Voted best in category in the Users' Choice awards.
So, Magic, Skaven Bullshit, or Really Big Explosives aka Specific Flavor Of Skaven Bullshit.

I recognize that from our observable data, Max should be safe. I just don't trust the unknowns enough to risk him being on a gyrocopter until he ends up able to survive a crash.

Most magic wouldn't be enough, and nearly no skaven bullshit would be either. There's also skaven bullshit or magic that could hit him wherever he is, so it basically evens out.
 
If you want to be able to completely guarantee the safety of your underlings, stop working in an active warzone. Every one of the wizards at Karak Eight Peaks accepted the risks and chose to come here. Denying them the chance to earn glory and favour in battle is a really fast way to foster resentment.
 
[X] MATHILDE: Join the sellswords, who will be going in first.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Remaining by your side.
[X] Set it to the Protector, so that all will know your exploits.
 
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[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.
 
but it's Gretel who excels and cements her status as your favourite as one Orc stares befuddled at his choppa arm hanging limply from his body,

This is all fine, but an orc can still murder you without an arm and without a weapon.

@BoneyM, maybe she will go for a leg next time, and focus on evading? I mean, cast a spell that prevents him from reaching you, then stay out of reach. Pretty straightfoward and safer.
 
Hmm, I wonder if we could enchant something to distract people from our knitting together corpse.

Maybe something that uses illusion to spoof us teleporting away? Could cook up a "this soldier is dead pay them no mind" thing with our fog trait..
 
[X] MATHILDE: Infiltrate Karagril early, and rampage through enemy lines once battle begins.
[X] DUCKLINGS: Kept together and firing from the Citadel.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.
 
Yeah, lessons learned.

The good news is that they're going to git gud really fucking fast with Mathilde as a safety net who's still letting them take risks that are measured and scaled for their (Newbie Journeymen) level despite being in a mid level campaign.

I'm thinking that we should let them join the Dwarf force, that's a good safety net, and I think we gave them a very firm lesson on the risks of Miscasts just now. Have Mathilde just go absolutely bonkers on the inside to crush their morale and that seems as good a combination as any.
 
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This is all fine, but an orc can still murder you without an arm and without a weapon.

@BoneyM, maybe she will go for a leg next time, and focus on evading? I mean, cast a spell that prevents him from reaching you, then stay out of reach. Pretty straightfoward and safer.

100% wouldn't put it past a fully de-limbed orc to lethally spit his teeth at you, assume Dangerous Until Dead. 💀
 
[X] Leave it untouched.
[X] MATHIDLE: On dispel duty for Karagril, avoiding combat and watching for any hostile magics.
we have waaghbane and I am scared of the shamans.
 
@BoneyM If the Besiegers put up a good performance, how likely is it that we might see some of the Karak Eight Peaks Quarellers trying out pavises of their own?
 
What Mathilde needs now is grenades, while the seige is happening she can be invisible/hidden and wait for high value targets or large clumps of orcs to congregate and lob grenades at them to really screw the orcs over.

Catapults? Grenades. Orcs waiting to receive charges? Receive grenades instead. Orcs preparing to ambush? In Dawarven 8 peaks Grenade ambush you!

This would also help with remaining hidden because she would only need to be within grenade lobbing distance to pull it off and the throwing of an active grenade is unlikely to reveal her when she can make the lob and turn a corner on her walk to the new boss or shaman and get a proper S10 hit on their face.



Also as much as Mathilde's awesome dispel bonuses here would be good hoping for the same waaagh drain is a little too ambitious and can probably be done while infiltrating also if it turns out they have a potent caster.


Edit: also ninja smoke bombs are the other tool she needs for the constant escapes she needs to make.
 
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[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
[X] Set it to the Protector, so that all will know your exploits.
[X] Leave it untouched.
 
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@BoneyM If the Besiegers put up a good performance, how likely is it that we might see some of the Karak Eight Peaks Quarellers trying out pavises of their own?

It's not impossible, but Quarrelers are often those too conservative to use handguns.

So what you're saying is that if we involve orc-punches we could accelerate the time table on getting the cross-wind Matrix hashed out?

Try it and find out.
 
I'm thinking that we should let them join the Dwarf force, that's a good safety net, and I think we gave them a very firm lesson on the risks of Miscasts just now. Have Mathilde just go absolutely bonkers on the inside to crush their morale and that seems as good a combination as any.

Why would be being with the dwarves who are doing something incredibly dangerous (storming a fortified position) be a safety net. It should be the most dangerous place they can be. They're incredibly squishy compared to the dwarves who would be around them, so would be priority targets or could just get randomly taken out by an arrow or a thrown spear that would bounce off a dwarf. They're also not deadly enough to make a good offence a form of defence.

