Voted best in category in the Users' Choice awards.
[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.
 
I mean, Skaven already have neigh unstoppable amount of ratpower to throw at a problem; so unless that book can unify them i don't think it gives that much power compared to all the warp-stone related shenanigans.

To be fair, Skaven die a lot. The book would essentially mean that a single Clan, whichever one ends up with it, has the same nigh-unstoppable amount of rat(-zombie) power to throw at any problem as the disunited Skaven collectively have before the book.
 
Don't you know, Han? The Shallyans have the most secret vampires in their ranks out of everybody!

Actually literally true. The Shallyans are just barely beyond being a public nice front for the Lahmians in the sense that they've kind of grown a life of their own to a certain extent.

While most Shallyans are genuinely compassionate healers worthy of the utmost respect. Enough are sleeper agents of the Lahmians or stupid enough to be puppets of Chaos that any Witch Hunter worth their salt won't trust one that hasn't been thoroughly vetted.
 
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[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.
 
I mean, Skaven already have neigh unstoppable amount of ratpower to throw at a problem; so unless that book can unify them i don't think it gives that much power compared to all the warp-stone related shenanigans.
That's a gross underestimation.

The Skaven threat is limited by:
-Skaven hate each other as much as they hate everything else.
--Zombie Skaven obey their necromancer unconditionally, allowing their sorcerors to amass power without needing to give a damn about backstabbing. By using controlled undead to control live Skaven, the bloc sizes of Skaven will approximately triple in size for how many they can keep controlled.

-Skaven eat a shitload of food, so their population is permanently in boom/bust cycles.
--Undead Skaven do not eat, but can fight. As with the above, it allows them to support even MORE rats without raising upkeep.


Now, magic is largely specific to each race's approach since magic is heavily mental and mnemonics which work for humans don't necessarily cross over to Beastmen or Orcs properly...but its a start we probably don't want to see.

That said, based on thread voting trends I think we should be fine with keeping it under lock and key, with rare times when we have nothing important going on, we can spend a Blessing to study it.

But we're unlikely to do so because theres so many Grey Magic spells to master, we've yet to touch the Shyish Kebabs, or the Qyash Juice.
So the ultimate security is with us because the power of temptation loses to the power of procrastination.
 
o7

[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.
 
Actually literally true. The Shallyans are just barely beyond being a public nice front for the Lahmians in the sense that they've kind of grown a life of their own to a certain extent.

While most Shallyans are genuinely compassionate healers worthy of the utmost respect. Enough are sleeper agents of the Lahmians or stupid enough to be puppets of Chaos that any Witch Hunter worth their salt won't trust one that hasn't been thoroughly vetted.
For real? Warhammer is a weird place.

Most of my knowledge dates back to absorbing the first ed RPG, and maybe a third(?) edition unified WFB army manual, and playing a campaign or two.

Edit: and tangentially Blood Bowl 2nd ed and Warhammer 40k Rogue Trader.

Which should all carbon-date me pretty accurately.
 
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[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.

Goddamn that entire update was basically "Woman who thought she'd lost all hope loses last additional bit of hope she didn't even know she still had", even the bare failure to ask help from Ranald simply had him trying to comfort Mathilde.

The update is well written, but I am going to look at pictures of kittens to cheer me up now.
 
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[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] This is a religious matter; turn it over to the Black Guard of Morr.
 
To be fair, Skaven die a lot. The book would essentially mean that a single Clan, whichever one ends up with it, has the same nigh-unstoppable amount of rat(-zombie) power to throw at any problem as the disunited Skaven collectively have before the book.

That's a gross underestimation.

The Skaven threat is limited by:
-Skaven hate each other as much as they hate everything else.
--Zombie Skaven obey their necromancer unconditionally, allowing their sorcerors to amass power without needing to give a damn about backstabbing. By using controlled undead to control live Skaven, the bloc sizes of Skaven will approximately triple in size for how many they can keep controlled.

-Skaven eat a shitload of food, so their population is permanently in boom/bust cycles.
--Undead Skaven do not eat, but can fight. As with the above, it allows them to support even MORE rats without raising upkeep.


Now, magic is largely specific to each race's approach since magic is heavily mental and mnemonics which work for humans don't necessarily cross over to Beastmen or Orcs properly...but its a start we probably don't want to see.

