Voted best in category in the Users' Choice awards.
I mean, that might be the secret though. The answer to how nexuses were built might be that they were all repurposed Old some infrastructure all along.
I mean, no, otherwise almshoven would not work. as I understand it, the problem of nexuses is that that they are incredibly complicated shit built around irreplaceable old one stone. Ulthuan can build the infrastructure, and it knows how to emplace the old one stone, but the old one stone is the actual mystery and they have a finite, if hopefully not running low, supply.

But unlike us, they can only explode province on one point of that research because they know the infra and how to incorporate existing stone, with only the making of the stone being an unknown. We have no idea about any of the steps and only have two old one stones we can retrieve. We fundamentally need ulthuan for this.
 
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...Also, if the action to try and get enchanting insight out of Waystones is limited to when we're on the Project, I'd prefer to try and get the Battle Magic enchanting class and then that done too.

I think Battle Magic grade enchanting requires a private tutor:

Battle Magic enchanting will definitely require tutoring.

Although at our level of College Favour that may not be much different.
 
I think Battle Magic grade enchanting requires a private tutor:



Although at our level of College Favour that may not be much different.
Yeah, that's not really a problem. I just want to take the class because we have at least two enchantment-related opportunities available - looking at the Waystones and Vlad's notes - and it would kind of suck if we did those first and the reward for either was learning what we could have learnt from the class, because we weren't advanced enough to get more out of them.
 
I mean, that might be the secret though. The answer to how nexuses were built might be that they were all repurposed Old some infrastructure all along.
Could be, but the fact that the replacement was built from a monolith, while the turned into a spout wasn't, and IIRC was in elven style rather than lizardmen, indicates to me that they over had the capability.

OOC, there's also that Boney has expressed distaste for the constant trope of ancient lost wonders that can never be replaced, and who's slow loss will inevitably soon the world. So I don't think he's going too hit us with that.

Mind, that doesn't mean it would be easy, and it doesn't mean we'll accomplish it in the project. It might take longer than the thread wants to invest. But I don't think it's flat out impossible.
Also, just to be clear, this isn't something to use for in game reasoning. But the fact that there seem to be different types of nexus is cause to at least so the initial difficulty check.

And ultimately, we don't even need to do the full nexus. We want a hub and long rang transport option. We need a long range option to reach Ulthuan. If hundreds of smaller links with less throughput are more doable, then that's no huge issue.

That's the thing, we don't need to replicate the nexus in their full complexity, though it would be nice. The river transmisdion already does a pretty decent job of it, and crossing the ocean to Ulthuan could plausibly be done with Niedzwedka's style of getting a big spirit to ferry out across.
 
Yeah, that's not really a problem. I just want to take the class because we have at least two enchantment-related opportunities available - looking at the Waystones and Vlad's notes - and it would kind of suck if we did those first and the reward for either was learning what we could have learnt from the class, because we weren't advanced enough to get more out of them.

Also, we've been told that while we can be taught Battle Magic grade enchanting by the Colleges, the tiers beyond that requires Mathilde to learn it herself. If that's the case, we may want to save that investigation to advance to those subsequent tiers, if that makes sense.

It's a shame that Mathilde didn't learn this before the mist bridge was built, as that way she may have been able to learn something from how the elves do battle magic grade enchanting.
 
Also, we've been told that while we can be taught Battle Magic grade enchanting by the Colleges, the tiers beyond that requires Mathilde to learn it herself. If that's the case, we may want to save that investigation to advance to those subsequent tiers, if that makes sense.

It's a shame that Mathilde didn't learn this before the mist bridge was built, as that way she may have been able to learn something from how the elves do battle magic grade enchanting.
Maybe, but there's a pretty good chance that Mathilde would have felt the same way about it - that there were things done poorly by her standards because the rlves didn't grok human spellcasting, and things that were impossible by her standards because she couldn't understand the elvish way.
 
Maybe, but there's a pretty good chance that Mathilde would have felt the same way about it - that there were things done poorly by her standards because the rlves didn't grok human spellcasting, and things that were impossible by her standards because she couldn't understand the elvish way.

Well, we're probably going to be trying to reverse engineer Golden Age elven techniques from the Waystone storage, and understand whatever melange of enchanting traditions that Vashanesh drew from over the millennia that he then used to try to revere engineer Nagash's work,

If understanding what elven mages are doing by watching them live while they make an enchantment of a spell she invented and codified is beyond her reach, the former two seem likely to be impossible as well.

Now, it may have been impossible while she doesn't understand battle magic enchanting, but once she does understand it hopefully it wouldn't be.

Also, as the elves can cast the codified Rite of Way, I think they cast it the same way any human save Mathilde or a human who mastered it would do. Particularly as the elves seem to have rolled well enough in working out how to do the enchantment not to need any help:

Their background roll had them not needing help puzzling out the enchantment mechanics, so with that turning out to not be a problem and getting a huge amount of enchantment materials they were able to really accelerate the timetable.
 
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What's the difference between dawri and dawongr?
Like a Dwarf and Dwarf friend are two very different things, aren't they?One seemed to be adjective, the other noun, possibly proper in sense of title.

EDIT: So mathilde might be Dawri, and Dawongr. She is as good as a dwarf in quality of character/skill, and has earned herself a position of dwarf friend.
 
