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Charge feels like the right behavior to me, as for numbers... Depends how spicy we're feeling. Trio is within our grasp without too much risk at least, and I don't think we need more than that honestly, Ulgu has more refined options for wide scale destruction.

I kinda want to go Trio just because it gives your regular Grey Magister a good 'fuck that shit over there' option without limiting it to professional Battle Mages.
 
Bodyguards work very fucking well with getting stuck in, because if Mathilde is getting stuck in her bodyguards hop out and start killing shit around her and making life even more difficult for whatever poor bastard she wants dead
I am also reminded of when she was sneaking around sabotaging K8P during the retaking and got stuck in a room full of orks she was barely able to get away from.
Or when she fought that giant Khorne dude with the axe during the Karak Dum expedition and would've died if not for Ranald rolling only a single 1 higher than Khorne.
For as killy and skilled at combat as Mathilde is, she's still a wizard, and a Grey Wizard at that. Any time she's forced into a close combat situation where she's outmatched and can't disengage quickly, she's in very visible danger. An apparition bodyguard helping out would be a big boon for her and for Grey Wizards in general.

[ ] [BEHAVIOUR] Bodyguard
[ ] [NUMBER] One
 
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I'm pretty sure you're right, I seem to recall the general philosophy regarding apparition binding was that it was a bad idea to potentially empower the being, as its bindings are calibrated for a set level of power on its part, so increasing that level has clear potential issues.
I expect that is the case for the gold's wrapping hounds in steel, but shadow and mists is a bit more flexible. Also we seem to primarily be binding it by tricking it rather then any sort of brute force (not that we lack brute force if it breaks free).
I kinda want to go Trio just because it gives your regular Grey Magister a good 'fuck that shit over there' option without limiting it to professional Battle Mages.
3 is still battle magic so the same limits would apply.
 
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Having caught up I hope the thread can get over its fear so we can get a lance of raiders to start, battle magic is kind usefull in battle situations, and people should remenber aparition spells specificaly are the ones where even if we get the dreaded double one crit fail it still isn't instant death, the riders just get free, so we could actualy try to push for a full band at some poiny, and boney confirmed we could add mist after the fact, so a band of riders as fiendish spell is actualy theoreticaly possible.
 
II would prefer one knight for a number of reasons. If we could get this down to somewhere that's a sub-battle magic, it could be usable by a lot more wizards while still being a a very useful tool. The bodyguard function in particular would be great.
 
Personally I'd still say charge is better. Mostly because you can use charge on enemies directly in front of you but you can't get bodyguards to ride out.
 
Also also I'm not terribly concerned about a miscast because Apparition miscast just means you need to throw hands with the apparition, rather than being yote straight to hell.
Not entirely true. Boney said that it's about equal risk with regular BM because the lesser likelihood of regular style miscasting is made up for by the risk of the apparition breaking free and trying to murder you. But you can still regular miscast with all the potential consequences.
 
What about a lance/band and duel. You can essentially summon a very strong reserve that can engage multiple high priority targets or plug a hole.
 
I feel that a lot of Mathilde's equipment and spells seems to make sure that one early quest Incident back in Stirland Castle never happens again, where she was in a critical situation but left wandering unarmed (Branulhune), alone (Rider), nothing but her bloomers on (Aetheric armor), and no way to call for help (Wolf).
 
Not entirely true. Boney said that it's about equal risk with regular BM because the lesser likelihood of regular style miscasting is made up for by the risk of the apparition breaking free and trying to murder you. But you can still regular miscast with all the potential consequences.
One apparition trying to murder you or your squishier wizard friends is a much better fail state than three splitting off to do the same thing.

I'm also persuaded by the argument that Grey Battlemagic also already has several spell options ideal for Wreck That Unit Over There, Specifically.

One, Bodyguard, (hoping for Fiendishly complex) is a big win and new capability for the Greys, and matches our original goal, of backup when we get in over our head.
 
