Mercenaries and Skaven wise...we're going to need to deploy mercenaries against Skaven eventually, unless you think dwarf forces are sufficient for all the underground fights, if if we can stick to only Tilean mercenaries.
So:
[ ] The mercenaries should not fight Skaven at all.
They'll not see any Skaven, but will be on hand to fight against the Red Fangs if it becomes necessary.
Best for the Conspiracy of Silence.
[ ] The mercenaries should join the fight against Skaven.
You'll give them Skaven 101 beforehand, and swear them to secrecy and give some suitably dire threats afterwards.
Tactically best. Will need to see how many circulate back into the Empire and be believed, but I don't think they're numerous enough to make a dent?
[ ] The mercenaries should stay in reserve.
If the battle against Clan Moulder starts going bad, the mercenaries will be brought in. If they're not needed, they'll never see any Skaven.
This is not a good idea. Deploying mercenaries only if things go pear shaped, with no briefing on Skaven, is basically going to get a lot of dudes killed AND spread the Conspiracy.
[ ] Assassination
See if you can bag a fourth general before the day draws to a close.
Not sure how vulnerable Skaven are to decapitation.
In the present situation they might blame Eshin.
[ ] Sabotage
There's sure to be plenty of beasts to rile up or let loose, and possibly powder stores or warptech weapons as well.
Significantly safer to do. Skaven are very reliant on their infrastructure, so it'd have disproportionate damage. And they'd probably blame Eshin.
[ ] Interference
Interfere with the Red Fang assault, so they can't beat Clan Mors to moving into Clan Moulder's territory.
A little eh on it.
[ ] Treasure Hunt
Last call. Grab Johann and see if you can steal, capture, stash, kidnap, or otherwise acquire anything interesting before Clan Moulder is removed from Eight Peaks.
Grab Moulder samples before they're gone. Moulder is focused more on organic crimes against nature, but they probably have the lab equipment they use to PRODUCE said crimes against nature, which might be useful and difficult to obtain in the future.
Its not just warmachines after all, knowing how the warbeasts are made by studying the vats may help in deriving what resources to starve Skaven of.
[ ] Line of Battle
- [ ] With King Kazador
Likely to be where the fighting is thickest.
- [ ] With Dreng
Likely to be in the center of things.
- [ ] With King Belegar
Likely to be where most needed.
- [ ] With the mercenaries.
- [ ] With your Ducklings.
If you do not escort them, the Journeymen will not take part in this battle.
Belegar, if we chose to be in the line of battle.
[ ] Flanking
Lurk near the battlefield and seek a place where a sudden terrifying sword-wizard will cause the most havoc.
Probably healthiest overall for allied casualties.
[ ] Remain in reserve
You'll be in place to react quickly to anything unexpected as soon as news reaches you.
Given the general clusterfuckyness of this brawl I'd rate Reserve above Sabotage/Assassination/Interference. In a three way fight its too easy to overcompensate with your interference, if you want to ensure a specific outcome.
So vote:
[X] The mercenaries should not fight Skaven at all.
[X] The mercenaries should join the fight against Skaven.
[X] Treasure Hunt
[X] Remain in reserve
E: trimmed, Treasure Hunt doubling as light sabotage swayed me