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you bring him in on the overall plan: to prod the Goblins until a Waaagh forms, and then to see what happens.
Enemies of the Empire Mathilde can summon armies of at a whim, as of the most recent update:

Undead ✅
Greenskins ✅
Skaven 🤔
Daemons ✅ (<- All wizard lords have this.)
Beastmen ❌

I hope we can set aside a few actions in the coming turns to round out the list. Otherwise it would feel like we were leaving something incomplete.
 
I've gotta say, while I know that the "prod the WAAAGH" was little more than a special effect for something that anyone can do by picking fights and running away, I really enjoy Mathilde's weirder magical capabilities coming to the foreground like this.
 
I don't think Ranald will be very cheerful about the idea of us reaching into Mork's mouth with the intent of stealing a fistful of Mork's teeth.
Thats like, exactly what Ranald wants. Dirtying the face of a tyrant while stealing their money? Ranald loves that. The violence is kinda ehh for him though.

Fantasy orcs do also use teef as currency, even if it's a much less developed system than in 40K
 
If you put in enough time, effort, and perhaps the assistance of someone as knowledgeable about Beastmen as you are about Greenskins, you could probably keep the flames stoked for long enough to exterminate one side and greatly weaken the other, but that would be a far greater investment of time and effort than you've slated for the task at hand.

What this part is screaming to me is that if we had help from LM Luuk, we could probably ping-pong the Gloom Beastmen and Forest Goblins into each other until we sweep in with the Dwarves and [Empire Army/Random Brettonians/100000 Zombies] for the knockout blow.

Also lmao at Kas taking the piss with Mathilde, LM Sotto Voce indeed. Their lines have an enjoyable sass and strong voice to it, too.
 
I've gotta say, while I know that the "prod the WAAAGH" was little more than a special effect for something that anyone can do by picking fights and running away, I really enjoy Mathilde's weirder magical capabilities coming to the foreground like this.
It's the little things like that that really makes her a wizard, not merely someone who can cast spells.
 
What this part is screaming to me is that if we had help from LM Luuk, we could probably ping-pong the Gloom Beastmen and Forest Goblins into each other until we sweep in with the Dwarves and [Empire Army/Random Brettonians/100000 Zombies] for the knockout blow.
Honestly it's a bit of a shame that we have so many more relevant and wide-reaching projects going on, because this update's made me realise I'd really enjoy a solid few turns of just kicking back and absolutely ruining the year of some big Waghh. Not even to fight it directly, just constantly tricking it into throwing itself at more and more horrible threats until it's weakened enough a friendly army can wipe it.
 
Thats like, exactly what Ranald wants. Dirtying the face of a tyrant while stealing their money? Ranald loves that. The violence is kinda ehh for him though.
The violence is, indeed, kinda ehh.

Especially when, by reaching into Mork's mouth to steal Mork's teeth,* you invite the violence to take the form of "Mork bites your zoggin' 'and off."

Because you're trying to pull the same stunt on Mork for the second time and he's the god of brutal cunning.
_____________________

*(And yes, the traditional association of orks, teeth, and currency was deliberate)
 
Honestly it's a bit of a shame that we have so many more relevant and wide-reaching projects going on, because this update's made me realise I'd really enjoy a solid few turns of just kicking back and absolutely ruining the year of some big Waghh. Not even to fight it directly, just constantly tricking it into throwing itself at more and more horrible threats until it's weakened enough a friendly army can wipe it.

Orcs: Don't threaten us with a good time! :V

Seriously though the orcs would be into that, the more horrible the threats the better.
 
You can't really out attrition the orcs.
A huge drawn out fight just draws in more orcs who want to join the fun.
You can point them at someone else, you can bore them, or you can destroy them decisively.
But a long drawn out campaigns generally fail.
 
You can't really out attrition the orcs.
A huge drawn out fight just draws in more orcs who want to join the fun.
You can point them at someone else, you can bore them, or you can destroy them decisively.
But a long drawn out campaigns generally fail.
Dunno Silver Road war is going just fine.

And Orcs are not Orks. Fantasy is more forgiving than 40k.
 
Dunno Silver Road war is going just fine.

And Orcs are not Orks. Fantasy is more forgiving than 40k.
Silver Road war has not even started yet.
And that one is not going to be a war of attrition, it will be aiming for decisive victories that actually destroy, instead of slowly weaken, orc forces.

You can win against orcs, certainly, it's just that the method of slow erosion of their fighting ability is not really a working answer.
Though hitting them after hey are temporarily weakened from fighting another foe does work.
 
Silver Road war has not even started yet.
No it started. It is very slow campaign but Dwarves has already took westernmost parts of the Silver Road.

