consequences
Not A Nice Person At All
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Just be able to filter out and adjust for the Chamon on the fly, that's my advice.
Just be able to filter out and adjust for the Chamon on the fly, that's my advice.
@Boney
Out of interest in the description for windherding it does mention spellcasting alongside enchantment, how does that work exactly is it possible to make spells that use two winds to be greater than the sum of their parts?
I'm sort of confused on the potential utility of this if they can't interact directly.
We probably don't yet truest the Eonir enough for them to try, but I wonder if the Grey Lords could learn anything from Von Tarnus' armour.
Is Windherding kind of basically like the principles of Necromancy (Use Dhar to corrupt and empower Shyish), but with other winds instead? Use Chamon to empower and let Ulgu act logically, for example.
Is Windherding kind of basically like the principles of Necromancy (Use Dhar to corrupt and empower Shyish), but with other winds instead? Use Chamon to empower and let Ulgu act logically, for example.
Weber'd by BoneyYou can do it now, but to be clear this doesn't mean entirely new 'hybrid' spells, it means being able to cast or enchant two spells very close to each other in order to take advantage of any synergies there might be.
The armor Asur mages wear is inevitably Ithilmar, a literally blessed by a god magic metal, one made specifically for the "everyone has magic" elves. I imagine that you suffer a lot less issue casting in it than steel.Just be able to filter out and adjust for the Chamon on the fly, that's my advice.
By interacting indirectly. One wind does a thing, the other wind does a thing that makes that first thing more powerful or useful.
Quoting LotR « It's some kind of broke-ish. I can't read it »
Mathilde looked at the paper and squinted before shaking her head.
"I am sorry, but I can't read broke," she said.
So what you're saiying is that it's notAbsolutely not. The Winds do not touch at any point and the fundamental natures of those Winds remain completely unchanged. It's having the expertise to be able to keep Winds from touching even while spells of those Winds are being cast in close proximity, so that the effects of those spells can interact.
Wait, so the robes we made were intended to be an "always on Aethyric Armor" and instead came out as a simple convenience of not having to cast the spell when activating it? Huh.The point of redoing the robes has nothing to do with increasing the level of armor, which is already past the point of diminishing returns. The point is that the robes are largely a convenience item that currently aren't really doing anything but saving Mathilde a bit of cast time. The original intended design of the current robes kinda just failed, as people wanted the AA and mastery to be always-on and instead got a hardened robe with all the extra effects on-activation-only with an uncertain duration.
If the We-silk does turn out more conducive to magic, we wouldn't be chasing a quantitative improvement to armor but a qualitative one of keeping it always active (possibly also with the inclusion of more power stones than the 1 in the original design).
Windherding creates the possibility of adding synergistic effects on the same item. That doesn't mean trying to stack more armor, it means having options like Leaf Fall which creates physical concealment, or Portent of Amul which negates crits, or even really petty stuff like Crown of Fire or Death's Messenger to make Mathilde inspiring or scary.
It's always fun when humans/human wizards pull off some absurd solution to a problem that bamboozles the elves. Stuff like being able to show the Eonir new ways of communicating with trees, or teaching an Ulgu spell that they're convinced can't work and then decide that it shouldn't work when it's demonstrated that it does, or replicating the functional duties of the extremely complex Waystone enchantment with Hysh cantrips and mono-Wind enchantment.
Wait, so the robes we made were intended to be an "always on Aethyric Armor" and instead came out as a simple convenience of not having to cast the spell when activating it? Huh.
As was mentioned multiple times in the last pages, the fact that Aethyric Armor (which at our current level is equivalent to plate armor) and regular armor doesn't stack means that the blade-proofness of the we-silk only matters if we encounter some kind of anti-magic capable of dispelling AA, which would also disable any magic enhancing the materal properties of the silk as well. As such the windherded spell should be either offensive, utility, or indirect defense (i.e. Radiant Sentinel) one.If we make new We-Silk enchanted robes, we should absolutely take advantage of Windherding enchantment to make them a substantial improvement on top of the blade-proof and fire-resistant silk material being used as a base.
The Armor of von Tarnus vibosity factor makes me wonder what kind of Enchantmemt rule breaking we could achieve on a Mathilde Vibosity-based Enchantment.
We don't need that anymore, everyone who knows the truth about that time Mathilde ran around Eagle Castle in her undergarments is dead1.Mindhole+ Light lore spell to only erase certain memories. What kind of memories has to be specified before creation of the item.
The Armor of von Tarnus vibosity factor makes me wonder what kind of Enchantmemt rule breaking we could achieve on a Mathilde Vibosity-based Enchantment.
There's nothing saying ithilmar is blessed by any god (although an Elf could probably argue it's blessed by Vaul because a smith worked on it, there's not, AFAIK, anthing saying there's like, actual power in it). Also, Elven mages also don't wear ithilmar, unless they're Loremasters, who (at least by tabletop rules) can cast in any armour, not just ithilmar.The armor Asur mages wear is inevitably Ithilmar, a literally blessed by a god magic metal, one made specifically for the "everyone has magic" elves. I imagine that you suffer a lot less issue casting in it than steel.
And interestingly the Druchii and Asrai casters who don't have access to Ithilmar tend to be lightly armored. This suggests that Ithilmar rather than elven skill is actually the key.
...except us
There's nothing saying ithilmar is blessed by any god (although an Elf could probably argue it's blessed by Vaul because a smith worked on it