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You know, I was of the opinion that we should follow @veekie idea that after investing so many actions in Sylvanna we should focus on Karak actions for the next 5-6 turns...

But after seein how fucking awesome this update was, I am really tempted to go All On vampire hunter if the actions are available next turn...

@BoneyM Are the following actions going to be available next turn?
[ ] Sylvania: Investigate the Strigoi of Hunger Wood, and see if you can add another skull to your collection.
[ ] Sylvania: Investigate the Lahmians of Waldenhof and Mikalsdorf, and if you can, teach them why their kind usually remains behind the scenes.
[ ] Sylvania: Investigate the Blood Knights of Tempelhof, and if you can get one on their own, see how their vaunted skills measure up.
 
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@BoneyM Are the following actions going to be available next turn?
[ ] Sylvania: Investigate the Strigoi of Hunger Wood, and see if you can add another skull to your collection.
[ ] Sylvania: Investigate the Lahmians of Waldenhof and Mikalsdorf, and if you can, teach them why their kind usually remains behind the scenes.
[ ] Sylvania: Investigate the Blood Knights of Tempelhof, and if you can get one on their own, see how their vaunted skills measure up.

Probably.
 
You know, I was of the opinion that we should follow @veekie idea that after investing so many actions in Sylvanna we should focus on Karak actions for the next 5-6 turns...

But after reading how fucking awesome this update was, I am really tempted to go All On vampire hunter if the actions are available next turn...

@BoneyM Are the following actions going to be available next turn?
[ ] Sylvania: Investigate the Strigoi of Hunger Wood, and see if you can add another skull to your collection.
[ ] Sylvania: Investigate the Lahmians of Waldenhof and Mikalsdorf, and if you can, teach them why their kind usually remains behind the scenes.
[ ] Sylvania: Investigate the Blood Knights of Tempelhof, and if you can get one on their own, see how their vaunted skills measure up.
Nope nope nope nope nope nope nope.

We are DONE with Sylvania. The biggest threat to Roswita's life is gone, the province isn't our concern anymore, we're not likely to get permission/a semi-order to intervene there for Belegar again, and we have a ton of stuff we could be doing in K8P where our actual job is.

Just... no. No. No.
 
Anyway, this fight really showed that we need to further our skills in infiltration and assassination. If we had been better at infiltration, we wouldn't have risked alerting the entire population of necromancers in the second level, and if we had been better at assassination we could have ended this very dangerous fight with Alcazar before it even began.
The College doesn't explicitly offer training in either of those, though. I'm thinking the Intrigue class could eventually cover them, but it's a gamble. Dreng could possibly help us learn Advanced Infiltration.
 
You know, I was of the opinion that we should follow @veekie idea that after investing so many actions in Sylvanna we should focus on Karak actions for the next 5-6 turns...

But after reading how fucking awesome this update was, I am really tempted to go All On vampire hunter if the actions are available next turn...

Wasn't the idea for going all vampire hunter this turn freeing us up from having to go vampire hunter the next turns?

Next turn is the Karagil assault then there's all the research and magical learning stuff.

Beyond that K8P is overflowing with gribblies and opportunities and Mathilde still hasn't even reached peak conventional Grey Wizard.
 
@BoneyM

Are the Slayers likely to just keep throwing trollslayers into Kvynn-Wyr until it's empty, or until the dwarven racial population of slayers is emptied? Or did Mathilde hear at all how that first expedition went?
 
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Unrelated question, what's the difference between Dhar and True Dhar?

In the canon material Realms of Sorcery is the only place that really distinguished them in detail. There, Dhar is a process, it's what happens when an untrained wizard uses multiple Winds in a spell. Doing so screws you up as humans are too fragile in mind and soul to channel multiple Winds of magic simultaneously. High Magic is what happens when an elf or Slann does the process properly, creating a result greater than the sum of its parts. True Dhar is a magical substance made from recombining all eight Winds of Magic back together to create a ninth type of magical essence. Dark elves can cast using it directly, and necromancers can do so indirectly using Shyish tongs. True Dhar as it is in Realms of Sorcery is rare and hard to make for humans. It's usually made by sabotaging the Waystone network, or Warpstone is used as a battery.

Basically, one way of looking at it is that in Realms of Sorcery Dhar is a verb and True Dhar is a noun (and yes, I know that's only a rough metaphor). Dhar is a action that a dark mage does when they cast a spell, True Dhar is a thing with independent existence.

