Voted best in category in the Users' Choice awards.
To my mind it'd be more at home in comedy, or anime, or both- something like Slayers, perhaps.

This is a grittier setting, darker and I find the whole impersonation premise far fetched.
No Waaagh field, no voice disguise, limited language... to start Orcs fighting?
Diplomacy 10 isn't the greatest actress, either.

It'd be easier to just kill emerging Orc bosses to prolong the infighting.
We have a divine blessing that turns us into the perfect liar. If we look like an orc and they believe we are an orc, then our impersonation is perfect. Reminder that even grey wizards would believe we are telling the truth. They are paranoid enough to doubt that, orcs very much aren't.

Maybe we'll fail to rile them up, but I see no way the deception equivalent of the Night Prowler fails to convince them of our lies.

Also when you get to us being a weird orc, the black orcs were weird too. They still got to be Boss.

@BoneyM We didn't get to buy magical items this turn. Could we vote for something now if we want it for our assault?
 
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[ ] MATHILDE: Join the sellswords, who will be going in first.
Rampage! A chance to show everyone what we can do. Not bad but seems strictly less effective than infiltrating and then rampaging. Also we have a dwarf army and recruited the besiegers and are facing a disorganized rabble already.

[ ] MATHILDE: Join the Throng of Karak Azul, who will be going in second.
Less glory? Never. More relevantly it's not really our specialty to march with the slow heavy armored dwarfs.

[ ] MATHIDLE: On dispel duty for Karagril, avoiding combat and watching for any hostile magics.
Runesmiths everywhere. On the otherhand we do kick ass at countering orc magic. On the other, other hand there doesn't seem to be any shamans around anyway.

[ ] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
Our specialty. If we want to mess orcs up, show off and prevent successfully charges and generally rush around on our shadowy terror horse waving around a giant sword this is the way to go.

[ ] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
Odds are the orcs aren't going to be able to gain any level of cohesiveness for weeks or months. But why take the risk? Kill anyone who looks like they might be able to stop the orcs from focusing on each other. Might work well with the protector so everyone knows how awesome we are even though no one sees us doing anything (although it locks protector in if we do this, maybe go vampire hunting afterwards ).

[ ] MATHILDE: Stay in reserve just outside Karagril, to respond to anything unexpected in the mountain or the caldera.
Not really our specialty here.

[ ] MATHILDE: Join the Winter Wolves, who have travelled from Ulrikadrin to dominate the caldera.
Not really our specialty here.

[ ] MATHILDE: Stay in reserve in the Citadel, to be ready to rebuff hostile forces or magics from other Karags.
We've got Kragg and some other guy who's not as good here. We're not needed.


Ducklings
[ ] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[ ] DUCKLINGS: Kept together and firing from the Citadel.
[ ] DUCKLINGS: Split up and placed with units going into Karagril.
[ ] DUCKLINGS: Split up and placed with units firing from the Citadel.
[ ] DUCKLINGS: Remaining by your side.
Going with the Dwarves is safeish (well at least safer than the frontline with the sellswords anyway) and let's them get the glory they want. Citadel would work but might be a bit too safe for their liking, we've kept them together so far so probably best not to split them up.

Maximilian
[ ] MAX: Firing from the Citadel.
[ ] MAX: Firing from a gyrocopter.
[ ] MAX: On dispel duty for Karagril.
[ ] MAX: On dispel duty for the caldera.
[ ] MAX: Remaining by your side.
Max is our least martial wizard, probably best not have him risking miscasts in a flying machine that he probably hasn't been in before. With dispels mostly covered that means he's probably best off in the Citadel. Also we don't want to risk our paper monkey and he's not out for glory since he already acquired his apprenticeship.

Johann
[ ] JOHANN: Joining the siege weapon teams.
[ ] JOHANN: Fighting in melee in Karagril.
[ ] JOHANN: On dispel duty for Karagril.
[ ] JOHANN: On dispel duty for the caldera.
[ ] JOHANN: Remaining by your side.
We've had him work with the siege weapons before to great success, the artillery dwarfs know him and work well with him so there seems no reason to split him up. Especially since he'd be simply another well armored fighter on the field if we send him into the melee where as if we have him with the artillery he can help rain cannon fire on any enemies that pop up while helping keep the cannons safe if something bad happens there..


