Voted best in category in the Users' Choice awards.
[ ] [BEHAVIOUR] Duel

[ ] [BEHAVIOUR] Charge

[ ] [BEHAVIOUR] Bodyguard

are the closest to what we actually wanted from the spell

[ ] [NUMBER] Trio

3+1 is the number of the Cat god.
 
Bodyguard isn't cast in combat while being mobbed or losing, it is cast ahead of time while safe, and then stored dormant but ready in the caster's soul until they're attacked at which point their bodyguards trigger, so no that entire argument is bullshit.
Is it? Is there going to be a time limit? Is there going to be a drain on the user that's hard to keep up? We don't know. It's not a bullshit argument, it's a bunch of unknowns that you are taking as givens. That's led to problems before when we've assumed stuff boney hasn't outright stated (case in point, people thinking they could get the staff to apply to any apparition).

The other complaints are valid though, although even at only 1 its only possibly not a battle magic, and 3 is a lot more effective than 1.
Are they, when a grey can mix in a teleport with the spell? Really, it's more a 'drop melee fighter as distraction, and poof out' spell.
 
Trio and Bodyguard seem right from the perspective of making a spell useful to the whole College. Charge and Duel are both fine, but Ulgu Battle Magic has other tools for that. And if going Bodyguard, too many can be a problem.
 
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[ ] [BEHAVIOUR] Bodyguard
The Rider will lay dormant until you attack or are attacked by someone, at which point it will manifest and fight alongside you until combat is over or it is slain.

@Boney if we do this we have the choice not to use it, right? It's not gonna be showing up when we're stealth fighting, or like, sparring?
 
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Trio and Bodyguard seem right from the perspective of masking a spell useful to the whole College. Charge and Duel are both fine, but Ulgu Battle Magic has other tools for that. And if going Bodyguard, too many can be a problem.
Trio means battlemagic, which means it's definitely not for the whole college, so I'm going to disagree there. If you want a spell that helps all Greys in melee, I think one is the way to go.

Also, note that this spell at low battlemagic will be the most difficult spell we know, as the staff of mistery applies to all of our current battlemagic.
 
[ ] [BEHAVIOUR] Directed
You will be able to give the Rider moment-to-moment instructions to do just about anything, but you will need to focus most of your attention on it while it is summoned.
[ ] [BEHAVIOUR] Ambush
The Rider will appear near the chosen target and strike them once before disappearing. Further strikes will require the spell to be cast again.
Dammit if we ever decide to catch a Handmaiden these modes would be awesome...
 
Im guessing that the difference between Duel and Charge is how much the rider will make sure someone is dead vs making sure the group is dead/broken

Duel means that the rider wont stop until its target or itself is dead, and is ready focus on doing so: good against more elite/hero units will chase them until the end.

Charge is more for large groups going in their to kill as much as possible rather then focus on any one enemy until the unit 'shatters', but the stronger guys will not be 'focused' so are likely to survive. and 'heroes' just need to 'run' for a bit for the spell to break.
 
It's gotta be One or Trio, I can't see us going for more than that. Low to mid Battle Magic seems about as risky as the thread is currently willing to go. And honestly, more than One could be really confusing for people who assume there's only one Dammerlichtreiter.

Behavior-wise, I really think we need to go with either Bodyguard or Charge. The former is ideal for Grey Wizards, typically a bit squishy, and the latter plays directly to the Rider's strengths.

is ulgu the wind of Self-deception as well?
I know this is probably a facetious question, but the answer is yes. Grey Wizards need to be trained against an excess of paranoia and of thinking going too far deep certain rabbit holes.

Beyond wizards, Here's a fun thought: Would the spell be able to be bound in Mathilde's Mystical Matrix?
Enchantments are on the table - the Golds are capable of binding the spell into horns, but the Matrix is for binding a spell on a person.

With the bindings as they are now, it has to be a spell that targets someone who is not you. No Skywalk, no Shroud of Invisibility (but yes to Substance of Shadow), no Take No Heed.