We don't know the difference here, or even if True Dhar exists, as BoneyM seems to have Dhar working a lot more like True Dhar is described in Realms of Sorcery, as a substance rather than a process.
 
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Wasn't the idea for going all vampire hunter this turn freeing us up from having to go vampire hunter the next turns?

Next turn is the Karagil assault then there's all the research and magical learning stuff.

Beyond that K8P is overflowing with gribblies and opportunities and Mathilde still hasn't even reached peak conventional Grey Wizard.
Nope nope nope nope nope nope nope.

We are DONE with Sylvania. The biggest threat to Roswita's life is gone, the province isn't our concern anymore, we're not likely to get permission/a semi-order to intervene there for Belegar again, and we have a ton of stuff we could be doing in K8P where our actual job is.

Just... no. No. No.
And I agree with you. Hell, I was the one that proposed a plan that only had one action dedicated to Sylvania...

The thing is after seeing how awesome this update was I am really tempted to try to add some more skulls to our wall.
 
I am really tempted to go All On vampire hunter if the actions are available next turn...
Well now, let's see:

[ ] Sylvania: Investigate the Strigoi of Hunger Wood, and see if you can add another skull to your collection.

We already have a Strigoi skull. And the Strigoi are hiding in their woods being awful, I'm sure, but they're not an immediate threat to the stability of the province. They seem perfectly happy to wait there till Roswita gets around to dealing with them.

[ ] Sylvania: Investigate the Lahmians of Waldenhof and Mikalsdorf, and if you can, teach them why their kind usually remains behind the scenes.

This I wouldn't actually complain about winning; we do need a Lahmian skull for the collection. I wouldn't vote for it myself, of course, but it's a valid option.

[ ] Sylvania: Investigate the Blood Knights of Tempelhof, and if you can get one on their own, see how their vaunted skills measure up.

THIS IS A TERRIBLE IDEA. Maybe, maybe if we get an Branulhune-specific greatsword style, I'd support it. Actually, said style would be almost tailor-made for fucking up Blood Knights in job lots:
It would vary based on the enemy. The more experience they have in conventional combat, the more effective it would be. Someone with decades or centuries of experience parrying normal swords would be screwed, while someone who doesn't fight blade on blade wouldn't be as inconvenienced.
It would also be a non-terrible idea if we'd bought a rifle and spent several turns learning to use it. As is, though, I do not want to pick a fight with Blood Dragons. We just drew pretty evenly with a Necrarch in a situation that favored us heavily (master swordswoman in close-quarters melee against a squishy wizard). I do not want to fight the vampires who specialize in being master swordsmen. At all.

...we do need a Blood Dragon skull to complete the collection sooner or later. I'm just hoping for later.
 
Re: Branulhune style, we won our magisterial duel with a pistol shot, it would be fun to win a supreme matriarch one by greatswording.
 
Well now, let's see:

[ ] Sylvania: Investigate the Strigoi of Hunger Wood, and see if you can add another skull to your collection.

We already have a Strigoi skull. And the Strigoi are hiding in their woods being awful, I'm sure, but they're not an immediate threat to the stability of the province. They seem perfectly happy to wait there till Roswita gets around to dealing with them.

[ ] Sylvania: Investigate the Lahmians of Waldenhof and Mikalsdorf, and if you can, teach them why their kind usually remains behind the scenes.

This I wouldn't actually complain about winning; we do need a Lahmian skull for the collection. I wouldn't vote for it myself, of course, but it's a valid option.

[ ] Sylvania: Investigate the Blood Knights of Tempelhof, and if you can get one on their own, see how their vaunted skills measure up.

THIS IS A TERRIBLE IDEA. Maybe, maybe if we get an Branulhune-specific greatsword style, I'd support it. Actually, said style would be almost tailor-made for fucking up Blood Knights in job lots:

It would also be a non-terrible idea if we'd bought a rifle and spent several turns learning to use it. As is, though, I do not want to pick a fight with Blood Dragons. We just drew pretty evenly with a Necrarch in a situation that favored us heavily (master swordswoman in close-quarters melee against a squishy wizard). I do not want to fight the vampires who specialize in being master swordsmen. At all.

...we do need a Blood Dragon skull to complete the collection sooner or later. I'm just hoping for later.