In conclusion these look like the best choices.

[X] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from the Citadel.
[X] JOHANN: Joining the siege weapon teams.

[X] Set it to the Protector, so that all will know your exploits.
It's likely that most in the Karak will hear of your deeds anyway, but this will make it so that everyone knows everything you do in their service. The Coin will remain set to the Protector for the coming turn.
[X] Leave it untouched.
The Night Prowler will remain in effect. You will be able to select a new face as normal in the coming turn.

Both of these seem quite good. Protector gives us rep and would work well with vampire hunting or other favor gathering activites next turn where as night prowler might help a bit with infiltrating (depending on where we go) and will allow us to choose a new choice next turn (possibly even choosing protector).
 
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@BoneyM What Mathilde did with Gretel's miscast, is that something taught in the College at any point, or something Mathilde specifically just decided to do on a whim? Is it possible for others to do and they just deem it impractical because they don't have a belt like Kragg's?

I'm mainly wondering how practical it is to stop a person's miscast by directing it away from them.
 
Poor Anton. This is what happens when a character's track record is done by a lot of crits that didn't stick around at all in the form of a trait.

"Alright, class," you begin as you lead the group through the caldera, picking your way through the burned remains of greenskin shanties. "I'm winding the cheekiness down to background levels for this. It's far too easy to underestimate the Orcs. They're usually dim, sometimes seem cowardly, prone to infighting, easy to bait, and often consider strategy to be a form of cowardice. But the greenskins destroyed Solland, were partly responsible for the destruction of Drakwald, and they came close enough to destroying the Moot that now there's Halflings all the way down here. They roll through the Border Princes so often that not a single power in the Old World wants to bother with it, and it's about two provinces worth of marginal-to-okay farmland, huge amounts of timber, and a number of prime mineral deposits. If the Empire is ever destroyed, and pray to your God of choice that it never occurs, I give it one in four odds it's the greenskins that do it. So put your serious faces on and make foremost in your mind the possibility that you're about to encounter large amounts of creatures that could individually easily kill you." Grave silence meets your words, and you'd smile in pride if the topic wasn't deadly serious. "Consider," you continue, "what it would take to convince you to charge a fortified Dwarven position. Orcs do so routinely. Before your arrival, they did so multiple times and came uncomfortably close to succeeding in battles that pitched their weaknesses against Dwarven strengths. Right, Johann?"

"Battle of the Citadel, I was almost sure that the line would crumple and the Orcs were going to punch right through to the siege weapons, where I was," he says gravely. "That they didn't was so shocking that King Belegar granted all of them citizenship and named them 'Mountain Guards'. And this was while every projectile we had was accounting for a hundred Orcs a second or more."

"And the Dwarves take both mountains and guards with utter seriousness, so they don't grant titles like that lightly. The Orcs live for violence. They are very good at violence. Their two Gods are based on two different forms of violence. If they get half a chance they'll kill you and they'll enjoy doing so." You look over your shoulder, and are pleased that your students seem to be taking your words with the gravity they deserve.

Mathilde getting quite serious about the threat that they are about to face.

"Even an unexceptional Orc will be stronger than you, tougher than you, and will probably have more combat experience than you, and they only get bigger and nastier from there. It wouldn't surprise me if even with me and Johann watching over you, today will involve me having to heal what would otherwise be a fatal injury."

"But Ulgu can't-" Adela begins, and then cuts herself off.

"It can't heal, no," you say. "Nor can Hubert throw fireballs, nor can Gretel channel lightning. Each of us is part of the Colleges of Magic, and they're spoken of collectively because even though we sometimes squabble, we are allies. Once you've started to impress your betters and spread your name around, I strongly advise you take advantage of that fact. I spent every scrap of Wizardly goodwill that my campaign in Sylvania and my Magisterial graduation earned me on a little something from Panoramia's colleagues, and I'd have died somewhere between once and thrice over these past few years if I hadn't."

