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I feel like we need a Shrine to Ranald as thanks for our INCREDABLE luck this turn.
I'd rather upgrade the existing shrine to a temple.I feel like we need a Shrine to Ranald as thanks for our INCREDABLE luck this turn.
Oh, good point on our security thing.
Anyway, yeah, I'd say that blotting out enemies of the Dawi with a symbolic representation of Zharrvengryn is good enough that I don't feel the need to invest more than one action next turn, and really I'd like to invest zero.
I made a post with an argument for the sitting-room that you may have missed at the speed the thread is flying now:
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Warhammer Fantasy: Divided Loyalties - an Advisor's Quest Fantasy - Users' Choice!
I'd say Sitting Room so that some of our social actions can involve "someone coming over to hang out" -- I know that from a quest-mechanical perspective we are the ones exercising agency in picking who shows up on a given Social Turn, but from a character perspective, within the fiction of the...forums.sufficientvelocity.com
I mean I wouldn't mind both.
An excellent idea, except Panoramia noped out on the convenient targets. Flush out a couple trolls from Kvinn-Wyr perhaps? Wee bit of overkill, but that's fine, right?
I think everyone wants to expand our Mugging shrine into a Temple to the Gambler next turn. Ranald has given us His favor and it is time to share it with all the residents of Karak Eight Peaks.I feel like we need a Shrine to Ranald as thanks for our INCREDABLE luck this turn.
I feel like having an ~18/7 death tower is honestly >95% as good as a 24/7 death tower (we get a couple of hours on each side of dawn and dusk). Depending on how the securing goes (we have 1 more tower action left this turn, and it's beefing up security), I'd be happy to call our doom fortress feature complete, since we basically got the benefit of "ensure it can fire at whatever angle you like during the day" and "enhanced strength and security" for free due to luck.I admit, noooot really interested in short-changing Belegar/our job in terms of actions. We've been told repeatedly that 2 is the minimum, and 2-4 is expected. We didn't even spend very many actions this turn on our job (2)! Yes, we invested a bunch of favors of our own, but so did Belegar. Belegar funded the project, and Belegar covered many of the promises necessary to get everyone down here (hence why getting anyone but Algard would have been free).
I figure that we've gotten extremely lucky in our rolls on the tower so far: why not go for broke, and make sure we have a 24/7 death tower that can destroy armies in a 360 degree angle around it? The ultimate defence for essentially any overland assault.
Instead of a flat Magic/2, have it be 1dX+Y hits, where X is (Magic - Y), where Y is (BS-3).
Basically, the maximum number of hits is your magic score, and for every point of BS you have above the average of 3, you become better at aiming it, so while it's not more powerful, it's more reliable. Comparatively, if you can't aim worth a damn, that gets reflected too.
Mathilde would roll right now 1d6+1 hits with it.
I think it's more elegant as it scales better while still keeping the average number of hits close to the Magic/2 solution for your average BS 3 Wizard, while allowing for both a sharpshooter to have his skills shine through and adds a bit of excitement (and arguably balances it more, as guarantees are incredible things) by adding a roll to it.
This is readily balanced out by the hits being S3 (assuming that's what you are translating them as) and it being perfectly capable of rolling low as well as high.
To sum it up, it better illustrates a possible range of results and skill, being more rewarding for it.
Don't do checkpoint people, it's tacky and ruins a perfectly good view. Boney confirmed that we can still spend Favor to secure it with the other picks, and a nicely furnished greeting room that happens to secretly be a deathtrap for intruders is sweet as hell.
You know come to think of it, Burning Shadows is normally castable on architecture anyway...Ah, good. I want a pleasant greeting room that just has the fires of hell running through the middle as a talking point then.
but do you really want to spend an action and/or favors on turning it in to a deathtrap?Since we can turn it into a secret deathtrap anyways. Besides, it's a nice spot for dwarven pilgrims.
@BoneyM could we use the teleporty spell to use the tower of ultimate darkness to cast somewhere it couldn't normally reach?
@BoneyM if weird shit went down, and Mathilde ended up engaging in a fight within Karag Nar, and she ended up being by one of the parts of the Gazul pillar... Could she use Burning Shadows upon the beam? And if so, would that have any special effect from doing so?
So maybe the chaos dwarves using chaos runes could do it, but not regular dwarves?The Second Secret isn't a weakpoint, it's an manipulation of Dhar to induce a chain reaction.
We could have the Undumgi go lure a bunch of orcs into range maybeAn excellent idea, except Panoramia noped out on the convenient targets. Flush out a couple trolls from Kvinn-Wyr perhaps? Wee bit of overkill, but that's fine, right?
Yeah, I just want a private sign of devotion as well as the puplic one.I think everyone wants to expand our Mugging shrine into a Temple to the Gambler next turn. Ranald has given us His favor and it is time to share it with all the residents of Karak Eight Peaks.
Melkoth's Mystifying Miasma: The signature spell of the Grey Battle Wizard, this creates a numbing fog at medium range that attacks the combat abilities of the foe.
So maybe the chaos dwarves using chaos runes could do it, but not regular dwarves?
Wait, as in Melkoth's Mystifying Miasma? The Signature Spell of Grey Battle Wizards?Lord Magister Melkoth, who somehow altered the nature of time itself to make his age impossible to calculate because he got sick of birthday parties as he approached an age in the triple digits, who also uses an illusion to hide the cane he leans upon.
Quiiiite possibly.Wait, as in Melkoth's Mystifying Miasma? The Signature Spell of Grey Battle Wizards?
baah. It'll be fiiiiiiiiine.
I do: use the same selective targetting feature for a Substance Of Shadows effect, such that the Dwarves can send an army straight through any wall or mountainside the shadow touches.I don't know if we actually can improve upon it at this point.
With Panoramia having turned down your generous offer to revolutionize agriculture, you've got the time you set aside for that burning a hole in your metaphorical pocket.
I was talking about the security.baah. It'll be fiiiiiiiiine.
I do: use the same selective targetting feature for a Substance Of Shadows effect, such that the Dwarves can send an army straight through any wall or mountainside the shadow touches.
Also integrating the kind of bullshit properties each College's main building is imbued with. Imagine, for instance, if enemies found themselves always forgetting about the burning death shadow mountain
Wait, as in Melkoth's Mystifying Miasma? The Signature Spell of Grey Battle Wizards?
If I understood the update correctly, theoretically dwarfs can also utilize the Tower twice a day for ten minutes, no Gray Wizard required? @BoneyM