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Wouldn't that have been a fun writein for Boney. Probably would have had to send the dwarves home first before animating a dragon to carry our stuff for us.
 
Chaos Dwarves aren't a good fit for that sort of thing. You'd need to find a population of Dwarves with a willingness to part from tradition while still being loyal to the Karaz Ankor. Possibly ones geographically close to the Norse Dwarves and their traditions of skaldic poetry, maybe even ones who might then have had prolonged exposure to a realm of pure excess.

Huh, I would think that the tradition of Dwarf metal dates at least as far back as the fall of Ekrund.


View: https://www.youtube.com/watch?v=nHXUkZmvEJE

Yes, this song is about a genuine event in the Warhammer world. Which... is all I know about it, because I am not a big knower of Warhammer lore, but a quick wiki search dates the fall of Ekrund at -1498 IC, which makes it older than the Emperor old.
 
Huh, I would think that the tradition of Dwarf metal dates at least as far back as the fall of Ekrund.


View: https://www.youtube.com/watch?v=nHXUkZmvEJE

Yes, this song is about a genuine event in the Warhammer world. Which... is all I know about it, because I am not a big knower of Warhammer lore, but a quick wiki search dates the fall of Ekrund at -1498 IC, which makes it older than the Emperor old.

There's not really much to know about Ekrund. It's basically a name on a map.
 
www.theoldworld.com

The Old World - The Fantasy Miniatures Game

The Fantasy Miniatures Game...

GW at long last has released a detailed version of the Old World map. There's already a dozen retcons in the making! I am proud of their stunning efficiency. :V

Karak Vlag is a ruin. Vala-Azril-Ungol is held by Dwarfs. Karak Varn is held by dwarfs too. There are several High Elf towers on the coast of Bretonnia and even one in the Border Princes.

Look at the description of the provinces that makes up Osterlund, the province ruled by Sigismund. They forgot about Hochland.

Maybe it's just the map, but we're on such a great start already.
 
GW at long last has released a detailed version of the Old World map. There's already a dozen retcons in the making! I am proud of their stunning efficiency. :V

Karak Vlag is a ruin. Vala-Azril-Ungol is held by Dwarfs. Karak Varn is held by dwarfs too. There are several High Elf towers on the coast of Bretonnia and even one in the Border Princes.

To be fair, there were several attempts to retake K8Ps before Belegar's in canon, we just don't know when they were or how long they lasted.

On the high elf trading posts, I don't think they contradict anything. Marienberg had a monopoly on goods the elves imported from the New World, i.E. Lustria and Naggaroth. I don't think there's anything stopping Finubar from having established trading posts for goods from Ulthuan or the human realms to the south or east.

Just because they'd either gone by the time of old canon or were too insignificant to mention doesn't exclude their existence.

Vlag is pretty inexplicable.
 
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Re: Gyrocarriage enchanting, if we want to make it silent for passengers and people outside but not the pilot by using Illusion, a solution presents itself:

Lots of Powerstones. Powerstones let you stretch what you want to do with a given spell, and are of special use in enchantments. Doing something as weird as 'yes this dampens the sound of the machine for everyone save this one person' seems entirely doable with a number of them.

The 'issue', of course, is that there's a lot more we could do using many Powerstones for an enchantment. With many powerstones in play (or an Ulgu Orb of Sorcery, for instance), we could probably also make it throw out lots of Shadow Knives like a machine gun, or bind an Apparition to deploy from and return to there, or...Lots of things, really.
Huh. Putting an Orb of Sorcery in a gyrocarriage would be overkill, certainly, but it would also be really cool. With that much juice, we could get up to some crazy stuff beyond just sound muffling: Invisibility, teleportation, disguises (it's totally a dragon!), bigger-on-the-inside... But it would be weird to take our non-combat transport gyrocarriage and essentially turn it into a battle altar, I suppose. Cool factor can only justify so much, after all.
The thing about air cavalry is their overwhelming desire to be low-key. They absolutely hate making dramatic entrances and definitely want to move as quietly and unseen as possible. There definitely isn't an inexplicable yearning inside Okri's heart for a method of affixing musical instruments to the exterior of a Gyrocarriage.
*deep breath*

DEAR KING BELEGAR
CC LOREMASTER OKRI

NEW SUPERWEAPON:
ORCHESTRAL GYROCOPTER FLEET


*flops on ground*
 
Huh. Putting an Orb of Sorcery in a gyrocarriage would be overkill, certainly, but it would also be really cool. With that much juice, we could get up to some crazy stuff beyond just sound muffling: Invisibility, teleportation, disguises (it's totally a dragon!), bigger-on-the-inside... But it would be weird to take our non-combat transport gyrocarriage and essentially turn it into a battle altar, I suppose. Cool factor can only justify so much, after all.

Making it look like a dragon is very intriguing, not going to lie. We have a Bright Wizard on board who could provide the flame breath.
 
