For next turn objectives speculation, depending on who pokes their head out I can see us being told to scout out the last few Karaks to make future strategic planning less painful, and to possibly lock down any suprises.
Thinking about the improvised miscast grounding, I think Gretal might be a viable candidate for helping us sort out Ulgu-Shyish tongs. We demonstrated pretty well why we think that us messing around with the idea isn't a horrid one
Ducklings
[ ] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[ ] DUCKLINGS: Kept together and firing from the Citadel.
[ ] DUCKLINGS: Split up and placed with units going into Karagril.
[ ] DUCKLINGS: Split up and placed with units firing from the Citadel.
[ ] DUCKLINGS: Remaining by your side.
I'm inclined to keep them all together. Until they start branching out more, and until they lean more towards being journeymanlings than ducklings, having them together to cover each other feels like good sense.
At that point, it's a question of preferring the risk of the ducklings doing a miscast amongst the Dwarves while in close quarters or the risk of them being in the line of fire when the shit hits the fan in the Cauldra.
Maximilian
[ ] MAX: Firing from the Citadel.
[ ] MAX: Firing from a gyrocopter.
[ ] MAX: On dispel duty for Karagril.
[ ] MAX: On dispel duty for the caldera.
[ ] MAX: Remaining by your side.
Firing from a gyrocopter makes me wince. The idea of anything shooting Max down isn't something I like until he's much more plated. Though once he can survive a gyrocopter crash, this will be a very strong combo.
I'm inclined to have him as oversight for the Ducklings, so either firing from the Citadel or dispelling for Karagril.
Johann
[ ] JOHANN: Joining the siege weapon teams.
[ ] JOHANN: Fighting in melee in Karagril.
[ ] JOHANN: On dispel duty for Karagril.
[ ] JOHANN: On dispel duty for the caldera.
[ ] JOHANN: Remaining by your side.
I'm a bit split on Johann.
His Learning is actually kind of low, so we should keep him off dispelling.
His martial isn't the best, but his Narrative bonuses to combat are rather strong.
But at the same time, we've seen the benefits of siege weaponry as both an anti-magic measure and a Kill Things Good measure, and it's not like he hasn't done it before.
The two plans I'm seeing are centered around the Ducklings.
Either we commit them to the Karak or we hold them back to keep them underneath Runelord overwatch.
If we commit them to the Karak, we should send either Max or Johann to watch over them while we get to our killing while the other one sits back to help with whatever ends up attacking the Cauldra and gain insights on Anvils of Doom.
If we leave them back on the Citadel then I'd be inclined to leave both Johann and Max back with them to help resolve whatever huge clusterfuck is probably going to hit.
That, or we grab everyone, join the mercs, and turn the first wave into a massive magical massacre