Just want to say that Alkharad is a Vampire Lord in TT terms, so he's pretty goddamn strong. If there are multiple Blood Dragons, then obviously not all of them are Lords. If they were, the Knights of Morr would all be dead right now. I genuinely don't think they're as invincible as people make them out to be.

Not that I actually want to hunt them down, but I feel like people are seriously overestimating them.
 
Mind explosion, so SNEKJUICE = EPIC TIER MAGICAL CRAFTING COMPONENT, mathilde works for dwarves and knows Kragg THE DWARF OF RUNES (aka Dwarf Magic), AWESOMENESS AND CRAFTING

lets ask some questions, maybe mention having found a mat that Kragg has never used before

🤔 probly get his interest cuz hes ancient and new things are rare🤔 probly worth a load of dawi rep and new shinies
 
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Thank you for the comprehensive and thorough answers @BoneyM

If you want a scribe, get a Perpetual Apprentice, costs for which are in the threadmark.
Even if we routinely mindhole them like we did the ditch diggers? That seemed to work in order to have them forget that hole in the ground in addition to our face. Or am I confused as to how it worked?
It's also quite unlikely she'd agree to have one implanted.
How difficult is it to remove the Seed and give it to someone else? Would it be possible to gift one to the most capable/leader of her Greatswords with the understanding that their EC is the priority healing target?
 
Sylvania no longer needs our direct attention. Karak Eight Peaks does. We are not even half-way to restoring it.

If situation (drastically) changes, we could reconsider, but as it is let's leave Sylvania's reclaimation to Stirland's army.

To be honest, the one option that even slightly tempts me, and even then not for the next couple of turns at least, is the instruction of Stirland's officer corps on some of our insights on fighting undead.

To be fair, I am a sucker for buffing institutional development, competence and knowledge in Warhammer, as I see it as the only stable way to make things better in the long run.
Hence my stubborn support of the dwarf-grade factory in Blutdorf, e.g.

Forces of Order are overreliant on great heroes/lords saving the day as it is.
 
[X] Proof of the 'College of Necromancy'.
[X] Books on Shyish and death gods.
[X] Books on Vampires and Dhar.

Pretty meh on the ledgers. A lack of logistics is not going to be particularly felt by Vampires, and Wilhelmine is already set dominate Sylvania with her massive tax advantages and integrated position in the Army's supply network. Not particularly enthusiastic about accelerating this.

The books are much more interesting though. This was a "school", so it's likely got material on all levels of difficulty vetted by Alkhaharad, an elder Necrarch so he knows his lore and magic, so they're most likely good books, or at least accurate. Accuracy in particular seems to be a rather pressing concern in regards to darker topics. You'll notice that Mathilde mentions how she thought her own books on Vampires were inaccurate or misguided in regards to Vampire's ability to turn into mist. Having books that an actual Vampire approved of will likely help confirm a lot of unproved or suspected knowledge about Vampires and Dhar.

I also believe that Alkhaharad had his own personal library present, since we caught him engrossed while reading. Being a Necrarch, he likely has a substantial treasure trove of knowledge, and if his claim of being "one of the oldest" holds true, then he might even have some tomes, scrolls or books dating back to Nehekhara, which could hold exotic information ranging from Nehekhara's own magical tradition of Shyish to perhaps even the Lore of Nehekhara - the results of mixing Shyish and Hysh as well as sprinkling some divine intervention over it. While perhaps less directly useful to Mathilde, it could contain leads towards realizing our own Ranaldian Theurgy or the idea of indirectly manipulating other Winds through Ulgu.
 
Duty and Honor
Duty and Honor

Being a Royal Hammerer of King Belegar Ironhammer was an ancient and proud tradition for the family of Irkul Stonecutter. The Stonecutters had been Hammerers in the time before Karag Eight Peaks Fell, and had stood proudly with each generation after the fall. One of their line was among those left behind to hold the Thaggoraki back, when the royal's fled their ancestral home. Irkul had ever believed that when Belegar came of age, he would, like his brother before him, and his father before him, go with his King to the Old Hold, and likely die there. It was a great Honor, and a Duty he would carry with him so long as he drew breath.

This belief, that he would die was not held for lack of faith, oh no. But as a line sworn to protect the Royal line, it was in their nature to plan for the worst. Irkul had any number of plans for how to evacuate the King, should things had gone poorly, but by the Ancestors favor, none had been needed. Yet. The lack of heirs itched at him, and more than once he'd recommended to his Kings, once they were in their cups, a proper lass with large gems.