I've been thinking this for a while, but Mathilde has stumbled upon the optimal Wizard meta: do cool things for the College's until you've earned enough Goodwill to commission a Jade talisman that gives you extra lives. I still can't believe it was so cheap.

[Gretel attempting to ground miscast: 55.]
[Rolling...]
[Teacher intervenes: Learning, 71+26=97.]

The normal procedure when a student miscasts is to stand back and pray, but recently you've done a fair bit of reading and thinking on the topic of unruly Shyish and you have no fear of Dhar. As the curdling energies within her start to concentrate in her jaw and reality begins to fray, you reach out and press your hand against her cheek, your will unable to prevent the magic from rebelling but able to at least command where it goes. As two awestruck students watch, you tear the miscast spell from Gretel's head and clutch it in your fist, where it immediately comes under the influence of Dwarven Runecraft and ignites into sullen purple flames.

Daaaamn, we just grabbed a student's miscast and crushed it in our fist. I'm not sure how much of that they understand that Mathilde's belt was responsible for, because it sure looked like Mathilde did it herself.

"Damn easy to miscast under combat conditions," you say gravely. "What were you trying to do, Gretel?"

She rubs her jaw and takes a few tries before she's able to answer. "Steal Life, Magister," she says in a small voice. "I've done it-"

"Yes, you've done it a dozen or a hundred or a thousand times in controlled conditions." The purple fires burn low as the last of the Shyish corrodes away to Dhar and is destroyed. "Doesn't matter. If you can't give it your entire attention, don't cast a spell if you don't have to. How much damage did the Orc do? Cracked ribs, bruised organs?"

"I think just normal bruises, Magister," she says, carefully rubbing her side.

"If there wasn't a battle tomorrow, I'd say better to let them heal naturally. As is, you should take a moment to clear your head before you start snatching up the life-force of the fallen." You glance around the room. Adela's Orc is dead and so are the two Gretel had faced, but Hubert's is still stubbornly gurgling air through a lung filling with blood. "That one. You've got at least half a minute to clear your head. If you can, attempt the spell again. If you can't, we can find another and you can take your time." As Gretel walks shakily over to the last living Orc, you turn to the other two. "Decent work, Adela. Work on quick casting of that sword, or get your hands on an actual one that you don't need to wrestle with Aqshy to use. Better to be good at one of fireballs and fire-sword than half-good at both. Hubert, good swordplay but don't hesitate in combat. It takes a lot of experience to read a fight at a glance, and if you can't it's better to just pick one and hope it's the one that needs you more than hesitate and help with neither."

Another lecture on the dangers of miscasts, this time for doing it at all during pitched combat.

Man, quite a lot of trouble for four Orcs.
 
We have a divine blessing that turns us into the perfect liar. If we look like an orc and they believe we are an orc, then our impersonation is perfect. Reminder that even grey wizards would believe we are telling the truth. They are paranoid enough to doubt that, orcs very much aren't.

Maybe we'll fail to rile them up, but I see no way the deception equivalent of the Night Prowler fails to convince them of our lies.

Also when you get to us being a weird orc, the black orcs were weird too. They still got to be Boss.

@BoneyM We didn't get to buy magical items this turn. Could we vote for something now if we want it for our assault?

That's the thing; the deciever makes them think we think we're telling the truth, only, if we want people to go any further than that, the lie needs to be plausible, and not something that will be checked up on.
 
@BoneyM What Mathilde did with Gretel's miscast, is that something taught in the College at any point, or something Mathilde specifically just decided to do on a whim? Is it possible for others to do and they just deem it impractical because they don't have a belt like Kragg's?

I'm mainly wondering how practical it is to stop a person's miscast by directing it away from them.

Mathilde took on the miscast because it was manageable in size, and she was able to judge that because she has insight into both Shyish and Dhar. Trying to facetank someone else's major miscast is a good way for an experienced teacher to die instead of a foolhardy Journeyman, so it's very much not the standard response in the Colleges.
 
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Going with the Dwarves is safe and let's them get the glory they want. Citadel would work but might be a bit too safe for their liking, we've kept them together so far so probably best not to split them up.

