Voted best in category in the Users' Choice awards.
But I never did ask Boney Specifically:
@Boney, would asking for the Battle Altar Mammoth, with the idea that after being proven Mammoths be the standard (not only, just standard) mount for altars be viable?

I'm hoping this would long-term reduce the costs in battle of both battle wizards and battle altars because a trained battle mammoth isn't as vulnerable to close up infantry as a lot of other stuff (like the battle altars on chariots, etc).

Not everywhere, but it could start a trend in the northern provinces.

Is this idea Valid?

[] outsourcing Apparition hunting and storage to provide us with captured Apparitions for spell creation on request

Yes.

@Boney would it be possible to get the Golds to teach Eike secrets about enchanting materials or alchemy-adjacent things that would help develop her natural alchemist trait, or is that too close to the red line of teaching Alchemy?

Natural Alchemy is a trait that would be come hugely more powerful if increased in effect. You'd need to cash in the entire boon to make Eike into a walking talking engine of reverse engineering things that people don't want reverse engineered.

I think you might be worrying too much about this. When the Dwarf Favor system was broken, it didn't (as far as I know) lead to this kind of continuous abuse. I think if you outline what "within reason" means in understandable terms, unlimited CF won't be a big problem.

Stuff like "you can't just borrow LMs whenever, it has to be for a task worthy of their expertise and time, and only occasionally tap the same resource/person". Make it clear that it, like Algard's open-door policy, is something that can be rescinded if abused but is available when you think you have a good reason.

So if we need a power stone for making an enchanted item, that's fine; if we are going to borrow LM expertise for inventing a new spell, it has to be something done on rare occasion and not a repeated action. We've earned a blank check but not infinite spending, in other words.

You've been pretty successful in the past about putting general guidelines and limitations in place for systems, and I don't think those have caused serious problems. Stuff like spell creation, for example.

I suppose it shows I'm doing a good job of keeping that dynamic under control if you outright don't believe that it exists, but wow it is not a good feeling to be told that the thing I've been actively wrestling with for seven years isn't actually real and that I'm just making it up.

The orks can't cut us, true... They can bludgeon us death easy as any. This doesn't remove the weakness to blunt force trauma it just means we don't get hacked into pieces...

It does. It's magic.

@Boney can we request one of those Storm of Magic ultra-artefacts that usually only activate during Storms of Magic like those Ancestor Runes do that we can skip the charge phase for with AV?

I'm open to the idea but I don't want to give blanket permission because I can't remember all the ones that exist off the top of my head and I'm concerned there's something in that list that would just be bonkers.

Dumb idea that Boney is probably going to say "no" to—theres a huge stretch of forest to the north that's technically inside the Empire's borders, but is barely populated and full of monsters.

The people who live in that forest are mostly Hedgewise, who we have a good relationship with (we're also cool with their Goddess).

Inside that forest are three waystone nexuses which are vital to the Empire, but held by the forces of darkness.

There's also a spare Runefang kicking about.

Enter one Mathilde Weber, Elector Countess of the Schattenwald.

I mean, it's not like Nordland and Ostland are using that territory.

If we can conquer it, keep it conquered in the name of the Empire, and reconnect the Nexuses for the benefit of the Empire, then why shouldn't we be it's Elector Count?

The exact lines on the map would be a matter of vociferous debate, and you wouldn't actually get the Runefang or the title until you did those reclamations, but the core idea is one that the authorities of the Empire would be receptive to.

Say I want a top of the line magical lab, an equally fancy magical jacuzzi, a bunch of (Dwarven? Magical?) cannons to shoot big nasty gribblies with, a Chain Lightning doohickey to fight the big swarms of flying gribblies with, the ability to carry around twenty good men a platoon of goons (for line-holding, carrying, guarding and general soldiery/minion work) in comfort plus an adventurer party-sized group (say, the Waystone crew) in real nice rooms.