Even worse, it's a stressful environment where miscasting is more likely, and they're probably less useful in combat than the dwarf warrior whose place they'd literally be filling. Having them there may actually be a hindrance, not a help.
 
Why would be being with the dwarves who are doing something incredibly dangerous (storming a fortified position) be a safety net. It should be the most dangerous place they can be. They're incredibly squishy compared to the dwarves who would be around them, so would be priority targets or could just get randomly taken out by an arrow or a thrown spear that would bounce off a dwarf. They're also not deadly enough to make a good offence a form of defence.

Even worse, it's a stressful environment where miscasting is more likely, and they're probably less useful in combat than the dwarf warrior whose place they'd literally be filling. Having them there may actually be a hindrance, not a help.

Hrm, fair point. Still, support from the Citadel isn't really good for getting them experience either, especially as only two of them can shoot from there--and not very well.

On an unrelated note? Holy shit that Miscast response. That's probably the most incredible feat anyone's ever seen Mathilde do to date. "It's all cool I'll just grab that miscast and crush it out in my hand". If any of them were having doubts that Mathilde is a brilliant Wizard--that's just gone away.
 
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Leading the mercs with protector or going ahead and killing the bosses with the current coin face are the options for us more or less people. i prefer leading the mercs and shattering organized resistance so the casualties for the random mercs are lower . It will help build our rep in the border lands i guess hopefully and will build our rep with the dwarfs aswell since the mercs dont have a leader this time people.

Altough we kinda found the one kind of mercs that are actually useful in karak fighting wich is pretty great actually. Asarnil would probably be useful against the trolls only to be honest and we can try again later to be honest for that. Keeping it troll infested is probably for the best unless u want better access to the other karaks on that side of the eightpeaks .

I guess putting the journeymen with the dwarves and togheter seems like a decent idea , maybe not with azul but with the eightpeak part i guess since we havent made as massive a impression on azul compared to eight peaks. Or just keeping them ranged for now .
 
Hrm, fair point. Still, support from the Citadel isn't really good for getting them experience either, especially as only two of them can shoot from there--and not very well.

It helps them learn to read a battle, how to understand strategy, and to get a perspective that they can apply when they are capable of fighting in the front lines.
 
The strongest Dawi dispelling is based at the Citadel. It will cover the Caldera well but once the fighting moves inside Karagil, Kragg and Thorek can't see any shamans. That is a damn good reason for Mathilde to be among the throngs. Also, note that these assassination missions are dangerous for Mathilde, after she hits the target she usually ends up running for her life - the Bosses will be among their followers and keyed up for fighting. Having heavily armoured Dwarves at your side is a much better long term prospect.

Max has specialised in using silver arrows for combat as his contribution throughout the expedition. He should have no problem casting reliably from Gyrocopter. He has also stood dispel duty and the Gyrocopters are a really obvious target for enemy spellcasters and might not always be where the runesmiths can protect them.

Johann is artillerytastic.

I don't think the Journeymen have the range to add much to the fire support from the citadel. Meanwhile fighting alongside Dwarves in battle is a skill in its own right distinct from tunnel patrol shenanigans. It's a skill that will be important to them if they want to find work round here. They don't have the armour to be front rankers but they're taller than Dawi, their lightsabers have decent reach and they have zap spells too. Plus they give whatever unit they're with embedded counterspelling. Being part of a well organised unit is safer than what they get up to on the excursions with us.

The K8P throng is a better choice for them than the point of the spear with Azul though.
 
[X] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[X] DUCKLINGS: Kept together and going into Karagril with the Dwarves.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Joining the siege weapon teams.
 
You know, that High Elf thing of "The young recruits first serve as archers so they can get experience from a safe distance, then graduate to melee spearmen" makes so much sense to me now.

Next chance we get, we should see about getting Gretel a ranged weapon.

The strongest Dawi dispelling is based at the Citadel. It will cover the Caldera well but once the fighting moves inside Karagil, Kragg and Thorek can't see any shamans. That is a damn good reason for Mathilde to be among the throngs. Also, note that these assassination missions are dangerous for Mathilde, after she hits the target she usually ends up running for her life - the Bosses will be among their followers and keyed up for fighting. Having heavily armoured Dwarves at your side is a much better long term prospect.
Actually, yeah, there's a thought.

[X] MATHILDE: Join the Throng of Karak Azul, who will be going in second.
[X] DUCKLINGS: Remaining by your side.
[X] MAX: Firing from a gyrocopter.
[X] JOHANN: Fighting in melee in Karagril.
[X] JOHANN: Joining the siege weapon teams.

I would like to see some more 'fighting alongside your ducklings' scenes anyway.
 
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