I thought it was asserted at some point that learning more languages would make us better at casting?
Though he doesn't get much out of them, he does learn that their legends tell of what had once been their own fortress nexus to guard, similar to the Brass Keep of the Forest of Shadows Hedgewise, but with even more tragic a fate. You find yourself overcome with an eerie sense of repetition as you hear of the Marcher Fortress being drawn into the realm of the Lord of Excess, its guardians doomed to be corrupted at the leisure of the resident Daemons.
It was a common thread assumption for a while, but I don't believe we got any actual confirmation of it - the closest was that having multiple magic languages to draw on might make it easier to communicate some concepts to other spellcasters, iirc.
On the other hand I could see this, I'm just not sure a "maybe" is worth learning three to four more languages we might not have a lot of use for, and attempting to reconstruct from a scratch a language that'd be pretty hard for us to confirm if we actually did the work correctly on.My understanding has always been that learning more magical languages gives Mathilde more vocabulary, and that more vocab means she has more options when creating and codifying spells.
It won't be a direct boost to her power, but it's possible that a spell might be easier to create if she can choose between three different words for "fog", instead of just being locked into just the word used by Lingua Praestantia.
Old One specifically might be of use in rituals as well, as it gives us an option for creating rituals in that language. That's kind of a moot point, however, as we've sort of collectively decided to not bother with rituals.
Huh, interesting.
Should we poke around the Marcher Fortress, try to do anything about it? Whether to try and drag and back to reality, or to push it completely out so people stop walking into it by accident? We might be uniquely capable of giving that a try after all.
Ah well, we might as well wait till we try to go about restoring Nexuses before we give that any real thought.
You know horny jail? You know what it would actually be like if you rounded up everyone guilty of horny and put them in one building? That's the Marcher Fortress. Slaanesh parks it on Khorne's front lawn to piss Him off. You probably wouldn't be thanked for repossessing it on Talabecland's behalf.
The problem with Arcane Khazalid is that any insights back-derived from that might be something Runesmiths get touchy about.
Than we could take a look and try to cut it completely out of reality.
Arcane Khazalid counts as Runesmith secrets. So this:It is unlikely they're going to care for derivatives. As long as Mathilde's research is one step removed then it'll fall under Mathilde business rather than Runesmith business.
(bolding mine) might mean the Runesmiths care a great deal.Runesmith Secrets
Anything you are taught of Runes and their nature would involve swearing an Oath to Thungni to only pass on the knowledge, and anything you discover using that knowledge, to Runesmiths and any Apprentices you might have.
We did take the class, it just turns out the Grey College rituals curriculum is pretty lacking.My understanding has always been that learning more magical languages gives Mathilde more vocabulary, and that more vocab means she has more options when creating and codifying spells.
It won't be a direct boost to her power, but it's possible that a spell might be easier to create if she can choose between three different words for "fog", instead of just being locked into just the word used by Lingua Praestantia.
Old One specifically might be of use in rituals as well, as it gives us an option for creating rituals in that language. That's kind of a moot point, however, as we've sort of collectively decided to not bother with rituals.
We've had this discussion, they only care about sharing Runesmith secrets or being able to derive said secrets from whatever we share. If the use of Arcane Khazalid is sufficiently black-boxed, they won't care.Language does seem to have tangible magical effects. When Mathilde cursed in Lingua, the Winds reacted. That implies that casting languages are magical in and of themselves in a way that non-casting languages are not. It's still debatable whether the Old One language or Anoqeyån will be better, but they should probably be magical as well.
Arcane Khazalid counts as Runesmith secrets. So this:
(bolding mine) might mean the Runesmiths care a great deal.
It looks like there's also a marginal benefit for ritual casting, since one of the ritual crafting complications is "you need to switch to a different language."It was a common thread assumption for a while, but I don't believe we got any actual confirmation of it - the closest was that having multiple magic languages to draw on might make it easier to communicate some concepts to other spellcasters, iirc.
So as long as the final product is sanitized of anything that could potentially be considered secret knowledge we're good to release it even if secret knowledge was used in its creation?
