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No time, and we checked, they're adamant on getting some fight.
So the second best thing is to have them fighting with a sturdy dwarf line as a safety measure.

Because half of them are completely useless at range, they only have melee spells.
Telling them to be fire support is unlikely to be taken well.

Telling them to be fire support is what they need, so that they realise that they need to work out before they're ready to fight on the front lines. They're not here to be indulged, they're here to productively contribute. If they're not ready, it's literally Mathilde's job to tell them. Some low key adventuring against goblins is their level, not taking a defended position by storm.

And they're very obviously not ready to go anywhere near a melee tunnel fight. In the press they should just just get mulched. They can't wear the heavy armour that the dwarves do, they can't substitute for it magically, and they aren't deadly enough to make offence the best form of defence.
 
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I'd like to keep the coin on Night Prowler so we have all the options during the turn - which will probably mean Gambler on research. That obviously suggests more infiltration but even if we join a throng instead the value of keeping the choice of face for the turn is likely better than the immediate benefits of the other faces - Ranald is not a war god.

There's an exception though. If we were to follow up employing the local mercenaries by helping Kazrik with Border Princes diplomacy, then using Protector to build up a stock of goodwill is a nice investment. That would be best coupled with joining them or the Azul throng so they see us backing them up. With the scheming Magister hat on, making a good impression for wizards might see a few talented kids in the Border Princes region sent to the Colleges.

I don't see much use for Deceiver in the battle.
 
@BoneyM What are the numbers for the Besiegers and the Mercenary Horde Anton got for us?

And do we have a rough estimate on the number of Orcs in Karagril besides "lots?" Even whether it's in the high tens of thousands or low, or some other vague estimate would be nice.
 
@veekie On Johan: Remember that we are marching in the open, and at least one other peak has orcs allied to the current ones, but cut off by the rats. Every peak can see us marching, that's the trade off. So whatever comes from the other peaks is doing so under the guns. Which is why Johan should be there. With so many mountains to pick, some of them will take the bait, likely. And while Two Runelords is a great argument, having dozens of cannon reroll hits is an impact he just can't match otherwise in the battle.
 
Mathilde in battle really shines both as an assassin and counter-mage.

As dispeling duty is in this particular case basically superfluous, I would argue that she would have the greatest impact as an agent of strife, beheading any competent orc leadership as soon as it forms.

I am really uncertain as to where to put our journeymen, except for Max.

Max goes Rambo and rains silvery hell on enemies of mankind from a pimping gyrocopter. It has to happen.
 
@veekie On Johan: Remember that we are marching in the open, and at least one other peak has orcs allied to the current ones, but cut off by the rats. Every peak can see us marching, that's the trade off. So whatever comes from the other peaks is doing so under the guns. Which is why Johan should be there. With so many mountains to pick, some of them will take the bait, likely. And while Two Runelords is a great argument, having dozens of cannon reroll hits is an impact he just can't match otherwise in the battle.

Also, remember that the two Runelords would probably much prefer not to have to spend ancestor runes on this. The cannons are what they'll be relying on first.
 
Ok hear me out.

But I think its time to let the ducklings fly on their own a bit.

the whole point of giving them a bit of practice against goblins and Orc under our eye is so they can do it out of our eye.

[X] DUCKLINGS: Split up and placed with units going into Karagril.

the whole point of having this many journeymen is to have them spread out magic and dispel support throughout the army. its time to do so.

yes, they are not as good as we are comfortable with, but unless they get half as good as we are never going to be. They are never going to be without getting into it.
 
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"Yes, you've done it a dozen or a hundred or a thousand times in controlled conditions." The purple fires burn low as the last of the Shyish corrodes away to Dhar and is destroyed. "Doesn't matter. If you can't give it your entire attention, don't cast a spell if you don't have to. How much damage did the Orc do? Cracked ribs, bruised organs?"
Only cast if you have a window to cast safely. If you don't have a window then you make a window. If you can't make a window then simply don't cast. A good lesson for the Ducklings to learn.

Also, may we learn of what would've happened with that miscast? I can imagine it would've withered her jaw.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
If you're good at something, keep doing it.

[X] DUCKLINGS: Kept together and firing from the Citadel.
Battle experience without the risk of close quarters. Don't want to thrown them into too deep a water.

[X] MAX: Firing from a gyrocopter.
Mostly for the mental image.

[X] JOHANN: Joining the siege weapon teams.
If you're good at something...
 
Hypothetically, if we change the face of the coin, our choices are...