That said, based on thread voting trends I think we should be fine with keeping it under lock and key, with rare times when we have nothing important going on, we can spend a Blessing to study it.

But we're unlikely to do so because theres so many Grey Magic spells to master, we've yet to touch the Shyish Kebabs, or the Qyash Juice.
So the ultimate security is with us because the power of temptation loses to the power of procrastination.

Wait, necromancer doesn't have a control cap for raised minion? What's stopping a random necro from camping at a waste somewhere and grind for endless dead people?
 
Wait, necromancer doesn't have a control cap for raised minion? What's stopping a random necro from camping at a waste somewhere and grind for endless dead people?

Nothing at all. Single necromancers who get on a good burial site are Lord level threats.

It's why the Cult of Morr has zero tolerance for that shit.

Like, theoretically, there's a cap, but practically, a single decent Necromancer can raise an army that requires your local Elector Count to respond in force. A good one can individually be a national level threat.

Welcome to Warhammer. Individuals can require the force of nations to even have a hope of opposing.
 
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Wait, necromancer doesn't have a control cap for raised minion? What's stopping a random necro from camping at a waste somewhere and grind for endless dead people?
It technically does have a bit of a power cap/knowledge/skill cap with the number and quality of the Undead generally rising with the power/skill of the caster. However Skaven can bypass the power restriction through Warpstone and the Book is the holy grail of Necromantic Knowledge outside of the Books of Nagash.
 
Wait, necromancer doesn't have a control cap for raised minion? What's stopping a random necro from camping at a waste somewhere and grind for endless dead people?
Guess why rogue necromancers take armies to put down once they set up. Why the Von Carsteins soloed half the Empire. The main thing stopping necromancers from unleashing endless waves of dead people are:
-Buggering up the spells and exploding. Anyone relying on bulk quantities of reanimated dead is going to be casting the spell often enough that theres a good chance they explode eventually. Dhar doesn't play nice with spell failure.

-Mainlining too much Dhar and going insane, then using even MORE powerful necromancy, doping up with warpstone, until they bugger up the spells and explode.

-They have limited fine control without being personally there as far as I can tell, but they can program undead and use them as automatons, or they can raise the dead and then let them run loose an a ranch style.

-Corpses are usually well protected in much of the Empire, and Imperial policy is to mutilate any corpses they can't bury in a secured area. Lesser necromancers would find no use in a maimed skeleton, and would have to resort to murder, theft or salvage. The former two gets them Witch Hunters or lynch mobs before they have an army going. THe latter gets them killed by ancient Wight Kings or other wild undead eventually.
 
Well, that was gutwrenching. In all the wrong ways. Not gonna leave like some have loudly proclaimed (although I doubt people notice me anyway, I tend to be quiet), but by all the gods do I need something to cheer me up...

[X] The vacuum must be filled. Step forward and take command. Fulfil Van Hal's final legacy in the manner that it begun.
[X] Do nothing with it; your role is to safeguard it.

You know what would make a great funeral pyre (or at least a huge-ass bonfire to mark that a great man has passed) for our Count? The town of Drakenhof!

To those voting to just plain leave: You think that's a good way of repaying Van Hal. If we're there, we might be able to scavenge something from what he did. We leave, and we risk it falling to pieces. (I might be overestimating how me we could do here... but at least we might manage to avoid a total morale collapse if we're seen about doing something)

Yes, we should do that, but not right now. Our blood is up, I'm not sure we wouldn't go full Commissar right now if we picked the option. And that'd rip the core out of our army since these are all essential to army operations.
The way it's phrased, "going full Commissar" seems to be exactly what it would be.

To @BoneyM : I assume that "taking command" means "making sure the generals do what they're intended to do and be a consolidating will, ceding command of the details to those better than us at it", not "make up a new plan from scratch". Am I (kind of) right in this?
 
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Hopefully we actually get that trait for taking this pick.

Or that we at least get a chance to buy off Sleeper Agent.
 
[X] The body must be escorted to it's final rest, in either Wurtbad or Altdorf. Remain by Van Hal's side. Whatever happens.
[X] Do nothing with it; your role is to safeguard it.
Well this was depressing but maybe it'll let us explore a different side of Weber seeing as @BoneyM had previously mentioned that her character was now developed enough to write even if she wasn't the spymaster of Stirland and now we have a chance to try that out.
 
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