Meanwhile on Ulgu Papers:
Scientists Implant False Memories in Birds to Teach Them Songs They've Never Heard
We dueled a Grey Magister during our promotion exams, and he was invisible to us.
Hey
@BoneyM, can you confirm that the Magister we were unable to find with our magesight was is fact under Invisibility? Or was that just a really strong Take No Heed Mastery or something?
It seems to me to be pretty obvious, considering the more magical races have very high Magesighr prevalence, any magical means of stealth MUST inherently conceal its own signature as part of its function
So what you're saying is that to beat them we should either :
- become a massive unkillable frontline monster and break their morale by slaughtering their frontlines enough that they break, run and leave K8P entirely?
- find and kill all breeders and/or leaders in the area so that they eventually give up and leave?
Less give up and leave, more like attritioning them down once that happens, because their society is structured around massive attrition and available manpower in the lower ranks, and once you cut the flow off, they're PROBABLY going to fight like cornered rats.
I don't think they have a celibacy oath. They just tend to get distracted. Mathilde just needs to have a reasoned cost-balance analysis agreed for each sexual encounter.
It looks a lot like the opposite end of the Ulgu problem. The Ulgu issue is that its pretty hard to keep your partner interested in a relationship because the forgettable Arcane Mark means that unless they connected with you emotionally and intellectually...well its hard on a relationship.
The Chamon problem is that they get super logical and unemotional, so you need to connect with them intellectually and materially instead.
Hmm...seducing a Gold Magister may have certain resemblence to Dwarf courtship rituals.
So a bit of a silly question here and I might just be assuming things that are wrong, but here goes:
It seems a bit to me as if some or a lot of the people voting to 'Hit Hard' as far as the Kragg-vote goes are voting for it because they know the setting well and have something concrete in mind for what Kragg could do with this.
Which is perfectly fine of course, but more specifically I have seen the 'cannonball rune' mentioned more than twice. Does this thing actually create noise? Because that seems like it would clash with our current MO.
As far as I can tell no more noise than hitting somebody really hard. Keeping in mind Kragg's weapon is a hammer, any impact with a hammer against a resistant surface will make a lot of noise. A sword, unless used to mordhau, should not be making a lot of noise, however hard it hits, unless the sword can't penetrate.
Not that cleaving through armor is going to be quiet of course, but anything we could currently kill quietly with a normal Greatsword should still die just as quietly.
Its all the OTHER things thats going to make an unholy racket.
Regarding Johann… still don't want to employ him. Cool as he might be he is a dedicated specialist. His magic and apparent skills are focussed in a rather narrow area. He might be better than Max at things but the solutions he offers are still the same as what Max offers.
Johann is a good combatant and a reasonable diplomat. He is starting to like Dwarfs and is no longer lying to them. Thus I believe we can safely cut him loose without worrying he will screw things up.
Let's switch him out for a non-Chamon Wizard and diversify our tool box.
Uh...are we looking at the same sheet?
Johann has Tale of Metal and Breach the Unknown for investigating stuff, which is amazing for reverse engineering and material analysis, especially magical and technomagical objects which can be dangerous to examine otherwise.
He's a very broadly applicable subordinate, if we need a fight, he's specialized heavily into being as near unkillable as he could get, with basically every Chamon defensive spell AND a Magic boost for the purpose of elemental Chamon spells(which would be the defensive spells).
If we need a diplomat, we want him coming along to faceman for us because Mathilde's diplomacy is mostly standing there being spooky. He's got a decent case for having diplomacy higher than much of the Council.
If we need a scout he's actually almost as good as we are, though without magic for the job.
If we need an analyst, he has the spell for "give me the datasheet". Not much good for original research however.
By contrast, Max makes a good research assistant and secretary, but his skills make him a mediocre combatant and his non-academic skills are limited.
If I believed Max would accept it I'd probably put Max full time on writing papers we dictate to him(which probably wouldn't bode well for him making Magister though, unless he's getting there by crafting skills), with Johann on the actual Investigating or Poke Spoopy Shit.
We DO want to add more subordinates, the big deal with Johann is that he actually gives us a Mathilde-strength action.
Just to be sure we aren't actually going to keep quiet about the Eshin assassin right? We might not tell exactly what happened but 'there are Eshin about' is rather critical info.
No need to worry, its kind of a no brainer item to bring up.
I don't particularly want to run through out resources in the way we have been, and college favors are really useful for both towers and the cause of eventually learning some battle magic.
We got more gold than we can deal with, and even more pouring in every turn.
Library expenses is also likely to drop as we simply start running out of novel topics which are relevant to tasks and start getting tasks which fall under already known topics