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I feel that a lot of Mathilde's equipment and spells seems to make sure that one early quest Incident back in Stirland Castle never happens again, where she was in a critical situation but left wandering unarmed (Branulhune), alone (Rider), nothing but her bloomers on (Aetheric armor), and no way to call for help (Wolf).
Huh...

Looks over at how during the Sylvania campaign, Drakenhof town was half-burnt and Jovi Sunscryer exploded into white flames, Mathilde's judgment was possibly impaired by Dhar and she got hospitalized
Looks over at Mathilde's Belt
 
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Not entirely true. Boney said that it's about equal risk with regular BM because the lesser likelihood of regular style miscasting is made up for by the risk of the apparition breaking free and trying to murder you. But you can still regular miscast with all the potential consequences.
That is wrong, this is how it was explained to us :
If the spell goes wrong they can break free and either run for it or try to eat you, but that's no worse than the usual consequences for miscasting Battle Magic."
So if you miscast the spell they can break free, wich happens instead of the normal potential miscasts not in adition, much of the point of apparition biding is the it frontloads the risk, so don't have to worry about portals sumoning daemons.
 
I'm also persuaded by the argument that Grey Battlemagic also already has several spell options ideal for Badly Mess Up That Unit Over There, Specifically.
I think Pendulum is mid-grade, and Pit is most definitely high level BM, no? Pendulum also seems fairy unwieldy.

And even then, the advantage of this kind of spell is that the risk is more manageable, in that if you fuck up, you don't explode, or summon daemons or anything like that which would be probable consequences of fucking up a Pit of Shades. Angry, unchained summons is, of course, a staple of bad ends for wizards across all fiction, but this is a significantly more manageable risk, especially for teleporting shadow wizards.

So even if the Lance option ends up High grade, while that's not a super appetizing option, I can actually see it being more tempting than the big Pit. It's nowhere near as good, sure, but it seems to me that the consequences are also nowhere near as bad.

Honestly, I feel like this vote should have been held alongside the other one, because if we stick to a singular summon, the murderkitty would have been far preferable. Horses have one advantage: charging.

I really like the sub-BM bodyguard idea, but given we have already invested on the Horse form, I also feel compelled to actually make good use of it.
 
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Assuming it's able to be codified, even a battle magic version would introduce the mechanics of Apparition Binding into the Grey College, so at some point someone else could take a whack at a single rider version, (in fact it seems like this is maybe what happened with the Golds, since we were told different Golds have a different number of dogs, or maybe their spell just works differently.) I doubt such a spell would be created in the foreseeable future, but the door would be open for it to happen at some point.
The same can be said for the multiple rider version. If we release the single rider version now, then eventually, I can imagine some battle wizard looking at it with some professional hubris and thinking to themselves, 'Even Mathilde Weber could only bind one at a time. But what if I tried this...!'
 
In other news, unrelated to mechanics, something stuck out to me since first reading the update...
if anything, its drive to strike down wielders of destructive magic might be described as a compulsion to restore rightness to the world, in the same way that one might be drawn to straighten a crooked painting. There is also, to your surprise, a sense of what can only be described as joy within it, a streak of gladness that it is able to do what it does. You'd theorized that the laughter that was its harbinger was just an animalistic call, but it is exactly that: an expression of exuberance.
Somehow, this description reminds me of nothing so much as what I've read of Solkan. "Restoring order, as might be understood by a cold-blooded, reptilian intelligence," feels like it maps to the description here. Of smiting acts of death and destruction not out of rage or hate, but with all the simple joy one might take in tidying a room.
 
One apparition trying to murder you is a better fail state than three.

I'm also persuaded by the argument that Grey Battlemagic also already has several spell options ideal for Badly Mess Up That Unit Over There, Specifically.
That's true, but my point was that miscasting is still a risk you need to be aware of; it being an apparition doesn't mean miscasting it is safe, even if you think Mathilde can defeat the Rider blindfolded and with one hand tied behind her back.