Oh, and the ability to carry a fair few wagonloads of stuff so there is room for loot, plenty of supplies and the occasional ferrying of rescued merchant caravans and such, or wayward princesses. A nice magical safe would also go swimmingly.

I think that's probably between a wolfship and a greatship, but does it generally vibe with your conception of it and is this a reasonable set of expectation to have?

Okay, I'm really going to need to ban the word 'airship' because half the people using it mean 'blimp' and the other half mean 'ocean ship except in the air'. But yes, this would vibe with what I'd imagine to be possible for either variety of airship.

@Boney is a valid suggestion an active item that creates a doppelganger to fight alongside Mathilde? (Or do other stuff autonomously) I'm just imagining someone trying to attack her and getting tanked by the knightbringer and a clone

No. If you want it to act independently, it needs to have a mind of its own. There are avenues for that but they tend to be astonishingly frowned upon.

If we're going to go with the flying base thing, I'd much prefer if it was work that could then be built upon in the future rather than being an irreplicable masterpiece. Maybe done with the cooperation of the dwarves, too, since we know they used to have airships and the ability to make lifting-gas, and there's a whole thing with Thunderbarges in the later materials? Dunno how plausible that would be.

Basically I'd feel better if our airship was, like, the Gundam-esque Super Prototype of something that could be built more regularly 10 or 20 or 30 or 40 years down the road, rather than being a 1 of 1 masterpiece meant to compete with Fozzrik or whatever.

@Boney , would something along those lines be possible? "Cooperate with the dwarves on creating the plans for a flying ship type that can, in theory, be regularly produced - plus dibs on a prototype of a larger ship when such is built?"

Or something similar but without the dwarf cooperation, if it would be a sticking point.

Valid.

@Boney - If we were to pick a flying tower, would it be possible to add extensions onto that tower later? I'm picturing those little sub-towers that stick out of the side of a larger building.

Yes.

@Boney guess i should ask if its feasible before dreaming too much about it being selected.

Is it feasible to nudge enough to get all these magical leaders to lean on some contacts to put together a strike group, a cut the head off the snake and go for a nexus? I like the idea of the Haletha fortress one (mainly because by all accounts its also lightly occupied). Then there is Mordheim, pre-cleared and most definitely has gribbles strong enough to realize hiding when the army came was the best bet.

You can get Wizard support for a reclamation of a nexus.

I have to ask, but what do you think the consequences for the thread will be after the first time we end in a fight whitout the armor that makes this choice worthy it ? Because I expect a paranoid salt mine.

Don't do this.

[] - Mammoth Battle Altar Cavalry/Mammothry : Getting a mammoth trained for war, along with support for creating a kick ass battle altar on top of it. In the future, if this goes well, support for making Mammoths the standard (not only) mount for Battle Altars.

@Boney, is this form of request acceptable?

Why this course? First, Mammoth with a battle altar. Duh. We want Stompy!

Second: it solves a key weakness with Battle Altars/Battle Wizards: that they are squishy, especially to infantry.

Third, it opens up more trade with Norscans, and helps Marienburg with their strat of orderifying the Norscans via trade.

This is the dopest of swag that I've been wanting for out of game years, along with some pro-social stuff.

Valid.

Also skeptical of the Pure CF, though admittedly thats partially cause of my innate temptation to use "birthday gift for Pan" for the Jade college boon :V Though on the more practical side as far as cf trades go... @Boney what sort of ballpark exchange rate might we expect for trading in some of our AV stockpile? I'm still inclined just from a "i think the colleges could use more Morbs right away rather than after they figure out blood harvesting and also i think its more useful than what mathilde could do with it at this point" perspective to give 8-10 gallons of our existing stockpile to the colleges. so if thats already going to give us 30+ CF then i'm not sure we need to go for pure CF in one of these boons as well

You wouldn't. Some sort of exchange rate might equalize at a later point, but nobody's going to be buying it after you just told them how to farm it themselves.

