That's still conceptually close to what regular Ulgu does."I am the Shadow, the True Self."
Make all dreams come true.
All of them. Especially the nightmares.
Remember, Mathildes attitude to falling is- if you're gonna do it, do with style, go big, and be original.Hmm... all this talk of Ulgumancy has actually inspired me enough that I'm going to give a "Bad End Omake" a shot. If anything half-decent comes of it, and @BoneyM approves, I'll post it here.
@BoneyM how much would the Liber Mortis help in developing the Ulgu version of necromancy.
What's the shadow? An imaginary object, a shape of blocked light that is defined and controlled by the person who throws it. What's a perversion of shadow? A non-imaginary object that defines and controls the person throwing it. Shadowmancy can be mind/body control through summoned shadow monsters.
My bet is "it'll drive us insane" people are on point. BTW, did you notice how we're getting a lot of corruption options where we were getting none before, why is that, how do you think? My guess is it's something in the air of Sylvania or the Libris Mortis influence (meaning Abelhelm only brought it near us very recently).Ok in that case is anyone on point in regards to what Ulgumancy would actually do?
Mathilde is getting desperate?BTW, did you notice how we're getting a lot of corruption options where we were getting none before, why is that, how do you think?
Hmm... all this talk of Ulgumancy has actually inspired me enough that I'm going to give a "Bad End Omake" a shot. If anything half-decent comes of it, and @BoneyM approves, I'll post it here.
Not really, everyone is aware of both the risks and the (nearly) inevitable conclusion to playing with Dhar.The people are taking Dhar and its negative influence on the mind way too lightly.
Abelhelm's Finger
"Immerse yourself in history, myths and stunning scenery at Abelhelm's Finger Fort, set abridge
across Draken just near the dreadful Drakenhof. Inextricably linked with the legend of the Dusk
Rider, for centuries this dramatic fort and coastline has fired the imaginations of writers, artists
and even the wizards. Now it's your turn to be inspired."
—From "The Comprehensive Guide To What You Should And Shouldn't Do In Stirland",
by Herr Felix Kiesinger (Wurtbad Press, 2755)
Abelhelm's Finger is a fortified bridge across the Draken river just next to the town of Drakenhof. In years passed since its construction during short-reigned Abelhelm Van Hal's Purge of Drakenhof it has been the toughest outpost of Stirland in Sylvania, where offensive campaigns started from and defensive campaigns took their first (and often decisive) stand. It is build around a cenotaph of Van Hal himself, soldiers defending the symbolic rest of the leader whose life they couldn't protect. The tower overseeing Sylvanian side of the bridge, staying vigilant over the grave, is called Mathilde's tower for reasons lost to time.
There's at least a token detachment of halflings and dwarves on duty at all times, symbolizing the unlikely alliance that led to this fort's establishment. Depending on the faction politics it's considered a duty of honor or a duty of punishment, but a duty nonetheless. The fort has been sieged form one or both sides of the river countless times, playing a major role in every Sylvanian Incursion, Purge, or Vampire War since the Fourth one (included). It has been destroyed to the last brick four times but never taken and always rebuilt, which is a major point of pride for Stirlanders.
Ooh, ooh, I have a proposal for one of those new and interesting sins against man and nature.It's the encyclopedia on using another wind of magic to manipulate Dhar. It'd skip you right past the 'fumble around and have it blow up in your face' stage of things and get you right to the part where you're uncovering new and interesting sins against man and nature.
The funny thing is that he's made our of Mathilde's own memories, so now she has no idea who that magnificent mockery of man is.Ooh, ooh, I have a proposal for one of those new and interesting sins against man and nature.
Use Ulgu+Dhar not to necromantically revive Abelhelm, but to create a replica of him akin to the constructs made by spells such as Shadowsteed and Okkam's Mindrazor, drawing heavily on Mathilde's memories and impressions of the man to determine how "he" comes back wrong. Not a full man, just the side Mathilde saw of him, but a powerful mockery of life nonetheless. Anyone who knew the Elector Count in life, likewise, cannot help but think "This is the man I remember" and must make a Will test if attempting to disbelieve that this is Abelhelm.
Why would they ever disbelieve it? That's obviously the real Abelheim brought back to life, not through a miracle, but through to the power of Ulgu applied on ancient Van Hal wisdom.Ooh, ooh, I have a proposal for one of those new and interesting sins against man and nature.
