@Boney would this be a viable plan vote? I'm really only on board with the sky castle as a base for a knightly order, but if you don't want us to spend other boons right now I would understand that.
[ ] A Kingdom in The Sky
-A Flying Castle, suited for exploration, warfare and research (College Boon)
-Permission to create a Knightly Order to use Flying Castle as base of operations (Great Deed)
-Runed steel arms and armor to outfit an entire knightly order (Vlag Transcendent Boon)
I would be 100% okay with this, if instead of a mere Castle we went with my Helicarrier idea instead. And some other modifications.
My version:
[ ] Plan: A Modest Proposal
- [] Designing, commissioning, and building the Fantasy Helicarrier, as proposed somewhat flamboyantly by avatar11792 (College Boon, plus a collaboration between the Imperial School of Engineering, Dawi Runelords and Architects, and support directly from the Emperor for materials and labor force)
- [] Permission to create a new Imperial Knightly Order to use Helicarrier as base of operations, wielding enchanted Hochland Long Rifles, use of Wizards and Battle Wizards, and a flying (gryphon) and ground (demigryph) force. (Great Deed)
- [] Commissioning enough Dawi-forged and Runed steel arms, armor, and equipment to outfit an entire Knightly Order (broken Dwarf Favor system, plus a LOT of gold, and upon completion an oath to break this new war vessel in on a campaign of the Dawi's choosing).
Fantasy Helicarrier:
- COMMAND STAFF: Mostly Imperial. Mathilde gets choice on who crews it. Mathilde would explicitly be the Captain, and uses it as she sees fit.
- CREW: Mostly Imperial, with various "advisers" from Brettonia, Kislev, Estalia, Tilea, and Araby. Dawi maintenance workers for onboard Runed sections.
- STEALTH: Have a Stealth system using Uglu (if possible, secondary function using large illusions for seizing tactical opportunities)
- FLIGHT BAY: 1x carrier launch bay where 1x Gryocopter squadron and 1x Gyrobomber squadron can land, rearm/refuel.
- POINT DEFENSE: Defense System using Azyr
- ARMOR/HULL: Strengthened Armor, Hull, and Structural Integrity using the best of Dawi engineering and Steel, plus College enchantments (maybe Gromril reinforcement, if the Dawi ask us to help reclaim Karak Varn as compensation?)
- INTERNAL AMENITIES - WARRIORS: Internal barracks and training facilities for each species warriors suited to their culture and temperament, as well as sumptuous living quarters/amenities (always take good care of your troops)
- FORGES /SKUNKWORKS: internal forges and engineering skunkworks for studying captured equipment for new weapons ideas, repairing existing combat assets, and upgrading the ship with new advancements easier
- NOT A PETTING ZOO: onboard facilities to care for and maintain Pegasus, gryphons, any onboard fighting animals, basically.
- KITCHENS/FOOD SUPPLY: Onboard kitchens are run and equipped by Halfling cooks and staff (keep soldiers well fed for max fighting spirit)
- POWER SOURCE(S): Dawi-reinforced Steam Engines for conventional non-magical power needs, MORBs for magical power needs
- OPTIONAL: If possible, the Helicarrier is a portable Waystone, can be used when over a region awash in magical Winds (seems like a good idea, denies Winds to the enemy, and reduces strain on MORBs).
Seems possible. What do you think,
@Boney ?
EDIT: Okay, Nurgle just liked this post. What's wrong with my idea?