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[X] The mercenaries should stay in reserve.

Keep them around, just in case, but don't throw them at Moulder face first if there's better options.

[X] Sabotage

Letting lose horrible unnatural abominations against life itself to kill their masters, orks, and other Skaven you say? Don't mind if I do~
 
King Belegar looks up at the Karag towering above the two of you, lost in thought. "No," he says finally. "Comforting, but false. I'll spread the lie for everyone else but won't swallow it myself. We do this to empower Clan Mors, and draw out the Skaven stalemate as long as possible."
Properly purging every greenskin from the nooks and crannies of Karagril will be a project of months, but purging enough to be mostly safe turning your backs to it is a matter of mere hours, especially with you pointing King Kazador and his enthusiastic cohort towards any concentration of Orcs large and confident enough to sprout a Waaagh field. You've read more than a few College accounts of the Waaagh field and even a third-hand description from a Bretonnian Damsel, but though most describe it as something halfway between heat haze and a thundercloud, none of them speak of being able to spot it without line of sight, nor do they describe the semi-metallic tang on your tongue that you use to dowse out the direction of the Orcs. Perhaps this is a manifestation of your growing magical acuity, but you suspect it owes at least part of its existence to Mork using your soul as a hand-puppet.
Wew, we are deep in Belebro's confidence, with it going both ways with him deep in ours. I like this development!

Also yet more interesting Waaagh sense developments. I heartily approve!

[X] The mercenaries should not fight Skaven at all.
They'll not see any Skaven, but will be on hand to fight against the Red Fangs if it becomes necessary.
[ ] The mercenaries should join the fight against Skaven.
You'll give them Skaven 101 beforehand, and swear them to secrecy and give some suitably dire threats afterwards.
[ ] The mercenaries should stay in reserve.
If the battle against Clan Moulder starts going bad, the mercenaries will be brought in. If they're not needed, they'll never see any Skaven.

The Conspiracy breaking risks the Empire and thus part of the support network for the Dwarves, so I'm not very inclined to risk it at the moment. I would be if they were going to live here, with us, but they're not. They're gonna go home after this.

So out of that they shouldn't fight the Skaven. Thankfully by all indications by being Border Prince natives they've got Orc experience so I feel confident having them support against Red Fang.

[X] The mercenaries should not fight Skaven at all.

And that lets us focus on Moulder.

[ ] Assassination
See if you can bag a fourth general before the day draws to a close.
Mathilde is quite right, we don't really have the spells to do this with a suitable chance of success in my opinion. That could perhaps come after learning Invisibility.

[ ] Sabotage
There's sure to be plenty of beasts to rile up or let loose, and possibly powder stores or warptech weapons as well.
This though is going to mess Moulder right up and if we have the Humans handling fighting the Orcs then the Dwarves can deal with this with less pressure on them. Aside from the Dwarf throngs that will support the Border Prince mercs.

[ ] Interference
Interfere with the Red Fang assault, so they can't beat Clan Mors to moving into Clan Moulder's territory.
This is what we want to do if we want to have the Mercs fighting the Skaven, or if we want to help assure that Clan Mors gets in. We have force to swing here, but I'm dubious on how much we can leverage that force since Mathilde can't be in multiple places at once this seems like a difficult way to achieve the objective of making sure Mors gets in charge when there are other options.

[ ] Treasure Hunt
Last call. Grab Johann and see if you can steal, capture, stash, kidnap, or otherwise acquire anything interesting before Clan Moulder is removed from Eight Peaks.
More fun! Somewhat like Sabotage, which will probably be happening incidentally along the way, but more of a long game move for if we're confident Mors can get in.

[ ] Line of Battle
- [ ] With King Kazador
Likely to be where the fighting is thickest.
If we want to hang out with the Battleaxe Butterfly more and really get stuck in, which as was shown last update, does quite well. Big gribblies might show up and we can help make sure Kazador stays safe, since war is risky.

- [ ] With Dreng
Likely to be in the center of things.
More command and control this is a stable center to support, but Dreng's got this.

- [ ] With King Belegar
Likely to be where most needed.
If we want to help with lynchpin maneuvers and make extra double sure Belebro doesn't die to a Hell Pit Abomination.

- [ ] With the mercenaries.
- [ ] With your Ducklings.
If you do not escort them, the Journeymen will not take part in this battle.
If we picked the mercs, that'd let us keep an eye on them if we read them in and if we set them against the Red Fang we can help lead them against the Waaagh.

[ ] Flanking
Lurk near the battlefield and seek a place where a sudden terrifying sword-wizard will cause the most havoc.
Basically what we just got done doing, which was quite effective against the orcs.

[ ] Remain in reserve
You'll be in place to react quickly to anything unexpected as soon as news reaches you.
Sitting down for Weird Shit response. Very useful, in this next battle with so many variables moving in, but does mean we will have some transit time.

Out of these I prefer.

[X] Sabotage
[X] Line of Battle
- [X] With King Kazador
- [X] With King Belegar
[X] Flanking
[X] Remain in reserve

E: Hmm, good points were made about the Mercs and Skaven.

[X] The mercenaries should stay in reserve.
 
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I'll spread the lie for everyone else but won't swallow it myself.
A very wise king. Never believe your own propaganda.

[X] The mercenaries should join the fight against Skaven.
Tilea fights the Skaven regularly. Dwarfs fight Skaven regularly. Bretonnia questing knights are forever bring guided to groups of Skaven to kill. The Conspiracy of Silence isn't even going to notice some mercenaries talking about rat-based Beastmen.