He'd been there for every battle and most war meets, standing in the back and watching over his charge. He'd watched it happen, a Legend be forged. The minstrels were still in the early stages of forging the proper song for the Great Reclamation, and it would be years yet before even the most rushed of beardlings presented their submission for judgment to the King.

But some things stood out, even if you knew not the words being used. Irkul had seen, and indeed been approached in person, any number of times, for his tale of what he had witnessed during the march and fighting. Three great Heroes stood out in it all, and one of them had brought him here. Irkul Stonecutter was familiar with gyrocopters. He had to be. Around the time Kings and Longbeards started using them for urgent travel, his line had to familiarize themselves with them, should their charge ever depend upon one.

That is not to say he found the newfangled contraptions comfortable. No dwarf belonged in the Sky, and that there were dwarves queer enough to enjoy, he greeted their sacrifice. He certainly didn't. Which made his recent assignment all the more irritating. Oh parts of it were fun. They'd crumped any number of dead beasties, following around the manling Count, but the actual charge they were supposed to be guarding disappeared up in smoke any time he took his eyes off her. This was highly improper. Human Master Wizard or not, he and his dwarves were here to guard her, not some other Umgi.

This last mission was for the worms, just mud. Irkul Stonecutter knew the tales, of how she would walk into Karaks, and they'd fall. It was ridiculous. They'd fallen to good dwarven steel, not manling trickery, but his King was taken with her, and that was that. So they waited and watched the sky as the woman he was supposed to protect went on her own into the lair of an ancient Vampire. It was enough to tug his beard clear off, it was.

Finally, a flare lit the sky and the pilots carried them in the shacking cans they called mechanisms. Bah. Finding their charge on top of the enemy castle, alone and bloody, was highly inappropriate. Even with Umgi not wearing at least chain to be decent, this one was scandalous beyond the pale. Why, she only wore robes, even to battle. Now she'd done even worse, her belly showing. What scandal!

What do you mean you had your guts pulled out you crazy human?

He really, really wanted to disbelieve her. Unfortunately, their already crowded vehicles filled with her loot, she'd lit a bonefire on the courtyard, filled with cursed tomes. None of the defenders were responding. And the skull. Couldn't forget about the skull. Irkul Stonecutter felt a headache coming on. How was he going to explain that to his King, that he let her go on her own, to fight an entire hut of dark mages and worse alone?

And worse, why did he feel his King would only congratulate him on a job well done? He could hardly keep up with the beasty! Damn manlings, making everything muddled. He really needed a good beer. If she was going to keep ditching her guard detail, at least she was capable enough. He had no idea what he would do if one day the Court Wizard took one of her enthusiastic walks and never came back. Couldn't be a Slayer, that would betray the Oath he took to protect his King. He just hoped he'd never have to find out.

For the first time, Irkul Stonecutter wished time went by faster. So this ordeal was over and he could go back to a rocky ceiling and be among sensible dwarves and not have to deal with talking spiders, disappearing charges, and the damn flying!

If this kept up, he'd start losing hairs in his beard. That was just unacceptable.

AN: Or the trials and tribulations of being a dwarven bodyguard to a human spy and assassin. Oh, they are also a Magister of the Grey Order and a dignitary in the Karak, being a Court Wizard. And flying everywhere. Have fun with that.
 
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@BoneyM

Are the Slayers likely to just keep throwing trollslayers into Kvynn-Wyr until it's empty, or until the dwarven racial population of slayers is emptied? Or did Mathilde hear at all how that first expedition went?

Not all Slayers want to seek their doom against trolls, and not all of them pay attention to world events. Some of the Slayers have already died to the trolls, but most of the Slayers are waiting until the assault on Karagril, thinking it a more worthy end than a random troll.

Even if we routinely mindhole them like we did the ditch diggers? That seemed to work in order to have them forget that hole in the ground in addition to our face. Or am I confused as to how it worked?

Mindhole left them with the knowledge of having dug out a room somewhere for the past few months but took away the context that made that knowledge dangerous. The same would not apply to dumping insane amounts of magical secrets onto a random scribe.

How difficult is it to remove the Seed and give it to someone else? Would it be possible to gift one to the most capable/leader of her Greatswords with the understanding that their EC is the priority healing target?

Utterly and deliberately impossible.
 
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Might even build somethin that could seperate snekjuice into the individual winds and sell liquid power to the relevant colleges

🤑money for days or favors from each🤑
 
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