Rent the ship out to the EIC when not in use, or (pending GM approval?) send them off on off-screen adventures for pay and/or loot but especially accolades.

If you mean 'handwaved as off paying for themselves when they're not on-screen', that's okay. If you mean 'Boney has to come up with a new adventurer for them to have had every turn', aaaaaaaaaaabsolutely not.
 
If you mean 'handwaved as off paying for themselves when they're not on-screen', that's okay. If you mean 'Boney has to come up with a new adventurer for them to have had every turn', aaaaaaaaaaabsolutely not.
Very much the former. Apologies; I forgot the extra work doing anything beyond that would be.

And for reference I visualize airship here as 'giant water boat in the air'.
 
It would be funny if we go for a flying tower.

Pan: "I've just finished my wizard treehouse tower, and it's much cooler than Mathilde's penthouse. She'll clearly be impressed with this!"

Mathilde: "The collages are building me a new tower that can fly".

After a pleasant night and lazy morning in Pan's treehouse:

Pan: teasingly "You know, with how the tree is growing, it might not be long until I have the tallest tower"
Mathilde: grins a smile to make Ranald envious, the smuggest smile to ever have been smugged
 
Okay cats and kittens, there's four and a half hours to go time, and I strongly encourage people who support various options for the Single Giant Boon to coalesce around proposed wordings of their things so that the tally isn't a horrific mess and Boney sheds a single crystal emo tear.

Selfishly, here are Single Giant Boons that I am interested in and would approval vote:
  • Armor of von Tarnus
  • Armor of von Tarnus: Time-share edition
  • 1600 Army Points Of Battle Wizards
  • Break College Favour
  • I Didn't Say Give Me A Lot Of Whispering Darknesses, I Said Give Me All The Whispering Darknesses You Have
And here are some proposed wordings for the top three of them:

[] Armor of von Tarnus
[] Priority requisition access to Armor of von Tarnus
[] Support in dispatching battle wizards to one major conflict of Mathilde's choice

Other people can handle other things, but someone should do these things so that we're not scrambling while the vote is live and everything goes to shit.

(In particular, those of you who want things that fly should really sort your shit out: as Boney mentioned, there's a heap of difference between "a three-decker that flies" and "a zeppelin" (and, for that matter, between a blimp and a zeppelin))
It does. It's magic.
God every detail you give about this thing makes me want it more.
 
Okay, I'm really going to need to ban the word 'airship' because half the people using it mean 'blimp' and the other half mean 'ocean ship except in the air'. But yes, this would vibe with what I'd imagine to be possible for either variety of airship.
So the wording should probably be something like this?

[] A flying warship (not a blimp), suited for exploration, warfare and research
 
I'm assuming stuff like dwarven construction could be obfuscated into a tower vote as well, since I can't think of reasons why anyone would specifically want a non-dwarven tower. No particular preference between the two, so I'd approval vote something like?

[] A flying warship
[] A floating tower
 
I'm open to the idea but I don't want to give blanket permission because I can't remember all the ones that exist off the top of my head and I'm concerned there's something in that list that would just be bonkers.
Dodecahedron of Continental Drift
It's an artefact that lets you swap two sections of the board around (and rotate them) - not just terrain pieces, board sections. Changes the face of the battlefield far more dramatically than even Retroactive Illusion.

Windcatcher Prism

A prism that turns Storm of Magic-level ambient Winds into a buff for the bearer and their unit, the buff determined by which Wind is dominant. I'm hoping that we can intentionally decide which Wind it takes by feeding it a power stone, which should also help avoid the Primal Rage buff, which'd cause Dhar to form in Mathilde's brain, and the Fortune buff, which'd offend Ranald.

Wyssan's Weighted Dice. This one actually gets rules and background lore in WFRP 4e, which I'll cover after the Storm of Magic version.
You choose two die numbers, and any time any die in the game rolls one of those numbers, it instead rolls the other one. I have no idea why this is a useful artefact, but I'm assuming that's just my own inability to figure it out given that you need to spend 100 points to take it.

