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Is this because it's encoded? Or was Fozzrik just so gifted that no one's been able to replicate his work/enough of a troll to write down useless advice for the people who'd try to?

Because Fozzrik is a cartoon character that's probably fictional, and anything with his name on it is probably code for "We left this for stupid magisters who think they know better so we can haze them for a while as they try to make use of it."

And Mathilde knows enough about magic that she knows that the stories are actually impossible, so are probably a scam.
 
If the Screaming Tower is the tower the wizard sits in that attracts the enemies onto the map, and the Tower of Burning Shadow is an activated tower with a powerful effect (until it gets the tech-tree upgrade that lets you activate it wherever and whenever you want), what are the other go-to towers that people might find attractive to implement?
Teleport towers.
 
What do people think of, next turn, commissioning a Melkoth's Miasma and/or Withering tower?

Either would synergizes incredibly well with Burning Shadows.
 
Boney has made clear that we can't game Algard's help by picking more Tower options in a single turn.

That being the case, I'm not inclined to go with a suboptimal Skaven approach - and trusting someone with no interrogation training with a Skaven prisoner seems silly anyway.
We are not gaming the system, but it seems logical that If we are hiring the foremost expert on lethal towers we should go with the most interesting option, if he decides he is not interested that's his choice.

As for the Skaven, Max would not be interrogating him, just getting to know him, since leaving him alone means he goes insane, it gives him incentive to cooperate, at a minimum to let him know his needs and expectation from our "partnership"
 
What do people think of, next turn, commissioning a Melkoth's Miasma and/or Withering tower?

Either would synergizes incredibly well with Burning Shadows.

I'd rather learn Melkoth's Miasma directly TBH, we're kind of hitting tower saturation at this point.

The long term projects are getting Mathilde's enchanting up to scratch and then using that to really lean into our big projects.
 
[X] Plan Redshirt v5 (Different Max Action)
Shoot to your heart's content, Max. You'll be back to churning out papers soon enough.

Ah. So we're in a fantasy world "all great works must be crafted from start to finish under the eyes of a single master, including background research such that no one else can replicate or understand what they've done" scenario where if we want top quality we'd better be wiling to pour Mathilde's life into the project, instead of a real world "if you want something done right, get a solid team of top-class experts and a razor sharp QA/QC guy" scenario, then. Got you.
Bit late, but yeah - being a "razor sharp QA/QC guy" is a full time job that should cost an action.
 
We are not gaming the system, but it seems logical that If we are hiring the foremost expert on lethal towers we should go with the most interesting option, if he decides he is not interested that's his choice.

As for the Skaven, Max would not be interrogating him, just getting to know him, since leaving him alone means he goes insane, it gives him incentive to cooperate, at a minimum to let him know his needs and expectation from our "partnership"

That is, in fact, literally gaming the system though. Algard will contribute however he will, and what we actually do has nothing to do with it, he'll provide input accordingly based on his skills and interests, and he'll get access to our cliffnotes that we ourselves are deliberating on as well.

Having the guy who made the Screaming Towers providing overwatch and insight on another Tower-based superweapon with a nigh unlimited budget will almost certainly have enormous benefits, let's trust him and Boney to give us a good show, you know?

We've never poured this many favors into a project and regretted it after all, and he would be worth 20 Favors normally, he's just willing to come at-cost because this idea tickles his interest something fierce.
 
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I'd rather learn Melkoth's Miasma directly TBH, we're kind of hitting tower saturation at this point.

The long term projects are getting Mathilde's enchanting up to scratch and then using that to really lean into our big projects.
Us personally casting it entirely misses the point of enchanting things.

Miasma reduces initiative and movement, aka they are much slower to react and much slower to get out of the Shadow.

Withering reduces toughness, and extra tough opponents is something Burning Shadows has trouble with.

On that note, making it stronger isn't being given due consideration I fell.
 
Accurate depiction of the insights of Fozzrik's tome:


Hah.

So yeah, literally tells you nothing of value, just "Do the thing and you win" without explaining that thing in any real sense.

On that note, making it stronger isn't being given due consideration I fell.

We're not finished yet, this is just the first phase of the project. Get the foundation locked down before we go for the bonus prizes if you will.
 
[X] Plan All-In v3
-[X] Overwork: +1.
-[X] MAX: Have him interact with the skaven prisoner, Seek to establish an in-depth understanding of the Skaven as an individual.
-[X] JOHANN: Learn a skill: Kung Fu barehanded martial arts.
-[X] Have the EIC assist with Princess Edda's search for weavers.
-[x] DUCK: Work with Panoramia to see if your planned shadow murder tower could also come in handy for the crops in the East Valley.
-[X] Build a Tower of Burning Death (automatic, no action cost, favours and money paid by Belegar)
--[x] Call Algard for 10 favors.
-[X] Investigate the possibility of creating a very bright light source to use the mountain at will [very tricky]
-[X] Investigate the possibility of somehow amplifying the Tower with Dwarven runecraft
-[X] Investigate the possibility of whether it could be fired without you [tricky; if selected and successful, paranoia will be ramped up automatically]
-[X] College Lessons
--[X] Enchanting
--[X] Attempt to Learn Multiple Spells
---[X] Apply Coin
-[X] [Serenity] Personal understanding of countering Waaagh magic
-[x] Hire a Priest of Esmerelda to teach the We.
-[X] PENTHOUSE: Have additional rooms excavated underneath your Penthouse: -75gc for 3 rooms.