Something to note is that going with the dwarves is almost certainly not at all safe. The dwarves will be very heavily armed and armoured, and the Journeymen are not. They will be squishy wizards surrounded by fighters, and even orcs know to geek the mage first.

Just look at how the Journeymen struggled against only four orcs.
 
The thing is that we've just seen that the Journeymen are actually really pretty crap in melee. They actually are squishy wizards. They're just not ready to fight in the line of battle yet.

We should arrange for them to have human tutors to actually get them up to scratch for a while.
They're actually not that much worse than we are.

Martial 23 vs Martial 12 is just an 11% improvement.
 
They're actually not that much worse than we are.

Martial 23 vs Martial 12 is just an 11% improvement.

Skills change the meaning of both success and failure at rolls. Mathilde is also loaded for bear with magic items, which have a similar effect, I believe.

Fitness, Greatsword, and Pistols all made Mathilde a better fighter than her raw Martial would suggest.

Which is why I suggest putting them through bootcamp if we can, finding a trainer to get them up to Mathilde's level of Fitness.
 
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King Kazador is practically exuberant at the thought of a second or even third battle on the same day.
He's certainly an experience. I can certainly see this dwarf hounding orcs up vertical walls.

Kragg has finally emerged, and on any other day this would cause for the long-delayed showdown between him and Thorek. But the ego of Dwarven Grandmasters are put aside on the verge of battle against their ancestral foes, and the two can be seen examining Kragg's anvil and tutting over remaining imperfections completely imperceptible to any other eye. The one concession Kragg would grant to Thorek is that he has a greater level of battle experience with Anvils of Doom, and thus has had more occasion to perform repairs on the ancient relics. Meanwhile, Thorek's Anvil is being hoisted by gyrocopters atop one of the two tallest towers of the Citadel. You've never even heard of two Anvils being deployed in a single battle, and you're starting to hope that anyone will prove foolish enough to try to get involved.
God, just imagine the papers we could make if that happened.

"Consider," you continue, "what it would take to convince you to charge a fortified Dwarven position. Orcs do so routinely. Before your arrival, they did so multiple times and came uncomfortably close to succeeding in battles that pitched their weaknesses against Dwarven strengths. Right, Johann?"

"Battle of the Citadel, I was almost sure that the line would crumple and the Orcs were going to punch right through to the siege weapons, where I was," he says gravely. "That they didn't was so shocking that King Belegar granted all of them citizenship and named them 'Mountain Guards'. And this was while every projectile we had was accounting for a hundred Orcs a second or more."

"And the Dwarves take both mountains and guards with utter seriousness, so they don't grant titles like that lightly. The Orcs live for violence. They are very good at violence. Their two Gods are based on two different forms of violence. If they get half a chance they'll kill you and they'll enjoy doing so." You look over your shoulder, and are pleased that your students seem to be taking your words with the gravity they deserve. "Even an unexceptional Orc will be stronger than you, tougher than you, and will probably have more combat experience than you, and they only get bigger and nastier from there. It wouldn't surprise me if even with me and Johann watching over you, today will involve me having to heal what would otherwise be a fatal injury."
We're probably going to need to run through an analogue of this lesson with the Skaven next. One thing to pick off Skaven watchposts, another to actually fight a Vermintide.
"But Ulgu can't-" Adela begins, and then cuts herself off.

"It can't heal, no," you say. "Nor can Hubert throw fireballs, nor can Gretel channel lightning. Each of us is part of the Colleges of Magic, and they're spoken of collectively because even though we sometimes squabble, we are allies. Once you've started to impress your betters and spread your name around, I strongly advise you take advantage of that fact. I spent every scrap of Wizardly goodwill that my campaign in Sylvania and my Magisterial graduation earned me on a little something from Panoramia's colleagues, and I'd have died somewhere between once and thrice over these past few years if I hadn't."
Its really good advice to save up some College Favor as a Journeyman for such things.
For Journeymen, that means publishing lots I guess.
[Finding a suitable target: Martial, 62+23+20(mapped Karagril)+10(Windsage)=115.]

