Voted best in category in the Users' Choice awards.
About half, but it was all on its way. Miscasts are when magic remembers it's chaos and goes bad.

Yea i figured it was all on the way to becoming Dhar, but that's more than I expected given the circumstances. Pretty promising starting point given we were working on ripping out a miscast spell.


[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.

[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] DUCKLINGS: Kept together and firing from the Citadel.


[X] MAX: Firing from the Citadel.

[X] JOHANN: Joining the siege weapon teams.
[ ] JOHANN: Fighting in melee in Karagril.

[X] Set it to the Protector, so that all will know your exploits.

There is a two hour moratorium on voting.
 
Hrm, what exactly is happening here? Gretel's rolls are all at +15, but neither her Martial nor her Learning are 15. Her Martial's 16, and her Learning is 17.

Does she have some other traits that are lowering her Martial and Learning both? Her Magic is noted as great control but "not a lot of power" but I dunno. The other two had Martial rolls of +12 and +17 as appropriate.

There were some stat and trait changes as a result of this update.
 
How can we not have Max firing from a Gyrocopter? How could we keep that from him?

The main thing is that trickery like this is an incredibly cool thing to see and this battle is very much in our favor. We won't get a safer setting to try something of this sort and even if it fails, we can just start slaughtering them anyway.

It also lets us see Deciever in action and we saw how effective the Night Prowler was.

I pretty much disagree with the idea that we should believe that battles can be pre-won. That way lies complacency and eventual defeat. Even if we've stacked up advantages we should do our best.
 
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Well, you have to remember that the Undumgi were a unique circumstance, and the Undumgi are incredibly proud of their position. Unless something extraordinary happens, only the best of the best would be offered a position in the Undumgi.
Nah. They are not an elite knightly order, they are an entire human population of Karak8P. Mathilde's own projection of the Undumgi future that featured in one of the past updates that their numbers are going to expand through people, mercenary and civilians, seeking fortune at the newly opened frontier.
 
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The thing about the deciever is the victim can still think you are mistaken about what you're being truthful about.

Like, if this extremely dubious orc came up to you and the boyz and said he was the big git, it's easier to assume he's mental rather than the secret heir to karagil coming to you first and completely alone
 
Well, if you rampage is sufficiently murderous, you might just make your way to the Boss anyway. :V

Or they could make way to you. Killing killy things is how Orcs prove themself.
 
The thing about the deciever is the victim can still think you are mistaken about what you're being truthful about.

Like, if this extremely dubious orc came up to you and the boyz and said he was the big git, it's easier to assume he's mental rather than the secret heir to karagil coming to you first and completely alone
Yeah, but there isn't one set of boyz. There are multiple factions. The goal isn't to end up in control. It's to start an all-out brawl.
 
Tentative plan (yes, I know there isn't plan voting):
Based on the WOG that killing the competent includes those trying to make the Orcs cohesive. We go in to ruin Orc cohesion, and ideally ruin the Waagh effects without them being unified. The Ducklings, Max, and Johann are to be used to ensure that the Caldera approach is safe.

[ ] MATHIDLE: On dispel duty for Karagril, avoiding combat and watching for any hostile magics.
[ ] DUCKLINGS: Split up and placed with units firing from the Citadel.
[ ] MAX: On dispel duty for the caldera.
[ ] JOHANN: On dispel duty for caldera.
[ ] Leave it untouched.
 
Slaughtering random mook Orcs has never harvested much favour in the past.
If that's what you want, you've got to go after Bosses.

There's slaughtering random mooks, and there's trying to break the orcs from behind their lines.

Tentative plan (yes, I know there isn't plan voting):
Based on the WOG that killing the competent includes those trying to make the Orcs cohesive. We go in to ruin Orc cohesion, and ideally ruin the Waagh effects without them being unified. The Ducklings, Max, and Johann are to be used to ensure that the Caldera approach is safe.

Are you forgetting the large numbers of runesmiths here who have nothing else to do in battle except dispel? You're just suggesting we send them somewhere they're redundant.
 
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While he did fail to get Asarnil, the band Anton got is easily the second-best he could've gotten for this battle, because this battle is a siege, and Braganza's Besiegers are utter badasses.
warhammerfantasy.fandom.com

Braganza's Besiegers

"As they approached the castle our hearts sank. Braganza's men never lost or fled and we knew we were doomed. Our captians began to explain how safe we were behind the walls, but a crossbow bolt cut him short. No one wanted to be the next victim." —The mercenary Gunter Friesheim, in his report...
"As they approached the castle our hearts sank. Braganza's men never lost or fled and we knew we were doomed. Our captians began to explain how safe we were behind the walls, but a crossbow bolt cut him short. No one wanted to be the next victim." —The mercenary Gunter Friesheim, in his report on the capture of the "impregnable" fortress of Schloss Adlerberg.