So to categorize:

Works Well: Illusion, Substance of Shadow, Mockery of Death, Mutable Visage, Mindhole, Universal Confusion
Works Oddly: Pall of Darkness, Marsh Lights (both cause their effect to be coughed up by the target), Magic Alarm (could be used to instantly send a 'ping' to you),
Works Horrifyingly: Shadowsteed, Shadow Knives

Enchant a chicken with Shadowsteed, have our agents carry the be-spelled chickens around with them at all times. In moments of extreme danger, the chickens explode into get-away Steeds in a messy pile of gore.

Our agents shall become known as the Hühner der Dämmerung; no man carrying a chicken will be allowed into any hold in the land, save those with nothing to hide from the Hunter-Count.
This... would actually work.
So, uh. I guess it'd be one way to keep someone on a leash, by telling them 'if you dont fucking behave I will explode you from within', but you could probably achieve the same with Shadow Knives.

If we go back later and make a second spell with Riders, would there be a new vote for how they looked, or would they automatically be Mathilde-shaped? Feels like it'd be skirting relitigation, but it would also be a different spell...
They'd be Mathilde-shaped, this was brought up last vote. Behavior might be different though, because each Rider would need to be trained from scratch.

I don't see a single advantage of this mode over charge or duel.
Unlike Charge or Duel, Ambush notes that it appears next to the target, as opposed to next to the caster. But you are right - it's less appealing for a mounted rider, which is far more dangerous when it has picked up momentum.
 
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Is it? Is there going to be a time limit? Is there going to be a drain on the user that's hard to keep up? We don't know. It's not a bullshit argument, it's a bunch of unknowns that you are taking as givens. That's led to problems before when we've assumed stuff boney hasn't outright stated (case in point, people thinking they could get the staff to apply to any apparition).
Its a bunch of unknowns, but unless those unknowns are an acceptable degree of usable(outside of maybe the Band), then Bodyguard is basically a lie/trap and I highly doubt Boney would be that rude.
Are they, when a grey can mix in a teleport with the spell? Really, it's more a 'drop melee fighter as distraction, and poof out' spell.
I mean, yes, and and you should know this already, but you're still trying to imply that the grey wizard would be casting these knights in combat, when no, its explicitly cast ahead of time and they pop out when their condition(caster being attacked) is triggered.
 
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Something that now has me leaning towards Bodyguard, when before I was leaning to Charge, is that it's one of the three options that don't necessarily involve the target being destroyed. The others, Directed and Ambush, have their own problems, so if Mathilde has to use the Rider/s in a situation where she doesn't necessarily want the opposing target to die, such as a Supreme P/Matriarch duel, Bodyguard would be the best option for it.
I am pretty sure we can call off the Riders early if we want no matter which behavior we pick. We would just pull them back to our soul if our opponent surrenders.

I am still very interested in getting 3 or 6 riders and teaching them to charge alongside us and to cycle charge using mist. That feels much more useful than a bodyguard, when we can just teleport out of any given situation and then use the cycle charge to lock down and destroy whatever was attacking us.
 
Both very useful behaviors that we are likely to call on and don't require our concentration. Not sure what the difference really is can we not have it charge at a group of 1?
At least in Total Warhammer, a unit that is shattered is a unit that has had it's morale reduced and forced from the field. This is different from a regular routing unit where a unit that is routing can reorganize and return to the fight where a shattered unit cannot.

The difference between duel and charge is that with duel the rider will fight till one side is dead where charge considers shattering a job well done.
 
If we catch another, I really, really want whispering fog. Think about it: instinctive anti-Chaos, is fog so staff of Mistery benefit also hits.

Enchantments are on the table - the Golds are capable of binding the spell into horns, but the Matrix is for binding a spell on a person.
Okay, hear me out: we Matrix Whispering fog into random chickens. Chaos dude comes by, chicken explodes into apparition trying to eat him. @Boney, is this viable?
 
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@Boney Is this going to be a plan vote or two separate votes going at the same time? Because I feel that different numbers might synergize better with different behaviors.
 
At least in Total Warhammer, a unit that is shattered is a unit that has had it's morale reduced and forced from the field. This is different from a regular routing unit where a unit that is routing can reorganize and return to the fight where a shattered unit cannot.

The difference between duel and charge is that with duel the rider will fight till one side is dead where charge considers shattering a job well done.
Well I generally consider shattering a job well done as well so charge seems like the better option.
 
