- Location
- A Pit Of My Own Making
- Pronouns
- He/Him
It's just a obvious Vampire called Harkon, might not be LUTHOR HARKON himself.Luther Harkon is just chilling near Karaz a Karak instead of off in lustria being a pirate apparently?
It's just a obvious Vampire called Harkon, might not be LUTHOR HARKON himself.Luther Harkon is just chilling near Karaz a Karak instead of off in lustria being a pirate apparently?
Could easily be Walach Harkon, as a reference to the Vampire Counts army books where he's said to have defeated a dwarf king in single combat and drunk their blood.
Yeah, that's fair, he's just the first Harkon that sprang to mind.It's just a obvious Vampire called Harkon, might not be LUTHOR HARKON himself.
Huh, what's considered Dark Magic outside of Necromancy and Daemonology? Like, curses? Just, plain old Dhar energy bolts?
That's a fair point. But Belegar's story never mentions that his father or grandfather had ruled over Eight Peaks. I could get it if his great-grandfather did, but either one of them is too close. Buregar, Belegar's fathers, was also one of the most cheered-for contenders for the Dragon Crown of Karaz-a-Karak, before Thorgrim returned with the Norse Dwarfs. If Karak Eight Peaks had been lost in the past decade or so, that doesn't seem like.To be fair, there were several attempts to retake K8Ps before Belegar's in canon, we just don't know when they were or how long they lasted.
On the high elf trading posts, I don't think they contradict anything. Marienberg had a monopoly on goods the elves imported from the New World, i.E. Lustria and Naggaroth. I don't think there's anything stopping Finubar from having established trading posts for goods from Ulthuan or the human realms to the south or east.
Just because they'd either gone by the time of old canon or were too insignificant to mention doesn't exclude their existence.
Vlag is pretty inexplicable.
Other people mentioned it, but a lot of this is because The Old World is set in 2276 IC. It makes sense that greenskin tribes would migrate. The Crooked Moon only became a power in Karak Eight Peaks when Skarsnik took it over. This is the time of the Era of Three Emperors. It makes sense that the Empire would be chaotic to say the least.Hochland, Ostland, and Nordland are just gone, apparently. Sudenland exists, though.
The Border Princes are apparently actual states.
The Crooked Moon are now well north of Karaz-a-Karak, in the middle of a bunch of mountains, for some reason.
Estalia and Tilea aren't even worth naming on the map. Or putting any kind of info or detail on whatsoever, because...?
Seriously, even Skavenblight isn't on the map despite the space being there.
Laurelorn is just part of Westerland, now.
And the Red Eyez Tribe of greenskins somehow manages to exist despite being right next to Altdorf and sandwiched in between Altdorf, Talabecland, and Middenland.
Karak Vlag is, somehow, on the eastern side of the World's Edge Mountains and not nearly as far north.
And Karak Ungor is nowhere to be seen.
Oh, and Khazid Vosk is now a fallen dwarfhold right next to Karaz-a-Karak......somehow.
Oh, and the Empire has broken apart for some reason.
The location changed though. It used to be in the Border Princes near the Black Mountains.Could easily be Walach Harkon, as a reference to the Vampire Counts army books where he's said to have defeated a dwarf king in single combat and drunk their blood.
Huh. I guess GW decided to do away with Bretonnia's sexism entirely, or at least a lot of it. I was still thinking that those women might have been "pretending to be men" with the whole polite fiction thing.Oh god, some of the names and settlements are also clickable, but you can't tell which. Seems to only be in Bretonnia and Nehekhara so far.
Apparently Couronne and Artois are both ruled by Duchesses, according to the pop-up when you click their capitals.
The major ones have entire decades of history!
Because they don't matter in general and have little lore.Estalia and Tilea aren't even worth naming on the map. Or putting any kind of info or detail on whatsoever, because...?
This one's old canon. Mordheim's ruler during that time built a big library full of magical texts.And yet they still have wizards employed by the three emperors instead of burning them at the stake.
The last Warhammer Fantasy edition was 8th edition, and IIRC, the last Bretonnia army book was 6th edition.They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?
Tilea has built up a fair amount over the years.
Tor Anrok is a reference to the Gilead's Blood novels, where the eponymous Gilead came from. It was always a recently abandoned elven enclave in the Old World.
That's a fair point. But Belegar's story never mentions that his father or grandfather had ruled over Eight Peaks. I could get it if his great-grandfather did, but either one of them is too close. Buregar, Belegar's fathers, was also one of the most cheered-for contenders for the Dragon Crown of Karaz-a-Karak, before Thorgrim returned with the Norse Dwarfs. If Karak Eight Peaks had been lost in the past decade or so, that doesn't seem like.
I don't have much of a problem with Talshunar, but I can't see the Bretonnians letting the High Elves have towns and fortresses on their coastlines. I could see them giving the High Elves quarters in Lyonesse or Castle Bordeleaux. But it seems absurd for the High Elves to have outright colonies on Bretonnia.
The location changed though. It used to be in the Border Princes near the Black Mountains.
