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I wonder if magic tapped from a Waystone has the same property here that it does in 2E.

The/a reason for Miscasts is that the Winds are volatile, that they blow variably so a caster can lose their grasp of the magic as their strength fluctuates.

Magic tapped from a Waystone, by contrast is stable and predictable.

The way this is represented is that more powerful casters can draw on more magic (an number of dice up to their magic score, IIRC), but the more magic they draw on, the more likely they are of rolling a double, and so miscasting.

When using the Tap lesser magic to draw in magic from a Waystone when casting a spell ritually or performing a big R ritual, the extra magic from that doesn't increase the risk of causing a Miscast that using more magic usually does.

The Tap lesser magic's main purpose isn't just to get more magic, it's to get safer magic.
Where is that detailed? I couldn't find anything in Realms of Sorcery or the Core sourcebook on a cursory look-through.
 
The Tap spell in Realm of the Ice Queen for part of it.
That's only for Rituals, though? It's not for regular spells?

It's also used on 'ancient sacred sites', some of which seem like they might not have anything to do with Waystones or Leylines.
You draw magical power from an ancient sacred site, such as an Ogham, stone circle, or sacred grove, and you use it to power a ritual. You may roll an extra die to determine your Casting Total for a ritual if you cast it immediately after a successful use of tap. This extra die does not contribute towards determining Tzeentch's Curse, the Wrath of God, or similar. Versions of this spell are known by many ice witches and several of the Kislevite cults.
 
I dunno. She's been making some pretty big changes wherever she goes.
Looks at how Eight Peaks is pretty much a mish mash of cultures, is adapting to having humans around, the We, Mathilde helping Thorek upend the Runesmiths. And that's just for Dawi related stuff.
I'd say the Reclamation is more like trying to go back to the old with some new things, but yeah, I was really stretching it in saying it might make Tzeentch hate us.

I suppose DragonParadox is right and what might make Tzeentch dislike us is ruining the Only Gork/Mork thing.

Actually, that might fix the Celestial College's problem—having the elemental focused wizards build infrastructure by using lightning to power things would make them more prestigious in the eyes of the college.

Edit: I wonder if we could do a trial run of azyr powered light in our library.
I feel like this would end with the Brights, Lights and Celestials competing for who gets to use fire/pure light/lightning to brighten up the streets.

And mechanically it's not like we have a lot to do with Egrimm, certainly not much that is time sensitive. Cython will still be there a year from now. But if we can pull a 1-2 of Waystone draw... Actually wouldn't it be funny if this gets Egrimm enough prestige to overcome both Alric and Mira and become patriarch. After all while they were slinging mud at each other he was over here building inter-college relations and contemplating the mysteries of Hysh.
On the contrary, I do think we have a lot of things to do with Egrimm. Researching the Kurgan enchanted weapons is a thing we'll probably do with him given that they're enchantments, and the Kurgan shrine feels like a better fit for him than for Johann or Max. Not to mention we could continue doing other Windherder enchantments, try to stretch the limits of what we can do - the whole Ranald's Mischief thing, for instance, had some support at one point.

He's actually quite busy both in WEB-MAT and in the Project.

That's only for Rituals, though? It's not for regular spells?

It's also used on 'ancient sacred sites', some of which seem like they might not have anything to do with Waystones or Leylines.
It says it's for rituals, but Rituals do not incur Tzeentch's Curse or the Wrath of God, or similar miscast tables, they just have predetermined fail-states/consequences. We could assume that they in fact work for spells.

Nevermind, I'm stupid, you do still roll dice for casting and presumably can regularly miscast on top of consequences.
 
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We don't have to use an infinite Hysh source to get the Light of Purity spell going, seeing as how it transfers across flames according to its plain text.

It's a pretty straight translation of the practice of the Sacred Flame, where a village or a city tosses out their old fires at the end of the year and relights them from one central source.

The hard part isn't the magic, it's that the magic isn't visible and it works by stopping something from visibly happening. It's very hard to verify at first and people can slack off.

But, if everyone respects the ritual and keeps faith with it then it'll last for as long as the fuel keeps coming.