Between your mapping of Karagril and your acute magical senses, you're able to find a suitable target for your students. Seven Orcs is a bit much, but Johann's unexpected charge all the way through the chamber and out of sight crash-tackles two of them out of the picture, and a single shot through the forehead takes the total down to four. Slightly outnumbered is usually the best someone could hope for when it came to Orcs, so you nudge your students into action and sit back to observe.
You can just see the "Wut" as they see Magister Johann bodyslam two orcs out of sight.

[Adela vs Orc: Martial, 56+12=68 vs 64+15=79.]
[Hubert vs Orc: Martial, 37+17=54 vs 39+15=54.]
[Gretel vs Orc: Martial, 98+15=113 vs 50+15=65.]

The opening volley of spells prompts the shockingly fast charge that's just one of the many shocks fighting Orcs can deliver, and you observe the unfolding chaos carefully. Adela holds her attacker off with impressively rapid-fire bolts of flame, Hubert's sword clashes with his Orc's choppa in a respectable display of skill, but it's Gretel who excels and cements her status as your favourite as one Orc stares befuddled at his choppa arm hanging limply from his body, as a second has several neat wounds torn through his torso by her summoned scythe.
Decent opener, Hubert is lacking in lethality, though I suppose Azyr doesn't have a lightsaber.
[Adela vs Orc: Martial, 54+12=66 vs 82+15=97.]
[Teacher interrupt: Martial, 26+23=49 vs 52+15-20(unprepared)=47.]
[Hubert vs Orc: Martial, 89+17=106 vs 39+15=54.]
[Gretel vs Orc: Martial, 40+15=55 vs 67+15-10(Limbwither)=72.]

Adela's flaming sword flickers from an underpowered casting as it emerges from her wand, and the second of focus it takes to restore it would have gone very badly for her if your bullet from the darkness hadn't sent the Orc recoiling backwards. What you see of Hubert's swordplay gets your grudging approval as his parry sends the Orc's choppa flying and his blade makes it most of the way through the Orc's chest with a crunch of bone. Meanwhile Gretel's initial advantage is lost as her remaining Orc falls back on the fist of his off-hand, sending the slight girl tumbling backwards.
And a mistake like that could probably have seriously wounded Adela without supervision.
The lightsaber worked on paper, but switching fire modes when already in melee is dangerous. Switch sooner, or don't switch at all.

Hubert on the other hand is competent, but he's not doing damage fast enough I think. Can't be helped with a regular sword.
[Adela vs Orc: Martial, 30+12=42 vs 16+15-10(wounded)=21.]
[Hubert intervention: Martial, 16+17=33]
[Gretel vs Orc: Martial, 56+15-10(bruised and prone)=61 vs 9+15-10(Limbwither)=14.]

Adela's sword pushes her Orc back and starts to burn wounds in its body as Hubert looks uncertainly from one ongoing combat to the other. Gretel rises to her feet at the approach of the Orc and a smooth swing of her scythe divests him of his remaining functional arm, and the Orc looks from missing limb to non-functioning limb and yells in confused outrage.

[Adela vs Orc: Martial, 79+12=91 vs 41+15-20(heavily wounded)=36.]
[Gretel vs Orc: Learning, 9+15-5(bruised)=19.]
[Hubert intervention: Martial, 52+17=79.]

Adela's Orc gives a soft sigh as the fiery blade passes through his chest and slumps downward, his weight tearing the weapon through and out his shoulder.
Needs work but nothing for it except practice.
With one fight well and truly over, Hubert makes up his mind and turns his blade on Gretel's unarmed Orc, striking it down as Gretel fumbles with Shyish trying to tear itself free of her control.

[Gretel attempting to ground miscast: 55.]
[Rolling...]
[Teacher intervenes: Learning, 71+26=97.]

