The best time to start translating the words of the gods was twenty turns ago. The second best time is never, seriously have you considered how much AP that will cost? Who even has time for that? Certainly not Mathilde "Overwork" Weber.
Missing some capitalizations for god pronouns. For the bolded part, should that be "His brother's most trusted advisor" if she's referring to Taal here, unless it's some other god who has Ulric as a son and Morr as an advisor?First, of Ulric being given a tankard that had concealed within it a portal to the Sea of Claws, and being bet that he could not drink it in one go, which lowered the water so that Mother Rhya's children could walk to the Old World. Second, of being bet that he could not lift a cat, which Ulric could not see was really the eldest and largest of the Dragon Ogres, which allowed Ranald to hide a terrible Daemon-Sword beneath the sleeping giant so that none could wield it. And third, of being bet he could not win a wrestling match against an old woman, who Ulric could not see was actually Dread Morr, his father's most trusted advisor, which forced King Death to release a fraction of his hold on mortal life
I'm given to understand that Shades didn't replace them all so much as introduce a competing tradition which could explain what respectable magic users were doing before the Colleges got going.@Boney do classic-style witches exist in Divided Loyalties outside of Kislev? My understanding is that that's what hedge witches were before Shades of Empire made them a proper tradition.
Those are the people with the Witch profession, which has the Witchcraft Talent I described. They're in the Career Compendium alongside Hedgewise and Hags so they're definitely still meant to be a setting element. (Sorry if I worded my post badly.)By 'classic-style' I mean they sling curses, stab their hands with knives, cackle, etc. They're the one I'm not sure about. Those who simply do unsanctioned magic definitely exist in Divided Loyalties.
I wasn't aware that witches were classically associated with stabbing their own hands, but I'm reasonably certain that slinging curses and cackling are things any dedicated unsanctioned magic user can do if they commit.By 'classic-style' I mean they sling curses, stab their hands with knives, cackle, etc. They're the one I'm not sure about. Those who simply do unsanctioned magic definitely exist in Divided Loyalties.
There's art of it in 2e somewhere, there's a spell where you do it in 4e, and in the Witchbringer 40k novel a Chaos witch does it and annoys a Chaos colonel by dripping blood on his maps.I wasn't aware that witches were classically associated with stabbing their own hands
Occasionally the MAPPs eat people, but a skilled caster can ensure it mostly happens to unimportant flunkies.That Colonel will be no doubt be supporting the candidacy of Everchosen Mathilde, for in *her* Dread Legions, instead of dripping blood over vellum (or some other hide), that Witch would be creating an accurate if blobby representation of the current sitrep via the (only-slightly-mandatory-to-know) MAPP.
@Boney do classic-style witches exist in Divided Loyalties outside of Kislev? My understanding is that that's what hedge witches were before Shades of Empire made them a proper tradition.
Heidi's myths seem to place the Gods in different familial relations than the myths of the mainstream Cults. Most notably, the myths claim that Ulric is Rhya's brother, and not Taal's.For the bolded part, should that be "His brother's most trusted advisor" if she's referring to Taal here, unless it's some other god who has Ulric as a son and Morr as an advisor?
and in case you're wondering, I checked and this is definitely intentional:Over several leisurely days Heidi tells tales of a Ranald different from any you've ever heard, but that rings no less true than any of them; of the blood brother of Ulric and consort of Shallya, and His adventures in a simpler time when all the Gods lived in the hall of Father Taal and Mother Rhya, the latter of whom Ulric was brother to.
I've written a bit about the possible implications of this here.How to put this... Heidi putting it this way is not a mistake on my part. Any inconsistencies between this aspect of the myth and other myths that are more commonly told in the Old World are not authorial error.By the way @Boney, I think this is backwards? Ulric is said to be Taal's brother, not Rhya's, right?
This makes me wonder if Ranald invented thief signs like Myrmidia invented Battle Tongue.Many of the symbols and signs used by the hedge masters and their hedgefolk brethren are uncannily similar to the hand signs used by rogues belonging to thieves' guilds. Although there are enough differences between the signs to make them mutually incomprehensible, a hedge master can identify a thief using the signs… and vice versa.
Definitely plausible, Thieves Cant is at least somewhat magically resonant and parts of it are used in Wizardly runecrafting and one of the explanations for why it has magical resonance would be that it was crafted by a magically resonant being such as Ranald.WFRP 2e: Career Compendium page 99, Hedge Master career:
This makes me wonder if Ranald invented thief signs like Myrmidia invented Battle Tongue.
Runes and Runecraft, it is reiterated several times by Choirmaster Stephen on the first day and regularly after, is not in any way related to the Runesmithing of the Karaz Ankor. The simplest reason is the runes are much more closely related to Eltharin than Khazalid, though it is its own distinct pseudo-alphabet after two centuries of iteration by the Colleges. Over the years it has integrated fragments of Druidic glyphs, Shamanic symbology, High Nehekharan hieroglyphs, Alchemical and Astrological notation, Hedgewise markings, and Thieves Cant.
The Runes that have proven through decades of trial and error performed by College Wizards to be suitable for the flow of Shadow Magic are a varied bunch borrowing heavily from Eltharin and Thieves Cant,
Definitely plausible, Thieves Cant is at least somewhat magically resonant and parts of it are used in Wizardly runecrafting and one of the explanations for why it has magical resonance would be that it was crafted by a magically resonant being such as Ranald.
Middenland Hedgewise a literally a Ranald cult.and the Hedgewise aren't particularly associated with Ranald over other gods.
And in-quest, the Nordland and Ostland Hedgewise worship his daughter, and the Ostermark Hedgewise probably worship his daughter.
Lilith... How did deviation of Lileath's name make it into the lexicon of Empire peasants? Or, since this is an apprenticeship, is it a part of a witchly tradition of some sort? We know that she's part of a trinity with Isha and Morai-Heg worshipped by some elf covens, and maybe that has something to do with the Old World's triskele?Eye of newt? No, no, Lilith! Eye of dog! Dog! No wonder it's frothing blue!
The two aren't necessarily connected.WFRP 2e: Career Compendium, Witch career quote:
Lilith... How did deviation of Lileath's name make it into the lexicon of Empire peasants? Or, since this is an apprenticeship, is it a part of a witchly tradition of some sort? We know that she's part of a trinity with Isha and Morai-Heg worshipped by some elf covens, and maybe that has something to do with the Old World's triskele?
WFRP 2e: Career Compendium, Witch career quote:
Lilith... How did deviation of Lileath's name make it into the lexicon of Empire peasants? Or, since this is an apprenticeship, is it a part of a witchly tradition of some sort? We know that she's part of a trinity with Isha and Morai-Heg worshipped by some elf covens, and maybe that has something to do with the Old World's triskele?
hmmmmmmmmmmm....Okay, WoQM hat back on for a sinister suggestion: You might recognize Lilith better by her Latin name, Lamia.
Lamia as in the Lahmian Sisterhood. Neferata and all that, the vampires.I don't know much about Lamia except that she's some sort of snake women.