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While a Runelord may still be a Loremaster, this position may simply be held by a bookworm with extensive knowledge or by an engineer. The main requirement for this position is extensive and exotic knowledge that goes beyond the competence of other personnel.
 
I must be in a maudlin mood, that scene with Belegar and Mathilde brought a tear to the eyes. Incredibly well written. I must admit after the waystone project is 'finished' I'd like to go back to being Belegars loremaster.
 
This might be the best possible outcome.
We know, or atleast heavily suspect, that the network is extremely important to dwarves, and not just Thorgrim or KaK, and Belegar has taken several steps into realizing wtf was going on with Thorgrim.
 
Yeah. Clearly, Thorgrim is using his head for more than just holding on his beard!
Truly a mark of a wise Dawi, to find a great secondary use for his beard-holder.
Only until Mathilde 'Legally a Dwarf' Weber becomes a dark horse candidate.
I suspect her reaction to this would be similar to her reaction to an offer of becoming Grey Matriarch. Best described with "while running, screaming from the room". :V
 
To me the conclusion is twofold :

1. We should raise the energy output of the Karaz Ankor. Thorgrim is trying the hardest way possible, by retaking lost Karaks, but I feel there are other potential options to pursue :
- Connect some existing or new non-dwarven waystones to the Karaz Ankor Network (for example, some in the Empire),
- Build and connect waystones in New Holds,
- Upgrade the collection range of existing dwarven waystones though tributaries.

Time to put some emphasis on how to connect new waystones to the Karaz Ankor Network. Thinking about it, giving us the keyphrase is quite advantageous to the Asur since it predisposes us to send magic their way...

2. Our next project after the WP should be to set up a global hub of air travel in K8P.
 
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How much of what has been deduced can be shared with the rest of the project? I'm not clear if this is knowledge Mathilde has to keep to herself or if it can be given to every project member or something in between.
 
I'm not sure what kind (heh) legs zeppelin air travel will really have. Gyros already fill the niche of passing news and critical items around very quickly, while for most other things the river network is going to out-compete it pretty easily. Kind of feels like the same issues that they ran into when they considered uses for the landships apply here.

Zeppelins at least do have a few potential niches they could fill that landships couldn't though, so maybe a few would be built.
 
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I'm not sure what kind (heh) legs zeppelin air travel will really have. Gyros already fill the niche of passing news and critical items around very quickly, while for most other things the river network is going to out-compete it pretty easily. Kind of feels like the same issues that they ran into when they discussed it at the end of the expedition considering uses for the landships apply.

Zeppelins at least do have a few potential niches they could fill that landships couldn't though, so maybe a few would be built.
It'd be pretty good for going to Cathay and back. You can certainly haul more trade-goods by blimp than by Gyrocopter.
 
I'm not sure what kind (heh) legs zeppelin air travel will really have. Gyros already fill the niche of passing news and critical items around very quickly, while for most other things the river network is going to out-compete it pretty easily. Kind of feels like the same issues that they ran into when they discussed it at the end of the expedition considering uses for the landships apply.
Zeppelins have a significant advantage over gyrocopters, for example. They have a significantly higher load-carrying capacity, which allows them to transport fairly large loads. For example, you cannot transport the Doom Anvil using a gyrocopter. No single gyrocopter could lift such a pile of metal, and multiple gyrocopters could not move in sufficient synchronization to safely transport such a load. Zeppelins can make the Doom Anvil a mobile means of strengthening Karaz Anchor's defense system. Imagine what would happen if all the Anvils could be instantly transferred to the aid of any besieged settlement? This is a colossal increase in the forces defending against any attack.
 
It'd be pretty good for going to Cathay and back. You can certainly haul more trade-goods by blimp than by Gyrocopter.

That's a risky trip though, it's a questionable investment in capital when you're building something like a zeppelin with a skilled crew rather than throwing together some wagons staffed by last chancers.

Zeppelins have a significant advantage over gyrocopters, for example. They have a significantly higher load-carrying capacity, which allows them to transport fairly large loads. For example, you cannot transport the Doom Anvil using a gyrocopter. No single gyrocopter could lift such a pile of metal, and multiple gyrocopters could not move in sufficient synchronization to safely transport such a load. Zeppelins can make the Doom Anvil a mobile means of strengthening Karaz Anchor's defense system. Imagine what would happen if all the Anvils could be instantly transferred to the aid of any besieged settlement? This is a colossal increase in the forces defending against any attack.

Gyrocarriages can transfer Anvils, that was Kragg's escape plan for it.
 
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So, the airline idea.

Runesmiths probably could make a more reliable anti-fire rune, but they will be extremely reluctant to do so for something so newfangled as an Airship.

It's extremely counterproductive, because Anti-fire runes would make the airships much more reliable. But, hey, what's new.

But of course, wizards have no such qualms. Newfangled shit, ho!

And we have an fire wizard-engineer acquaintance.

So... to introduce the concept to the dwarfs, we should enchant our gyrocopter with something... like an everburning flame boiler, or something. And mention the idea of flame-retardant enchantments to Adela. And maybe float the idea of lighter than air balloons to her.
 
Runesmiths probably could make a more reliable anti-fire rune, but they will be extremely reluctant to do so for something so newfangled as an Airship.
On the other hand, you could make a reasonable argument that it's actually a very traditional mode of transport. Older than Dwarfs using actual boats, quite possibly.
 
It looks like we made a good guess on how Thorgrim would react. The results are certainly something
  1. The most important goal of fixing the Thorgrim Belegar rift has been achieved though proper application of Mathildan diplomacy i.e. 'chart a straight course and just ask'
  2. Secondarily we now know that whatever the role of the Waystone energy is this includes the Gas Forge and the Eyes, both of these are concrete things that we can share and explain to the other members of the Project
  3. Lastly and I suspect not to be shared, though Belegar could authorize it we know the flow of energy is of existential importance to the Karaz Ankor
All in all 9.9/10, only missing precise details that we do not strictly need for any political or magical decision.
 
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