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I don't think we should invade without Wood Elf support of some kind. We're not going to be able to hold ground there otherwise, and it'll just get lost to goblins again.
Don't let your inferiority complex fool you, humans are perfectly capable of holding forests. We just need numbers.

And numbers is something Elves are always on short of so if we are waiting for them we are never going to get around to doing it.
 
The violence is, indeed, kinda ehh.

Especially when, by reaching into Mork's mouth to steal Mork's teeth,* you invite the violence to take the form of "Mork bites your zoggin' 'and off."

Because you're trying to pull the same stunt on Mork for the second time and he's the god of brutal cunning.
_____________________

*(And yes, the traditional association of orks, teeth, and currency was deliberate)
Oh yeah, don't take my posts as an argument that we should do this. Maybe as a last resort, but normally we have so many better options to deal with a Waaaagh that it is extraordinarily doubtful that it can at any point be a good option to do.
 
Don't let your inferiority complex fool you, humans are perfectly capable of holding forests. We just need numbers.

And numbers is something Elves are always on short of so if we are waiting for them we are never going to get around to doing it.
That's an unfair interpretation of the post. I agree that humans are capable of fighting and holding ground in forests, but the wood elves are better at it than humans. Andres was also talking about the Forest of Gloom. The main people fighting there will be the dwarves, because the dwarves stand to gain the most from fighting in it. They can also manage it, but it's going to be a nasty conflict for them, as it would be for anyone else.
 
That's an unfair interpretation of the post. I agree that humans are capable of fighting and holding ground in forests, but the wood elves are better at it than humans. Andres was also talking about the Forest of Gloom. The main people fighting there will be the dwarves, because the dwarves stand to gain the most from fighting in it. They can also manage it, but it's going to be a nasty conflict for them, as it would be for anyone else.
Dwarves are also famously lacking in numbers.
 
Are there any strategic or trade considerations for the empire that would make helping to clear out the forest of gloom worth it? I figure it would make land trade to Karaz-A-Karak and Barak Varr through Blacfire Pass safer, but I'm not sure how much that matters after the Blackwaters channel. I don't think we can hook the empire waystone network onto the dwarven one through the forest for redundancy, but if I'm wrong then that seems plausibly worth it.

Being a good ally and religious obligations will probably muster up some help, but don't see how we would get the empire on board with the hell war through enlightened self interest.
 
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but the wood elves are better at it than humans.
Just because they are better at it invidually doesn't mean they are better at for this stiuation. They have no reason to leave their existing forests and they lack numbers to build a new colony in the first place. We can put in 3 humans for every elf and be better for it.

Edit: Also Wood elves is vague disclaimer, Do you mean Asrai or Eonir? Asria is crazy tree cultists while Eonir can't even hold their own forest. So which is it.
Andres was also talking about the Forest of Gloom. The main people fighting there will be the dwarves, because the dwarves stand to gain the most from fighting in it. They can also manage it, but it's going to be a nasty conflict for them, as it would be for anyone else.
I was talking about Fores of Gloom as well. Are you completely ignoring the fact that if Wood Elves were to take Forest of Gloom they will want to use Waystone power for themselves? Do you want to start a war between dwarves and elves?

Humans in comparasion won't ask for waystone power, they are content with mundane resources.
 
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Dwarves are also famously lacking in numbers.
Eh. Winning the Hellwars would go far in giving the dwarves the ability to alleviate their low population numbers. But Thorgrim isn't going to throw the Karaz Ankor into the hellwars recklessly.

Just because they are better at it invidually doesn't mean they are better at for this stiuation. They have no reason to leave their existing forests and they lack numbers to build a new colony in the first place. We can put in 3 humans for every elf and be better for it.

Edit: Also Wood elves is vague disclaimer, Do you mean Asrai or Eonir? Asria is crazy tree cultists while Eonir can't even hold their own forest. So which is it.

I was talking about Fores of Gloom as well. Are you completely ignoring the fact that if Wood Elves were to take Forest of Gloom they will want to use Waystone power for themselves? Do you want to start a war between dwarves and elves?

Humans in comparasion won't ask for waystone power, they are content with mundane resources.
No, I mean that the wood elves are better at it systematically than the humans. Their magics give them a lot of advantages that humans cannot replicate. That applies to both the Asrai and Eonir. That and they both have nature spirits as part of their population. Many of the Eonir Forestborn are even part nature spirit.

