Voted best in category in the Users' Choice awards.
Telling them to be fire support is what they need, so that they realise that they need to work out before they're ready to fight on the front lines. They're not here to be indulged, they're here to productively contribute. If they're not ready, it's literally Mathilde's job to tell them. Some low key adventuring against goblins is their level, not taking a defended position by storm.

And they're very obviously not ready to go anywhere near a melee tunnel fight. In the press they should just just get mulched. They can't wear the heavy armour that the dwarves do, they can't substitute for it magically, and they aren't deadly enough to make offence the best form of defence.
As in they are literally useless as fire support. Adela is the only one that's any use at it, Hubert's low magic makes his lightning too weak and Adela's got poor aim she's been working on.
The most competent fighters are melee.

@veekie On Johan: Remember that we are marching in the open, and at least one other peak has orcs allied to the current ones, but cut off by the rats. Every peak can see us marching, that's the trade off. So whatever comes from the other peaks is doing so under the guns. Which is why Johan should be there. With so many mountains to pick, some of them will take the bait, likely. And while Two Runelords is a great argument, having dozens of cannon reroll hits is an impact he just can't match otherwise in the battle.
This is a fair point. Switching.


[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.
 
Which enemies do you think will have anti-aircraft weaponry?

Orcs with Doomdivers and Shamans, Skaven with various Skaven Things, Trolls with a very lucky thrown boulder, and two mystery boxes.

It's possible, if unlikely, which is enough for me to be wary of it.

[ ] JOHANN: Joining the siege weapon teams.

Not sure how much use the engines will be seing this battle.

Counter battery tactics have been a useful mainstay, plus something might try to hit the Cauldra.
 
THe problem isn't that they aren't as good as we are comfortable with, the problem is that they're honestly terrible. They struggled against four orcs in near ideal circumstances. Being on the front line storming a fortified position is something they're a long way away from.
They're not terrible. They just got into a sword fight against four superhuman bodybuilding murderers-for-fun and survived. It's just that they aren't the sort of incredible you need to be to be thinking about where you'll get to do the most good on the battlefield, rather than stand the least chance of dying.

[X] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.

I want the favor boost, because we have to spend loot slots to get the equivalent, and I want to see how the thread re-prioritizes around making the best of it next turn.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
 
I think he meant an item of it. Click your gromril spurs and be mounted on a shadow dragon, that sort of thing.

How much favor for an Amber trainer?

I'm not sure which tier we need for one, and if doing something cool (and productive) counterbalances going out of their way.

Frankly, we'd probably have better chances to bond a We weblayer and make it fly by attaching it to a huge silk kite
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.
 
[X] Leave it untouched.
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter
[X] JOHANN: Joining the siege weapon teams.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.

Oh yeah actually gotta throw my votes in haha.
 
As in they are literally useless as fire support. Adela is the only one that's any use at it, Hubert's low magic makes his lightning too weak and Adela's got poor aim she's been working on.
The most competent fighters are melee.

So. That's a lesson for them in itself, that teaches them that they need to get better before they can participate in battles. We've no obligation whatsoever to have them fight when they're simply unfit to do so, and they've just conclusively proved they should be nowhere near the front lines. They're simply not competent enough yet.

Orcs with Doomdivers and Shamans, Skaven with various Skaven Things, Trolls with a very lucky thrown boulder, and two mystery boxes.

It's possible, if unlikely, which is enough for me to be wary of it.

Hitting a fast moving target in the air is incredibly hard, and doom divers hould be too slow given the observed speed of gyrocopter. And by hard, it basically means it's not going to happen without a guided missile or automatic weapons.
 
[X] Leave it untouched.
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter
[X] JOHANN: Joining the siege weapon teams.

So one thing I noticed from the update was that our Master Swordsman trait didn't proc during our assassination of the Warboss. Either he's not enraged or unthinking enough for it to work, or we have to actually be in a fight that lasts longer than the initial move for it to start working.
 