The Dice are much more comprehensible in WFRP 4e. Monuments of the Reikland gives us rules, and Deft Steps Light Fingers tells us about its creator.
Wyssan's Weighted Dice
These odd dice were carved in pairs by the fabled Wizard Wyssan, who was known both for his success at gambling and being the first person banned from gambling houses in every one of the Empire's Great Provinces.

This item grants their owner +1 SL on any Gamble Test which involves dice. Once per session, the owner of Wyssan's Weighted Dice may reverse the results of the tens and units die of any roll made (so that a 17 becomes a 71, etc.), including rolls made by other players or the GM. Any time this second effect is used, the owner of the dice must make an additional D100 roll — if the result is a double, the dice become inert and lose all magical properties.
Magister Arctovian Wyssan (2289 to 2365 IC) — A Grey Wizard from the early days of the Colleges of Magic, Wyssan was an avid follower of Ranald the Gamester. He turned his studies to the manipulation of chance and made several items that could help a gambler tip the odds in this favour, most notably Wyssan's Weighted Dice. Nobody knows how many he created, but Ranaldans always look to get their hands on a set.
Lets you reverse the tens and units of a die roll, which is pretty sweet, but every time you use it, there's a 1 in 10 chance they become inert, so every use is a gamble. They were made by a Ranaldan grey wizard, and in both incarnations of the rules, there's always an element of chance.


Unrelated to this vote, what's the obvious downside of Seven Secret Sigils of Summoning that isn't so obvious to me? Enslaving your enemies to fight for you sounds like a pretty good deal.
 
Thinking about it more I've fully bought into the idea of using the boon to get political (and fighting?) support for becoming the Elector Countess of the Schattenwald.

1. It's actually feasible with the transcendent boon from Vlag sitting there, the minor boon for the runesmithing guild, probable support from Belegar, as well as any other mercenaries and armies that could be convinced to participate.

2. This gives a concrete goal to strive after the Waystone Project is done.

3. Reconquering the nexuses is already in our interests and this provides better reasoning for going for them then a more abstract "it's better for the empire."

4. It would be cool to become the first wizard elector count and funny to beat a literal wizard heir to the punch.

5. It would be incredibly funny to start the quest as an advisor to an elector count and over the course of a quest become an elector count.
 
How big could we hope a potential flying tower/fortress to be? Is adding a huge canon like Ulric's thunder but a dream? Could adding another set of Orbs to the bribe get us a bigger flying fortress?
 
If we are going to go with the armor, from an in-universe standpoint I would prefer if it was phrased as "Mathilde getting top priority for requisitioning the armor when she needs it" rather than "the armor is permanently in Mathilde's possession."

That way if we're going to do something immediately dangerous, like the Elfcation or our Chaos Wastes trip, we can requisition it, and if we're spending a few years on pure research it can remain available to the rest of the Colleges during that time.

It does mean a bit more bookkeeping and that if we end up suddenly engaged in combat "off turn" and/or ambushed we don't get the benefit, but I'd be willing to give that up in exchange for the armor not gathering dust on our shelf the next time we do a major sit-down research project.
Also if I'm understanding the "Break College Favor" reward, we'd be able to do that anyway I think if we had a big combat encounter in mind?
 
Honestly, on cool factor, I'm much more partial to a floating tower than a warship. Also, it has better synergies with our ultimate spell of Burning shadows. A blimp at least has enough area to matter. But with a ball of fire attached, we could use burning shadows as a crazy bomber equivalent with unlimited ammo.
 
The exact lines on the map would be a matter of vociferous debate, and you wouldn't actually get the Runefang or the title until you did those reclamations, but the core idea is one that the authorities of the Empire would be receptive to.
...and we end up full circle as a true CK2 quest. The idea is more tempting than I thought.

