Belegar's brow furrows, his initial wary frown giving way to one of careful consideration. "There might be something to that," he says after some rumination. "Part of why the debates are dragging on is because they can. The refounding of the Ironforges is going to be entirely from scratch, all of the secrets that were once unique to them are now all either lost or absorbed into the Thungnissons or the Ironbrows, so there's nothing to tempt anyone into transplanting themselves to here. But Karak Vlag's Runesmiths were descendants of those driven enough to go north on the research expeditions, but loyal enough to remain within the World's Edge Mountains - that's a respected combination. And they had a very respected reputation for stone-based Runes, where most others specialize in metal-based. All the orphaned knowledge that might be recovered from their notebooks and private libraries... that would get some heads to turn. It would give me a pick to wield in this whole situation." He looks to you. "For this to not come across as you intruding on business that you shouldn't, I would have to cast you as the avalanche that uncovered the seam. Not the most flattering role."
Kind of funny that this is the second time that Mathilde accidently gets involved in Runesmithing politics, the other being Thorek's recruitment to the Waystone project. I wonder how this one is going to shake out. On the one hand I kind of feel like the Ironbrows are the obvious candidates; according to Belegar they already have the lead, Thorek is famous for recovering lost lore, and he already demonstrated that he's not afraid to go against the rest of the Runesmithing Guilds if he thinks there's a need. And Kragg, being famously traditionlist even for a Runesmith, will probably keep to the party line about how Vlag's Runesmithing Guild is kind of illegitimate, so this seems like it should be a done deal. But on the other hand, apparently Vlag was notable for being especially good with stone, so Kragg might be tempted by the possibility of them having some knowledge that'll allow him to make a breakthrough in the study of Bok.
"Empire authority over Kislev Wizards?" Interestingly, they use the Reikspiel word for Wizard instead of the Khazalid Zhufokri or any of the less flattering alternatives.
I remember when the visitor to Karak Vlag update dropped and some people were talking about how The Protector's shenanigans mean that the Vlagians might have gained an appreciation for Wizards, since there's a line in that update that mentions they now know not only of the risks Mathilde took while fighting the daemons, but also the risks that Mathilde takes every time she casts magic. I wonder if this is why they're using unusally polite language to refer to Wizards.
Concealed among those shipments is a few shelves worth of books for you to sort through at your leisure, mostly in Reikspiel with a minority in Kislevarin dialects.
...or maybe they're just using the Reikspiel term for Wizards because their understanding of human magic comes from books written mostly in Reikspiel.
After a few hours for the Goblins to muster and charge off, you have Adela fly to the point where the Waaagh had been concentrated and find a point where the canopy is interrupted by a lattice of spiderweb. The battle between your curiosity and caution is decided when Adela points out that the clearing is too regular to be natural, formed by a rectangle of ancient trees that cannot have been cultivated by Goblin hands, and the girl needs only a word from you to unleash flames onto the webs and burn enough of a hole through them for the Gyrocarriage to fit through - though only after waiting long enough to see if there are any remaining spiders that might respond to this destruction, of course. Adela touches down inside the clearing without powering down the engine, and the moment you step out you can feel it. The power of Mork, yes, but it is out of tune with the power you're familiar with, underlaid with something else. This holy place is a pentiment, a palimpsest - a surface layer over something deeper and older and truer. The shadows here are impenetrably deep, and would remain so even if the webs above were removed entirely. They retreated in a circle around the hole of sunlight that Adela's fire let in not as a surrender to it, but as a welcome.
You called on a divinity to seek something ancient and lost, and in this place, it is impossible for that divinity to find anything but this. This place was sacred to Them before the name and form that you know, before the name and form that others know, before any name still spoken on this world. This place is more ancient than anything you can name, and more lost than anything you can comprehend.
Obviously this is fascinating, but it's really had to figure anything out about what this spot is and why it's so sacred to Ranald (or to Ranald's predecessor, or whatever). The sum total of clues here, as far as I can tell:
-There's lore in TW:WH that indicates that some groves in The Forest of Gloom are sacred to Loec.
