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Gehenna's framework (in conjunction with rolling pretty well) is probably what's allowing us to possibly finish this spell in just one action. We're not doing from scratch the part of capturing, or the part of binding to our soul, or even the part of training it.

The Whispering Darkness would probably be a lot more action-intensive.
Gehenna's framework would apply just as well to the Whispering Darkness as it does to Riders in Red. Gehenna's framework is based on Gehenna's Golden Hounds, based on Dark Hounds.
 
In general, the sensory abilities of Apparitions are suddenly very interesting to me. Kilometers is a big distance to see something we're usually very interested in at, and something that's normally very clandestine, and it's something that Grey Wizards would love to have on them as a general skill.
Well we have a mental connection. If we regularly have it in bodyguard mode we should be able to tap into it's senses.
 
Instinctive sounds like a way to become a walking hazard to other Imperial Wizards, along with more hostile ones.
Undirected Instinctive, sure, but Riders aren't the only apparitions around.

The Black Essence in particular locks in on Dhar specifically, so it's pretty much always a good idea to let it go murdering.

Malbrothax, who hunts down disease, despair, and the lore of Nurgle, can also determine if a plague is natural or the result of a Chaos Cult, so it'd be a great help in determining whether or not a village needs a priestess or a crusade.
Well we have a mental connection. If we regularly have it in bodyguard mode we should be able to tap into it's senses.
Maybe! Many of the possibilities are exciting. Having it as a natural secondary ability could be awesome.
 
Yeah, I'm leaning on One and Bodyguard, or 3 and Charge. Probably gonna vote for One and Bodyguard unless better uses for Three gets proposed.
 
If it's sub battle magic, bodyguard has incredibly strong synergy with Smoke and Mirrors. Teleport and leave behind a killy disposable knight for enemies to deal with.
Hmm. If we did that while on Shadowsteed, that'd probably leave one hell of an impression. From outside it might look like a strong transformation of sorts.

Gehenna's framework would apply just as well to the Whispering Darkness as it does to Riders in Red. Gehenna's framework is based on Gehenna's Golden Hounds, based on Dark Hounds.
I'm answering specifically in regards to the part of how it manifests as mist and might be Staff-compatible - Boney's statement right there says that if we want the Rider to manifest as mist or fog we might need to start from scratch - I don't think it's a stretch that the answer to "would a Whispering Darkness summoned with Gehenna's framework be sufficiently mist-y for our Staff" would be "try it and find out," not "yes, definitely."
 
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How about creating spells for all the ranks and sending it to the College?

Tier 1 is 1 knight taught to apprentices.
Tier 2 is 3 knights taught to journeyman wizards.
Tier 3 is 6 knights taught to regular wizard ranks.
Tier 4 is 10 knights and taught to Magister ranks.
 
I'm answering specifically in regards to the part of how it manifests as mist and might be Staff-compatible - Boney's statement right there says that if we want the Rider to manifest as mist or fog we might need to start from scratch - I don't think it's a stretch that the answer to "would a Whispering Darkness summoned with Gehenna's framework be sufficiently mist-y for our Staff" would be "try it and find out," not "yes, definitely."
A whispering darkness is naturally a fog though. The difficulty with the rider in red was it was naturally solid.
 
A demigryph mount is needed to get best results for this, so we should look for something a horse mount is better for. IIRC, a horse mount is good for charging groups.
Hmm
Not as such, I think

It's true that the Demigrygh or big cat would have been best at tackling one target and mauling them

But that doesn't mean that Horse doesn't have it's own advantages even if it's picked for say Duel, or Bodyguard

Duel designates a single target that the Rider will zero in on
A horse can't tackle and maul, but it's better at bulling through everything in between point A and point B
Meaning that on, say, a chaotic battlefield where there's a lot of bodies in between Mathilde and the Chaos Sorcerer she needs dead the Horse would have an easier time than the Cat, since it can stampede all combatants between it and it's target and probably the bodyguards that a relatively squishy caster might surround themselves with
And being the singular target of a Calvary charge is nothing to scoff at, I know I wouldn't exactly be happy to have to pick between being mauled by a cat or repeatedly run over by a warhorse