I do not see evidence for the Wood Elves being so perfidious that they cannot be trusted to assist in any reclamation effort comes from. If Laurelorn assisted, it would be covered under the Bokha Palace Accords. It would not be mandatory. It is also extremely far away from Laurelorn proper. The Karaz Ankor would obviously be giving them a concession in some matter for assistance. If we managed to get the Asrai to agree to help, their conditions would probably be about military aid for another matter. Not really trustworthy, but they wouldn't be capable of directly the nexus to Athel Loren. In contrast, you could make the argument that the Empire wouldn't be willing to help if it doesn't involve making the Black Fire Pass an available secondary route for magic to reach the Vortex should Marienburg fall.

I'm not saying that the elves are completely trustworthy or that the humans are completely untrustworthy. I am saying that they are people who have many factors acting on why they make certain decisions.

You'd be suspicious of that if you only knew the reputation of Athel Loren, but after having seen the control their more civilized cousins have over the woods, there's no doubt in your mind. "That has to be deliberate. No man on foot could avoid an Athel Loren picket in a forest. And isn't Ryazan on the river?"
 
That's an unfair interpretation of the post. I agree that humans are capable of fighting and holding ground in forests, but the wood elves are better at it than humans. Andres was also talking about the Forest of Gloom. The main people fighting there will be the dwarves, because the dwarves stand to gain the most from fighting in it. They can also manage it, but it's going to be a nasty conflict for them, as it would be for anyone else.
There are plenty people we can incentivise to care. Just organising a Renaldian "crusade" (with the help from Heidi) to (re)claim the holy site, the possible Bretonian help in exchange for admittance to Waystone Project was discussed before, hell even Mathilde calling in the boon from the great deed to get seriuos Empire backing, etc.

Perhaps more important is the fact that we can now build Waystones to drain all the bad mojo and degribblify the Forest of Gloom, turning it into a regular forest (you obviously still need to kill existing gribblies first, but it would make much harder them to reestablish themselves afterwards), thus making it just a much more attractive place to settle in general which would likely attract people willing to move there if it means they own their own lands. Especially if the dwarves are willing to do similar thing they did with Gretel, setting up a cadre of trustworthy mercenaries to for a core of new polity.
 
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Out of all the possible helpers, only humans - and not any humans either - would take payment in gold and land. Well, maybe halflings and ogres as well, I'll concede that.
 
No, I mean that the wood elves are better at it systematically than the humans.
Aaand you were saying something about how calling this inferiority complex was uncharitable, yet you keep displaying it. Elves have their own advantages, But so does humans! Humans have better artillery, they have plenty of Jade and Amber wizards and most importantly Taalite priests are spellcasters that Elves don't have at all.
And that is ignoring the possibility that Humans just burn down the forest and turn it to more farmland.

As for spirits, Forest of Gloom has none if it had they would be crazier than Asrai ones. So it is not as big as an advantage you might think.

If Laurelorn assisted,
They won't because Eonir can't even keep their own forest safe, they won't send colonist to FoG. I mean City born won't go and Forest Born has just got some safety after hundread of years. So this is moot point.
If we managed to get the Asrai to agree to help, their conditions would probably be about military aid for another matter.
Another Load bearing If. And Saying they will want military aid disingenuous since we all know that is not what they will want they will want all the magic in the FoG. At that point You will not just lose Dwarven help, Dwarves might just attack in order to take it for themselves.

In contrast, you could make the argument that the Empire wouldn't be willing to help if it doesn't involve making the Black Fire Pass an available secondary route for magic to reach the Vortex should Marienburg fall.
We know nothing of sorts. It doesn't even matter If Emperor refuses to help, People in the empire is perfecly fine with taking dwarven gold as we saw in the K8P expedition.
 
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The Dwarves aren't going to commit to taking the Forest of Gloom until the Silver Road War is done at the absolute earliest, and that's not starting for at least another 20 years. The Nexus being held by the Beastmen somewhere deep in the beast paths is the worst possible outcome really - there's no way we're recovering that for an extremely long time. Had the Goblins held it, we could feasibly have planned some daring extraction whilst poking them to fight the beastmen again.

If we want to find a free Nexus, our best bet is probably in the Badlands. That's a whole stretch of inhospitable wasteland that's probably never having its network repaired, and since basically no one wants it except the greenskins, it's possible there might be one held somewhere not all that heavily fortified.

Taking a mapping action and covering the Badlands and Araby would probably be our best bet, there.
 
