[X] Bridge of Death and New Town
This will undoubtedly do the most good for Praag in the long run and will be looked well upon by the kind of person who has a Wizard in their employ to explain that to them, but in the immediate term most citizens of Praag will only know of riled-up denizens of Chaos and the inevitable death toll that taking and holding parts of New Town to establish Waystones within them will reap.
"Second is the Ice Witches. They're on the outs with the Tzar, but the Boyars still hold them in high esteem, which means that they'd be the ones the local Boyar would be relying on to make sense of the troubles in the Shirokij Forest. I've worked with them before, and I've been thinking of trying to bring them into the Waystone Project.
By trusting that the majority of the powers that be have wizard advisors? The nobility is no stranger to oppressing their 'lessers' if it comes down to it. I layed out above and I'm sure I missed some factors, but the majority of the powers that be have wizard adivsors.So, bridge of death voters.
How are you going to sell people on having a waystone put up next to them if it is understood that waystones are magnets for chaos and conflict?
What's the approach you'd recommend for communicating to the public when the karlbridge stone begins to go up?
People hearing of this will hear of "she put down a stone and then local Chaos went mad". The sort of ruler who has a Wizard in their employ will understand that this is actually a good thing, but we probably did not need a lot of help convincing those people that Waystones are good. We need to convince magic-skeptical rulers that Waystones are good.
General reminder that this option is about how we want the project to be perceived. Not what we will achieve, because 'all of the above' is going to be done.- In the long run, allthreefour approaches and all other approaches imaginable will be taken. This is about how the Waystone Project will be perceived, not about what it will accomplish. It will affect not just how the locals feel about it and how they help or hinder it, but will also be a factor in what other rulers might expect if the Waystone Project came to their lands.
So, bridge of death voters.
How are you going to sell people on having a waystone put up next to them if it is understood that waystones are magnets for chaos and conflict?
What's the approach you'd recommend for communicating to the public when the karlbridge stone begins to go up?
All those evil things are not only still there when they're not attacking soldiers, but actively killing citizens. Their resting state is preying on the poor and criminals, and they kill a lot of them; even chaos cultists don't hang around there for long because they're also on the menu.So, bridge of death voters.
How are you going to sell people on having a waystone put up next to them if it is understood that waystones are magnets for chaos and conflict?
What's the approach you'd recommend for communicating to the public when the karlbridge stone begins to go up?
People are actively living in Newtown. They're not living for very long, because it kills them, but it very much has a population. A perpetually dwindling population. It is a population of the poorest and the worst off, who are stuck in Newtown because they have nowhere else to go.A thought: Karlsbridge and Old Town is the dwarfiest option. First, fortify. Then go on the attack.
Also... A city isn't just a bunch roads and buildings. A city is the people who live there. Even the 'nice' parts of Praag are a dangerous and unsafe nightmare to live in. (And economically that sucks, too.) The Bridge of Death lets more land on the map be reclaimed, but Karlsbridge makes the city itself actually livable.
Pretty sure that is not a concern. If nothing else if we get nobles on our side there will be armed men guarding the stones but more importantly people will suffer because the campaign to take New Town and probably won't make connection to waystone itself anyway so this is a empty fear.but we do need the locals to not form an angry mob and tear down the stone.
New Town is a chaotic slum that takes up like a quarter of the city's area.A thought: Karlsbridge and Old Town is the dwarfiest option. First, fortify. Then go on the attack.
Also... A city isn't just a bunch roads and buildings. A city is the people who live there. Even the 'nice' parts of Praag are a dangerous and unsafe nightmare to live in. (And economically that sucks, too.) The Bridge of Death lets more land on the map be reclaimed, but Karlsbridge makes the city itself actually livable.
All the options do that. The vote is a question of how people around the Old World will view the Project. The Bridge of Death is the option that people with wizard advisors will approve the most of. It just so happens to be that the majority of people whose direct approval we need have wizard advisors.Also... A city isn't just a bunch roads and buildings. A city is the people who live there. Even the 'nice' parts of Praag are a dangerous and unsafe nightmare to live in. (And economically that sucks, too.) The Bridge of Death lets more land on the map be reclaimed, but Karlsbridge makes the city itself actually livable.