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Instead of inviting them in, i think we should see if they can be brought into the Accords, which will need agreement from other participants, and if that works, then see about them joining.
 
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Now that Ulthuan joined the Project and that we have the possibility to build a first prototype of a waystone, I say we should ask them a favour instead to be let in.

If we fix their Iron Orc issue, we can probably ask them a significantly greater favour.

To my mind, one of the main issues the Enchantress had with committing assets to the Project was that she had a finite number of them to deploy and sending some to help us meant they weren't available for dealing with other issue facing the Bretonnians. That doesn't change with how successful the project is (although the expected benefit is greater), they have to leave a problem neglected either way.

If we track down the Iron Orcs we've dealt with both challenges the Enchantress has. She's no longer committing resources for uncertain return, and we're significantly reducing the opportunity cost of participating.

Altogether that means she can afford to contribute more. Particularly as Mathilde has a significant advantage in finding the Iron Orcs so her doing so would spare a lot of Damsel-power who are currently committed to their southern border.
 
If the flow is as regular as Teclis's interlude indicates, we really just need to set up monitoring in a few major cities and then narrow it down from there if something changes. As long as we have a detailed enough Waystone map, anyhow.
Super genius Teclis might have made it seem that way, but I am fairly certain that he was cutting though lots of variation helped by thousands of years of observations.
 
I'd quite like to bring Bretonnia into the Project now that we have Ulthuan on board. If we whack their Iron Orc problem for them as well we may advance a useful skill or two and be able to gain other valuable concessions on the way.
I would be fine with that once we have a prototype. I'd love to read a Bretonnian character act in the Project, but I'm not sure what they could contribute specifically. They might have Nexus knowledge, but we won't be working on nexuses for a while.

Super genius Teclis might have made it seem that way, but I am fairly certain that he was cutting though lots of variation helped by thousands of years of observations.
Teclis wasn't the one making the observations, he was reading reports of observations. The measurement of the energy flow was done by other mages.
 
I want to bring in the enchantress because she may be an elf cosplaying as a human. Which means we can get two polities for one. Also I really want to see how Boney portrays Bretonia and it's lore.
 
I would be fine with that once we have a prototype. I'd love to read a Bretonnian character act in the Project, but I'm not sure what they could contribute specifically. They might have Nexus knowledge, but we won't be working on nexuses for a while.

This is an issue of not knowing what we don't know. They could well have a piece of knowledge that could make anything we try easier, we just won't know until we ask them.

What we can say is that we can be absolutely sure they won't be able to help on something if they're not part of the project to ask, so it makes sense to recruit them as soon as possible. After we already have a complete prototype would be a waste, as we'd have to redesign it if they did have some superior options to offer.

I think that Ulthuan being involved is sufficient evidence that we've made progress to overcome the fear that it would be a waste of resources to get involved.
 
Re: Gyrocarriage enchanting, if we want to make it silent for passengers and people outside but not the pilot by using Illusion, a solution presents itself:

Lots of Powerstones. Powerstones let you stretch what you want to do with a given spell, and are of special use in enchantments. Doing something as weird as 'yes this dampens the sound of the machine for everyone save this one person' seems entirely doable with a number of them.

The 'issue', of course, is that there's a lot more we could do using many Powerstones for an enchantment. With many powerstones in play (or an Ulgu Orb of Sorcery, for instance), we could probably also make it throw out lots of Shadow Knives like a machine gun, or bind an Apparition to deploy from and return to there, or...Lots of things, really.
 
This is an issue of not knowing what we don't know. They could well have a piece of knowledge that could make anything we try easier, we just won't know until we ask them.

What we can say is that we can be absolutely sure they won't be able to help on something if they're not part of the project to ask, so it makes sense to recruit them as soon as possible. After we already have a complete prototype would be a waste, as we'd have to redesign it if they did have some superior options to offer.