Taking a mapping action and covering the Badlands and Araby would probably be our best bet, there.
I'd rather hit Tilea than Araby.

We still don't know if the magic from Tilea & the Border Princes flows westward to Estalia and thus to Ulthuan or if it flows into Skavenblight.

And if it flows into Skavenblight, we probably want to do something about that.
 
The Nexus being held by the Beastmen somewhere deep in the beast paths is the worst possible outcome really - there's no way we're recovering that for an extremely long time.
I think it will be a job offer after we are done with Waystones. A major project really.

And if it flows into Skavenblight, we probably want to do something about that.
The moment you touch that you are going to have a hellwar in your hands. So I don't think we should until or unless we ready everybody for major military action.
 
There are plenty people we can incentivise to care. Just organising a Renaldian "crusade" (with the help from Heidi) to (re)claim the holy site, the possible Bretonian help in exchange for admittance to Waystone Project was discussed before, hell even Mathilde calling in the boon from the great deed to get seriuos Empire backing, etc.

Perhaps more importantly the fact that we can now build Waystones to drain all the bad mojo and degribblify the Forest of Gloom, turning it into a regular forest (you obviously still need to kill existing gribblies first, but it would make much harder them to reestablish themselves afterwards), thus making it just a much more attractive place to settle in general which would likely attract people willing to move there if it means they own their own lands. Especially if the dwarves are willing to do similar thing they did with Gretel, setting up a cadre of trustworthy mercenaries to for a core of new polity.
I never implied otherwise. Still, regardless of how many people can be incentivized to care, the primary force involved is always going to be the dwarves. Yes, waystones will make holding the Forest of Gloom easier. The problem with that is that is that they also make the Empire easier to hold. The Empire, and Bretonnia, will be more inclined to purify their own lands than taking lands in the Border Princes. You'll be able to get some help, but the primary force involved will always be dwarves.

Out of all the possible helpers, only humans - and not any humans either - would take payment in gold and land. Well, maybe halflings and ogres as well, I'll concede that.
I do not see how that is relevant. I also could see wood elves acting as mercenaries. There are even Asrai mercenaries!

Aaand you were saying something about how calling this inferiority complex was uncharitable, yet you keep displaying it. Elves have their own advantages, But so does humans! Humans have better artillery, they have plenty of Jade and Amber wizards and most importantly Taalite priests are spellcasters that Elves don't have at all.
And that is ignoring the possibility that Humans just burn down the forest and turn it to more farmland.

As for spirits, Forest of Gloom has none if it had they would be crazier than Asrai ones. So it is not as big as an advantage you might think.

They won't because Eonir can't even keep their own forest safe, they won't send colonist to FoG. I mean City born won't go and Forest Born has just got some safety after hundread of years. So this is moot point.

Another Load bearing If. And Saying they will want military aid disingenuous since we all know that is not what they will want they will want all the magic in the FoG. At that point You will not just lose Dwarven help, Dwarves might just attack in order to take it for themselves.

We know nothing of sorts. It doesn't even matter If Emperor refuses to help, People in the empire is perfecly fine with taking dwarven gold.
Please stop spaghetti posting and respond to the whole argument. It should come to the shock of no one that an argument looks strange when it is cut out from all the points that supports it.

Nothing about the military forces you mention is particularly relevant. I am skeptical of the applicability of artillery in forests. Both of the Wood Elves have better Amber and Jade wizards than the Empire does. Taalite priests are not an 'I win card.' You can read Tome of Salvation to back that up. I pointed to nature spirits because they are far better at navigating forests than humans are. Look at the quote from Mathilde. They believed that it was feasible for a messenger to get through hundreds of miles of forest. Their experience would have been with humans. Mathilde knew how much more effective Wood Elves could be in a forest in comparison to humans.

Sure, humans can clearcut woods. So can elves. The Eonir would be more willing to do that than the Asrai, but it's not like that nature itself doesn't have stuff like forest fires.

I have said nothing about colonists. I pointed to the Bohka Palace Accords, because it promises military assistance in endeavors to expand the Waystone Network. Laurelorn signed it. I see no reason why we should assume that Laurelorn is so weak that it is wholely unwilling to abide by terms of a treaty that it willingly signed. I also see no reason to think that Laurelorn is currently threatened. The major threats were eliminated with the alliance with Middenland: Nordland and the Beastmen. At least for a time.