Huh. Putting an Orb of Sorcery in a gyrocarriage would be overkill, certainly, but it would also be really cool. With that much juice, we could get up to some crazy stuff beyond just sound muffling: Invisibility, teleportation, disguises (it's totally a dragon!), bigger-on-the-inside... But it would be weird to take our non-combat transport gyrocarriage and essentially turn it into a battle altar, I suppose. Cool factor can only justify so much, after all.

I can see the value in making a stealth gyrocopter even if we don't intend for it to enter combat.

For example, consider the putative action to hunt down the Iron Orcs. This would probably be a lot easier if the gyrocopter was silent, invisible from the outside, and had infinite range so it can stay in the air to look for them for hours on end.

They've managed to remain hidden from Damsels and Knights who have had access to flying mounts, but it's harder to hide from an aerial scout that you can't detect and probably needs to land more often.
 
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www.theoldworld.com

The Old World - The Fantasy Miniatures Game

The Fantasy Miniatures Game...

GW at long last has released a detailed version of the Old World map. There's already a dozen retcons in the making! I am proud of their stunning efficiency. :V

Karak Vlag is a ruin. Vala-Azril-Ungol is held by Dwarfs. Karak Varn is held by dwarfs too. There are several High Elf towers on the coast of Bretonnia and even one in the Border Princes.

Look at the description of the provinces that makes up Osterlund, the province ruled by Sigismund. They forgot about Hochland.

Maybe it's just the map, but we're on such a great start already.
Hochland, Ostland, and Nordland are just gone, apparently. Sudenland exists, though.

The Border Princes are apparently actual states.

The Crooked Moon are now well north of Karaz-a-Karak, in the middle of a bunch of mountains, for some reason.

Estalia and Tilea aren't even worth naming on the map. Or putting any kind of info or detail on whatsoever, because...?

Seriously, even Skavenblight isn't on the map despite the space being there.

Laurelorn is just part of Westerland, now.

And the Red Eyez Tribe of greenskins somehow manages to exist despite being right next to Altdorf and sandwiched in between Altdorf, Talabecland, and Middenland.

Karak Vlag is, somehow, on the eastern side of the World's Edge Mountains and not nearly as far north.

And Karak Ungor is nowhere to be seen.

Oh, and Khazid Vosk is now a fallen dwarfhold right next to Karaz-a-Karak......somehow.

Oh, and the Empire has broken apart for some reason.
 
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Hochland, Ostland, and Nordland are just gone, apparently. Sudenland exists, though.
Click on the Sigismund banner thingy and this shows up:

Ruled by Sigismund Ulric, Osterlund is one of the four great provinces to have arisen since the collapse of the Empire. It encompasses large portions of Ostland, Hochland and Middenland, and enjoys close ties with Ostermark in the east.
I agree on the general weirdness of most everything else, though.
 
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Oh god, some of the names and settlements are also clickable, but you can't tell which. Seems to only be in Bretonnia and Nehekhara so far.

Apparently Couronne and Artois are both ruled by Duchesses, according to the pop-up when you click their capitals.
 
That would be because the Old World is set during the Age of Three Emperors.
And yet they still have wizards employed by the three emperors instead of burning them at the stake. Interesting.

There's also a map of part of Cathay up on that site that talks about a massive desert infected with warpstone by the great maw's impact? Huh.

Luther Harkon is just chilling near Karaz a Karak instead of off in lustria being a pirate apparently?
 
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And yet they still have wizards employed by the three emperors instead of burning them at the stake. Interesting.

See the blog post from earlier this month:

Warhammer: The Old World is set at a time before the Colleges of Magic were established. Imperial Wizards were still very much around and tapping into the eight winds, but the study of magic had yet to be so formalised in human lands.

That's not to say that there aren't lores – there are eight in the core rulebook alone, each representing a particular approach to the study of magic: Battle Magic, Dark Magic, Daemonology, Elementalism, High Magic, Illusion, Necromancy, and Waaagh! Magic. Most mages will have access to two or more of these, selecting one Lore at the start of each battle.
 
They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?

Huh, what's considered Dark Magic outside of Necromancy and Daemonology? Like, curses? Just, plain old Dhar energy bolts?
 
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Speaking of elven outposts, one of Boney's old posts notes that there was a former Elf outpost of some kind, Oeragor, in the Badlands, currently in Da Howlaz territory.

There's probably nothing left of it in the modern day, but it'd probably be something we'd investigate if we ever tried to map out what remains of the Badlands network (alongside the fallen Dwarf holds of Ekrund, Karak Azgal, and probably the ruins of Mourkhain).

There's also a map of part of Cathay up on that site that talks about a massive desert infected with warpstone by the great maw's impact? Huh.
Yeah, the warpstone desert existed previously, I think it gets mentioned in Ogre armybooks and Total Warhammer 3. It also got mentioned in-quest when we got the translated Cathay geography books.
 
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They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?
Rather the opposite.

Probably they're being emphasized because the Tomb Kings and Bretonnia are two ranges where their models just flat-out aren't in AoS and weren't able to be bought. Most of the old Elves, Dwarfs, and Empire models were/are in the Cities of Sigmar line, Lizardmen are in Seraphon, I think Ogres got in basically unchanged, etc.

Tomb Kings and Bretonnia got squatted entirely.
 
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