Having stormed, starved out or received the surrender of pretty much every city or fortress that he ever besieged, Borgio was well pleased with Braganaz's Besiegers and offered to find them work in return for a cut of the profits. Braganza accepted Borgio's offer at once, knowing full well that to refuse Borgio's kindness was not only impolite but also a terminal course of action. Soon the besiegers took ships for Tobaro where they took part in the siege of the pirate stronghold on the island of Cera-Scuro. Then they were hired by the Dwarves to help recapture a very strong Dwarf outpost in the badlands, which has been overrun by Greenskin warbands.

Braganza's and his men were paid handsomely for their deed with massive chests of jewels and gems, and after finishing their mercenary contracts, the regiment began the long trek back home to Miragliano through hostile territory to deliever Borgio's agreed share of the loot, for no one ever double-crossed Borgio and lived. They battled their way across the Apuccinis Mountains during the dreaded winter, and fought off various dangers that the mountains hold. Such dangers included Bandits, Orcs, Beastmen, Empire Robber Knights, Tilean outlaw bands, renegade Bretonnian commoners who had treacherously slain their lord, starving and extremely desperate Halflings, even more hungry and desperate Ogres, and even the notorious Red Company of Remas, whose Captains had a vendetta against Braganza and his men. However, all of these attacks were stopped by the determined warriors of Braganza's company and their steady resolve during combat.
So, first off, they win every siege they've taken part in since their foundation, including a dwarf fortress taken over by greenskins. They then march from the Border Princes back to Tilea fighting damn near every kind of danger you can find in the Border Princes as well as a rival mercenary regiment. That's not sieges, that's battle in the open field, and they still beat everything that got thrown at them. Braganza's Besiegers are super hardcore and Anton did great in getting their services.
 
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[X] MATHILDE: Infiltrate Karagril as a disguised orc. Use the deciever to stake your name on the position as boss and use that to start an all-out brawl before the army arrives.
[X] Set it to the Deciever, so that none may doubt your lies.

@BoneyM would this work? The basic idea is to put our name up for boss and then when they challenge us on it, make sure that everyone joins in.
 
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Tentative plan (yes, I know there isn't plan voting):
Based on the WOG that killing the competent includes those trying to make the Orcs cohesive. We go in to ruin Orc cohesion, and ideally ruin the Waagh effects without them being unified. The Ducklings, Max, and Johann are to be used to ensure that the Caldera approach is safe.

[ ] MATHIDLE: On dispel duty for Karagril, avoiding combat and watching for any hostile magics.
[ ] DUCKLINGS: Split up and placed with units firing from the Citadel.
[ ] MAX: On dispel duty for the caldera.
[ ] JOHANN: On dispel duty for caldera.
[ ] Leave it untouched.

The worlds best faction for dispel are out in force, there's a veritable army of runesmiths involved. Using our wizards on dispel duty is basically a waste of their abilities.
 
My suggestion.

[ ] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[ ] DUCKLINGS: Kept together and firing from the Citadel.
[ ] MAX: Firing from a gyrocopter.
[ ] JOHANN: Joining the siege weapon teams.
[ ] Leave it untouched.

Max on sniping duty from a Gytocopter is kind of cool, Johann making friendly artillery more powerful, Ducklings kept away from the front line for now as they're not ready for it.
 
Yeah, but there isn't one set of boyz. There are multiple factions. The goal isn't to end up in control. It's to start an all-out brawl.

Yeah, but a single insane person saying he's king of the castle isn't going to spontaneously cause a massive brawl; he'd get swatted round the head and told to bugger off, while the actual contestants with huge mobs behind them worry about each other.
 
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The caldera route is the one that you prefer. The greenskin structures that dominated it have remained abandoned ever since the Battle of the Citadel and the fire that raged through, and between the gyrocopters of Karag Lhune and the siege weapons, Thunderers and Quarrelers in the Citadel, the very few attempts to venture back into the caldera were quite firmly rebuffed.

@BoneyM Which factions specifically tried to retake the Caldera? Orcs or skaven? Do we know which from which clan?
 
Yeah, but a single insane person saying he's king of the castle isn't going to spontaneously cause a massive brawl; he'd get swatted round the head and told to bigger off, while the actual contestants with huge mobs behind them worry about each other.
And then the first guy who tries to swat him gets his head cut off by a Strength 10 sword swing. Who's going to try next?
 
Yeah, but a single insane person saying he's king of the castle isn't going to spontaneously cause a massive brawl; he'd get swatted round the head and told to bigger off, while the actual contestants with huge mobs behind them worry about each other.
On the other hand, if we went with the more believable lie that we're a messenger from a rival and insulted them on his behalf, that could work. But I think I'd rather stick with the coin we've got for now. That or change to the gambler so as to mitigate any problems that appear in the big picture.
 
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