I agreed that the Asrai wouldn't be trustworthy. I am aware that it would be exceedingly difficult to get the Asrai to help. That has no bearing on the argument that they cannot be trusted to want to take the magic for themselves. Again, how would they even do that? And as I have pointed out, there are Asrai willing to work for gold, like Scarloc. The main impediment to getting the Asrai to help is that they're isolationists. Why would they help the outside world? But Asrai are capable of being paid to do things. Institutionally it would be more difficult than that, because that would involve Ariel, but it's not completely impossible.

You cannot "lose" dwarven help with regards to the Forest of Gloom. They are the principle actors in the Forest of Gloom. If they call off the campaign, there will be no campaign. People in the Empire will be massively more incentivized to act within the bounds of the Empire for a second Drive to the Frontiers. And beyond the general wandering mercenaries, no, not really. The Forest of Gloom campaign isn't going to be by a single dwarf hold. It's going to be by the Karaz Ankor as a whole. The only way to get (non-mercenary) help without causing a diplomatic incident will be going to the Emperor.

The Empire expects that the High King would go through the Emperor rather than deal directly with individual Elector Counts, so they return the courtesy.

The Dwarves aren't going to commit to taking the Forest of Gloom until the Silver Road War is done at the absolute earliest, and that's not starting for at least another 20 years. The Nexus being held by the Beastmen somewhere deep in the beast paths is the worst possible outcome really - there's no way we're recovering that for an extremely long time. Had the Goblins held it, we could feasibly have planned some daring extraction whilst poking them to fight the beastmen again.

If we want to find a free Nexus, our best bet is probably in the Badlands. That's a whole stretch of inhospitable wasteland that's probably never having its network repaired, and since basically no one wants it except the greenskins, it's possible there might be one held somewhere not all that heavily fortified.

Taking a mapping action and covering the Badlands and Araby would probably be our best bet, there.
Any nexuses in the Badlands that could be looted were probably looted by Nehekhara back in the day. I agree it's unfortunate that the goblins don't have it, but I don't think there's actually much of a difference in difficulty between the two options. It's just that Mathilde has more experience with greenskins. Though to be fair, that also applies to the dwarves.

I'd rather hit Tilea than Araby.

We still don't know if the magic from Tilea & the Border Princes flows westward to Estalia and thus to Ulthuan or if it flows into Skavenblight.

And if it flows into Skavenblight, we probably want to do something about that.
Personally I'd like to map both the Southern Realms and the Badlands and Araby. It'd be good to have an idea of what is going on down there.
 
I'd rather hit Tilea than Araby.

We still don't know if the magic from Tilea & the Border Princes flows westward to Estalia and thus to Ulthuan or if it flows into Skavenblight.

And if it flows into Skavenblight, we probably want to do something about that.
I'd prefer Tilea over Araby in a vacuum too. I just think that Araby's a bit more likely to turn up a Nexus specifically, and that it'd feel a bit odd to go for a Badlands-Tilea pairing rather than Tilea-Estalia and Araby-Badlands.

(I'm assuming we'll end up getting Bretonnia's map out of the Damsels as a minor part of whatever negotiations selling them Waystones we end up doing.)

Any nexuses in the Badlands that could be looted were probably looted by Nehekhara back in the day. I agree it's unfortunate that the goblins don't have it, but I don't think there's actually much of a difference in difficulty between the two options. It's just that Mathilde has more experience with greenskins. Though to be fair, that also applies to the dwarves.
Nehekhara seem to have had their own thing going on with their pyramids, so I'm not sure that's true. And this very update, we saw Mathilde able to clear the goblins entirely out of where they would have been holding the Nexus if they'd had it. A wing of gyrobombers and a cargo holdful of rope could probably have done it.
 
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I really find it funny, this constant escelation in poor Ranald. "He took on Mork, i'm sure he can take on Khorne." "He took on Khorne, why shouldn't he be able to just sicc Setra on Malekith and kick in Mork's teeth again".

Dude's getting Ciaphas Cained at the moment, helping out because he is a friend, but as a result of his sucess he get's thrown into bigger and bigger fight, all the while not being a War God.
 
Nehekhara seem to have had their own thing going on with their pyramids, so I'm not sure that's true. And this very update, we saw Mathilde able to clear the goblins entirely out of where they would have been holding the Nexus if they'd had it. A wing of gyrobombers and a cargo holdful of rope could probably have done it.
Nehekhara built a lot of their tradition from lore taken from the Lizardmen. They were not the type of people to leave artifacts of immense power out in the wilderness doing nothing. They wouldn't even need to use the monolith as a nexus to want to repurpose it for some arcane purpose. Do you think the priestly caste that created Nagash would leave it untouched?