The normal procedure when a student miscasts is to stand back and pray, but recently you've done a fair bit of reading and thinking on the topic of unruly Shyish and you have no fear of Dhar. As the curdling energies within her start to concentrate in her jaw and reality begins to fray, you reach out and press your hand against her cheek, your will unable to prevent the magic from rebelling but able to at least command where it goes. As two awestruck students watch, you tear the miscast spell from Gretel's head and clutch it in your fist, where it immediately comes under the influence of Dwarven Runecraft and ignites into sullen purple flames.
And now for the regularly scheduled Lesson On Miscasts.
A miscast gathering anywhere near her head is super bad news, but it seems we might well be on our way towards a dispel specialist trait.

And of course, the legend grows :D
"Damn easy to miscast under combat conditions," you say gravely. "What were you trying to do, Gretel?"

She rubs her jaw and takes a few tries before she's able to answer. "Steal Life, Magister," she says in a small voice. "I've done it-"

"Yes, you've done it a dozen or a hundred or a thousand times in controlled conditions." The purple fires burn low as the last of the Shyish corrodes away to Dhar and is destroyed. "Doesn't matter. If you can't give it your entire attention, don't cast a spell if you don't have to. How much damage did the Orc do? Cracked ribs, bruised organs?"

"I think just normal bruises, Magister," she says, carefully rubbing her side.
And thats Gretel having a Serious Think about having nearly blown her head off to heal a bruise.

"If there wasn't a battle tomorrow, I'd say better to let them heal naturally. As is, you should take a moment to clear your head before you start snatching up the life-force of the fallen." You glance around the room. Adela's Orc is dead and so are the two Gretel had faced, but Hubert's is still stubbornly gurgling air through a lung filling with blood. "That one. You've got at least half a minute to clear your head. If you can, attempt the spell again. If you can't, we can find another and you can take your time." As Gretel walks shakily over to the last living Orc, you turn to the other two. "Decent work, Adela. Work on quick casting of that sword, or get your hands on an actual one that you don't need to wrestle with Aqshy to use. Better to be good at one of fireballs and fire-sword than half-good at both. Hubert, good swordplay but don't hesitate in combat. It takes a lot of experience to read a fight at a glance, and if you can't it's better to just pick one and hope it's the one that needs you more than hesitate and help with neither."
Both Adela and Gretel needed that lesson pretty badly I think. Minimum spells to maximum effect in battle is how you not explode.
Gretel Maurer, Journeywoman of the Amethyst Order
Armament: Summoned scythe
Speciality: ???
Mission: Wealth
Martial: 16 - Her talents in combat have begun to blossom.
Learning: 17 - She's whip-smart and very well read in the Lores of Shyish and Morr.
Magic: 3 - She has superb control, but not a lot of power.

Grim Harvester: Gretel has twin talents for deft work with the summoned scythe of Shyish and the manipulation of stolen life-energies.
Morrite: Like many Amethyst Wizards, Gretel worships the God of Death and Dreams.
Unnerving Appearance: Gretel's limbs appear too long for her body.

Known Spells:
Aethyric Armour
Reaping Scythe
Limbwither

And neat, Gretel had gotten what looks like a good melee trait. Either that or a spell mastery.
[Anton rounding up mercenaries: 35]
[Anton getting in touch with a pen-pal: 51]
[Anton convincing Asarnil: 56 vs 71]
[One roll for Dogs of War: 2. Braganza's Besiegers.]
[Other, less notable sellswords: 80]

To your considerable surprise, Anton's ability to regularly produce miracles seems to have failed him, and he wasn't able to convince Asarnil to make an appearance, apparently being outbid by Tzar Vladimir Bokha of Kislev. On top of this, he's returned with only a single regiment of Dogs of War. Has the Baron of Blutdorf lost his silver tongue? Apparently not entirely, you note, as although only the heavily-armoured pavise crossbowmen of Tilea are worth noting, Anton seems to have depopulated a significant portion of the Border Princes by circulating tales of Dwarven generosity. What they lack in skill and discipline they make up for in numbers and value, as it doesn't take all that much Dwarven generosity to outbid the rugged and hostile landscape of the Border Princes.
Nothing too exotic, but a lot of meat.
It'd do.


Mathilde
[ ] MATHILDE: Join the sellswords, who will be going in first.
[ ] MATHILDE: Join the Throng of Karak Azul, who will be going in second.

