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Braganza's Besiegers. That's actually pretty good for this type of fight even if it is a bit redundant with our current forces. Decent work Anton.

More importantly for the war effort the warboss is dead. The orc forces are in trouble now.

Also nice update BoneyM.
 
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@BoneyM for the deciever, can we pretend to be an orc with a particularly squeaky voice and stake our claim on being the Boss of Karagril? Then we can set them up for getting thier asses kicked. Or just inflame their conflict until they riot. Would that last bit be intrigue or diplomacy?

EDIT: Even if this bit fails, we can just start slaughtering orcs.
 
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So I'd like to draw everyone's attention to this paragraph:

The normal procedure when a student miscasts is to stand back and pray, but recently you've done a fair bit of reading and thinking on the topic of unruly Shyish and you have no fear of Dhar. As the curdling energies within her start to concentrate in her jaw and reality begins to fray, you reach out and press your hand against her cheek, your will unable to prevent the magic from rebelling but able to at least command where it goes. As two awestruck students watch, you tear the miscast spell from Gretel's head and clutch it in your fist, where it immediately comes under the influence of Dwarven Runecraft and ignites into sullen purple flames.

This could just be considered a dispel, but from the fact that it is not common practice I suspect it is a little more. Mathilde commanded exploding Shyish to manifest in her fist not in the journeyman's jaw. The fact that he can do this as an improvisation has interesting implications for the indirect casting.

Yea, using the Belt Mathilde turned a miscast that could have potentially killed the journeywizardling into a simple flame. As the belt burned it out. This is why the Ulgu tong experiment is viable. Dhar simply isn't a threat when the belt can burn it out before it causes any problems to any one.
 
Conservative Elf Mage: "The tricky part about using proper magic is making sure you don't get pulled any of the eight directions, because this would make it harder to use the seven other magics."
Teclis: "But what if you just, like, let yourself get pulled all the way in one direction and become unable to use the other seven Winds but become super good at using one?"
CEM: "That's stupid. You're stupid."

...

Teclis: "You know how the magic the chaos sorcerers are doing sucks for you? What if you could make it suck for other people?"
Magnus: "I'm listening..."
The main difference is that the Colleges' magical techniques lean into the mindsets required and embrace the possible mental, physical and metaphysical changes that can occur. High Elves try to manipulate individual Winds with a neutral mental state. The former makes stronger single-Wind casters, the latter takes significantly longer and more discipline but makes them able to use multiple Winds without the drawbacks.
To me this says that humans may or may not be capable of using high magic, but anyone of higher rank than apprentice in the colleges is probably incapable of using it in a way similar to the elves.* By the point you become a journeyman, much less a master you have spent years adapting your soul to a single wind of magic via constant chanelling. To the point where having a mind effecting spell of another single wind cast on you might cause serious damage (Breach the Unknown artifact WOG).

Getting a high magic training programme (assuming it can be done) would probably be the work of centuries, essentiallly requiring you to take apprentices out of their own colleges as soon as they reached the point of drawing only on a single wind and sending them to another college to learn to draw on that wind instead, then repeat. After/if several dozen apprentices successfully do this (have them start in different places to save several years), come together to see if there are any common insights that might help speed things up and aren't unique to individuals and after multiple decades or a couple of centuries you might have assembled a training programme that will allow the use of all 8 winds in a human life time. At the cost of a significant number of apprentices going nuts due to dhar and never becoming full wizards, which is significant given the small number of wizards in the empire.

Then you just have to figure out how to get them up past apprentice level casting for each wind, how to combine the winds into actual high magic without causing Dhar, and either beg high magic spells off the elves of figure out how to make them yourselves. Given the colleges are still pretty young and small and have a lot of space still to learn in the individual fields I'm not suprised this method hasn't been adopted. Especially given the likely cost in human lives.

*As distinct from a possible Single wind tongs on other winds or Aeytheric Vitae method
 
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So I'd like to draw everyone's attention to this paragraph:

The normal procedure when a student miscasts is to stand back and pray, but recently you've done a fair bit of reading and thinking on the topic of unruly Shyish and you have no fear of Dhar. As the curdling energies within her start to concentrate in her jaw and reality begins to fray, you reach out and press your hand against her cheek, your will unable to prevent the magic from rebelling but able to at least command where it goes. As two awestruck students watch, you tear the miscast spell from Gretel's head and clutch it in your fist, where it immediately comes under the influence of Dwarven Runecraft and ignites into sullen purple flames.