We saw Mathilde clear the goblins out of their stronghold for a short enough time to investigate. That is not the same as Mathilde clearing the goblins out to hoist the component out to steal and get away with it. Greenskins in the Badlands should have wyverns. There is simply too much risk that the nexus would be dropped and broken.
 
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Are there any strategic or trade considerations for the empire that would make helping to clear out the forest of gloom worth it? I figure it would make land trade to Karaz-A-Karak and Barak Varr through Blacfire Pass safer, but I'm not sure how much that matters after the Blackwaters channel. I don't think we can hook the empire waystone network onto the dwarven one through the forest for redundancy, but if I'm wrong then that seems plausibly worth it.

Being a good ally and religious obligations will probably muster up some help, but don't see how we would get the empire on board with the hell war through enlightened self interest.
Taalites would absolutely join in. We're talking about one of the darkest woods on the continent, even if several Taalite Orders weren't duty-bound to kill Beastmen wherever they find them (and one of the ones we've recruited before is all about intentionally seeking out servants of Chaos), there's enough forest to go around that they might want a piece of it in Taal's name... though we might have to get them to agree beforehand that a good chunk of the woods is probably reserved for [Ranald/Loec/Qu'aph/the prototypical Old One trickster god (?)].

As you say, the Black Water canal makes overland trade a bit less appealing for the Empire to commit forces to take the Forest of Gloom. And to begin with, Black Fire Pass is already an incredibly fortified location - Boney's on record on how the Empire would rather maintain its incredibly defensible fortifications at Black Fire Pass than to try to fight off all comers in the Border Princes and the Badands. We're talking about territory that is incredibly open and generally hard to defend, which is why it's constantly emphasized that settlements spring up and are destroyed there so so quickly.

...Besides them, I don't know. It seems likely a lot of adventurers and mercenaries would pop by, but from the Empire proper? Averland's the safest bet for an Elector Count that could be convinced to lend some troops.


I think there's three places where there likely were Nexuses in the Badlands:
  • Ekrund. This former Karak was in the Dragonback Mountains, which are between the Badlands and the sea - the old method of using mountains as a transmission mechanism to move the energies they absorbed simply could not have carried the energies the whole way to the Karaz Ankor. That puts it in the same category as Karaz Ghumzul and Karag Dum - it probably had to have an elven nexus to maintain itself. A nexus which probably connected itself to the Karaz Ankor network via one of two options:
    • Oeragor, a small elven settlement in the middle of the Badlands - odd, given that elves preferred their colonies to be closer to the sea. Mathilde's previously speculated that they managed to work via the flying vessels of the time; or...
    • Morgheim, formerly known as Mourkhain, capital of Strygos. It was a big place before Kadon the Mad got his hands on the Crown of Sorcery, so it doesn't seem that out of the question that it could have been based around a nexus, before Strygos as a whole got destroyed by Neferata's machinations.
These two nexuses would probably then go on to connect to other places - to Barak Varr, Karak Drazh, Karak Eight Peaks, Karak Azul, and/or Karak Azgal. Mourkhain's and Oeragor's nexuses were probably taken by greenskins, who probably then lost it to other greenskins, but Ekrund's might still be there, much like I've previously speculated Karaz Ghumzul's is still where it is.

...It's also possible there was a nexus on the west side of the Dragonback Mountains, connecting to Tilea across the sea.


I'd prefer Tilea over Araby in a vacuum too. I just think that Araby's a bit more likely to turn up a Nexus specifically, and that it'd feel a bit odd to go for a Badlands-Tilea pairing rather than Tilea-Estalia and Araby-Badlands.
I'm of the exact same thought process. Tilea-Estalia is narratively coherent, as is Badlands-Araby - it isn't a huge trip. But going from Tilea or Estalia to Araby would necessitate either going the long way around the sea or getting on a ship, which feels narratively off.

(I'm assuming we'll end up getting Bretonnia's map out of the Damsels as a minor part of whatever negotiations selling them Waystones we end up doing.)
If Bretonnia signs the Bokha Palace Accords, they'd be obliged to reveal their controlled nexuses, so in fact it's probably not much of something we'd need to negotiate - if they want waystones, they will sign. It's practically guaranteed.

Negotiations would be for stuff beyond that... which could end up being 'help us retake X nexus'.
 