  • Getting a Journeyman/Magister/Lord Magister of a specific College/with a specific spell to come assist with a specific question/project/calamity
2/5/10 per six months. This is assuming they have no interest in the topic and will receive none of the credit (or blame) for whatever it is you're trying to do.

A Journeyman can facilitate communication. A Magister can teach them anything basic. A Lord Magister can teach them just about anything they have the mental capacity to grasp.
I'm also unsure about the "no interest in the topic and no credit" part, does that bit apply at all here?

Would a journeyman find it an interesting Magister Paper, for example?

An unrelated question: would an item of fire-magic boom that goes off if we are about to die/dead be feasible? Specifically, in regards to giving us enough time to regenerate?

If so, how big a boom?
 
Everyone, please don't put the Ducklings down from dispelling duty. Look at their character sheets. We aren't sure they actually know that spell.

With night prowler, and Mat casting doppelganger on herself to look like a dwarf, she can hide in their unit, I think. So.

[X] MATHILDE: Join the Throng of Karak Azul, who will be going in second.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from the Citadel.
[X] JOHANN: Joining the siege weapon teams.
[X] MATHIDLE: On dispel duty for Karagril, avoiding combat and watching for any hostile magics.
[X] Leave it untouched.

On the ducklings: First major battle. I don't mind separating them after this, or if they had talents we were aware of that would serve them better elsewhere, but as it is, come on in, and come together.
On Max: As much as a Gyrocopter might be amazing, I repeat: Two Runelords. God knows what the airspace is going to be like out there. I'll approval vote the dispel duty, as otherwise no one is doing dispelling in there. They are bound to have at least some shamans, right?
On the Coin: We don't know what will happen, or what we'll need next. Keep it as is.
 
They're not terrible. They just got into a sword fight against four superhuman bodybuilding murderers-for-fun and survived. It's just that they aren't the sort of incredible you need to be to be thinking about where you'll get to do the most good on the battlefield, rather than stand the least chance of dying.

In the context of having to face a lot more than four superhuman bodybuilding murderers-for-fun in much less favourable conditions, they're terrible. That's the situation we face here. The dwarves trying to storm a fortified decision will need to focu on that, not babysit some people who shouldn't even by on the battlefield.

If you're a human and want to fight survive battles with orcs, you either need to be a hero, have incredible equipment, use ranged weapons, or be part of a something like a pike unit. None of these apply to them yet.
 
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[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.
 
As in they are literally useless as fire support. Adela is the only one that's any use at it, Hubert's low magic makes his lightning too weak and Adela's got poor aim she's been working on.
The most competent fighters are melee.
It's still the best position for them. They're not competent enough to be in a melee, nor can they reliably cast in close quarters. They more than likely haven't even been in a skirmish ever before, even less a full-blown battle. Letting them sit in the back and cast in safety is the best thing we can do for them because the only other sensible option for them is to let them sit the battle out completely.
 
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I'm also unsure about the "no interest in the topic and no credit" part, does that bit apply at all here?

Would a journeyman find it an interesting Magister Paper, for example?

A griffin isn't too uncommon as a mount, so there's not really new ground to break there. You might be able to get them to linger beyond the first six months for cheaper if they find themselves enjoying the griffin's company, though.

An unrelated question: would an item of fire-magic boom that goes off if we are about to die/dead be feasible? Specifically, in regards to giving us enough time to regenerate?

If so, how big a boom?

It seems like a really reliable way to make your corpse too scattered to regenerate. And screw over anyone that was fighting at your side.
 
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[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.

[X] Leave it untouched.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Leave it untouched.

The Prowler coin allows us to infilitrate trivially and do serious damage and keep the forever civil war between the green skins going.
 
[X] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Leave it untouched.
 
Hitting a fast moving target in the air is incredibly hard, and doom divers should be too slow given the observed speed of gyrocopter. And by hard, it basically means it's not going to happen without a guided missile or automatic weapons.

So, Magic, Skaven Bullshit, or Really Big Explosives aka Specific Flavor Of Skaven Bullshit.

I recognize that from our observable data, Max should be safe. I just don't trust the unknowns enough to risk him being on a gyrocopter until he ends up able to survive a crash.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
 
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