With multiple Riders, Horse might also actually scale better against human sized single targets than Kitty would
Since multiple Horse Riders focusing a single target probably takes the form of either repeatedly charging and strafing the target one after another, and circling to charge again after the last one takes its turn, leaving no breathing room
Or three of them encircling the target and hacking away with swords

Whereas 6 Kitties trying to maul one guy leaves 4 or 5 Kitties with nothing to do
Multiple Kitties probably scale a lot better against big monsters though

For bodyguard
Kitty would be better at locking down specific combatants, since again tackle and maul
But Horse is better at running around and breaking apart groups, warding groups of opponents away from Mathilde as they circle protectively around her and strafe

I think it's a mistake to think that because we picked Horse, the only thing it'll be good at is the Charge option

@Boney do I have the right idea here?
 
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How about creating spells for all the ranks and sending it to the College?

Tier 1 is 1 knight taught to apprentices.
Tier 2 is 3 knights taught to journeyman wizards.
Tier 3 is 6 knights taught to regular wizard ranks.
Tier 4 is 10 knights and taught to Magister ranks.
Everything above one Rider is definitely Battle Magic. They're chunky; we're just ridiculously combat focused so we rolled over this one.
 
How about creating spells for all the ranks and sending it to the College?

Tier 1 is 1 knight taught to apprentices.
Tier 2 is 3 knights taught to journeyman wizards.
Tier 3 is 6 knights taught to regular wizard ranks.
Tier 4 is 10 knights and taught to Magister ranks.
Even the most limited version of the spell is potentially battle magic. Magister is the lowest rank that will ever touch any form of this working.
 
How about creating spells for all the ranks and sending it to the College?

Tier 1 is 1 knight taught to apprentices.
Tier 2 is 3 knights taught to journeyman wizards.
Tier 3 is 6 knights taught to regular wizard ranks.
Tier 4 is 10 knights and taught to Magister ranks.
You are vastly underestimating the difficulty in casting this spell.

Tier 1 would be probably be the only version a regular magister could learn.

Edit: Dämmerlichtreiter'd
 
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How about creating spells for all the ranks and sending it to the College?

Tier 1 is 1 knight taught to apprentices.
Tier 2 is 3 knights taught to journeyman wizards.
Tier 3 is 6 knights taught to regular wizard ranks.
Tier 4 is 10 knights and taught to Magister ranks.
The spellbook informational threadmark has a scale:
Magic Rating: A rough and vague rating of someone's ability to wield magic, combining the raw power they're able to bring to bear and how efficiently they can shape it. It measures whether you are able to learn and cast a spell, as well as the strength of those spells while cast. Actually casting spells uses the Learning stat.

1: Apprentice level; able to begin to learn the simplest of magics.
2-3: Journeyman level; able to cast simpler spells easily and begin to learn the simpler 'coloured' magics.
4-6: Magister level; the peak of an 'average' magical career.
7-10: The level of Magister Lords and Battle Wizards.
Fiendishly Complex - Magic 5 required to learn, Magic 7 to cast reliably.
Battle Magics: Spells that can change the face of an entire battlefield. The consequences of miscasting these spells are almost as horrifying as the damage they cause when cast correctly. Many Magisters go their entire career without learning a single one of these spells. Magic 7 required to learn, can never be cast reliably.

In the best case scenario that we reach sub-battle magic, it's probably still fiendishly complex, and largely restricted to battle wizards and magisters.
 
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- if anything, its drive to strike down wielders of destructive magic might be described as a compulsion to restore rightness to the world, in the same way that one might be drawn to straighten a crooked painting.
Damnit, now I'm imagining us shaping these things like like dwarves squinting disapprovingly at magic.
If only the spell were as easy as summoning a quartet of sufficient velocity posters :V
On the other hand, 4 aetheric entities being summoned into the material world could technically qualify for the title of "Isekei Quartet"
 
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How about creating spells for all the ranks and sending it to the College?