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What's the difference between dawri and dawongr?

Dawri is like dwarf, a kind of as good as it's going to get but it hasn't proven itself is how it was explained. (I liken this to a blue-print, it could theoretically work but no one is investing right now, we are in a crunch)
Dawongr is dwarf friend, to be declared one is huge a kind of cultural adoption is the best way I can put it. They are different from us but no less deserving. (I would point to how we were treated at the ambush of Skull River, at that point we weren't even treated like Dawongr, but a dawi who did their duty to the Karaz Ankor).

From the sound of it we are doing a general what now discussion with the waystone project. I would throw this out as our "priority" as it were. The waystone's we have deployed aren't proven as it were so I think we should nail down the edges.

  1. Research Wayshards, they point to waystone? do they track magic, the intelligence at the center? Are they triggered by dawi waystones or tributaries?
  2. Get involved with Norn, they are where refugee's from the basin who wanted to remain in the Karaz Ankor would have ended up, Bugman's was feeding them and they are feeding into Athel Loren? Try to see about that and it gives a good in into Athel Loren.
  3. Try to build a cheaper one, ours is a great beachhead but it's way too expensive to ever risk losing.
  4. If it doesn't cost an AP we shouldn't approach Brettonia but leave a message through official channels from the Empire. With results on the way and the whole reputation we've built. (I doubt our name was attached to the Moussilon attack on Skaven but enough higher up's know we could hint) They might also have some juicy elf secrets and it's entirely possible we can get more out of this with Pan's reclaiming a wasteland paper.
 
On top of what others have said, 'dawri' can be used (as it is in Vermintide) as a friendly mode of address, sort of like 'bros' or 'comrades'. A Dwarf can call someone dawri and as long as its not ridiculous on its face nobody will challenge it. 'Dawongr' has a lot more weight to it.
 
Mathilde and Sigmar contribute to the same reputation bar on account of the Empire thing.

At this point, buying off the anti-Sigmar sentiment feels like our next big path for personal progression (as a character, not for the power). Just like Ranald, he's another one of those 'gods of everything Mathilde was going to do anyways'. Every time we twitch funny we do another dwarf related miracle he'd be approving of.

The thing separating us isn't that we hate what we does or what he wants, but that we think he should have been stronger and done more when it counted. Ranald failed to help too, but we weren't expecting anything from him. Sigmar's priest was the anchor of plenty of good miracles before that moment, and he failed only after everyone else in the armies continually failed and then failed again. But in order to fail, he definitionally had to try, right? We didn't even question that he would try. Of course he would, and he did. He was there.

We know that we have to put in the work on our side. We've had plenty of experiences since that time in Sylvania that tell us that. Even the evil gods like Gork and Mork need brave people at the right time who hold the things important to the gods in their heart.

I don't expect to start shooting Sigmar-beams from our eyes just because we stopped hating him. I just think it'd be a nice little scene. Mathilde brought the elves and the dwarves together again for a project, and they didn't have any big ceremonies about that technically happening but it still basically did. You don't have to keep hating people just because that's what you've been doing for so long.
(The little scene might be a flashback before we do start shooting Sigmar-beams out of our eyes, to be fair: Mathilde is unreasonably Sigmar-ish).
 
The problem with getting rid of Disdain for Sigmar is the same as its always been- getting the thread to go for 'neutralize an existing trait' instead of any of the exciting new traits is a hard sale, to put it mildly.

And I include myself in that! I can't really see voting for it when it comes at the cost of something new, when every end of arc trait has been significant both narratively and mechanically with one possible exception.
 
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I also don't see any narrative reason for that hate to fade except "time heals all wounds" and the part of my brain that chants "Mathilde is a dwarf" bass boosted with a mining choir scoffs at the notion of such.

It also honestly did not hamper us any. So like, why bother. Its interesting character quirk. If we encounter a problem, we can work around it.

(It also hasn't been on sale last time).
 
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I also don't see any narrative reason for that hate to fade except "time heals all wounds" and the part of my brain that chants "Mathilde is a dwarf" bass boosted with a mining choir scoffs at the notion of such.

It also honestly did not hamper us any. So like, why bother. Its interesting character quirk. If we encounter a problem, we can work around it.
I'd like Mathilde to be able to move on from it, but I need the narrative to support it and we haven't really had that.

Like, way back during the K8P campaign we had the option of softening it in a 'time heals all wounds' way but didn't take it, and now we've had so much more time and it doesn't really make sense that 'now' is when she'd start to lose it.

So I need her to have had some kind of interaction with the Cult of Sigmar or the god himself that justifies it, and we haven't had that.
 
I'd like Mathilde to be able to move on from it, but I need the narrative to support it and we haven't really had that.

Like, way back during the K8P campaign we had the option of softening it in a 'time heals all wounds' way but didn't take it, and now we've had so much more time and it doesn't really make sense that 'now' is when she'd start to lose it.

So I need her to have had some kind of interaction with the Cult of Sigmar or the god himself that justifies it, and we haven't had that.
I have edited it on later but i just now went through last boni picks, and getting rid of sigmar hate was not even on the list (thought it might make it in as write in? But idk). I expect that diplomatic traits for elves,collegiate or mages in general might return, and some sort of magical, theogonical and logistical trait to show up.
 
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