That is wrong, this is how it was explained to us :

So if you miscast the spell they can break free, wich happens instead of the normal potential miscasts not in adition, much of the point of apparition biding is the it frontloads the risk, so don't have to worry about portals sumoning daemons.
Gehenna did say that, however Boney also said this:
Much less likely to get a regular miscast, but when you factor in the possibility of the critter going rogue and seeking revenge and possibly needing to be replaced if it can't be brought back under control, it works out to about the same.
In direct response to someone asking if Gehenna's was (becasue of the quote you posted) therefore safer than regular Battle Magic. Given that, the fact that GGH can miscast in canon and the fact that Gehenna is just introducing the concept in the discussion you quoted and not going over an in-depth risk assessment, it reads to me like apparition spells can still miscast like regular, they are just less likely to do so (and in turn, apparitions break free more often than wizards generally miscast, hence the more or less equal danger of the two).
 
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Honestly, I feel like this vote should have been held alongside the other one, because if we stick to a singular summon, the murderkittie would have been far preferable. Horses have one advantage: charging.

I really like the sub-BM bodyguard idea, but given we have already invested on the Horse form, I also feel compelled to actually make good use of it.
If we'd had the vote on what the Rider's behavior was and then failed the binding roll, that'd have been real awkward for Boney.

And while charging is what horses are best at, regardless of shape a horse rider is still useful for being a bodyguard or for seeking out single targets.
 
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Inclined to go one rider + duel for our first binding. Most grey wizards able to cast this sort of thing will probably have plenty of ways of getting out of trouble if need be, which means most won't stick around where a bodyguard would be useful. However non-battlemagic is noted as having a lack of damaging spells, with shadow knives and burning shadows being the notable exceptions. It we could get a sub-battle-magic version of this spell working it would plug that hole in the grey wizard arsenal very nicely. It would still leave a gap for reliable anti-formation work, but that's not typically a grey wizard's bailiwick anyways so I'm less worried. And if it ends up as battlemagic anyways, then I offer the observation that grey magic has no real single-target battlemagic unless you go up to shades (which is quite difficult even by BM standards). Having a less dangerous single-target spell seems like it would be a rather useful niche to fill.
 
Typography:
skimming past memories of Orc Shaman and Skaven technosorcery
Shamans. Or maybe Shamanism? Either works.
and it charges forward at full speed to charge at the dummy
Repetitive phrasing.

I was a little worried that we'd have to collect more badges—for Mathilde, that would probably be hats—when the Rider in Grey didn't immediately listen to the command. Looks like it's all good, though.
 
[ ] [BEHAVIOUR] Duel
The Rider will appear at your location and move towards a chosen individual, and will engage them until it or the Rider is slain.
[ ] [NUMBER] One
1 Knights, 0 additional actions, possibly sub-Battle Magic.

I like the idea of being able to keep a tough enemy indefinitely occupied with a summon that we can recast in a pinch whenever it dies.

The less complex the spell, the easier it is to spam it, and the more useful it will be for the grey college as a whole if we can teach it ( I don't remember the rules the gold college gave us for their information. Can we teach this spell?)


If we stick to one knight per casting, can we still bind more Riders so that we can get multiple castings going at once?

If we end up doing a 1 Knight Bodyguard spell, I'm imagining doing some pre-fight prep by casting it several times in a row.

What do the statistics say is riskier for miscasting, casting a barely-sub-BM spell several times, or a BM spell once?
 
What do the statistics say is riskier for miscasting, casting a barely-sub-BM spell several times, or a BM spell once?
Boney has said chaincasting is up there in terms of danger. Unclear to what level that applies though and which is more dangerous overall. This I think implies that one time BM is safer than chaincasting though:
Similarly, there is no 'chain casting' trait. I'm considering introducing a mechanic where it can be learned individually for each spell, but it will always retain some danger and the most sensible path will almost always be to find another way to do whatever needs doing.
 