Use Ulgu+Dhar not to necromantically revive Abelhelm, but to create a replica of him akin to the constructs made by spells such as Shadowsteed and Okkam's Mindrazor, drawing heavily on Mathilde's memories and impressions of the man to determine how "he" comes back wrong. Not a full man, just the side Mathilde saw of him, but a powerful mockery of life nonetheless. Anyone who knew the Elector Count in life, likewise, cannot help but think "This is the man I remember" and must make a Will test if attempting to disbelieve that this is Abelhelm.
I suspect they aren't thinking so much about her gender and thinking a lot about how she melted the ghoul army right now.Sure being a woman and a mage is against us and the Marshal may yet live, but let's give it a shot. Let's at least burn the town and every undead in it. Then we can see what is to be done further. I think there will be no attack on the castle with Van Hal dead, but with the army already there if someone can just rally it, it should be able to purge the town.
Like I mentioned previous, it's pretty far down the priorities. I don't expect us to have the spare research attention for it in the next 4 years of play. Current priority for me is:As for the book, I think that's a long term project. For now, we should just safeguard it. Later, maybe we can study it for enchantment purposes. Like remaking that Dhar spell matrix with Ulgu. See what actual usable non-Dhar knowledge we can extract from it.
Note that:I think with Van Hal dead, and no confirmed heir, there is going to be civil unrest. We probably want to finish of the town, and just go home and get ready for the shit storm. Maybe we get recalled, maybe everything goes to shit and we go take our mastery. We shall see.
After all, we may be merely competent at war, but that's still better than our Marshall with his Martial 10.
That sounds...very likely yes.Ooh, ooh, I have a proposal for one of those new and interesting sins against man and nature.
Use Ulgu+Dhar not to necromantically revive Abelhelm, but to create a replica of him akin to the constructs made by spells such as Shadowsteed and Okkam's Mindrazor, drawing heavily on Mathilde's memories and impressions of the man to determine how "he" comes back wrong. Not a full man, just the side Mathilde saw of him, but a powerful mockery of life nonetheless. Anyone who knew the Elector Count in life, likewise, cannot help but think "This is the man I remember" and must make a Will test if attempting to disbelieve that this is Abelhelm.
Good idea, then she can better pretend innocence of what she just did!The funny thing is that he's made our of Mathilde's own memories, so now she has no idea who that magnificent mockery of man is.
Because they saw him die, maybe? But I might agree that such a memorial construct should look so much like the real thing, it would perhaps not even allow a test to disbelieve unless there's clear external reason to do. And I'd be inclined to have it saying "Sigmar sent me back" as the excuse if anyone asks "Weren't you dead?"Why would they ever disbelieve it? That's obviously the real Abelheim brought back to life, not through a miracle, but through to the power of Ulgu applied on ancient Van Hal wisdom.
Screw the Gods. We can keep Ranald around as an occasionally useful buddy that is ultimately not very reliable, but Mathilde has little reason to care about any of the other failures.
Seconding the notion.Very tempted to do this, but I'm holding myself back by promising that as soon as the war that cost Van Hal his life is over we are doing this for sure.
What's a Pit Of Shades? The wiki doesn't say.Oh, and also probably tearing open a portal to whatever the fuck lives at the bottom of a Pit Of Shades
As a long term goal after we've gone completely off the deep end maybe. But right now we have nowhere near the skill to adapt necromancy knowledge from a book we've never opened to crafting our own high level Dark Shadowmancy spell on the fly.As a potential write-in phrasing:
[] There are rules against reviving the dead. But there are none against remaking the living. You will use the Liber Mortis for good and create a new Abelhelm Van Hal.
The pit of shades is a stupidly dangerous Ulgu Battle Magic that opens up a portal to some horrific hell-realm and drags everybody in a radius inside. I don't think anybody actually knows what's going on with that, nor do they wish to find out.What's a Pit Of Shades? The wiki doesn't say.
Also, I really like how your vision of shadowmancy looks. A mix of forceful mind control/fuckery and making the unreal material is exactly how the twisted perversion of Ulgu would look IMO. And of course if we control madness itself we can't go mad ourselves, right? Right? The voices tell me so.