is going to do is investigate the Watch, and it would take someone with severe mental impairment to not notice that something is missing. After all, as was repeatedly pointed out the Watch's personnel didn't like us so they're not going to be keeping silent are they, particularly with that Ranald failure. Then what do you think is going to happen?

If you want to do that and be not-as-stupid, but still very risky, at least leave the gong farmers under the Watch and just take the niter factory as that at least can be fudged up enough given it was only built last turn and may not have started operating yet. Then just pay the Gong Farmers for what they collect, process it, then sell it. Not by seizing the Gong Farmers which have operated within and alongside the Watch for years.
 
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We have word of GM on the Gong Farmer issue.
Re: The Gong Farmers and the Nitrate Factory:

Paperwork under Jack is pretty lax and cash-in-hand. The Gong Farmers were a Guild in their own right before they joined the Watch; you can separate it off again and hand the Watch over, and if she talks to rank-and-file Watchmen and if they say 'hey the people that collect literal human shit aren't around any more', how much of a possibility do you think there is that she will consider this theft?
Yes, you have that. Now, think through it. If she talks to the rank and file - and she will, and if they say "where are those gong farmers" - and they will, he followed up with a question what do you think would happen?

So answer that. What do you think would happen when a Spymaster steals state assets? Or put it another way given I know self reflection is an issue this forum tends to have, what would we have done if we found out the former spymaster had stolen and/or subordinated state assets?

Or go a bit further. A witch steals assets from new Elector Count, she was raised by Witch Hunters and has a dislike of witches. Further more those assets are going to very profitable, Stirland doesn't have a great income, and the production and control of niter could be said to very important to Stirland's interests given it's role in explosives, gunpowder, and fertilizer. What does she do?
 
[X] Plan Fuck You, I'm Free, and I Got Mine
-[X] Report on the past eight years
—[X] Give
-[X] The Runefang of Stirland
—[X] Give
-[X] Abelhelm's repeater rifle
—[X] Keep
-[X] Liber Mortis.
—[X] Keep
-[X] Miscellaneous contents of Abelhelm's Study
—[X] Keep
-[X] Information Network
—[X] Keep
-[X] Gong Farmers and Niter Factory
—[X] Give
-[X] Discretionary Funds
—[X] Keep
-[X] Where will you call home now?
—[X] There's another way to secure Abelhelm's legacy. Travel to the town of Drakenhof and sink your claws into it.
-[X] Leaving Stirland:
—[X] Belegar Ironhammer's call to arms is open to all. It's not the most traditional vacation choice, but you're not the most traditional vacationer.

Man, I thought that 98 would be good for us. Might not be good for us, but Stirland might yet benefit from her, prejudices against magic aside. Well, good luck, Stirland. I'd say I'd miss you, but the guy we were here for died for you. No more.

Give her the report. Show her what good we've done. What she's losing.

Keep Abelhelm's stuff. She doesn't deserve any of it. If she's a proper Witch Hunter, she'll have brought her own weapons, I bloody well hope.

We worked hard on that information network. Roswita can have her new Intrigue advisor start from scratch.

I'd be more tempted to hang with our pal Anton (cuz seriously, this guy's a really, really good friend), but the dwarfs are calling for aid. They were the ones who came to our rescue. If Sigmar's Empire won't answer, then we will.

MOUNTAIN VIETNAM PART TWO, SKAVEN BOOGALOO, BITCHES!
 
The gong farmers would have only been a state asset once we got around to taking the action that formalised their relationship with the Watch.
... which we've done. We've absorbed the Wurtbad guild into the Watch, as the Watch expanded we also absorbed the local guilds of Gong Farmers into the Watch there. Gong Farmers have been considered employees of the Watch, have been payed by the Watch, have been organized and hired and trained by their respective branch of the Watch.

Seriously, this is blatant as fuck. You can't even conceive of hiding it, as you would need to coerce hundreds. Worse, the people you'd have to coerce don't even like our character.

Before you threw yourself into training in earnest, you empowered the former leader of the Guild of Nightsoilmen and the de facto leader of the equivalent branch of the Watch to increase their ranks and scope, and now it is your unfortunate fate to have to read the report this produced; you really must see about getting a leader for it one of these days. The report says that recruitment was easier than expected; that it was on the government payroll meant that it was seen as a more stable and legitimate occupation than when it was an independent guild, though it was still necessary to offer slightly more pay than usual for unskilled labour to make up for the obvious downsides of the job. They also found no trouble expanding alongside the Watch, absorbing local guilds in Worden and Purgg and bringing new but badly needed services to the villages.

The end result is impressive - it's still not close to making the Watch revenue-neutral but it is defraying a significant portion of the costs. And depending how the next few months go, Stirland might badly need every shilling.
That was an action taken over two years ago.
 
Poaching gong farmers is safe and easy, if they are okay with that: we just start paying them instead of watch. Most likely nothing illegal about that, we never got to making shitlaws stricter.
 
Don't forget to vote for a plan to stay in Wurtbad or go.
Will do, but I have one question first:

@BoneyM, if Mathilda stays in Stirland, do we need to specify for her to keep in contact with Anton and Wilhelmina? They are closest she have to familly after all. I would very much like for her to cooperate with them and grow even closer.

I very much do not want to lose them to time and distance.
 
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... which we've done. We've absorbed the Wurtbad guild into the Watch, as the Watch expanded we also absorbed the local guilds of Gong Farmers into the Watch there. Gong Farmers have been considered employees of the Watch, have been payed by the Watch, have been organized and hired and trained by their respective branch of the Watch.

Seriously, this is blatant as fuck. You can't even conceive of hiding it, as you would need to coerce hundreds. Worse, the people you'd have to coerce don't even like our character.


That was an action taken over two years ago.
I have a duty to the preferences of my voting constituency. :) But, given this is what Boney said on the topic:

Re: The Gong Farmers and the Nitrate Factory:

Paperwork under Jack is pretty lax and cash-in-hand. The Gong Farmers were a Guild in their own right before they joined the Watch; you can separate it off again and hand the Watch over, and if she talks to rank-and-file Watchmen and if they say 'hey the people that collect literal human shit aren't around any more', how much of a possibility do you think there is that she will consider this theft?

You could read that as reassuring, or not. Will she have time to speak with the individual watchmen? We've not been able to, and we're one level closer management.
 
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