There, even if Max gets nothing from the Skaven, it keeps him sane, which is tons more useful that having him go shoot things for fun.
This frees up an action (AP hell anyone?), which we can use to finally be prepared for exfiltration.
 
It has the same effect on lab rats, which suggests nature rather than nurture, but since we're this far into the weeds I guess it's not as obvious as I thought. So for future reference, the thread should consider captives a perishable resource.
You know, I heard a pretty interesting discussion on another thread discussing that Skaven were only tangentially related to rats because whereas Skaven are defined by their egoism, normal rats are, generally, quite altruistic...

Studies has shown that when you put a rat in a cage that contains another rat trapped in a small space and chocolate, more than 80% of the rats freed the other one first and then they both shared the food... and we all know how things would play out if you put two skaven in a similar situation.
 
On that note, making it stronger isn't being given due consideration I feel.
The Tower of Burning Shadows is pretty amazing, but it does have an issue; if enemies approach under the cover of shields, well, it's a hassle, but it turns army wide death into something that'll mildly scuff their equipment.

We need to create some sort of higher pressure mode that can go after inorganic materials, or else the armor-bound chaos warriors with the car door shields are just going to laugh at this thing.
 
> be me
> my boss says he has a brilliant plan to get malekiths favor
> oh_boy.jpg
> kill boss, look over plan to implement myself
> the "brilliant plan" is an alliance with the fucking skaven
> he's already traded state secrets to get an in
> oh_shit.png
> go along with the plan since the only way to avoid death is success
> it actually seems to be working
> clan moulder want to murder the ruling council, think having druchii help would assist
> help them out, all their plans are dumb
> clan mors fucks up big time, now's the prime time to get favor
> pull strings to get assigned to the group that fucks up mors
> suddenly, dwarves reclaim like half of k8p in a week
> wat.jpg
> I can still salvage this, the dwarves are weak after going through a bunch of orcs
> my door opens
> it's a dumb looking human
> before I can draw my sword, he beats the shit out of me
> his fists are golden
> his abs are golden
> he's literally made of fucking gold
> vaguely see a midget following him before I fall unconcious
> wake up
> there's a nagarythian standing over me
> what the actual fuck, I was just in a fallen dwarf hold
> fml
 
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The Tower of Burning Shadows is pretty amazing, but it does have an issue; if enemies approach under the cover of shields, well, it's a hassle, but it turns army wide death into something that'll mildly scuff their equipment.
I mean you'd have to be pretty tightly packed to protect yourself from the affect.

You know the Dwarves have lots of that just loves tightly packed formations?
 
I hope everyone here can have fun playing the game, and if my actions get in the way of that, I'd hope I can fix that issue somehow.
While it has little to do with plan creation, if you're looking for self-improvement options I found it hurtful when you assumed bad faith on my part while trying to clear up a misunderstanding with the GM and basically told me to shut up. The fact that you promptly raked in a dozen likes for it certainly didn't help the feeling of a hostile thread environment. As far as I can tell that was an active attempt on your part to reduce or eliminate my participation in this quest when it's already almost impossible to participate due to sheer speed and volume of posts, and it sucked. So please try to be nicer to others in the future.

Bit late, but yeah - being a "razor sharp QA/QC guy" is a full time job that should cost an action.
Oh, definitely. It's been ruled that we can't gt any better action efficiency than a full Mathilde on every item, but for something with a more project team based approach we would probably see something like the 2:1 action efficiency that we get when overseeing minions or organizations.
 
@Redshirt Army and @SuperSonicSound y'alls plan has a fatal flaw: by specifying pugilism, you deny Johann the chance to learn Kung Fu.
A lot of martial arts would actually of questionable value beyond the basics in Warhammer; they assume that your enemy will have a certain body structure, certain balance, certain weak points, and so on that aren't necessarily going to be the case for non-humans. Just beating the hell out of somebody, on the other hand, doesn't really have that drawback.
The Tower of Burning Shadows is pretty amazing, but it does have an issue; if enemies approach under the cover of shields, well, it's a hassle, but it turns army wide death into something that'll mildly scuff their equipment.
That's not quite accurate; even a tightly packed shield wall will have gaps and holes in it. Plus, there's also the question of whether a shield is enough to stop the effect of a mountain-fired burning shadow- I honestly don't know either way whether it would.
 
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