Voted best in category in the Users' Choice awards.
Voting is open
I thought it was asserted at some point that learning more languages would make us better at casting?
 
I thought it was asserted at some point that learning more languages would make us better at casting?

It was a common thread assumption for a while, but I don't believe we got any actual confirmation of it - the closest was that having multiple magic languages to draw on might make it easier to communicate some concepts to other spellcasters, iirc.
 
My understanding has always been that learning more magical languages gives Mathilde more vocabulary, and that more vocab means she has more options when creating and codifying spells.

It won't be a direct boost to her power, but it's possible that a spell might be easier to create if she can choose between three different words for "fog", instead of just being locked into just the word used by Lingua Praestantia.

Old One specifically might be of use in rituals as well, as it gives us an option for creating rituals in that language. That's kind of a moot point, however, as we've sort of collectively decided to not bother with rituals.
 
Though he doesn't get much out of them, he does learn that their legends tell of what had once been their own fortress nexus to guard, similar to the Brass Keep of the Forest of Shadows Hedgewise, but with even more tragic a fate. You find yourself overcome with an eerie sense of repetition as you hear of the Marcher Fortress being drawn into the realm of the Lord of Excess, its guardians doomed to be corrupted at the leisure of the resident Daemons.

Huh, interesting.

Should we poke around the Marcher Fortress, try to do anything about it? Whether to try and drag and back to reality, or to push it completely out so people stop walking into it by accident? We might be uniquely capable of giving that a try after all.

Ah well, we might as well wait till we try to go about restoring Nexuses before we give that any real thought.

It was a common thread assumption for a while, but I don't believe we got any actual confirmation of it - the closest was that having multiple magic languages to draw on might make it easier to communicate some concepts to other spellcasters, iirc.

That's about where I remember that line of things ending as well.

My understanding has always been that learning more magical languages gives Mathilde more vocabulary, and that more vocab means she has more options when creating and codifying spells.

It won't be a direct boost to her power, but it's possible that a spell might be easier to create if she can choose between three different words for "fog", instead of just being locked into just the word used by Lingua Praestantia.

Old One specifically might be of use in rituals as well, as it gives us an option for creating rituals in that language. That's kind of a moot point, however, as we've sort of collectively decided to not bother with rituals.
On the other hand I could see this, I'm just not sure a "maybe" is worth learning three to four more languages we might not have a lot of use for, and attempting to reconstruct from a scratch a language that'd be pretty hard for us to confirm if we actually did the work correctly on.
 
Huh, interesting.

Should we poke around the Marcher Fortress, try to do anything about it? Whether to try and drag and back to reality, or to push it completely out so people stop walking into it by accident? We might be uniquely capable of giving that a try after all.

Ah well, we might as well wait till we try to go about restoring Nexuses before we give that any real thought.

We should absolutely not bring the fortress back.

You know horny jail? You know what it would actually be like if you rounded up everyone guilty of horny and put them in one building? That's the Marcher Fortress. Slaanesh parks it on Khorne's front lawn to piss Him off. You probably wouldn't be thanked for repossessing it on Talabecland's behalf.
 
I wouldn't mind it if we ended up with a plot arc centered around learning Old One lore at some point after the Waystone project wraps up, but I have to imagine that such a plot thread would include a lot more adventuring in Lustria and hunting for Karak Zorn than it would spending a dozen actions in Altdorf doing comparative linguistics.
 
The problem with Arcane Khazalid is that any insights back-derived from that might be something Runesmiths get touchy about.

It is unlikely they're going to care for derivatives. As long as Mathilde's research is one step removed then it'll fall under Mathilde business rather than Runesmith business.

We should absolutely not bring the fortress back.

Maybe we could establish a trade of smut with its denizens.
 
We should absolutely not bring the fortress back.
Than we could take a look and try to cut it completely out of reality.

Even if we can't ourselves .... working with the Order of Gazul we probably could cut out that access point. That is what the Rune of Gazul does after all. We'd have to do our best to hide it, maybe even take credit for it (which I'm sure Mattie would hate), but I'm sure Gunners would love to completly seperate a Chaos Fortress from the real world and prevent Chaos from having a literal fortress in the Empire the next time an Everchosen swings by.
 