[X] Line of Battle
- [X] With King Belegar
[X] Remain in reserve

Join the reserve or be a solo reserve. Unless something goes south we have done enough.
 
[X] The mercenaries should join the fight against Skaven.
[X] Treasure Hunt

The Job of mercenaries is to absorb causualities before anyone else and we should use them for that, if a few tall tales could blow the conspiracy it wouldn't have lasted this long.

Also considering we are just going to poke at a three way battle our contribution isn't as needed and considering we have that research action to see how the juice reacts to animals I realy would love to have some moulder loot before, and that is our final chance for that.
 
[X] The mercenaries should stay in reserve.
[X] Sabotage
[X] Remain in reserve


It's *probably* okay to let the mercekeep the mercenaries away from the Skaven, and sabotaging anything will make that in itself easier - as well as probably being a simpler option than assassination, sneak-wise.

Plus a surprise Mathilde will ruin the day of any surprises sent to the battle.
 
Okay, that's my reasoning. Anyone want to argue for a different order and explain your reasoning?
I want to do rumour mill first because rumour mills are fun to read.

The decision for the update is interesting. My instinct is that the Conspiracy of Silence is meant to stop full-scale mobilization against the ratman menace that might cause them to unite, and that a few mercenaries telling stories about strange beastmen they fought in the dwarf lands doesn't really threaten it, but I admit to not really knowing the setting. Input?
The Conspiracy of Silence is something the Empire believes is important, but actually isn't. The skaven will attack the Empire basically whenever it's profitable to do so and abstain if it's not, Conspiracy of Silence or no. It's the same in Bretonnia and Tilea, who fight the skaven as much as the Empire does but with no Conspiracy of Silence at all. If the Conspiracy of Silence is broken, nothing will change.

[X] The mercenaries should join the fight against Skaven.
 
I dunno about the Conspiracy of Silence thing, so I'll just vote for the ratman action I want. Fighting's my favorite, but I'd rather be sabotaging rather than thieving.

[X] Sabotage
[X] Line of Battle
- [X] With King Belegar
- [X] With King Kazador
 
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There's no conspiracy of silence in Tilea or Brettonia and there is movement of people between them and the Empire. I think, the more important you are, the more attention the Skaven spies pay because you might do something on a scale that threatens them so wizards, nobles, clergy must act like they know nothing but random peasants and mercenaries don't matter. Much.

The conspiracy of silence must require buy in from the Skaven. The Empire acts ignorant and the Skaven act like they believe the ignorance is complete. As long as they keep up the act neither side is spending the resources on a full scale war.

I feel like the conspiracy would be bigger news than the ratmen themselves. So I don't want to read thousands of people - none of whom have taken College oaths - in on it. I'd rather the mercenaries didn't see the Skaven at all but if they do, stories of monsters in a far off land are better than rumours pointing out the kayfabe.
 
Isn't it canon that the Empire is the only nation that does the Conspiracy of Silence though? Tilea, Estalia, Brettonia, Kislev, Ulthuan, and Karaz Ankor all don't.
The Conspiracy is the strongest in the empire where they do not even acknowledge the Skaven. But it exists at some level in most human nations in the Old World. For example in Brettonia they know of them but think they are just some rat beastman not knowing of their scale or true nature.
 
Isn't the Regiment of Renown we picked up not only from Tilea who actually respect their sewer watch because of how known the Skaven are also but from the one cities that's basically right next to Skavenblight itself? I think they are the very least can be trusted to help out. Imperial citizens are already known to dismiss tales of the Skaven from Tileans anyway.

Shame we didn't have the time to figure out who was from where.
 
[X] Treasure Hunt
The conspiracy of silence must require buy in from the Skaven. The Empire acts ignorant and the Skaven act like they believe the ignorance is complete. As long as they keep up the act neither side is spending the resources on a full scale war.
Pretty much. Nobody wants to spend their effort on it when they could be doing basically anything else more important (and less deadly). I think there was even some parody skaven propaganda running around the thread sometime earlier, about how rat beastmen totally aren't a thing and man-things shouldn't even think about them?

It's pretty much the closest an always chaotic evil nation gets to a peace agreement. (Personally, I suspect it was in part because grey wizards bumped into some Eshin Assassins and both of them realized that they really didn't want any part of the other, but that's not anything supported by any lore I've seen, it just amuses me).
 
[X] The mercenaries should stay in reserve.

While Moulder isn't Skryre, it's going to be obvious these aren't normal beastmen. I'm not going to risk the battle based on a chance of them breaking the conspiracy, but I would also rather not throw humans into Skaven tunnels. It's completely different from fighting orcs.

[X] Treasure Hunt
 
It's not quite that.

The Empire needs to do it because they are the human superpower. Skaven aren't super concerned about Tilea and Estalia because they're mostly fighting each other, and not super concerned about Bretonnia because Bretonnia combat doctrine is fucking garbage against Skaven (Cavalry is awful in the tunnel fighting that you need to worry about if you actually want to threaten Skaven, and Bretonnia without cavalry is a laughable joke because they minmaxed so hard on cavalry that their infantry are weaker than clanrats. Literally weaker in a fight than the garbage horde army)

The Empire could be dangerous, because it's a large, militarily powerful group that at least on paper gets along and can coordinate defense, and have doctrine that can challenge Skaven in their own homelands--so the Empire needs to pretend to have a crippling defect that prevents the Skaven from freaking out and detonating a bunch of warpstone nukes underneath all the major cities and then pouring out in a major tide of pain to wipe the Empire from the map. They won't do that though unless they actually feel in genuine danger, which a coordinated response by a Great Power would qualify as.
 
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