Huh...

Looks over at how during the Sylvania campaign, Drakenhof town was half-burnt and Jovi Sunscryer exploded into white flames, Mathilde's judgment was possibly impaired by Dhar and she got hospitalized
Looks over at Mathilde's Belt

Probably worth nothing that Mathilde didn't specify anything about her belt. She just requested something protective. The dhar burning in particular was a complete surprise, as I recall.
 
Question: correct me if I'm wrong but isn't 'Cataclysm Magic' the one that can only be used during Storms of Chaos?

During favourable conditions in general, of which Storms of Magic are the most widely applicable.

@Boney how much of a concern is friendly fire? Assuming we don't pick directed.

About the same as a fireball - if you point it at something you don't actually want dead, too bad.

And if we do pick directed can we control more than one rider at a time?

Yes.

and once more. If we pick directed can we direct them to take non combat actions? Like leading someone into an ambush. Creating a distraction. Or kidnapping.

To a limited extent. They can't dismount and don't really have fine motor skill.

...Supposing we took One and it was still battlemagic, would we be able to follow-up with another attempt to make it sub-battle magic or add more riders to it, @Boney ?

No.

Beyond wizards, Here's a fun thought: Would the spell be able to be bound in Mathilde's Mystical Matrix?

You could, but it would only actually do anything if that person happens to have an Apparition bound to their soul, and you couldn't stuff an Apparition into the Matrix.

Both very useful behaviors that we are likely to call on and don't require our concentration. Not sure what the difference really is can we not have it charge at a group of 1?

You could, but trying to Duel a group would have them laser-focus on one person in the group, and trying to Charge an individual would make that person much more able to get away by fleeing or seeking shelter in a group.

This is really great if it's able to eat incoming destructive magic. @Boney How long would we be able to keep it in this mode?

Probably in the ballpark of tens of minutes.

I don't see a single advantage of this mode over charge or duel.

It doesn't have to travel from you to the target, it just appears next to them. That way it can't be intercepted or prepared for.

Has it been stated what the rider considers destructive magic

Spells that cause direct physical harm.

[ ] [BEHAVIOUR] Bodyguard
The Rider will lay dormant until you attack or are attacked by someone, at which point it will manifest and fight alongside you until combat is over or it is slain.

@Boney if we do this we have the choice not to use it, right? It's not gonna be showing up when we're stealth fighting, or like, sparring?

It's a spell you cast that triggers that behaviour, lasting for probably less than a hour. It wouldn't be an always-on effect.

I am pretty sure we can call off the Riders early if we want no matter which behavior we pick. We would just pull them back to our soul if our opponent surrenders.

Yes, all the versions of the spell will have a means to end it early and yank the Rider back onto Mathilde's soul.

Okay, hear me out: we Matrix Whispering fog into random chickens. Chaos dude comes by, chicken explodes into apparition trying to eat him. @Boney, is this viable?

No, see above re: Matrix limitations.

@Boney Is this going to be a plan vote or two separate votes going at the same time? Because I feel that different numbers might synergize better with different behaviors.

Two separate votes. Neither way of doing it is perfect and I went back and forth on how to do it, but two separate votes seems less imperfect to me and has less potential weird edge cases where the final result doesn't really reflect what most people actually wanted.

Bodyguard is cast ahead of time and left dormant in your soul, I don't think them arriving requires a casting check or would trigger Smoke and Mirrors. That's actually a viable idea though, so asking @Boney

You could Smoke and Mirrors while casting the Bodyguard, but casting it ahead of time won't give you a 'free' Smoke and Mirrors when the Bodyguard effect triggers.

This is pretty great. @Boney, a direct question about Instinctive: Would it be able to notify us about qualifying incidents without always directly manifesting?

Edit: *Specifically, magic use the Rider would already be detecting.