Language does seem to have tangible magical effects. When Mathilde cursed in Lingua, the Winds reacted. That implies that casting languages are magical in and of themselves in a way that non-casting languages are not. It's still debatable whether the Old One language or Anoqeyån will be better, but they should probably be magical as well.

It is unlikely they're going to care for derivatives. As long as Mathilde's research is one step removed then it'll fall under Mathilde business rather than Runesmith business.
Arcane Khazalid counts as Runesmith secrets. So this:
Runesmith Secrets
Anything you are taught of Runes and their nature would involve swearing an Oath to Thungni to only pass on the knowledge, and anything you discover using that knowledge, to Runesmiths and any Apprentices you might have.
(bolding mine) might mean the Runesmiths care a great deal.
 
My understanding has always been that learning more magical languages gives Mathilde more vocabulary, and that more vocab means she has more options when creating and codifying spells.

It won't be a direct boost to her power, but it's possible that a spell might be easier to create if she can choose between three different words for "fog", instead of just being locked into just the word used by Lingua Praestantia.

Old One specifically might be of use in rituals as well, as it gives us an option for creating rituals in that language. That's kind of a moot point, however, as we've sort of collectively decided to not bother with rituals.
We did take the class, it just turns out the Grey College rituals curriculum is pretty lacking.

Language does seem to have tangible magical effects. When Mathilde cursed in Lingua, the Winds reacted. That implies that casting languages are magical in and of themselves in a way that non-casting languages are not. It's still debatable whether the Old One language or Anoqeyån will be better, but they should probably be magical as well.


Arcane Khazalid counts as Runesmith secrets. So this:

(bolding mine) might mean the Runesmiths care a great deal.
We've had this discussion, they only care about sharing Runesmith secrets or being able to derive said secrets from whatever we share. If the use of Arcane Khazalid is sufficiently black-boxed, they won't care.
 
It was a common thread assumption for a while, but I don't believe we got any actual confirmation of it - the closest was that having multiple magic languages to draw on might make it easier to communicate some concepts to other spellcasters, iirc.
It looks like there's also a marginal benefit for ritual casting, since one of the ritual crafting complications is "you need to switch to a different language."

Honestly, though, one of the things I expect is lore. Since if different languages are structured in different ways, and have different concepts, associations and modes of thought associated with them that highlights how that culture saw the world. Plus the added prospect of having technical concepts bound up in the tongue, (for example, it's possible the tongue of the Old Ones uses the same word for "sun" as it does for "star" or differentiates the two with a prefix/suffix for "sun") though the latter, and especially it's completeness, depends greatly on available sources.
 
(bolding mine) might mean the Runesmiths care a great deal.

This topic has already undergone discussion previously on what they may care for or not with Pickle for this. Anything which is based on the secrets learned is usable as long as long we meet the criteria below. If it meets the following criteria they don't care. If it doesn't , then they will care.


So as long as the final product is sanitized of anything that could potentially be considered secret knowledge we're good to release it even if secret knowledge was used in its creation?

Yes. The prohibition is mainly a wall against 'laundering' secret knowledge by very carefully circumscribing it without actually sharing any of it, allowing it to be figured out by others.
 
Last edited:
I'd like to spend actions on reconstructing Old Ones' language simply because I think that research will make for a lot of neat scenes. If the language itself or its descendants will turn out to be useful for magic, that would just be a nice bonus.
 
Remind me, regarding the Phoenix Crown, can we actually still study it now that we are considered a dwarf and broke the favor system?

We are no longer a curious Umgi that would be looking at something in recompense for services to the Karaz Ankor, but a dwarf who would be asking to look at an old reminder of a very terrible war.

Is that something we can actually do, even by bribing our resident Runelords with AV to put in a good word for us? Maybe it is, because we're still a Loremaster? I'm really unsure.
 
The posibility of having to answer that question is one more reason Thorgrim is secretly terrified by the prospect of Mathilde visiting again.
 
Remind me, regarding the Phoenix Crown, can we actually still study it now that we are considered a dwarf and broke the favor system?

We are no longer a curious Umgi that would be looking at something in recompense for services to the Karaz Ankor, but a dwarf who would be asking to look at an old reminder of a very terrible war.