Tier 1 is 1 knight taught to apprentices.
Tier 2 is 3 knights taught to journeyman wizards.
Tier 3 is 6 knights taught to regular wizard ranks.
Tier 4 is 10 knights and taught to Magister ranks.

Everything above one Rider is definitely Battle Magic. They're chunky; we're just ridiculously combat focused so we rolled over this one.

You are vastly underestimating the difficulty in casting this spell.

Tier 1 would be probably be the only version a regular magister could learn.

Edit: Dämmerlichtreiter'd
All of that, but more importantly we have other things we want to do this decade then creating a bunch of spells that are super similar to each other. If someone else in the college takes inspiration and makes some more versions that would be great, but we have other things we want to do.
 
A whispering darkness is naturally a fog though. The difficulty with the rider in red was it was naturally solid.
My point is that It's not a guarantee, and that if it wasn't staff-compatible but wanted to make it so, it'd probably be more actions than we have with this.

But I do think we should bind a Whispering Darkness at some point and probably set it at Instinctive. The Grey College would probably love to have an anti-dark-magic sensor regardless of difficulty, even if we personally would rather have something super safe to cast.
 
6 and charge sounds about right to me.

Mathilde likes to assassinate and get stuck in, which makes bodyguards kind of... not needed, from the way she operates. But being able to summon up a horde of distractions is just about perfect.
 
Mathilde likes to assassinate and get stuck in, which makes bodyguards kind of... not needed, from the way she operates. But being able to summon up a horde of distractions is just about perfect.
Bodyguards work very fucking well with getting stuck in, because if Mathilde is getting stuck in her bodyguards hop out and start killing shit around her and making life even more difficult for whatever poor bastard she wants dead.
 
My point is that It's not a guarantee, and that if it wasn't staff-compatible but wanted to make it so, it'd probably be more actions than we have with this.

But I do think we should bind a Whispering Darkness at some point and probably set it at Instinctive. The Grey College would probably love to have an anti-dark-magic sensor regardless of difficulty, even if we personally would rather have something super safe to cast.
That's close enough that we can use it to reliably plan. We had a solid apparition and ended up with a solid pokemon and Boney noted that it being solid was a big part of that. I have no idea why this wouldn't apply to fog similarly.

Similarly, I don't think it would take a ton of actions, though I doubt we'd get the same string of crits that's saving us so much AP.
6 and charge sounds about right to me.

Mathilde likes to assassinate and get stuck in, which makes bodyguards kind of... not needed, from the way she operates. But being able to summon up a horde of distractions is just about perfect.
Sure, if it wasn't way beyond in difficulty from the spells we currently cast. Currently, we stick to Fiendishly Complex at most, with our battlemagic spells being reduced to that level. I don't want to cast harder spells, avoiding/dealing with miscasts is not something we spec'd at, given we aren't a battlewizard.
 
But I do think we should bind a Whispering Darkness at some point and probably set it at Instinctive. The Grey College would probably love to have an anti-dark-magic sensor regardless of difficulty, even if we personally would rather have something super safe to cast.
I think the Black Essence would work better than the Whispering Darkness as a detector; the Whisper also pings off of Hedge Magic and anything that touches the intellect, while the Black Essence is purely Dark Magic focused.

The Black Essence also likes to appear in its victim's mouths, which is a pretty sure-fire killing method. I think I remember Boney saying that anything we set it too would be harder than just having it suffocate people.
 
and then the Witch Hunter's hat mushrooms out atop that.
Is the Dämmerlichtreiter commonly associated with a Witch Hunter's hat? We didn't wear it until after Drakenhof.

if anything, its drive to strike down wielders of destructive magic might be described as a compulsion to restore rightness to the world, in the same way that one might be drawn to straighten a crooked painting. There is also, to your surprise, a sense of what can only be described as joy within it, a streak of gladness that it is able to do what it does. You'd theorized that the laughter that was its harbinger was just an animalistic call, but it is exactly that: an expression of exuberance. The Rider in Red likes what it is and what it does, and you're not sure how to feel about how neatly that slots into place alongside your own soul.
That's incredibly convenient.
 
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