King Belegar looks up at the Karag towering above the two of you, lost in thought. "No," he says finally. "Comforting, but false. I'll spread the lie for everyone else but won't swallow it myself. We do this to empower Clan Mors, and draw out the Skaven stalemate as long as possible."
Properly purging every greenskin from the nooks and crannies of Karagril will be a project of months, but purging enough to be mostly safe turning your backs to it is a matter of mere hours, especially with you pointing King Kazador and his enthusiastic cohort towards any concentration of Orcs large and confident enough to sprout a Waaagh field. You've read more than a few College accounts of the Waaagh field and even a third-hand description from a Bretonnian Damsel, but though most describe it as something halfway between heat haze and a thundercloud, none of them speak of being able to spot it without line of sight, nor do they describe the semi-metallic tang on your tongue that you use to dowse out the direction of the Orcs. Perhaps this is a manifestation of your growing magical acuity, but you suspect it owes at least part of its existence to Mork using your soul as a hand-puppet.
Wew, we are
deep in Belebro's confidence, with it going both ways with him deep in ours. I like this development!
Also yet more interesting Waaagh sense developments. I heartily approve!
[X] The mercenaries should not fight Skaven at all.
They'll not see any Skaven, but will be on hand to fight against the Red Fangs if it becomes necessary.
[ ] The mercenaries should join the fight against Skaven.
You'll give them Skaven 101 beforehand, and swear them to secrecy and give some suitably dire threats afterwards.
[ ] The mercenaries should stay in reserve.
If the battle against Clan Moulder starts going bad, the mercenaries will be brought in. If they're not needed, they'll never see any Skaven.
The Conspiracy breaking risks the Empire and thus part of the support network for the Dwarves, so I'm not very inclined to risk it at the moment. I would be if they were going to live here, with us, but they're not. They're gonna go home after this.
So out of that they shouldn't fight the Skaven. Thankfully by all indications by being Border Prince natives they've got Orc experience so I feel confident having them support against Red Fang.
[X] The mercenaries should not fight Skaven at all.
And that lets us focus on Moulder.
[ ] Assassination
See if you can bag a fourth general before the day draws to a close.
Mathilde is quite right, we don't really have the spells to do this with a suitable chance of success in my opinion. That could perhaps come after learning Invisibility.
[ ] Sabotage
There's sure to be plenty of beasts to rile up or let loose, and possibly powder stores or warptech weapons as well.
This though is going to mess Moulder right up and if we have the Humans handling fighting the Orcs then the Dwarves can deal with this with less pressure on them. Aside from the Dwarf throngs that will support the Border Prince mercs.
[ ] Interference
Interfere with the Red Fang assault, so they can't beat Clan Mors to moving into Clan Moulder's territory.
This is what we want to do if we want to have the Mercs fighting the Skaven, or if we want to help assure that Clan Mors gets in. We have force to swing here, but I'm dubious on how much we can leverage that force since Mathilde can't be in multiple places at once this seems like a difficult way to achieve the objective of making sure Mors gets in charge when there are other options.
[ ] Treasure Hunt
Last call. Grab Johann and see if you can steal, capture, stash, kidnap, or otherwise acquire anything interesting before Clan Moulder is removed from Eight Peaks.
More fun! Somewhat like Sabotage, which will probably be happening incidentally along the way, but more of a long game move for if we're confident Mors can get in.
[ ] Line of Battle
- [ ] With King Kazador
Likely to be where the fighting is thickest.
If we want to hang out with the Battleaxe Butterfly more and really get stuck in, which as was shown last update, does quite well. Big gribblies might show up and we can help make sure Kazador stays safe, since war is risky.
- [ ] With Dreng
Likely to be in the center of things.
More command and control this is a stable center to support, but Dreng's got this.
- [ ] With King Belegar
Likely to be where most needed.
If we want to help with lynchpin maneuvers and make extra double sure Belebro doesn't die to a Hell Pit Abomination.
- [ ] With the mercenaries.
- [ ] With your Ducklings.
If you do not escort them, the Journeymen will not take part in this battle.
If we picked the mercs, that'd let us keep an eye on them if we read them in and if we set them against the Red Fang we can help lead them against the Waaagh.
[ ] Flanking
Lurk near the battlefield and seek a place where a sudden terrifying sword-wizard will cause the most havoc.
Basically what we just got done doing, which was quite effective against the orcs.
[ ] Remain in reserve
You'll be in place to react quickly to anything unexpected as soon as news reaches you.
Sitting down for Weird Shit response. Very useful, in this next battle with so many variables moving in, but does mean we will have some transit time.
Out of these I prefer.
[X] Sabotage
[X] Line of Battle
- [X] With King Kazador
- [X] With King Belegar
[X] Flanking
[X] Remain in reserve
E: Hmm, good points were made about the Mercs and Skaven.
[X] The mercenaries should stay in reserve.