Gambler, which will all be used up here so will be unavailable next turn.
Protector, which will most likely increase dwarf favour earned for the battle, but unless something crazy occurs or we go out of our way to, will be completely useless the following turn.
Deceiver, which... we haven't tested yet. And the middle of the battlefield is the last place to perform experiments. Though we technically have four retries, we practically only have one and as Abel has shown, you only need one

But honestly, I'm just greedy and I want to have Ranald's Coin next turn so...
[X] Leave it untouched.

And so that the coin has some use in the battle, I'm going to have Mathilde...
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.

With the hopes that we can cause chaos in the orc ranks that the dwarves can make quick work of them, because I don't trust the other Krags to stay silent. At. All.

[X] DUCKLINGS: Kept together and firing from the Citadel.
I don't really want to our junior wizards' first experience with a major clash like this to be being in the middle of it. So no accompanying dwarves. I've kept them together since it's stated that the Citadel forces will act as a reserve force to support the other defenders in the Caldera, and I don't want a single Journeyman to be sent away from his fellow wizards or something. Hopefully they'll be accompanied by someone with seniority like...

[X] MAX: Firing from the Citadel.
Max! Sorry gyrocopter enthusiasts, but he's on junior wizard duty. Once he can survive falling from the sky, we can stick him up there all we want.

[X] JOHANN: Joining the siege weapon teams.

*shurg* I couldn't segue Johann anywhere, so he'll be stuck in the back helping the dwarves rain hell on the bastards, and if my suspicions are right and some unpleasant surprise is gonna pop out of the other Krags, the artillery will need all the help they'll get.
 
[X] Leave it untouched.
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from the Citadel.
[X] JOHANN: Joining the siege weapon teams.
 
Ok hear me out.

But I think its time to let the ducklings fly on their own a bit.

the whole point of giving them a bit of practice against goblins and Orc under our eye is so they can do it out of our eye.

[] DUCKLINGS: Split up and placed with units going into Karagril.

the whole point of having this many journeymen is to have them spread out magic and dispel support throughout the army. its time to do so.

yes, they are not as good as we are comfortable with, but unless they get half as good as we are never going to be. They are never going to be without getting into it.

THe problem isn't that they aren't as good as we are comfortable with, the problem is that they're honestly terrible. They struggled against four orcs in near ideal circumstances. Being on the front line storming a fortified position is something they're a long way away from.

Max! Sorry gyrocopter enthusiasts, but he's on junior wizard duty. Once he can survive falling from the sky, we can stick him up there all we want.

What's going to shoot a gyrocopter down? Are we aware of literally anything on the field capable of that? Shooting down aircraft is very, very hard if you're not using guided weapons.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.

[X] Leave it untouched.

Wonder if the pilot will agree to Max putting Enchant Item on his copter.
 
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That's Battle Magic, it's not a matter of favour to gain access to it.
I think he meant an item of it. Click your gromril spurs and be mounted on a shadow dragon, that sort of thing.
You could put a bounty out for an egg with as much of a price as you wish to invest and see if any adventurers succeed. For one fully trained, a Great Deed, or you'd need to have worked and accumulated favour with either the Imperial Army or the Imperial Zoo.
How much favor for an Amber trainer?

I'm not sure which tier we need for one, and if doing something cool (and productive) counterbalances going out of their way.
 
[X] Set it to the Protector, so that all will know your exploits.
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from the Citadel.
[X] JOHANN: Joining the siege weapon teams.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
The Orks will band together once the siege, there's no stopping that. What we can do is to kill any Shamans or Nobs that attempt to corral the fighters into an actually effective defense instead of just pouring out the gates like a green tide.

[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
Let's leave them all to what they do best

[X] Leave it untouched.
If we're going to infiltrate then we might as well keep it like that.
 
[X] Leave it untouched.
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Split up and placed with units going into Karagril.
[X] MAX: Firing from the Citadel.
[X] JOHANN: Joining the siege weapon teams.
 
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How much favor for an Amber trainer?

  • Getting a Journeyman/Magister/Lord Magister of a specific College/with a specific spell to come assist with a specific question/project/calamity
2/5/10 per six months. This is assuming they have no interest in the topic and will receive none of the credit (or blame) for whatever it is you're trying to do.

A Journeyman can facilitate communication. A Magister can teach them anything basic. A Lord Magister can teach them just about anything they have the mental capacity to grasp.
 
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[X] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Leave it untouched.

As there's nothing we're aware of that can be deployed against us with anti-air capability, we shouldn't fear putting Max in a gyrocopter.
 
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