You are thinking of the assult on the Silver Mountain but that is the endpoint of the campaign, not the start of it. Dwarves are attritioning the Orcs both with bombardement and creeping advances. It is there in the update where we visit them. They are talking about forcing orc waagh to attack them or shatter to invidual parts.
 
Elven mosh pits must be bloodier than ours if they bring weapons to it.
Loec is hardcore, and participation in the party may be involuntary (though you did something to get the invite). There is a reason we haven't followed up on the Ranald-Loec connection.

Personally, I think part of the reason Ranald is softer that way is the connection to Shallya, but that may just be my shipping googles.
Silver Road war has not even started yet.
And that one is not going to be a war of attrition, it will be aiming for decisive victories that actually destroy, instead of slowly weaken, orc forces.

You can win against orcs, certainly, it's just that the method of slow erosion of their fighting ability is not really a working answer.
Though hitting them after hey are temporarily weakened from fighting another foe does work.
It has, if you count the preparation phase which dwarfs certainly do, and I'm pretty sure some of the towers have been retaken, where the corresponding clan agreed to move.

We've heard the description of how the dwarfs plan to fight that war, and it certainly has strong elements of attrition. Killing any bands moving through the pass when they get spotted. Pushing them out of strongholds, one by one. Trying to erode the social unity with these acts, so they splinter into civil war or another beneficial actions.

Greenskins are hard to attrite, because they can replace their losses fairly quickly. But they do still need time, especially for the leadership which they are extremely reliant on. And they do need space, so if you take some position, then they won't be coming from that.
 
They are not attritioning a single group of orcs,they are fighting disparate groups who, if left alone, would more than likely be fighting each other.
So defeating one group means they have defeated one group.
I guess you could call this attrition victory, but i don't think it really is one.
 
They are not attritioning a single group of orcs,they are fighting disparate groups who, if left alone, would more than likely be fighting each other.
So defeating one group means they have defeated one group.
I guess you could call this attrition victory, but i don't think it really is one.
No you are completely incorrect, The orcs in the Silver Road is under the control of the Night Goblins. There are other groups but all of them in the same Waagh led by Silver Mountain Night Goblins. They have been left alone for a long time and have not fought against eachother for the most of it.

Infact point of attrition tactic is to force some of these orc tribes to rebel against the current Waagh.

I suggest a re-read since you seem have forgettten basic points of the situtation.
 
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You can't really out attrition the orcs.
A huge drawn out fight just draws in more orcs who want to join the fun.
You can point them at someone else, you can bore them, or you can destroy them decisively.
But a long drawn out campaigns generally fail.
This runs directly into the 'evil factions have cheat logistics' theme that Boney has spent a great deal of time and words averting.

Greenskins cannot teleport. Even if you somehow call every orc on the planet most would needs months or years to travel even if they encounter no obstacles.
Greenskins need metal and forges for their weapons. They need looms, lumber, workshops etc for their clothes and vehicles. They need shrines to message their gods. All things that can be destroyed that they must then spend time and effort to replace.
Greenskins are not infinite. While their reproduction cycle is a lot shorter than any mammalian faction it does still take time. And critically it is stationary, an orc horde on the move is an orc horde not hanging around the moss bed things their offspring spawn from.
 
This runs directly into the 'evil factions have cheat logistics' theme that Boney has spent a great deal of time and words averting.

Greenskins cannot teleport. Even if you somehow call every orc on the planet most would needs months or years to travel even if they encounter no obstacles.
Greenskins need metal and forges for their weapons. They need looms, lumber, workshops etc for their clothes and vehicles. They need shrines to message their gods. All things that can be destroyed that they must then spend time and effort to replace.
Greenskins are not infinite. While their reproduction cycle is a lot shorter than any mammalian faction it does still take time. And critically it is stationary, an orc horde on the move is an orc horde not hanging around the moss bed things their offspring spawn from.
It might not actually be any faster than the Skaven with their rat mothers.
 
Is the Mork mugging debate still going on? I highly doubt that Ranald would be up to throw down with Mork again. The implication of Boney saying that Ranald would rather fight Mork than poke Settra is that he also really doesn't want to fight Mork. It's just that Settra is Settra. He probably could be convinced to claim that clearing, but we don't even have the chicken yet.

He'd rather throw down against Mork again than poke Settra.

I don't think we should invade without Wood Elf support of some kind. We're not going to be able to hold ground there otherwise, and it'll just get lost to goblins again.
What makes you think that? I don't think Thorek or Mathilde would present the Forest of Gloom hellwar as an option if it wasn't possible. It will just be incredibly bloody. I also imagine that holding ground in a forest won't be a problem if there isn't a forest to occupy. Also with this action, the dwarves wouldn't need to go to the full extent of exterminating the tribes to find the nexus. It's 'just' a matter of finding and destroying the Shadowgor Warherd's stronghold. And probably clearing the area around where the nexus would be erected.
 
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