Good way to score a lot of Protector credit, and stiffen the front with a heroic combatant, but we're mainly our really killy sword here.

[ ] MATHIDLE: On dispel duty for Karagril, avoiding combat and watching for any hostile magics.

We got a bajillion runepriests and journeymen wizards. We're fine.

[ ] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.

Also good for Protector credit, spreading terror would make it much easier on those going in first.

[ ] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.

Or we can just make sure the civil war never ends.

[ ] MATHILDE: Stay in reserve just outside Karagril, to respond to anything unexpected in the mountain or the caldera.

I think thats what Kragg and Thorek are on.
Not needed. Cautious though.

[ ] MATHILDE: Join the Winter Wolves, who have travelled from Ulrikadrin to dominate the caldera.
[ ] MATHILDE: Stay in reserve in the Citadel, to be ready to rebuff hostile forces or magics from other Karags.

May or may not see battle at all.


Ducklings
[ ] DUCKLINGS: Kept together and going into Karagril with the Dwarves.

This should be reasonably safe, I think.
The dwarf line would keep them from being overwhelmed.
Adela can function as second row fire support without messing around with melee she's not good at, Hubert can play switch hitter and Gretel is actually pretty damned good with the lightsaber.

[ ] DUCKLINGS: Kept together and firing from the Citadel.

This means Gretel sits out the fight. She's melee only.

[ ] DUCKLINGS: Split up and placed with units going into Karagril.
[ ] DUCKLINGS: Split up and placed with units firing from the Citadel.

Not comfortable with them splitting up, they've definitely not shown the capacity to be good enough for that.

[ ] DUCKLINGS: Remaining by your side.

We can supervise them, but I'm pretty sure they don't have the Intrigue to do ridealongs on assassinations, or the ability to disengage like we do.


Maximilian
[ ] MAX: Firing from the Citadel.

Decent option.

[ ] MAX: Firing from a gyrocopter.

Really awesome.

[ ] MAX: On dispel duty for Karagril.
[ ] MAX: On dispel duty for the caldera.

Probably not needed.

[ ] MAX: Remaining by your side.

Definitely not.

Johann
[ ] JOHANN: Joining the siege weapon teams.

Not sure how much use the engines will be seing this battle.

[ ] JOHANN: Fighting in melee in Karagril.

This could be good if we assign the ducklings to the melee I think.

[ ] JOHANN: On dispel duty for Karagril.
[ ] JOHANN: On dispel duty for the caldera.

Plenty of runepriests.

[ ] JOHANN: Remaining by your side.

He actually DOES have the survivability to contribute to an assassination run. Quite a bit more overt once we start killing orcs though.

Conclusion:
[ ] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[ ] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[ ] MAX: Firing from a gyrocopter.
[ ] JOHANN: Fighting in melee in Karagril.
[ ] Set it to the Protector, so that all will know your exploits.

My thought is that Mathilde woul doppelganger up and continue killing orcs while pretending to be orc. They'd take a while to figure out and if it goes well they'd still be infighting when the dwarves get in.

The Ducklings should be okay in melee, as long as they stay together. Adela's fire support strategy can work if shes behind a sturdy dwarf line instead of out by herself.

And Johann goes to the front line where he's as tanky as any dwarf unit, and can keep an eye on the ducklings.
 
They're actually not that much worse than we are.

Martial 23 vs Martial 12 is just an 11% improvement.
Reduced magic score makes their Aetheric Armor spells massively weaker; none of them have high-grade magical artifacts. Or multiple high-grade artifacts. They lack Mastery-grade traits for their weapons of choice.

Martial score is not the core factor, the narrative is; and narratively, they are massively weaker than us.
 
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So basically depending on how bad the result would have been Gretel might just owe her life to Vanhel.

Mathilde would have reacted differently to a miscast bad enough to kill, but in that circumstance yeah, it would have been the Liber Mortis that would have enabled whatever her attempt to save Gretel would be.

@BoneyM If Max and the junior wizards are both in the Citadel, will they be grouped together? In the same 'unit', I mean.

Yes.
 