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Where is that from? I've never heard of that.
Checking the source, Lizardmen 5e, it was more general tutelage rather than specific magic stuff. 5th Edition is Dwarf Necromancy zone. Though there are at least traces of Old One influence in High Nehekharan, like the waystone rune. Nehekhara also is theorized to have used waystone gold, which is interesting considering how Ulthuan sourced it.
 
Nehekhara built a lot of their tradition from lore taken from the Lizardmen. They were not the type of people to leave artifacts of immense power out in the wilderness doing nothing. They wouldn't even need to use the monolith as a nexus to want to repurpose it for some arcane purpose. Do you think the priestly caste that created Nagash would leave it untouched?

We saw Mathilde clear the goblins out of their stronghold for a short enough time to investigate. That is not the same as Mathilde clearing the goblins out to hoist the component out to steal and get away with it. Greenskins in the Badlands should have wyverns. There is simply too much risk that the nexus would be dropped and broken.
Why would the Nehekharans be sabotaging the Waystone network further up from where they are? It's what would have been funneling all the magic upstream into Nehekhara. They'd be mad to sabotage that.

I am extremely confident that multiple gyrocarriages full of dwarves could secure a nexus with ropes and chains. The greenskins didn't pop out for a quick smoke, they marched to launch an attack on the beastmen, who weren't located particularly nearby.
 
Why would the Nehekharans be sabotaging the Waystone network further up from where they are? It's what would have been funneling all the magic upstream into Nehekhara. They'd be mad to sabotage that.

I am extremely confident that multiple gyrocarriages full of dwarves could secure a nexus with ropes and chains. The greenskins didn't pop out for a quick smoke, they marched to launch an attack on the beastmen, who weren't located particularly nearby.
Nehekhara was never part of Ulthuan's waystone network. Araby and the Badlands were, but the Asur never extended it to Nehekhara. After the War of Vengeance, the Greenskins took control of the Badlands. It is unlikely that they would have preserved it in Oeragor, or any other places they took control in. Nehekhara would later conquer the region. And yeah, I could see Nehekhara doing that. They were arrogant as hell. That's one of their defining characteristics. The Belthani managed to figure out how to mess with nexuses. Why wouldn't Nehekhara give it a go?

The Badlands were never the core of the Nehekharan empire. Why wouldn't they rip out support structures for the periphery to benefit the core? That's what empires do.

One person stepping down in a clearing is different than a whole troop doing the same. The latter is more noticeable and much more likely to attract notice. Even assuming that gryobombers have the lift capacity, which isn't guaranteed, it would take hours to work through that. That is very likely to be noticed by the garrison and get a response. Something that a single individual stepping down for a few minutes is not likely to provoke. You'd also need to burn a hell of a lot more spider web.
 
Nehekhara was never part of Ulthuan's waystone network. Araby and the Badlands were, but the Asur never extended it to Nehekhara. After the War of Vengeance, the Greenskins took control of the Badlands. It is unlikely that they would have preserved it in Oeragor, or any other places they took control in. Nehekhara would later conquer the region. And yeah, I could see Nehekhara doing that. They were arrogant as hell. That's one of their defining characteristics. The Belthani managed to figure out how to mess with nexuses. Why wouldn't Nehekhara give it a go?

The Badlands were never the core of the Nehekharan empire. Why wouldn't they rip out support structures for the periphery to benefit the core? That's what empires do.

One person stepping down in a clearing is different than a whole troop doing the same. The latter is more noticeable and much more likely to attract notice. Even assuming that gryobombers have the lift capacity, which isn't guaranteed, it would take hours to work through that. That is very likely to be noticed by the garrison and get a response. Something that a single individual stepping down for a few minutes is not likely to provoke. You'd also need to burn a hell of a lot more spider web.
For a very long time, a great deal of the Badlands was ruled by human tribes, who were vassals to Nehekhara. They'd have directed the flow South to Nehekhara - a much more logical way of drawing resources down than just tearing out the nexuses, when the whole point of these things is to be pulling magic in. Especially when, again, Nehekhara had its own version of the Waystone network in its pyramids.

A gyrocarriage's engines are extremely loud. This was not a stealth insertion. If anything was there to object, they'd have shown up when Mathilde had Adela fly one into the heart of the clearing. And burning a bigger hole would hardly be a problem with Adela there. A Nexus is, as described multiple times in the update, just a big rock really. A team if dwarves could have it hitched up securely in less than an hour - more than long enough when a Waaagh has pulled every goblin in earshot away to attack the beastmen.
 
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