No. You could pull it back before it reaches the target to sort of use it that way, but doing that too many times in a row is likely to aggravate it. One of the less immediately and directly destructive Apparitions might be better suited to being a sort of magic-detecting bloodhound.

Hmm
Not as such, I think

It's true that the Demigrygh or big cat would have been best at tackling one target and mauling them

But that doesn't mean that Horse doesn't have it's own advantages even if it's picked for say Duel, or Bodyguard

Duel designates a single target that the Rider will zero in on
A horse can't tackle and maul, but it's better at bulling through everything in between point A and point B
Meaning that on, say, a chaotic battlefield where there's a lot of bodies in between Mathilde and the Chaos Sorcerer she needs dead the Horse would have an easier time than the Cat, since it can stampede all combatants between it and it's target and probably the bodyguards that a relatively squishy caster might surround themselves with
And being the singular target of a Calvary charge is nothing to scoff at, I know I wouldn't exactly be happy to have to pick between being mauled by a cat or repeatedly run over by a warhorse

With multiple Riders, Horse might also actually scale better against human sized single targets than Kitty would
Since multiple Horse Riders focusing a single target probably takes the form of either repeatedly charging and strafing the target one after another, and circling to charge again after the last one takes its turn, leaving no breathing room
Or three of them encircling the target and hacking away with swords

Whereas 6 Kitties trying to maul one guy leaves 4 or 5 Kitties with nothing to do
Multiple Kitties probably scale a lot better against big monsters though

For bodyguard
Kitty would be better at locking down specific combatants, since again tackle and maul
But Horse is better at running around and breaking apart groups, warding groups of opponents away from Mathilde as they circle protectively around her and strafe

I think it's a mistake to think that because we picked Horse, the only thing it'll be good at is the Charge option

@Boney do I have the right idea here?

Yes.

Is the Dämmerlichtreiter commonly associated with a Witch Hunter's hat? We didn't wear it until after Drakenhof.

Not originally, but currently yes, because of Stirlandians that went on the initial Karak Eight Peaks Expedition and came back with a lot of silver and stories.

@Boney What determines if the spell will be Battlemagic or not? Is it going to be down to a dice roll?

Yes.

I remember that the main difficulty of the spell is supposed to be binding an Apparition, not summoning the Apparition, but does that change with multiple Apparitions?

Main difficulty yes, but not the only difficulty. Trying to make magic alone create a group of horseman out of nowhere and go on a prolonged chase across a battlefield would be horrendously more difficult.

Edit: Also, is this a plan vote?

No, see above for reasoning.

Is this an assumption, or has it been confirmed? That the apparition will negate incoming destructive magics?

It would be highly resistant to it, but its behaviour isn't to seek out the magic itself, it's to seek out the one casting it.

am I correct in my understanding that the difference between offensive Bodyguard, and Duel and Charge is that the former will only join in on attacking what we are already attacking, while the latter two we can designate someone completely different to what we're doing?

Yes.

Does charge require the target be a group? is it impossible for it to be used when there is only one target? (specifically asking for the context of the Supreme P/Matriarch duel)

Not impossible, but potentially less effective. See above for further details.

Can Mathilde choose to not summon the rider even if the trigger is activated? can she return it to herself whenever she wills it even if its mission hasnt completed?

She can yank it back.

So, we could in theory complete this spell as a single rider, and then go out and capture another handful of Riders to make another, different spells?

Yes.

Typography:

Shamans. Or maybe Shamanism? Either works.

Shaman as both singular and plural is less common than Shamans, but it sounds right-er to me so I use it anyway.

( I don't remember the rules the gold college gave us for their information. Can we teach this spell?)

Yes.

If we stick to one knight per casting, can we still bind more Riders so that we can get multiple castings going at once?

Yes.

What do the statistics say is riskier for miscasting, casting a barely-sub-BM spell several times, or a BM spell once?

The latter until you get into the double digits.
 
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