If it's sub battle magic, bodyguard has incredibly strong synergy with Smoke and Mirrors. Teleport and leave behind a killy disposable knight for enemies to deal with.
 
If it's sub battle magic, bodyguard has incredibly strong synergy with Smoke and Mirrors. Teleport and leave behind a killy disposable knight for enemies to deal with.
Bodyguard is cast ahead of time and left dormant in your soul, I don't think them arriving requires a casting check or would trigger Smoke and Mirrors. That's actually a viable idea though, so asking @Boney
 
This is pretty great. @Boney, a direct question about Instinctive: Would it be able to notify us about qualifying incidents without always directly manifesting?

I'm imagining a separate Rider-skin we pick up later, One apparition with the Instinctive directive taking the form of an animal (a cat, for proper ear scratching, perhaps :V ), that alerts the caster of the existence of active magic use*. I'd like to not give up the ability to send the Cat to go deal with it if we do restrain it somehow, but I understand if that would fall under 'trying it and finding out'.

Edit: *Specifically, magic use the Rider would already be detecting.
 
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If it's sub battle magic, bodyguard has incredibly strong synergy with Smoke and Mirrors. Teleport and leave behind a killy disposable knight for enemies to deal with.
Also Bodyguard is so much more useful in general if it's sub battle magic. It becomes feasible to have it ready whenever you are feeling a little nervous.
 
If we catch another, I really, really want whispering fog. Think about it: instinctive anti-Chaos, is fog so staff of Mistery benefit also hits.
I agree 100%, but remember:

Yes. The most basic way to manage that would be to have the fog act as a shortcut for the Apparition to be deployed from, and return to, Mathilde's soul. If that works out, then it would work with any kind of Apparition.
[...] that was about a theoretical entirely new spell that would need to be built from scratch, rather than being able to piggyback off the Gehenna's Golden Hounds techniques. Mathilde will be creating a basic 'deploy critter from me with instructions' spell as part of this process that will not be mist-themed and may or may not be Battle Magic.
Gehenna's framework (in conjunction with rolling pretty well) is probably what's allowing us to possibly finish this spell in just one action. We're not doing from scratch the part of capturing, or the part of binding to our soul, or even the part of training it.

The Whispering Darkness would probably be a lot more action-intensive.
 
In general, the sensory abilities of Apparitions are suddenly very interesting to me. Kilometers is a big distance to see something we're usually very interested in at, and something that's normally very clandestine, and it's something that Grey Wizards would love to have on them as a general skill.
 
Hunh, you know, I wonder if the Directed Apparition option has anything in common with Alkharad's Long Range Real Time Interaction ability.

Since, well, calling up an apparition and getting it to do basically anything you want would explain how he did that. Would have to reread to see if the specific form he used looked like any apparition in particular.

... huh.

I feel like that shouldn't be allowed, since it can't possibly be simple to attach an apparition to someone else's soul.

Maybe there's a technique that can do it, but I doubt journeywoman Mathilde's first neat trick is up to the task.

I'm basically saying we might need to invent Mathilde's Massively Modular Mystical Matrix, first. :V
What I'm envisioning isn't binding the initial apparition to someone else's soul, but the casting of the spell to summon the bound apparition. Still bound to the wizard's soul, but called long distance.

Kind of why I could imagine it going either way, really: Mathilde's familiar bond with Wolf shows that Souls are weird when distance gets involved. (Though the Exploding Chicken Prospect does put a damper on that a bit.)

I don't see a single advantage of this mode over charge or duel.
My thought looking at Ambush is that both the Ulgu-aligned nature of what's happening and the limited nature of the spell (one strike, then leave) means the advantage of Ambush this is the option most likely to be in the sub-battle magic range.
 
Also Bodyguard is so much more useful in general if it's sub battle magic. It becomes feasible to have it ready whenever you are feeling a little nervous.
Somewhat less useful for using as combat backup, since Mathilde spends a lot of time just murdering key targets in combat, and Bodyguards would pop out and assist as Mathilde is engaging them though, and I think 3 of them is probably still usable just fine before any expected combat or dangerous situation. Especially since at 1 rider it is only possibly sub-battle magic.
 
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