-The mention of this thing being super ancient and all that seems to obviously point towards the Old Ones.
-I would argue that the use of 'Them' rather than 'Him' is another point in favour of the Old Ones. In the Sidestory, Cd-3 refers to Their fellows and Their deific interfaces soley with They/Them pronouns.
-I've missed it on first reading, but the clearing is specifically noted to be rectangular. I might be jumping at shadows here, but this feels a bit unusual. I kind of feel like a natural holy site in a forest ought to be circular, if it's to have any clean geometric shape at all. This is kind of a reach, but could the rectanguler shape be yet another sign of the Old Ones, with their sharp lines and rectangular pyramids?
So okay, probably an Old One site and also another Loec/Ranald connection. But why though? Cd, the continent that the sidestory heavily implies should be associated with Ranald's Old One form/predecessor, seems to have been in the area we now call the Old World plus Norsca and Albion (and possibly the Dark Lands, there seems to be some ambiguity there). So ok, we should expect those sort of ancient sites to be somewhere in that large area, but why The Forest of Gloom specifically? I can't really think of any good reason. I tried playing around with the world map a bit, drawing straight lines from the Forest of Gloom and seeing if they hit anything interesting, since I figured the Geomantic Web mostly used straight lines, just like the Waystone network. This didn't really pan out. The most I can say is that you can pick some points in the Forest of Gloom that are directly east of Athel Loren (associated with Radixashen, who is the dragon flight leader associated with Cd) and directly south of the eastern end of Norsca (where we kind of think Cd's "capital" might have been).
Maybe you can even find such a spot that is specifically directly south of Kraka Drak, and that's two dragon associations at once! ...yeah as you can see this is incredibly tenuous, but there's really no Forest of Gloom lore to work with so what can you do.
"It also has some folkloric weight to it," Egrimm muses. "An instrument that twists itself off-key in the presence of danger is the sort of thing I'm sure I've heard a folktale about somewhere. And if we say it works because it's made from some sort of holy wood or something, that'll be that much easier for some to accept."
"The reputation of your Order will make that more easy to convince people of," you say.
"And yours, in some areas," Egrimm replies with an odd little smile. The tone he used is odd, an inch away from well-practiced slickness but some element deliberately left out to prevent it all from harmonizing, which must have taken more effort than actually following through. Your first thought is that he's toying with you, but he's not watching you closely enough for that. He's not amused by your reaction, but by his own - he's mocking himself for defaulting to that form of oily flattery when it's entirely unnecessary.
"There are mystics in eastern province troupes that find grey to be the colour that gets the best reception," Kas... agrees?
This is a very cute character beat for Egrimm, but what is he actually referring to? When we went on the Waystone mapping action Egrimm seemed to be unaware of the Hedgewise, but presumably by now he knows about Aksel, and he probably assumes - along with the rest of the Wizards on the project - that Aksel is a way for Mathilde to launder Grey Order secrets. So...did he do some research and learn of the Hedgefolk, or does he think that the Grey Order has some pull with this 'Cult of Halétha' that Aksel is a member of?
[ ] Portativ
The portative organ is a row of flues with associate keys played with one hand and a small bellows operated with the other, which can be easily carried on one's back or slightly less easily in one's arms. Its size makes it less convenient than more easily portable instruments, but will make it more easily maintainable by anyone that can work metal than something more fiddly might be. While full-size organs are most commonly associated with the Cult of Sigmar, more portable ones remain popular even in areas where Ulric or Taal and Rhya are more dominant.
I don't really have strong feelings about the instrument that we'll end up using. If it was some sort of machine and we had to vote for a name then I would have easily voted for Wind Chimes, as it is a very punny name, but actual chimes are not a great aesthetic choice imo. Portable organs are currently in the lead, and that seems like a pretty decent choice, though I will find it kind of funny if Mathilde ends up picking a small version of an instrument most commonly associated with the hated Sigmar.