I think that Ulthuan being involved is sufficient evidence that we've made progress to overcome the fear that it would be a waste of resources to get involved.
Bretonnia won't offer any waystone components unless we redo Foundation, Runes, or Capstone. They can provide input into putting the waystone components together, nexuses, and tributaries. I doubt that the first waystone we make will be the waystone we chose to deploy across the Old World anyways. I believe that the first one we make should be the one we think that will be easiest to put together. That way if we fail to put them together, we're not locked out from the combination that we think is best for mass deployment.

Anyways, we are probably going to need to remake the prototype regardless. I haven't seen much enthusiasm for "Experiment with alternatives to the Waystone Rune." Unless we do that, we would just need to throw the Eonir/Collegiate/Dwarf rune options at the Waystone without prototyping them first.

I guess we could drop a potential mapping or nexus action to keep the number of Waystone Project actions to three and you really want to make the first waystone the only waystone we design. Something like this:
-[ ] Attempt to bring a non-Order magical tradition into the Waystone Project (Damsels)
-[ ] Waystone: Experiment with alternatives to the Waystone Rune
-[ ] Waystone: Build a Waystone
 
Do not forget that we still need to do a tributary rollout action in each province, with another one in Laurelorn.

So I would rather we keep deploying with at least one action each turn.

Also we need to look into the dwarven network, as what we have is not really that useful to them.
 
Do not forget that we still need to do a tributary rollout action in each province, with another one in Laurelorn.

So I would rather we keep deploying with at least one action each turn.

Also we need to look into the dwarven network, as what we have is not really that useful to them.
I agree, I would prefer next turn to look something like this.

[ ] Plan 43
-[ ] Waystone: Build a Waystone (Hatalath, Thorek, Elrisse, dunno who else)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Tributary: Dreaming Wood (Nordland) (Cadaeth, Tochter)
-[ ] Create Orbs of Sorcery solo (requires one of each Power Stone)

I deployed the Dreaming Wood tributaries to Nordland because that is how we are supposed to deploy them to Laurelorn. If we want to deploy tributaries in Nordland proper, do the Haléthan one. I'm not sure what to do with the EIC/KAU/WEBMAT actions.

My ideal waystone prototype is probably Stone Flower/Carving/Material/Dwarven Clockwork/Keyphrase Leyline. I think those are the simplest components and probably would be the easiest to put together. Then once we have a proof of concept, we can look into enhancing the components. Alternatively we could build the waystone later and do the runes and refine the original storage enchantment next turn. Then build it the turn after with the full array of waystone components.
 
Yeah the issue is that enforcement is crap because many of them are stuck in the ass of nowhere(and those not tend to be torn down sooner or later by some idiot).
I mean, it mostly seems to be the opposite, those that aren't in the middle of nowhere inevitably develop some sort of local important that protects them. Asking the taalites "show me your most impressive rocks" and all that.
 
I agree, I would prefer next turn to look something like this.

[ ] Plan 43
-[ ] Waystone: Build a Waystone (Hatalath, Thorek, Elrisse, dunno who else)
-[ ] Waystone: Other Networks (Karaz Ankor) (Thorek)
-[ ] Tributary: Dreaming Wood (Nordland) (Cadaeth, Tochter)
-[ ] Create Orbs of Sorcery solo (requires one of each Power Stone)

I deployed the Dreaming Wood tributaries to Nordland because that is how we are supposed to deploy them to Laurelorn. If we want to deploy tributaries in Nordland proper, do the Haléthan one. I'm not sure what to do with the EIC/KAU/WEBMAT actions.

My ideal waystone prototype is probably Stone Flower/Carving/Material/Dwarven Clockwork/Keyphrase Leyline. I think those are the simplest components and probably would be the easiest to put together. Then once we have a proof of concept, we can look into enhancing the components. Alternatively we could build the waystone later and do the runes and refine the original storage enchantment next turn. Then build it the turn after with the full array of waystone components.

I agree with the actions, yet I think that we should use the Dwarven Capstone for the prototype. Still, we will get a subvote later on which components to use.

Runic tributeries is also an option we should look at.

I would rather look into the Karaz Ankor network before deciding that we even need tributaries. So much we don't know yet.
 
