Mopman43
Mountain-Hermit of Nitpeak
- Location
- Vermont
I really don't think there's anybody arguing that we should give her the Seed.Hmm. Still not a fan of giving Eike enchanted stuff, but it'd be better than the Seed.
I really don't think there's anybody arguing that we should give her the Seed.Hmm. Still not a fan of giving Eike enchanted stuff, but it'd be better than the Seed.
That just shows a lack of imagination and ability to look past first order effects on their part. Make sure the first people testing it don't get poisoned by your tainted provisions and you could use the Boon of Hysh to lay low an army while sowing internal discord because it can't be the food, they checked for that.Er... how exactly do you imagine the Boom of Hysh could be dangerous? We had that conversation with the light mage that made it. 'Even one of your order could not turn it into a weapon'
Most of our enemies, the really bad ones would struggle to use a healing item based on purity to say the least.
That just shows a lack of imagination and ability to look past first order effects on their part. Make sure the first people testing it don't get poisoned by your tainted provisions and you could use the Boon of Hysh to lay low an army while sowing internal discord because it can't be the food, they checked for that.
It might not be worth it to use it to that purpose under any but the most contrived of circumstances, but I trust the Grey Order to be at least as twisty in their thinking as me to find possibilities.
The most straightforward way to weaponise it is to use it as a weapon. Beat them to death with your magic candlestick!The most straightforward way to use it for less than pure ends is the way you use any antidote. Poison a prisoner and then tell him you will only heal him if he talks, which is only a more exotic and marginally more impressive way to threatening someone with death
The most straightforward way to weaponise it is to use it as a weapon. Beat them to death with your magic candlestick!
It works in Clue, apparently.
Specifically, a padded pouch.I think it may be too fragile for that actually, we were told we could put it in saddlebags... carefully wrapped.
You look thoughtfully down at what appears to be an unadorned cylinder of quartz or glass containing what looks like a pure-white liquid, but your Magesight can tell it's 'only' densely-packed Hysh. "Is this battlefield-portable?"
He taps it with a knuckle, producing a ringing note. "To an extent. I wouldn't put it in the bottom of your bag, but some of our more active sorts keep something like this in a padded pouch without trouble."
Well if there's timey-wimey shenanigans that retroactively affect reality, that's the place that they're gonna happen.
I know that this can canonically be done. It's how the Dwarf's Axe in Warhammer Quest works as you level, and (for better sources) nothing in Realms of Sorcery or other WHFRP materials speaks against it. But it does seem weird for a Runesmith to leave a work "unfinished" like this, give it away, and then get the owner to bring it back just a few months or years later to tinker with it more.an item with a single good rune struck in it (but space for two more)
What sort of Beardling doesn't finish their runes? Need @soulcake to come give some proper dwarven grumbling over that nonsense.I know that this can canonically be done. It's how the Dwarf's Axe in Warhammer Quest works as you level, and (for better sources) nothing in Realms of Sorcery or other WHFRP materials speaks against it. But it does seem weird for a Runesmith to leave a work "unfinished" like this, give it away, and then get the owner to bring it back just a few months or years later to tinker with it more.
The weird feeling is probably just an artefact of this quest having Mathilde's runesmith interactions be mostly with those already at the peak of the craft—Kragg and Thorek.
I mean, they could have? But Druchii philosophy makes it unlikely IMO. To them, Dhar is the purest and best expression of your will, and to use anything lesser would be a sign you can't hack it with the real stuff. The only exception I could see to that are when a mono-wind would be better. But I don't see them utilising Tongs-style magic.Been thinking about the Druchii and what books we could get from them, do you guys think they could have books about the Lore of Stealth or other Dhar+Wind Lores?
They've been a country for thousands of years so imo it makes sense they have investigated it
@BoneyM would there be any dhar-related complications with the Seed of Regrowth if we took a head injury in battle like a concussion or cranial obliteration?
Possibly. Significantly less so than complications related to not having a head.
"If there's anything I've learned in my years, it's that cunning plans fall apart. Just focus on positioning yourself well, and whatever happens you can be in the right spot to profit from it.
Mathilde waged war in a manner he had never seen before. He felt much more like a smith on this day than a warrior. Striking rats in an eerily consistent pattern. