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volcano have pretty fertile soil IIRC

so they probably took the soil and use it to farm something
The Dark Lands are an extremely potent exception. From the wiki we get this:
Almost nothing can grow in the Dark Lands. The dim light and choking air combine to ensure that the land remains devoid of vegetation, except for a few straggly black thorns.
Nothing grows in the Dark Lands. This is what the surroundings of volcanoes look like all the time there. The entire area's theme is that it's a cursed and desolate hellhole where nothing good exists.

Also it's called the Dark Lands because there's no sunlight.
 
Like how Norsca never fails to summon an nearly inexhaustible amount of oversized beefy marauders to act as a meatshield for Chaos despite the extreme harsh living conditions not allowing for any kind of sizeable population growth, then again Chaos followers are favoured by more then just the Dark Gods...
Chaos Wastes and Norsca to a lesser extent are so saturated with Warp energies that laws of reality are mere suggestions. If people are devout enough to the Dark Gods, they can receive bizarre and horrifying "blessings" like organs that let them live off air and dirt or w/e.

Some Black Library books have mentioned that there are endless hordes of Chaos-worshipping savages running around fighting never ending wars up there, despite the conspicuous absence of any civilization capable of supporting such large populations.
 
How on earth do the Chaos Dwarfs still even exist? The Dark Lands are barren, utterly inhospitable to agriculture, and any food shipments have to travel hundreds of miles over hostile terrain. Even places within the Empire occasionally suffer starvation despite the ground being infinitely better for growing food and shorter distances to food sources. It doesn't make sense at all for the Chaos Dwarfs to get enough food to feed themselves, let alone enough for their hordes of slaves.

This isn't even getting into the fact that they'd probably have way more issues with people killing each other than vanilla dwarfs what with being Chaos.
Orcs have magical logistics

Chaos dwarfs have orc slaves.

Dwarfs eat fungi.

Orcs are fungi.

You can see where this might be going....


And now you know why the Black Orcs/Orcs/Hobgoblins/etc. have revolted against the Chaos Dwarfs so many times.
 
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A Possible Future of Karak Eight Peaks
A Possible Future

Markolf stepped smartly off the carriage onto the smooth stone ground. With a brief yawn he stretched out the kinks in his back and cleared out his tired eyes. He looked around at the hustle and bustle as he slowly got his bearings. He was finally here! Karak Eight Peaks! Markolf looked around the East Gate and simply soaked in the noise and sights as dwarfs, humans, and the occasional halfing flowed around him. Before him stood the stalwart East Gate of Karak Eight Peaks with it's world renowned stone statues. He had finally made it.

Winding his way through the crowds Markolf was able to closely study one of the great statues that stood guard over the East Gate. While misinformed travellers might guess these were statues of King Belegar Ironhammer the Reclaimer, he knew from his studies that they were carved to declare that Karak Eight Peaks was finally looking outside of it's walls. He finally gazed upwards at Karag Nar. While the bulk of the mountain prevented him from seeing the infamous towers that protected the East Gate of Karak Eight Peaks he still felt a chill at the thought of the power that could be brought to bare in a moments notice. The College of Altdorf had many books that described the various hordes who had been transformed into mere puddles from the terrible gaze of the mountain.

As he shivered from remembering the gruesome depictions of those books Markolf worked his way through the crowd and onto the threshold of Karak Eight Peaks. His first sight inside the Karak took his breath away. Vast farmland stretched before him like an ocean. Small homes that would not be misplaced in a fairytale broke that ocean like islands. Most had soft white smoke drifting out of their chimneys as their inhabits went about the day oblivious to his awe. Markolf had never seen such a picturesque scene, even though he had spent many hours gazing at pictures of this exact scene. Being here made all the more real for him. Perhaps the realness came from being shoved aside when he held up traffic with his gawking. Still Markolf kept his eyes on the image of tranquility even as he followed the masses into Karag Nar.

The markets of Karag Nar were world famous. Not as famous as the markets of Barak Varr of course, but still famous. While Markolf had briefly toured the great markets of Barak Varr he had found himself drawn willingly into the winding labyrinth of markets inside Karag Nar. The famous silversmithing of Karak Eight Peaks was on full display here. Even the most basic pieces of jewelry from the simplest of stalls would have have made most jewelers in Altdorf swoon. Markolf was glad he was able to purchase some small pieces for his sister. She was always seeking to be fashionable and from his limited understanding of her pleas jewelry from Karak Eight Peaks was always fashionable. Yet interspersed with the myriad of silver shops was the true claim to fame for the markets of Karak Eight Peaks. Silk shops. Everywhere that Markolf looked stunning silk clothing hung like rags out to dry. Swirling patterns of colors danced before him every time the crowd spun him around. Markolf had known from his books that Karak Eight Peaks was the only place in the Old World that had discovered how to produce silk. The sight of the gorgeous silk still took his breath away. It was quite late into the evening when he learned he had just spent the day wandering about gazing at the beautiful silken art.

Morning inside of a mountain was a new experience of Markolf. Without the sun time seemed to have lost all meaning. He had no idea how long he had slept. He felt quite lucky that he managed to get the tail end of breakfast. He knew he had one more day before his classes would begin so made up his mind to explore the library of Karag Nar. The climb up the central stairway was brutal. He had to stop more than once. After what seemed like an eternity of struggle he managed to stumble his way into the library. As Markolf walked on legs of jello he carefully studied the myriad of books he had found himself amongst. While not as large as some of the college libraries he had been too, this library was obviously carefully curated. Each book was carefully placed with little placards to inform you of the title and subject. Markolf mused as he let his finger trail on book spines that if there was ever a heaven for him this was it.

It did not take long for Markolf to find a common reading area. His heart quickened at the sight of small orbs of light dangling from the ceiling. He knew that powerful magics abounded in the Karak and rumors of powerful runecraft were whispered about in the College. He had never expected to see such forces so soon or so openly. He briefly looked at a nearby shelf before pulling a weathered tome from its place. He let the hours drain away as he became engrossed by "Morrite battles through the Ages."

A soft cough finally drew Markolf's attention from his book. To his side stood a frail looking girl wearing a purple cloak. There was a brief and awkward silence before Markolf spoke.

"Pardon my manners. My name is Markolf Westermann. May I enquire as to your name?"

It took all of his self control not to bolt in fear as the girl answered him.

"Please excuse my rudeness. My name is Irma Roemheld. May I ask when you will be finished with your book? I am working on a project and would be grateful if I was able to use that book."

Her voice sounded just like his Grandma right before she died. He could feel strength fading as he tried to keep his tone even while he replied.

"Of course. I am sorry to keep you from your studies. Please feel free to use it."

As Markolf stood up his feet twisted together and he fell backwards over the chair. The girl's soft giggle as he desperately untangled himself and stood back up was straight from the grave. He could feel his face burning as he beat a hasty retreat. Perhaps the library was not as safe as he had hoped. Markolf decided to retire early. He had some pre-course books to reread after all. No need to spend all day in the library.

A.N
Part 1 of a hopefully multi part series. Trying to explore life of a future Karak Eight Peaks that is finally fully reclaimed.
 
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Like how Norsca never fails to summon an nearly inexhaustible amount of oversized beefy marauders to act as a meatshield for Chaos despite the extreme harsh living conditions not allowing for any kind of sizeable population growth, then again Chaos followers are favoured by more then just the Dark Gods...
Nah, Norsca has a bunch of food sources. Rich soil for farming can be found in Norsca, and they have other sources of food like hunting, fishing, whaling, and raiding. Strip away the Chaos and you'd still have fully functional civilisation, at least in the south.
 
[X] Plan Max Gun, Lucky Tower, Spidermaster

I like the changes; having Max study a Jezzail, trying a second Loremaster (we rolled a 94 for them guys, they've got to be pretty darn good yeah?), and putting the Coin on testy Dwarfy cooperation with a Wizard.

Bonuses to learning spells is nice, but we can keep learning spells on our own even if it doesn't roll well. We might have 1 or 2 more partial spells known after this, so therefore the "learn on your own" action will be quite effective (and has the Dusk Tower to boost it too). And if this action succeeds well, we just learn more spells, which is nice (it's always nice to be efficient and save time) but is still something we can more or less just keep hammering away at on our own.

Meanwhile, the Runic Empowerment Cooperation thing... that's going on a huge, all-of-Karak-Eight-Peaks-influencing-and-effecting, special project. It deals with ancient, grumbly Dwarfs, who are ancient and grumbly. If it succeeds, we might have something really impressive. (Or, like... we might have something at all. As opposed to not getting anything at all.) If it fails, trying again is a bit hard.

So yeah. The tower thing is both something that's really big for the whole place, involves a scary Dwarf longbeard, we are uncertain how viable it is, and if it succeeds well could have some very nice results.

So I think it's the better place to put the Coin on.
 
Chaos Dwarfs own everything down to the Black Fortress and runs river monitor patrols down River Ruin to the Sea of Dread. How the hell do people cross it? It's polluted to hell and back too so the entire region's poisoned.

There is a map in the collection of important information.

Basically the safest route is through the Desolation of Azgorth, between Gorgoth and the Ash Ridge mountains. As long as caravans keep to the south of the Black Fortress they shouldn't pass too close to major Chaos Dwarf, Greenskin, Skaven or Undead strongholds and would only have to deal with patrols or raids.
 
There is a map in the collection of important information.

Basically the safest route is through the Desolation of Azgorth, between Gorgoth and the Ash Ridge mountains. As long as caravans keep to the south of the Black Fortress they shouldn't pass too close to major Chaos Dwarf, Greenskin, Skaven or Undead strongholds and would only have to deal with patrols or raids.
And, funnily enough, I can see the Chaos Dwarfs just exacting a toll, as opposed to outright attempting to slaughter the caravan.

In fact, they might beveven willing to trade. Of couse, no caravaneer would ever admit trading with them, but that doesn't mean it will not happen in some amount.
 
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I finally caught up! Been a great journey so far with Mathilde and co (RIP Van Hal).

I am also a little bit astonished with the speed of BoneyMs writing and a little bit worried, no idea on your circumstances of course but please make sure to take care of yourself! Would be a huge shame if you were to burn out on this.

Hmm not yet looked through all the opinions and plans, but I do hope we can work with the We ourselves... I kinda really want Mathilde to stumble on to the topic of religion with them and accidentally convert them to Ranald, who funnily enough might kinda suit them between Protector for community organisms and their new symbiosis with the dwarves, and being an ambush predator for the other aspects.

Welp, finally gonna go check out all the omakes and can take a look at the character sheets without being horrifically spoiled.
 
Nono. You're fine. I really enjoyed the snippet. I was just pointing out how you misspelled 'mere' as 'meer'. Just hopefully humorously.
I did find it humorous. Since the misspelling could cause confusion I decided to edit it out. I didn't want other people to wonder what you were talking about after the fact so I posted about it.

Being called out on my mistakes is a great way for me to improve my writing so thank you!
 
How are the scales of a dhar-mutated dragon evolved to live in the sea thematically appropriate to ulgu?
The High Elves do have Ulgu derived mist mages that they love to use in naval combat. You can totally argue oceans as fairly Ulgu themed, especially for a large deep sea creature.

I'm actually curious if we might get any insight into how best use those scales once we intern in Nagarythe. Lot of Drucchi hunting and a lot of Ulgu specialization means they might have some ideas or similiar gear. One thing Dark Elves get as a fairly standard item on tabletop is the Sea Dragon Cloak. A +5 scaly skin save is pretty solid, and theoretically would work with Aethyric armor by TT logic so even merely finding a way to make the scales work with the Aethyric Armor rather than being overrided would be pretty useful.
 
People are doubting the economics of the Chaos Dwarves, i see. You might as well ask how the hell Dark Elven demographics work, and how they get their food when their entire continent is supposed to be a frozen wasteland where only monsters and nomadic tribes can dwell outside of their great fortress cities.

Just don't question it. It's elder race magic, presumably.
 
Nah, Norsca has a bunch of food sources. Rich soil for farming can be found in Norsca, and they have other sources of food like hunting, fishing, whaling, and raiding. Strip away the Chaos and you'd still have fully functional civilisation, at least in the south.
Sure, but not enough to generate the kind of armies that come down like clockwork. They send tens if not hundreds of thousands of people every time.

People are doubting the economics of the Chaos Dwarves, i see. You might as well ask how the hell Dark Elven demographics work, and how they get their food when their entire continent is supposed to be a frozen wasteland where only monsters and nomadic tribes can dwell outside of their great fortress cities.

Just don't question it. It's elder race magic, presumably.
I always assumed they fished and farmed lots of mushrooms tbh.
 
And, funnily enough, I can see the Chaos Dwarfs just exacting a toll, as opposed to outright attempting to slaughter the caravan.

In fact, they might beveven willing to trade. Of couse, no caravaneer would ever admit trading with them, but that doesn't mean it will not happen in some amount.

Well the areas near their fortresses are marked as red which is presumably high risk. Thankfully the new K8P route has by far and away the least amount of red by a massive margin compared to the other routes and the most green.

That said even the green areas are places like Blood River or Death Pass where caravans need to contend with the occasional orc raid from the Badlands and assorted creatures popping out of the mountains for prey so selling insurance to any caravan going to Cathay is something I wouldn't do.

The mostly red routes going from the Silver Road or Mad Dog pass must be inanely dangerous, which means that spider silk coming from K8P will be easily worth its weight in gold.
 
Review!
Prince Kazrik, Diplomat of Karak Eight Peaks

> Prince Kazrik was very clearly made Diplomat because of his family rather than his ability, but he's yet to fumble in any significant way and might be coming into his own.
< Karak Azul has been isolated since before the birth of Sigmar. To him, humans are a strange and exotic species that he never expected to actually meet. And Wizards are the most exotic of all.

Adult: Having passed the age of 30, this Dwarf is considered an adult and ready to begin studying their trade in earnest.
Apprentice Runesmith: Kazrik spends some of his time learning Runesmith from Thorek Ironbrow. While not quite a breach of tradition, it is unusual for royalty to study the Runes.
Clan Donarkhun: This Dwarf is of the Royal Clan of Karak Azul.
Sharpshooter: Many years of hunting with his father have made Kazrik a crack shot with his crossbow.
Umgongr: This Dwarf has an interest in and an affinity for the manlings.
Its a nice Diplomacy trait considering the Karaz Ankor has been kind of a butt to Belegar thus far.

Kazrik certainly learned Reikspiel incredibly fast for someone who as of a handful of years ago had never MET a human.
Princess Edda Grimbrow, Steward of Karak Eight Peaks

> Karak Izor has close ties with the Empire, but it seems being royalty insulated Princess Edda from a lot of that. She's formidably efficient in her comfort zones, but still getting used to the world outside Karak Izor.
< You've been somewhere between friends and acquaintances with her since near the beginning of the Expedition. She likes you, but she's yet to become fully comfortable with non-Dwarves.

Adult: Having passed the age of 30, this Dwarf is considered an adult and ready to begin studying their trade in earnest.
Ambitious: Edda has her sights set on becoming a Queen.
Clan Grimbrow: This Dwarf is of the Royal Clan of Karak Izor.
Organized: Edda is extremely efficient at establishing, controlling, and keeping track of large projects.
Traditionalist: Despite having technical authority over the Undumgi, Edda focuses on the traditional Dwarven guilds.
It occurs to me that Edda MIGHT have a bit of OCD put together. The Undumgi are inherently messy, so she deals with it by not looking at it, otherwise she's going to want to streamline it and she doesn't know how that might take.

Just a theory though.


What you've taken to thinking of as your White Tower after its limestone exterior was entirely the creation of Dwarves, but though Dwarves supply the stone and the muscle, the design of your Grey Tower is entirely the work of the Grey College. Algard supplies the fundamentals, having researched the matter thoroughly in the creation of his own towers, and to build on that you are forced to subject yourself to the Celestials.
You can almost hear her sulking about needing to go seek out the Celestial College due to her location.
The College itself stands surprisingly close to the Imperial Palace and the Great Temple of Sigmar, but nobody notices it, protected as it is by an enormously overdone enchantment. The insistent mental suggestion that what you're seeking lies in any other direction bounces off a mind trained to wrestle with ambiguities and misdirection, and the magic gets more and more agitated as it realizes that you're not being dissuaded from looking directly at the sixteen slender towers it protects, and it starts tweaking fate more and more to try to obstruct you. A couple have a screaming argument right in front of you, which you ignore. A cart has a wheel fall off in just the right place, until you take three steps to the left. A sudden mist materializes, doing nothing to block your Magesight. A painter carrying a precariously large bucket of whitewash totters towards you, until your glare overrides the set of coincidences that had set him on a collision course with you and he carefully avoids you, and inadvertently avoids the loose cobble that had been firmly attached to the ground a moment ago. Finally, the bottom-left quarter of the square black door swings open and a peeved doorkeeper bustles over to ask your business before the enchantment starts getting drastic. You make no attempt to hide your pleased smirk, knowing the doorkeeper would have been just as smug if you had actually approached the door and triggered the prognostication charms that would have told him your business in advance.
Say...doesn't the Grey Order do something similar?
Its just hidden in the slums instead of next to the palace.

Its also in favor of slapstick.
Within the cobbled courtyard of the Celestial College you're no less disruptive to their little games, and with a mental exercise you were taught when you were eleven you hold firmly in your mind the thought that you have no idea where you're going, and just as a Perpetual appears around a corner with an arched eyebrow and directions on his tongue, you sweep right past him and continue on your way.
That's one form of 'Petty Magic' alright.

The celestial college's use of rampant precog seems pretty neat and makes a very good show of being Wiser Than Thou to the uninitiated visitor.

Which apparently conflicts with the Grey Order because they're too similar.
Hubert had been quite informative, knowing better than to side against his dear teacher, and following his directions you make your way to the quarters of Magister Kereveld, who had sparred with young Hubert during his apprenticeship and seemed to have his head screwed on straighter than most.
:V
That is abuse of power.
I approve.
According to apprentice rumour, he had disdained using the stars to tell the future and instead used them to tell true north, and signed on to a flotilla to Lustria to seek his fortune. He instead found a continent filled with unfriendly reptiles, and after tearing a star from the sky to bludgeon a sea serpent and coming off second-best in a magical duel with some sort of magical frog, he had turned right back around, returned to Altdorf, and resolved never to leave his home continent again.
To be fair if, on my first major expedition I wound up having to use Battle Magic to fight off a gribbly and then had to magically duel a Slaan I too would nope back home and nope ever leaving again.
You find the wizard right where Hubert told you he would be, and you allow him the satisfaction of having expected your arrival and you allow him the customary fifteen minutes to talk your ear off about his topic of choice, which turns out to be the debated existence of a tenth planet, and how calculus factors into the debate. Due to reading you did to properly describe the Matrix, you find yourself surprisingly able to follow his argument, and being able to engage with the topic dear to his heart instead of merely smiling and nodding earns you enough goodwill that when his time is over, he does not hesitate to turn over control of the discussion.
Suddenly ambushed by a debate on orbital mechanics, I did not expect.
I take it thats a Learning based Diplomacy roll being passed.
Just as you'd hoped, Kereveld is practical enough to understand weather in general, not just weather as it pertains to his magic, and with an unspoken exchange of the ephemeral currency of the Colleges, he's able to sketch out the basics of how to attract a certain type of weather without involving or attracting Azyr, the wind of magic most closely attuned to weather in general.
So basically, exploiting atmospheric science in order to figure out how clouds, mist and fog forms, then exploiting the natural and mundane forces?

At the right places all you need is a bunch of well placed windbreaks. All you really need is some way to trigger wind speed loss, air pressure increase, in a low temperature area to trigger flash condensation.

With a list of helpful titles in hand, you make your way to the least protected of the Celestial College's libraries, which by an agreement almost as old as the Colleges would lend out its works to Magisters in good standing of any College. You find the titles in question, then stare at them intently thinking surreptitious thoughts; two servants and an apprentice all collide at the doorway as the magics of the Celestial College hastily tries to throw a coincidence in the path of your imagined plans, and you smirk your way past the three of them with the books you have every right to borrow in hand.
Mathilde you butt!

Must be spamming their intent reading effects something fierce. Mathilde over here showing off her Advanced Infiltration apparently.
With a little time, a lot of mathematics, no small amount of expensive materials, a few beams of wood imported from Araby, and a failed power stone that only attracts instead of emitting Ulgu, your tower takes shape. Every morning when the sun rises above the mountains, instead of burning away in its merciless light, the morning mist flees to your Grey Tower to be absorbed; since the absorption is metaphorical rather than literal, this leaves a great deal of condensation and the ever-practical Dwarves rig up gutters and tubing to collect it, and you're now able to start each morning with a refreshing drink of morning dew.
Delicious mountain dew.

How does it look? If I were to try to maximize lingering morning mists I'd probably want thick panels of stone/concrete angled to maximize the amount of shadows cast by the morning sun, with a lot of overhangs to disrupt airflow and trigger condensation depending on the wind direction, built over a sheer drop or overhang, on the sunset direction if possible.

It'd probably look a fair bit like modern art.
Though a pair of under-robe shoulder holsters had some popularity amongst the Grey College, ever since you began learning the greatsword you've favoured practical snug tailoring secured with belts instead of the loose and billowy robes that would allow easy access to a hidden arsenal, though your accurate and conveniently slim Marksdwarf's pistol does find a home within an inner pocket. Some pistoliers favour a one-on-each-hip arrangement of holsters, while those that fight with a sword in one hand and a pistol in the other prefer both pistols on one side, as only their off-hand would need access to them.
Oh no she's dressed with as many belts as a JRPG protagonist!
That Branulhune takes only a thought to draw clinches the argument in favour of the former, as you could unload a revolver with your dominant hand and then summon Branulhune to it and draw the second revolver with your offhand during combat, and the overall effect is pleasingly symmetrical.
Dwarf infection progresses...
You've walked past the Ulthuan Embassy a time or two in the past. Built for Teclis, Yrtle and Finreir to call home during the Great War Against Chaos, it was built in an attempt to ape the style of Lothern by architects that had never been further than Marienburg, which so amused and delighted Teclis that he wove sorcery into it that has resisted the attempts of every Ulthuani ambassador since to tear it down.
Thats just delightfully petty.
Like, Teclis almost certainly knew the building would be considered an eyesore by elves who've actually CAME from there and thus decided to immortalize it(and also to prevent it from getting rebuilt every time the ambassador rotated as a practical side, since the ambassador would be too proud to admit that they couldn't fix it).

Sort of like building a horribly tacky korean pagoda for the chinese embassy.
Currently it flies the flag of the moonlit raven, the flag of Nagarythe, the haunted land ravaged once by daemons and ever since by strife. Malekith was once Prince of Nagarythe, and when his civil war to seize the Phoenix Crown failed, he didn't just take his people with him, he tore the fortress-cities of Nagarythe from the isle of Ulthuan and sailed them to the land that would become known as Naggaroth. Those Nagarythians more loyal to the Phoenix King of Ulthuan than the Prince of Nagarythe inherited a half-drowned, half-ruined land of ghosts and blood and ashes, and ever since have sworn vengeance upon their treacherous kin. You almost feel bad for your captive.
So uh...its elf-Stirland?
The Druchii is going to have a good time.
To be a Grey Magister is to be in the service of the Empire, whatever else you might be doing, and that gets you in the door. Your cargo, carried in a wheelbarrow you borrowed from a cabbage merchant, gets you a meeting with the Ambassador himself, who introduces himself only as Daroir. He is dressed in the colourful silks of a typical Elven politician, but protrusions and the clinks when he moves indicates it is worn over armour and probably weapons. He offers you refreshments in stilted but otherwise perfect Reikspiel, and though he has the manner of a politician, the actions are robotic and his gaze never strays far from the face of your cargo.
Even better, the Druchii is going to wake up smelling of cabbages hundreds of miles away from where he was punched out. He's going to be so disoriented.

And Daroir is...thats the face of a yandere with Sempai delivered in a nice package.
"Tell us," he asks as he sips daintily from a crystal glass, "how one of our shameful brothers has entered into your captivity."

Under other circumstances you might be more circuitous, but to Nagarythe, there is only one historical enemy of Ulthuan that matters. "The Karaz Ankor is reclaiming Karak Eight Peaks, and have recently wiped out Clan Moulder's presence underneath it. This Naggarothi was their guest."

"I trust," he says after some thought, "that in saying that, you are not using a humorous inaccuracy when you mean he was enslaved by them."

"He was found unrestrained in comfortable quarters, with silken sheets and valuable trophies and Lustrian gold. I do not know why he was there, but it was some sort of partnership between Skaven and Druchii."
Daroir learns that yes, a Druchii managed to sink even lower than he thought they could. The best part is? His Naggaroth handler AND Moulder don't know anything. As far as anyone else knows, they died in the aftermath of Moulder's fall to Mors.

Also I hope we stole the sheets and used it for the Duckling meeting room decor. Not for our own bed, you never know what the Druchii had been fucking on them.
"He has not been allowed to regain consciousness since he was captured. When he is awoken, no time for him will have passed since he was in the Moulder warren."

"A generous gift, from an unexpected quarter." Daroir smiles in anticipation.
As mentioned earlier, a fresh captive gives them a lot of options for the interrogation. Extended captivity can degrade a captive's mind, as can torture.
Memories are surprisingly malleable, especially under the influence of strong emotion or pain.

...and I suspect Nagarythe experts can probably successfully pretend to be a Druchii agent to a suitably confused and disoriented captive with repeat use of Mindhole.
"It is a rare gambit of Teclis that does not bear fruit. I am glad to see the blossoming of this flower." He lifts a hand to his long, snow-white hair, and though you could swear it was unadorned, he plucks a tiny black raven carved from onyx from his locks and holds it out to you. "If you have the inclination and time to spare between now and when the world ends, seek Lothern and present this to any of the Sea Guard. For ninety-nine days you may call Nagarythe your home, and shall shed blood alongside us to defend it. Our Arhain are not as sought as Saphery's Sariour, but you of the grey of eight may be able to appreciate them."
Much have been said of the internship, but I'd note that a lot of learning apprenticeships basically involve "You come here, you see the master at work and you pick up a few tricks along the way". Formal teaching is relatively unusual.

If nothing else this is a premium chance at many Spell Masteries.
Three sapphires twinkle in the crown atop the head of the King as he calls the Council to order once more. "Karagril," he says, "is the last cannon we needed in our parapet. Water, silver, and proof that the Expedition wasn't a fluke." Though there's not as much fire in his voice as you're used to hearing, the steel conviction in it remains unchanged. "All our enemies are at each other's throats. We remain besieged, but in the same way every Hold is; an island of Dawi and Dawri in an ocean of foes. We will abide."
It seems he's had his sights on Karagril for a while now.
NOW the Karaz Ankor should start ending aid in earnest!
His eyes flick to Dreng. "Dreng. To fortify needs not be said, but also probe the other Karags. We were fortunate that only Moulder tried to intervene against us when we marched on Karagril, but the other Karags are now aware we have the ability to project force against them, so we need not hold back. I want to know exactly what dwells in and under each peak." Dreng bangs his fist against his chest in a salute.
Dreng has a busy turn. He needs to fortify Karagril AND he needs to scout every peak and every underpeak.
"Gotri, how goes the shipyard?"

"If it went any better, you'd start seeing river monitors with rotor blades," he says with a smug grin. "Whoever takes over will need to tweak it, of course. Like fitting a suit of chainmail. But I give it three days tops between arrival and laying down the first hull."

"Good. Turn your eyes downwards. I know gyrocopters are your vocation, but we've got one above-ground killing field that I itch for enemies to throw themselves against, and three underground fronts I'm much less happy with. Bring forth the wrath of Morgrim and shore up the Underways."
Gotri cleared the shipyard with honors(hopefully the actual shipwrights will agree when they get here)
Now his task is to Fortify Underways(Siege Engine edition)
Prince Gotri gives a single nod. "Engineering is engineering. We manufacture Thaggoraki regret in bulk."
And a beautiful turn of phrase!
"On that subject. Edda, the Weavers?"

"The Weavers Guilds of the Karaz Ankor have released a united statement condemning the use of spider-silk, saying it is the domain of Elves and Goblins," she says flatly.
You know, the worst part of it is that Belegar was going to pay them to make money. What crawled up their ass and died?

I smell politics on par with the Sigmarite clusterfuck behind the scenes.

"They what?!" Princess Edda opens her mouth to repeat herself, but King Belegar holds up a hand. "No, I heard. I..." He clenches a fist. "I expected Dwarves to act with nobler motives than the self-interest of a Marienburg monopolist. Fine. Fine. Go to the Empire. Find every human weaver worth half a damn, or Halfling weaver or Ogre weaver for all I care, and point them in this direction. They're paid copper, I'm offering silver." He sighs, and closes his eyes for a moment; worried looks are exchanged over the meeting table.
Belegar's faith in the Karaz Ankor takes another hammerblow, I hope Gunnar talks to him about things.

Less noticed but Edda took a blow here too.
Why?

She's focused around traditional dwarf guild production. Thats fine.
The most valuable product of Eight Peaks is going to be produced by non dwarves.
Benign neglect no longer suffices, unless she wants the wealth of the silk going to the EIC instead of Eight Peaks, and however uncomfortable she might be with non-dwarf industry, she's going to need to handle it.

I'd suggest when the social turn comes up, we meet Edda and Belegar to assess what we could help with next turn.

And on a more cheery aside, I'm now hoping for Ranald to lean on the dice and roll us up an Ogre Master Weaver somehow. Halflings might be better for practical purposes, smaller hands make for finer weaving work, but just...imagine the ogre.
"Kazrik. Did you find a wright to go with Gotri's shipyard?"

"Yes," he says quickly, and you have to refrain from sighing in relief. "The Barak Varr Shipwrights Guilds is amiably schisming into the Skarrenokri and the Slotchokri. I've sworn us into a partnership with the Slotchokri, and Zhufbar's and Karak Kadrin's Shipwrights Guilds have done the same.
Blue water and brown water navies. Makes sense. Surprised they hadn't done it sooner, but I suppose the river traffic is just too low prior to the canal madness.

Zhufbar, Karak Kadrin and Barak Varr are on board with Eight Peaks, which is good, especially Karak Kadrin.
The Skarrenokri are retaining the previous Shipwrights Guild's shipyards - can't have a gap in maintaining the Barak Varr Navy, after all - so the Slotchokri are desperately short of working space until they manage to rearrange the Barak Varr port to fit them in. They say they'll start putting boats into the water for us as soon as they arrive as long as they can build maintenance facilities and a dry-dock at Ulrikadrin to tide them over. Once things are set up for them back in Barak Varr, they'll hand over the facilities to us in payment for their use, and we can retain as much of their service as we'd like to at standard Guild rates."
...Wilhelmina! Did you scheme this too?!
Like, as a result of the dominos she set off, Eight Peaks just got a big boost in riverine trade and is perfectly situated to provide good quality yard space right when they run out.

Hell, Eight Peaks just started on theirs when she arrived.
I swear she has some kind of economic sharingan.
"Can't ask better than that," King Belegar says. "Now we just need steel-"

"Erm," Prince Kazrik says. "I, that is, we- Karak Azul, that is- we've been accumulating steel since... well, since. Never stopped mining and smelting it, even after there was nobody left to trade it to. And when I checked with Father, his exact words were 'give them every ingot we have and if that's not enough I'll tear more from the mountains with my bare hands' and then he went back to chasing after the few hold-outs left in Karagril."

King Belegar pauses at that, and spends some time searching for words. "The generosity of my Brother-King is everything the Karaz Ankor should strive to be," he says hoarsely. "My thanks. To him and to you. Every ingot will become a weapon protecting Karak Azul's link to the world." He takes a deep breath, and collects his thoughts.
We need more Kazadors. A dozen. The bro-est of kings.
Heck, screw the profits, they should get the first shipment of the silk goods, especially the armor grade stuff.