@BoneyM how much college favour for a Steed of Shadows enchanted item that would let us travel around on a cool shadow steed all the time?

Also will the besiegers be going in with the other sellswords? Are the dwarfs planning to go with gunline tactics?
 
I loved the hands-on teaching lesson, and Mathilde did well in delivering a brief but impactful foreword on the threat that are the orcs.

Of course, the miscast redirection moment was awesome.

Sorry Shiny Git, but your paranoia just isn't enough to save you from Mathilde.

Oh, Anton. The Besiegers and a large mercenary army is all well and good, but I really expected more from you.
You know, something similar to your usual stellar performance.

Something like a team up of an Ind Godling, a Skytitan and a Cathayan Dragon Prince.

But oh well. I guess we will have to manage somehow.
 
As for the miscast, is "jaw" specific enough to identify what it would have looked like fully played out? I'm assuming it probably isn't directly from the tables 'cause I vaugely recall boney not liking them.
 
Skills change the meaning of both success and failure at rolls. Mathilde is also loaded for bear with magic items, which have a similar effect, I believe.

Fitness, Greatsword, and Pistols all made Mathilde a better fighter than her raw Martial would suggest.

Which is why I suggest putting them through bootcamp if we can, finding a trainer to get them up to Mathilde's level of Fitness.
No time, and we checked, they're adamant on getting some fight.
So the second best thing is to have them fighting with a sturdy dwarf line as a safety measure.

Because half of them are completely useless at range, they only have melee spells.
Telling them to be fire support is unlikely to be taken well.
 
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Guys, as far as the mercenaries, these guys are all local. Mercenary companies and their leaders, especially when doing well, have a fairly regular habit of becoming Border Princes. If we treat these people well, make sure to treat them fairly and pay them well, all that scuttlebutt about Dwarf-friendly Border Princes suddenly becomes a lot more plausible.

Anton delivers once again! He delivered mercenaries and political gains!
Its Belegar. His word is as good as gold. Even if we wants to short change them, Belegar will never do that.

It helps that these guys are supposedly cheap. And not all payment is in the form of gold. Any gold they earn here, they will spend at Barak Varr.

Which will goes back to K8P in form of gold and suplies.
 
They're actually not that much worse than we are.

Martial 23 vs Martial 12 is just an 11% improvement.
statistics don't quite work like that. because of repeated rolling, every 1% gets added value as we are using odds rather than 1 off chance. It's not actually an 11% improvement, but something seriously higher above it.

for the life of me, I cant actually do the math tho.
 
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@BoneyM how much college favour for a Steed of Shadows enchanted item that would let us travel around on a cool shadow steed all the time?

Steed of Shadows takes someone from point A to point B over a finite distance. You'd have to seriously crank up the magic to make point B re-definable on the fly and possibly infinitely far. It'd be a lot easier to work on an Illusion item to make the regular Shadowsteed look different.

Also will the besiegers be going in with the other sellswords? Are the dwarfs planning to go with gunline tactics?

No, they'll be responding to any forays from the other Karags.

As for the miscast, is "jaw" specific enough to identify what it would have looked like fully played out? I'm assuming it probably isn't directly from the tables 'cause I vaugely recall boney not liking them.

A not uncommon result for various miscasts is being spoken through, ranging from gibberish to obscenities to terrible secrets, either your own or those of others.
 
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Mathilde took on the miscast because it was manageable in size, and she was able to judge that because she has insight into both Shyish and Dhar. Trying to facetank someone else's major miscast is a good way for an experienced teacher to die instead of a foolhardy Journeyman, so it's very much not the standard response in the Colleges.
See? We've already managed to save someone with the knowledge of the Liber Mortis! And that's just using the incidental Shyish knowledge we picked up from reading it.

Imagine how many lives we could save if we started using the meat of it!

Damn it I wish Doppelganger let us steal someone's voice.
Thankfully, I happen to have figured out a way to do that.

Remember how we in this update copied the appearence of a dead orc? Next time we do that, we also rip out its vocal chords and use the limited Necromancy we've learned to make it speak in its own voice!
 
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