Actually Mathilde only finished the spells portion of that book right after this adventure.
There were a large number of spellbooks in the building she was in that could have helped, though.
Actually Mathilde only finished the spells portion of that book right after this adventure.
Chaos Dwarves aren't a good fit for that sort of thing. You'd need to find a population of Dwarves with a willingness to part from tradition while still being loyal to the Karaz Ankor. Possibly ones geographically close to the Norse Dwarves and their traditions of skaldic poetry, maybe even ones who might then have had prolonged exposure to a realm of pure excess.
Huh, I would think that the tradition of Dwarf metal dates at least as far back as the fall of Ekrund.
View: https://www.youtube.com/watch?v=nHXUkZmvEJE
Yes, this song is about a genuine event in the Warhammer world. Which... is all I know about it, because I am not a big knower of Warhammer lore, but a quick wiki search dates the fall of Ekrund at -1498 IC, which makes it older than the Emperor old.
Hochland is mentioned?Look at the description of the provinces that makes up Osterlund, the province ruled by Sigismund. They forgot about Hochland.
Ah, whoops! Well, they made the Middenland word cover mostly Hochland on the map. It's close enough for me.
GW at long last has released a detailed version of the Old World map. There's already a dozen retcons in the making! I am proud of their stunning efficiency.
Karak Vlag is a ruin. Vala-Azril-Ungol is held by Dwarfs. Karak Varn is held by dwarfs too. There are several High Elf towers on the coast of Bretonnia and even one in the Border Princes.
Huh. Putting an Orb of Sorcery in a gyrocarriage would be overkill, certainly, but it would also be really cool. With that much juice, we could get up to some crazy stuff beyond just sound muffling: Invisibility, teleportation, disguises (it's totally a dragon!), bigger-on-the-inside... But it would be weird to take our non-combat transport gyrocarriage and essentially turn it into a battle altar, I suppose. Cool factor can only justify so much, after all.Re: Gyrocarriage enchanting, if we want to make it silent for passengers and people outside but not the pilot by using Illusion, a solution presents itself:
Lots of Powerstones. Powerstones let you stretch what you want to do with a given spell, and are of special use in enchantments. Doing something as weird as 'yes this dampens the sound of the machine for everyone save this one person' seems entirely doable with a number of them.
The 'issue', of course, is that there's a lot more we could do using many Powerstones for an enchantment. With many powerstones in play (or an Ulgu Orb of Sorcery, for instance), we could probably also make it throw out lots of Shadow Knives like a machine gun, or bind an Apparition to deploy from and return to there, or...Lots of things, really.
*deep breath*The thing about air cavalry is their overwhelming desire to be low-key. They absolutely hate making dramatic entrances and definitely want to move as quietly and unseen as possible. There definitely isn't an inexplicable yearning inside Okri's heart for a method of affixing musical instruments to the exterior of a Gyrocarriage.
Huh. Putting an Orb of Sorcery in a gyrocarriage would be overkill, certainly, but it would also be really cool. With that much juice, we could get up to some crazy stuff beyond just sound muffling: Invisibility, teleportation, disguises (it's totally a dragon!), bigger-on-the-inside... But it would be weird to take our non-combat transport gyrocarriage and essentially turn it into a battle altar, I suppose. Cool factor can only justify so much, after all.
Huh. Putting an Orb of Sorcery in a gyrocarriage would be overkill, certainly, but it would also be really cool. With that much juice, we could get up to some crazy stuff beyond just sound muffling: Invisibility, teleportation, disguises (it's totally a dragon!), bigger-on-the-inside... But it would be weird to take our non-combat transport gyrocarriage and essentially turn it into a battle altar, I suppose. Cool factor can only justify so much, after all.
Hochland, Ostland, and Nordland are just gone, apparently. Sudenland exists, though.
GW at long last has released a detailed version of the Old World map. There's already a dozen retcons in the making! I am proud of their stunning efficiency.
Karak Vlag is a ruin. Vala-Azril-Ungol is held by Dwarfs. Karak Varn is held by dwarfs too. There are several High Elf towers on the coast of Bretonnia and even one in the Border Princes.
Look at the description of the provinces that makes up Osterlund, the province ruled by Sigismund. They forgot about Hochland.
Maybe it's just the map, but we're on such a great start already.
Click on the Sigismund banner thingy and this shows up:Hochland, Ostland, and Nordland are just gone, apparently. Sudenland exists, though.
I agree on the general weirdness of most everything else, though.Ruled by Sigismund Ulric, Osterlund is one of the four great provinces to have arisen since the collapse of the Empire. It encompasses large portions of Ostland, Hochland and Middenland, and enjoys close ties with Ostermark in the east.
That would be because the Old World is set during the Age of Three Emperors.
The one in the Border Princes is Tor Anrok. It's been moved a fair ways south, but clicking on the map it's still abandoned rather than active.There are several High Elf towers on the coast of Bretonnia and even one in the Border Princes.
The one in the Border Princes is Tor Anrok. It's been moved a fair ways south, but clicking on the map it's still abandoned rather than active.
EDIT: Oh, I missed Talshunar. Yeah, that's new.
And yet they still have wizards employed by the three emperors instead of burning them at the stake. Interesting.That would be because the Old World is set during the Age of Three Emperors.
That's not really a surprise, for all its a fairly hefty break with established lore. After all, the Empire faction won't sell well if you take all the magic from their roster.And yet they still have wizards employed by the three emperors instead of burning them at the stake. Interesting.
Luther Harkon is just chilling near Karaz a Karak instead of off in lustria being a pirate apparently?
And yet they still have wizards employed by the three emperors instead of burning them at the stake. Interesting.
Warhammer: The Old World is set at a time before the Colleges of Magic were established. Imperial Wizards were still very much around and tapping into the eight winds, but the study of magic had yet to be so formalised in human lands.
That's not to say that there aren't lores – there are eight in the core rulebook alone, each representing a particular approach to the study of magic: Battle Magic, Dark Magic, Daemonology, Elementalism, High Magic, Illusion, Necromancy, and Waaagh! Magic. Most mages will have access to two or more of these, selecting one Lore at the start of each battle.
Yeah, the warpstone desert existed previously, I think it gets mentioned in Ogre armybooks and Total Warhammer 3. It also got mentioned in-quest when we got the translated Cathay geography books.There's also a map of part of Cathay up on that site that talks about a massive desert infected with warpstone by the great maw's impact? Huh.
Warhammer Editions often picked two armies as premier examples for things like starter boxes. I remember 5E was Bretonnia/Lizardmen. 4E was High Elves/Goblins.They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?
Rather the opposite.They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?