-[ ] Waystone: Build a Waystone (Hatalath, Thorek, Elrisse, dunno who else)
I suspect the "Build a Prototype" action will involve specifying components rather than contributors, and will just pull in whichever members correspond to the components we choose. We'll find out fairly soon either way, though.
 
I honestly can't see us actually spending AP on the Gyrocarriage unless we are planning to go to Lustra or Cathay.

It's just currently to… outside the narrative and the mechanics? Of the quest. There is no real effect enchanting the Gyro will have that will let it unseat AP space for anything else on the list.
 
I suspect we should have everyone on the build a waystone action, because anyone how is excluded might feel that we are, well, excluding them from it, and that's against both the spirit of the project, and the Accords.

Sure, we can just give them the notes and stuff afterwards, but it's a momentus moment, and I think they deserve to be, at the very least, present.
 
I agree with the actions, yet I think that we should use the Dwarven Capstone for the prototype. Still, we will get a subvote later on which components to use.

I would rather look into the Karaz Ankor network before deciding that we even need tributaries. So much we don't know yet.
That's fair, it would Thorek something else to do in the prototyping other than the Clockwork. Yeah I know it's a subvote, I just wanted to get my ideas out.

Developing Runic Tributaries would probably be free for the most part for Mathilde. If we do it we would be developing other Belthani tributaries too. I doubt Thorek would need or want oversight from Mathilde. So we could just lob it on the development of other tributaries, that Mathilde could oversee. I'm basically interested in all the tributary options other than the Ranaldian. Though if we are going to bring on Bretonnia it might be best to wait to develop more.

I suspect we should have everyone on the build a waystone action, because anyone how is excluded might feel that we are, well, excluding them from it, and that's against both the spirit of the project, and the Accords.

Sure, we can just give them the notes and stuff afterwards, but it's a momentus moment, and I think they deserve to be, at the very least, present.
That's a good point. That is a lot of people though, and this surely would be an action Ulthuan could offer insight into.
 
Making the Gyrocarriage silent could have actual practical effects- being able to take it somewhere without being heard coming from miles away could be useful sometimes.

The use cases are a bit slim, of course, because there's few times we wouldn't be able to just use Shadowsteed when we need to be stealthy.
 
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I suspect the "Build a Prototype" action will involve specifying components rather than contributors, and will just pull in whichever members correspond to the components we choose. We'll find out fairly soon either way, though.
Here's the latest Boney has said:
The option in the turnvote is probably just going to be 'make a Waystone prototype' with the components chosen in a later subvote.
 
The use cases are a bit slim, of course, because there's few times we wouldn't be able to just use Shadowsteed when we need to be stealthy.
Potentially it might be useful if we decide to bring the whole WEBMAT gang with us to explore a Nexus like Mordheim. Silent invisible transportation for more people than we can Steed up, and rapid exfiltration when things inevitably go wrong.

Like you say though, very niche uses for something that eats an entire AP to prepare.
 
Honestly, if we're going to the trouble of making the gyrocopter silent for stealth reasons I'd rather just go whole hog and integrate an Illusion to make it invisible as well.
 
For my own part, my deepest interest about damsels is how they would react to windherding. As a (practiced by) human magical, multi-wind tradition this is something that either they can already do, or would very dearly like to be able to do. Maybe it'll just get oohs and aahs, but it could be something more, too.

Granted, seeing as how these would definitely count as magical secrets going in either direction, the bar for "something more" to go anywhere is quite high, but I'm interested regardless.

As for waystone project contribution itself, I want the fey enchantress herself lmao. Have done ever since boney started talking about her kicking in the door as a plausible high-end outcome to recruitment.
 
I think the Accords have definitely changed the tone of offering Bretonnia a place in the project. I absolutely agree that they should sign on to the accords if they're going to be part of the project itself, and I think that might make it an easier sell for them. They get to frame an infrastructure project as a heroic and glorious work against the evils of chaos and necromancy.

I'd definitely be open to talking to them about joining both after we've got the first prototype either successful made or exploding for unclear reasons, and I think that helping them out with the Iron Orcs could definitely be worth doing depending on what we're negotiating to get in return.
 
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