Is that something we can actually do, even by bribing our resident Runelords with AV to put in a good word for us? Maybe it is, because we're still a Loremaster? I'm really unsure.
Mathilde has broken the Dwarf Rep system. Her Dwarf Rep is now 'Yes'. Anything that Dwarf Favour was previously spent on can now simply be requested, and as long as it can be seen to be of benefit to the Karaz Ankor in some way, the Dwarves that have come to trust her judgement will pull the strings to make it happen. Limitations will be put in place if you go crazy with it. For things that are strictly to Mathilde's personal benefit or the benefit of foreign polities, Boons should be expended.
Either it's free, if we can justify that it would benefit the Karaz Ankor (which I don't think is the case), or we need Boons.
 
Do we actually have any evidence that reconstructing Old One Tongue would have a meaningful impact on our actual spellcasting, as opposed to being purely an academic achievement?

I don't think we have evidence for spellcasting directly, specially since we haven't learn a more magical language than what we know yet, but it's extremely likely it'll help us, and any othe Magister from the Colleges to help codify spells.

The difficult part is instructing the spell where Skywalk needs to go, and in doing so simultaneously over a wide stretch of track and continuously as you advance across the terrain, while also maintaining the outflow of those Skywalks and of the underlying delivery mechanism. It's a mindset somewhere between multitasking and meditation, and a difficult one to communicate by written word alone. But that's what you have to do - if you need to be around to explain and clarify, then the spell dies with you.

There is no moment of inspiration, nor any moment of great struggle. It is just day after day turning into week after week of grappling with your personal conception of Ulgu to try to warp it into something that there are words to describe.

In the same way it'd probably help us to "codify" Windherder and Waaaghbane into books everyone can learn since the main problem usually is finding the words to actually put our intuitive understanding of magic into, well, words.
 
might mean the Runesmiths care a great deal

We can cut out the explicit connections if that's necessary. Unless there's a great deal in common between Arcane Khazalid and Old One script we should be able to launder the knowledge well enough.


Is that something we can actually do, even by bribing our resident Runelords with AV to put in a good word for us? Maybe it is, because we're still a Loremaster? I'm really unsure

Being a Grandmaster in magic stuff makes us uniquely qualified to study the Crown - there's never been a Dawi that could directly interact with the Winds before (well perhaps the Ancestor Gods could but they went away before the WotB).

Mathilde also has multiple - she did unique thing - to use as supporting arguments: from using AV to power Anvils to deciphering Queekish. Her looking at the Crown will decisively determine if it has some undiscovered potential or not.
 
I wouldn't mind it if we ended up with a plot arc centered around learning Old One lore at some point after the Waystone project wraps up, but I have to imagine that such a plot thread would include a lot more adventuring in Lustria and hunting for Karak Zorn than it would spending a dozen actions in Altdorf doing comparative linguistics.
Someone was suggesting Finreir might be sent to check things out if Teclis can't come, the surviving member of Teclis group from when he founded the colleges.
He really seems incredibly knowledgeable about the Old Ones.

Finreir of Saphery said:
"They came in their silvery vessels. Impossibly powerful. Mysterious. Then our world was frozen, huge and empty. Life was simple, barbaric, without language, knowledge or civilisation. They changed us. They changed everything. We only know them as the Old Ones.
They had the power to move worlds, to bring them closer or to move them away from the eternal heat of the sun. That's what they did, bringing our cold globe back to life. But this unbalanced the other worlds, because everything is connected. Then they moved them too, forming an impossible harmony among the spheres, a perfection that can still be seen today by observing the heavens.
See the five children of Asuryan: Charyb, the closest to the sun, only takes 80 days to go around; while Deiamol takes 133 and a third of days; Tigris, 200; our world, 400; and Verdra, 800. Compare this to the five Councilors: Lokratia takes 1,600 days, four of our years; Isharna, 10 years; Loekia, 30 years; Voelia, 150 years; and blessed by the Old Ones - is an impressive sight even after so many millennia.
"
Having Mathilde pull out the term Silver Ships might surprise him even more than Hatalath. Since he knew the colleges didn't know that.
 
Last edited:
and everyone can't learn Windherder either, Boney has said before that while it can be taught, it requires well above average windsight to be used.
 
My feelings are pretty uncomplicated. I wanna do language research because languages are neat. (But after the current big project, because too much AP hell)
 
Voting is open
Back
Top