Good luck figuring out succession, though.
I like this one too. I think it neatly walks the line between "useful for everybody else" and "self-indulgence."
 
Honestly, on cool factor, I'm much more partial to a floating tower than a warship. Also, it has better synergies with our ultimate spell of Burning shadows. A blimp at least has enough area to matter. But with a ball of fire attached, we could use burning shadows as a crazy bomber equivalent with unlimited ammo.
smh pigeonholing Mathilde as the 'tower-abusing burning shadows' wizard shaking my head.
 
I'm open to the idea but I don't want to give blanket permission because I can't remember all the ones that exist off the top of my head and I'm concerned there's something in that list that would just be bonkers.
In terms of "Storm of Magic artefacts maybe powerable by AV" listed in the book, and noting that the Empire likely doesn't actually own some of these at this precise moment, this is what's listed:
  • Blade of Last Resort - compels the bearer to issue and accept duels, but massively boosts their stats during those duels
  • Dawnstar Sword - automatically hits, gets stronger with more ambient winds
  • Dodecahedron of Continental Drift - localised terrain rearrangement
  • Fozzrick's Floating Fortress - the personalised option just seems better
  • Woodwaker's Wand - Remember that scene from the Two Towers where the orcs fled into Fangorn Forest and all that came out were screams? This does that.
  • Living Deadwood Staff - mostly notable for introducing the term "arboreonecromancy".
  • Giantkin Helm - temporarily turns the user into a Giant. Wounds carry over upon the effect ending.
  • Windcatcher Prism - unit-scale buff whose effects depend on which Wind is blowing strongest right now. Effects are on the scale of fiery swords, regeneration, and dodging most non-magical attacks
  • Paranoth's Piquet Fence - Portable fortress
  • Rockcharmer's Flute - moves a hill
  • Wyssan's Weighted Dice - temporary fate manipulation
  • Arabyan Puzzle Box - massively boosts spellcasting, with the effect being stronger as the local concentration of Winds rises. Also boosts miscast rates
  • Black Book of Ibn Naggazar - lets you cast the entire Lore of Shadows and Lore of Death...at the cost of a little blood sacrifice.
I'd rather have Tarnus' armour than most of these even if they were all actually available, honestly.
 
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how about a flying island Base with a library, training yard, gardens and the the ability to expand the base and add new amenities. the flying base could move around and be used anywhere like lustria or cathay?
 
Tempting, very tempting.

True. And I'd actually love to do something this nice for Eike - it definitely feels like she's been a bit neglected, and so much of how well we've done in this entire quest can be traced back to Regimand almost literally pulling us off a witch pyre. It would feel great to use this boon on her. God, this vote has me flip flopping something fierce.
 
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still quite a ways behind, but i wanted to put out a couple of ideas for secrets that could be revealed before the vote opens:

Asking everyone for secrets on the divine. I suspect given the colleges's specialties, a good specific question to ask is what they know on what the Gods are. What their giant god souls are like, the differences between spirits and god, how they influence the Aether and such.

Asking for knowledge of mist/smoke spells. stuff that could apply to all those Staff of Mistery spell ideas we've had. That would probably mainly be from the greys, celestials, and brights. but we could phrase it more generally for the others as transportation of spell effects thru the air.

How about a special title unique to just Mathilde.

Lady Greatest wizard in the empire Magister.

It comes with an official mug with the title on it that Mathilde can drink from smugly when in the presence of other wizards.

Great Sage Equal to Heaven, clearly
 
@Boney Would a flying tower or ship be vulnerable to falling out of the sky because it got hit with a dispell? IIRC that's why we haven't looked into getting a personal flying enchantment.
 
Natural Alchemy is a trait that would be come hugely more powerful if increased in effect. You'd need to cash in the entire boon to make Eike into a walking talking engine of reverse engineering things that people don't want reverse engineered.
So out of curiosity, what sorts of things would this result in Eike being able to do, if it would become so much more powerful?
 
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