So it supplements the casting cost with requiring careful care and physical proximity and constant tending and the regular sacrifice of a somewhat scarce resource, which... Feels pretty fair for a very high end spell from the same intellectual stock (color magic, not bright magic) as the 'building sized inferno that burns until there are no survivors' spell.
 
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I checked the Romance section, and unfortunately there is no Vampiric smut.
Yeah, we only found her toy collection, not her smut shelves sadly.
It's also used on 'ancient sacred sites', some of which seem like they might not have anything to do with Waystones or Leylines.
I mean, it specifically calls out oghams and stone circles, saying there's no waystone connection feels a touch obtuse. It may *also* work on holy sites but it definitely looks like it "can" be used on waystones
 
Looks at how Eight Peaks is pretty much a mish mash of cultures, is adapting to having humans around, the We, Mathilde helping Thorek upend the Runesmiths. And that's just for Dawi related stuff.
Speaking of the We, are they recognised as 'citizens' of the karak yet? Could a clutch of them travel in the Empire with diplomatic documents saying these are official dwarves and you're not allowed to burn them?
 
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Speaking of the We, are they recognised as 'citizens' of the karak yet? Could a clutch of them travel in the Empire with diplomatic documents saying these are official dwarves are you're not allowed to burn them?
According to this the We are citizens of the Karaz Ankor.
This is also the We writing about the We, their contributions are categorized under Dwarven because the only known We are citizens of the Karaz Ankor.
 
Speaking of the We, are they recognised as 'citizens' of the karak yet? Could a clutch of them travel in the Empire with diplomatic documents saying these are official dwarves and you're not allowed to burn them?
Legally probably, but there's still the issue of fashion. They'd need a really impressive statement piece to send the right message* to notables of the empire.

*We're friendly spiders, please read our diplomatic papers instead of bombarding us with canon fire
 
For the concept of the We exploring the Empire one major obstacle is the logistics of transporting the egg-layers which have been described as the size of a house. Even if you do arrange for a method of transporting them in order to explore the interior of large buildings or cities with streets too narrow for egg-layers to traverse you would need to either daisy chain a communication link of smaller spiders to maintain contact or leave them behind which leaves them vulnerable and means their memories and Echoes will be temporarily forgotten for as long as the majority of the We is away exploring the tight place.
 
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For the concept of the We exploring the Empire one major obstacle is the logistics of transporting the egg-layers which have been described as the size of a house. Even if you do arrange for a method of transporting them in order to explore the interior of large buildings or cities with streets too narrow for egg-layers to traverse you would need to either daisy chain a communication link of smaller spiders to maintain contact or leave them behind which leaves them vulnerable and means their memories and Echoes will be temporarily forgotten for as long as the majority of the We is away exploring the tight place.
Obviously the solution is that there needs to be a We in every 50 or so square miles of the Empire, so that they can each explore the whole Empire simply by exchanging hunters with other Wes.
 
*Ding* Wizard Idea voted Most Horrifying this Decade by a majority of the Empire's population :V

I'm gonna be honest, given they'd likely eat greenskins and beastmen, I'm pretty sure the Empire's population would be enthusiastic supporters pretty rapidly. Giant spiders are concerning, sure, but friendly one who don't eat humans are still a significant improvement over the current denizens of the Empire's wilderness.
 
I'm gonna be honest, given they'd likely eat greenskins and beastmen, I'm pretty sure the Empire's population would be enthusiastic supporters pretty rapidly. Giant spiders are concerning, sure, but friendly one who don't eat humans are still a significant improvement over the current denizens of the Empire's wilderness.

Wizards are a lot more helpful, also they do not set off arachnophobia and look where wizard acceptance is as 180 years later.
 
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Wizards are a lot more helpful, also they do not set all arachnophobia and look where wizard acceptance is as 180 years later.
From what we've seen in the quest, they could be doing worse. Mathy is the one with the really nasty backstory, the rest seemed fine.
And wizards did blow up Altdorf in living memory. That was probably a setback.
 
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From what we've seen in the quest, they could be doing worse. Make is the one with the really nasty backstory, the rest seemed fine.
And wizards did blow up Altdorf in living memory. That was probably a setback.

Mathy was particularly bad, but as she said two updates ago the vast majority of families treat having a wizard kid as the kid dying. It is still pretty damn bad.
 
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