Belegar needed that so freaking badly.
Think he might want to stay away from Karaz-A-Karak for a while though, because right now if he shows up in person he's probably going to have some not nice at all words for them.
"Prince Kazrik. How is your Reikspiel?"

"Better," he says. "I've been spending time amongst the Undumgi whenever I can." King Belegar shoots you a glance, and you simply nod. Prince Kazrik had held a ten-minute conversation with you before the meeting, and though his accent was odd he was certainly fluent.

"Very well. Visit Nuln - it's the Empire's Zhufbar. I've got a treasury full of gold and I want a mountain range full of fire support. Tell them this is their only opportunity to become part of that process before I lay down a cannon foundry right here."

"Manling cannons?" Prince Gotri says dubiously.

"Manling cannons," King Belegar confirms. "And manling mortars, for that matter. And any other Morgrim-forsaken device that can achieve some semblance of accuracy. Enough of the Undumgi have artillerist experience to teach the others."

Belegar needs cannons right the heck now, so it makes sense, he doesn't need accuracy, he needs sheer volume of fire to keep the endless hordes back, with Skaven and Orcs he can hardly miss.

Also huh, he's quite sharp. Must have personally surveyed the Undumgi a couple of times to notice that they have ex-artillerists.
He turns to Gunnars. "Speaking of the Ancestors..."

"Done," he confirms simply. "Grungni, Valaya, Smednir. Morgrim already has a shrine in the gyrocopter bay, Grimnir is served by the Hall of Oaths, and Kragg and Thorek each assured me they've seen to Thungni."

"Good. Once Karagril is secured, see to a proper shrine to Grungni there. We'll be pulling silver ore from the mountains north of Death Pass soon."

"And Smednir?"

"Karag Rhyn was once the home of smelting at Eight Peaks, it will be again. Smednir's home is there." Gunnars nods in acceptance. "If there's no further business?" A round of headshakes. "Very well. Go about it."
Temporary shrines are up.
Little of note there. And I see our proposal is for later for fear of causing heart attacks. Hehehe.

"Good." He prods one of the fangs of the skull, then passes it back to you. "Great, in fact. The Empire has not been the most consistent source of assistance, but you get no ore from a shaft you never dig. Okay. Now..."
You never know if you don't try.
I suppose not all shafts are dry.
"The Burning Shadows thing?"

"Yes, the Burning Shadows thing!" You've heard King Belegar angry, but you've never heard him bewildered. "You can weaponize a mountain?!"

"Not on a whim, but yes, with time and equipment-"

"Why am I just hearing about this now?!" He smacks the paper with the back of his hand. "Why was that not how you introduced yourself back in Averland?! 'I'm Mathilde Weber, I can kill things with mountains'."

"So, I take it-"

"Yes! I would like very much for you to put a hard time limit of twenty-four hours on every possible overland siege we could face!" He takes a deep breath. "Okay, first, make damn sure it can't happen by accident or by any hand other than your own, and once you've put your own measures in place to ensure that, get Kragg and get him to add some of his own. But once that's done, yes. Bring in as many Zhufokri as you need, take as much gold and make as many promises as it takes." He shakes his head.
Sieges take weeks to months, against dwarves, often years.
Armies are hard to change directions on a dime. We can officially make it so that the dwarves can shut the door, and just wait for evening to kill the whole besieging force the first time.

Taking a fortification by storm needs 10 to 1 odds on HUMAN fortifications manned by regular soldiers. Taking a cave fortification like that is this side of impossible, they'd need to deploy an Idol or the like to pound through. And they'd need to march really fast.
"Are there any other apocalypse weapons you've been sitting on that you want to share with me?"

You think of the Aethyric Vitae, of the Liber Mortis, of the Second Secret of Dhar. "None ready for deployment," you hedge.

He stares at you, realizes you aren't joking, and shakes his head. "Zhufokri," he says, stands, and leaves.

"Dawi," you say with a sigh, gathering up your skull.
Utterly true.
Look at how much yield we got out of a drop of the Aethyric Vitae, and look at the GALLONS we have stored in the treasury.

Now if we can get all that energy facing the same way...

So to sum it up the tasks again:
-Marshal Dreng - Fortify(Conventional), Recon Eight Peaks
-Sky Thane Gotri - Fortify(Siege Engines)
-Steward Edda - Hire Weavers(non-Dawi)
-Diplomat Kazrik - Fortify(Cannon[Nuln])
-High Priest Gunnar - Build Shrine To Grungni(Karagril)
-Loremaster Mathilde - Fortify(Magic)
 
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