Unless you've seen a different date, less than 30.On K8Ps, there's eighty years between the date of the map and the Great War of Chaos
No, but they're the two factions that were rather famously squatted in their entirety during the transition into Age of Sigmar so GW is trying hard to hype up the revival of Warhammer Fantasy by bringing them back.They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?
The Old World logo states 2276. Thorgrim was crowned 2305 IC. Karak Eight Peaks being reclaimed, then lost, really does not fit Buregar's popularity.On K8Ps, there's eighty years between the date of the map and the Great War of Chaos. It could be on the brink of falling for all we know. That's basically a dwarven generation.
On the elves, I could easily see the Bretonnian nobility leasing out islands off their coast to the high elves in return for various favours. It serves a lot of purposes for them, including keeping the elves far away from the great bulk of mainland peasants who might get foreign and dangerous ideas from contact with strange merchants. Particularly as under normal circumstances those islands would be particularly vulnerable to Norscan raids. Having elven trading forts there is a cheap way of getting security without admitting what you're doing. This is a a century before the major investment in the navy that gave them the strongest fleet in the world.
It's later on, but in 2422IC cooperation between Bretonnia and Ulthuan had apparently become so strong that Malkeith found it necessary to take steps to weaken the later by arming beastmen and greenskins and then sending dark elves to sack the coasts after they'd been stripped of troops.
In that context, the high elves having good enough relations with the Bretonnians to establish trading posts on their coastal islands doesn't seem that infeasible.
A vampire blood knight border prince could well be driven from one demesne and establish another with the same name elsewhere.
I don't think that can happen. I doubt there are many functioning nexuses in the Badlands. Far as I'm concerned, just treat the waystone network there as something to loot.So, for future models of waystones, how would you come to building a stealthy waystone?
I mean the kind that could be built in hostile territory, like the Badlands, and hope to survive gribblies poking it by virtue of it not being noticed, sorta like tributaries.
As long as it draws magic it's hard being stealthy and if it doesn't it's not a good way stone.So, for future models of waystones, how would you come to building a stealthy waystone?
I mean the kind that could be built in hostile territory, like the Badlands, and hope to survive gribblies poking it by virtue of it not being noticed, sorta like tributaries.
The Old World logo states 2276. Thorgrim was crowned 2305 IC. Karak Eight Peaks being reclaimed, then lost, really does not fit Buregar's popularity.
They didn't lease out just islands. There are two High Elf fortresses on the coast of Bretonnia. Several of them are in strategic positions. Tor Soleil is on the north west coast of Lyonesse. Tor Martel is on islands covering the sea-route between Lyonesse and Castle Bordeleaux. The Silent Isle is literally right off the coast of Castle Bordeleaux. Tor Bidouze is on the coast of Aquitaine near its border with Brionne. I wouldn't be surprised about elf quarters, but outright territorial concessions are just nonsense.
The European powers got those out of the Qing Dynasty by force, not by being friendly.
Part of me wants to say that in a hostile territory that will likely never stop being hostile, such as the Badlands, make the Waystones hostile right back. Attach an overcharged enchantment powered directly by the Waystone that kills anything that approaches. Not with Dhar of course, but the regular Winds have effects that'd suffice with half a continent's magic to draw upon.So, for future models of waystones, how would you come to building a stealthy waystone?
I mean the kind that could be built in hostile territory, like the Badlands, and hope to survive gribblies poking it by virtue of it not being noticed, sorta like tributaries.
Problem is some brilliant ork will get the idea to chuck rocks at the "Evel stone!" And that might just make it worse...Part of me wants to say that in a hostile territory that will likely never stop being hostile, such as the Badlands, make the Waystones hostile right back. Attach an overcharged enchantment powered directly by the Waystone that kills anything that approaches. Not with Dhar of course, but the regular Winds have effects that'd suffice with half a continent's magic to draw upon.
Part of me wants to say that in a hostile territory that will likely never stop being hostile, such as the Badlands, make the Waystones hostile right back. Attach an overcharged enchantment powered directly by the Waystone that kills anything that approaches. Not with Dhar of course, but the regular Winds have effects that'd suffice with half a continent's magic to draw upon.
They're really emphasizing the Tomb Kings and Bretonnians huh? Were they particularly popular in the old versions or something?
Huh, what's considered Dark Magic outside of Necromancy and Daemonology? Like, curses? Just, plain old Dhar energy bolts?
I'm going to honest, I sort of just accepted that the canal project is going to allow invasive and potentially dangerous species to transfer back and forth.The Dwarves of the Golden Age drained the Black Water for a time to mine out much of the gromril, but enough caverns and crevasses remained submerged for the myriad forms of ancient and malevolent life to survive and nurse their grudges in, allowing them to repopulate the resurgent waters. While the Dwarves are quite practised at warding off attacks from the worst of these beasts, a more exotic concern is that some of the smaller examples of this uniquely foul ecosystem might colonize the rivers of the Reik Basin. It's hard to imagine worse than the likes of Stirpikes, Reik Eels, and Bog Octopi, let alone the interlopers from the Sea of Claws, but you don't doubt that the depths of the Black Water would be up to the challenge.
In the face of Dwarven obstinance and ingenuity, these obstacles have been dispatched at a cost of several years of additional work