Yes. The prohibition is mainly a wall against 'laundering' secret knowledge by very carefully circumscribing it without actually sharing any of it, allowing it to be figured out by others.
Remind me, regarding the Phoenix Crown, can we actually still study it now that we are considered a dwarf and broke the favor system?
We are no longer a curious Umgi that would be looking at something in recompense for services to the Karaz Ankor, but a dwarf who would be asking to look at an old reminder of a very terrible war.
Is that something we can actually do, even by bribing our resident Runelords with AV to put in a good word for us? Maybe it is, because we're still a Loremaster? I'm really unsure.
Either it's free, if we can justify that it would benefit the Karaz Ankor (which I don't think is the case), or we need Boons.Mathilde has broken the Dwarf Rep system. Her Dwarf Rep is now 'Yes'. Anything that Dwarf Favour was previously spent on can now simply be requested, and as long as it can be seen to be of benefit to the Karaz Ankor in some way, the Dwarves that have come to trust her judgement will pull the strings to make it happen. Limitations will be put in place if you go crazy with it. For things that are strictly to Mathilde's personal benefit or the benefit of foreign polities, Boons should be expended.
Do we actually have any evidence that reconstructing Old One Tongue would have a meaningful impact on our actual spellcasting, as opposed to being purely an academic achievement?
The difficult part is instructing the spell where Skywalk needs to go, and in doing so simultaneously over a wide stretch of track and continuously as you advance across the terrain, while also maintaining the outflow of those Skywalks and of the underlying delivery mechanism. It's a mindset somewhere between multitasking and meditation, and a difficult one to communicate by written word alone. But that's what you have to do - if you need to be around to explain and clarify, then the spell dies with you.
There is no moment of inspiration, nor any moment of great struggle. It is just day after day turning into week after week of grappling with your personal conception of Ulgu to try to warp it into something that there are words to describe.
Is that something we can actually do, even by bribing our resident Runelords with AV to put in a good word for us? Maybe it is, because we're still a Loremaster? I'm really unsure
Someone was suggesting Finreir might be sent to check things out if Teclis can't come, the surviving member of Teclis group from when he founded the colleges.I wouldn't mind it if we ended up with a plot arc centered around learning Old One lore at some point after the Waystone project wraps up, but I have to imagine that such a plot thread would include a lot more adventuring in Lustria and hunting for Karak Zorn than it would spending a dozen actions in Altdorf doing comparative linguistics.
Having Mathilde pull out the term Silver Ships might surprise him even more than Hatalath. Since he knew the colleges didn't know that.Finreir of Saphery said:"They came in their silvery vessels. Impossibly powerful. Mysterious. Then our world was frozen, huge and empty. Life was simple, barbaric, without language, knowledge or civilisation. They changed us. They changed everything. We only know them as the Old Ones.
They had the power to move worlds, to bring them closer or to move them away from the eternal heat of the sun. That's what they did, bringing our cold globe back to life. But this unbalanced the other worlds, because everything is connected. Then they moved them too, forming an impossible harmony among the spheres, a perfection that can still be seen today by observing the heavens.
See the five children of Asuryan: Charyb, the closest to the sun, only takes 80 days to go around; while Deiamol takes 133 and a third of days; Tigris, 200; our world, 400; and Verdra, 800. Compare this to the five Councilors: Lokratia takes 1,600 days, four of our years; Isharna, 10 years; Loekia, 30 years; Voelia, 150 years; and blessed by the Old Ones - is an impressive sight even after so many millennia."
We already wrote a paper on Waaaghbane, that's what Waaagh and Peace(and the resultant lecture series) was.In the same way it'd probably help us to "codify" Windherder and Waaaghbane into books everyone can learn since the main problem usually is finding the words to actually put our intuitive understanding of magic into, well, words.
The Dwarfs don't care if it can do anything though. It's a war prize, not something they care about for its own sake.Her looking at the Crown will decisively determine if it has some undiscovered potential or not.