This could just be considered a dispel, but from the fact that it is not common practice I suspect it is a little more. Mathilde commanded exploding Shyish to manifest in her fist not in the journeyman's jaw. The fact that she can do this as an improvisation has interesting implications for the indirect casting.
It did instantly turn into dhar after we moved it, hence why it started burning the second it was in our hand, but I must admit it being able to move it at all has some promise. As it is, it's good to know we can do that in the future, even if we should be very clear to the kids that it is thanks to bullshit runes and very much not something to be tried at home.
 
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Johann, even with his Golden Man impression, is still best served by manning the cannon.
Max likely takes the Citadel and joins in on sniping. Ducklings stick together and join in with the Dwarves in the fighting.
Keep in mind the warning we just got, how all our stealth breaks easily if we have to take a leader down in the open.
I say we go in with the first dwarven Thong and the ducklings, and go wild with Dread Aspect and full on combat stuff. We now have a S10 sword. Time to use it properly. Takes time to get used to using such a thing in real battle, and this is one of the best chances for it. We can still keep an eye on them, and they get to see a Magister tear loose.

As for the Coin, what are we doing next turn again?
 
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[ ] MATHILDE: Infiltrate Karagril early, and pick off any competent leaders.
[ ] DUCKLINGS: Split up and placed with units firing from the Citadel.
[ ] MAX: On dispel duty for the caldera.
[ ] JOHANN: On dispel duty for Karagril.

I'm thinking something like this. keeps the orcs in disorder, the ducklings are safe, Max can keep a lookout over the other peaks, and Johann can nerf magic from Karagril and watch our charges while we are headhunting.
 
Still mulling things over, but I think now is as good a time to use the Protector as any.
This battle is well under control, we have numeric superiority on ORCS, caster superiority.
If we aren't willing to risk using Protector now we're very unlikely to use it anywhere else.
 
Remember that we have a large number of apprentice runesmiths who came with Thorek who are incapable of doing anything else on the battlefield except for dispelling. Our wizards have better things to do.

Still mulling things over, but I think now is as good a time to use the Protector as any.
This battle is well under control, we have numeric superiority on ORCS, caster superiority.
If we aren't willing to risk using Protector now we're very unlikely to use it anywhere else.

Perhaps then we shouldn't use it unless we have a reason to actually use it to overthrow a tyrannical regime and need to build the PR of the rebellion? Just because it's there doesn't mean we have to use it.
 
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As for the Coin, what are we doing next turn again?

It depends but probably a research and self improvement turn alongside a job based action from Belegar. So I really would like to have the gambler available for research actions on Ulgu-wind manipulation. Also with the coin in the prowler face we can run around inside the orc encampment causing havoc and have the coin ready to use as normal next turn which is pretty good.

That's right ducklings. We're awesome.

This is one of the side benefits of having the belt and being able to do wind-other wind manipulation. It's a very good reason for experimenting with this capability.
 
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I find it funny that just before this update we were arguing about the level of control we had over Panoramia , and here she is deciding what she's doing without asking us. I love it.

Great update. Especially loved Mathilde crushing the miscast in her hand. Mathilde certainly has a flair for the dramatic for a Gray Wizard.
 
Guys, as far as the mercenaries, these guys are all local. Mercenary companies and their leaders, especially when doing well, have a fairly regular habit of becoming Border Princes. If we treat these people well, make sure to treat them fairly and pay them well, all that scuttlebutt about Dwarf-friendly Border Princes suddenly becomes a lot more plausible.

Anton delivers once again! He delivered mercenaries and political gains!
 
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We have Kragg, Thorek and Thorek's apprentices. Dispel duty is very much covered imo.

So is casting within caldera, really. Two anvils of doom in such hands is kind of hilarious, ducklings should be free to go anywhere else.

Might send Celestial duckling with Ulrikans really, they have a god in common. He is no good at mounted swordplay though.

No opinion on other two kids, or johann and max. Well, Johann should probably go to party again, Max...probably the same?
 
Consider that the Magisters can do forms of spellcasting that the RUnelords can't, and they're unlikely to be pulling out the Ancestor Runes for this battle, as they don't know they can probably be recharged with snake juice, so need to conserve them for harder battle.

I find it funny that just before this update we were arguing about the level of control we had over Panoramia , and here she is deciding what she's doing without asking us. I love it.

Not control, authority. They're different things.
 
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@BoneyM for the deciever, can we pretend to be an orc with a particularly squeaky voice and stake our claim on being the Boss of Karagril?
This would be hilarious, even though probably not allowed.
It did instantly turn into dhar after we moved it
It does not read to me that it turned into Dhar after we moved it. Some Dhar and traces of Shyish, more like.

Still, the context and common sense do indicate that if we are to mess with a second wind, Shyish might be one of the better options. Liber Mortis was all about mixing other stuff with Wind of Death, after all.
 
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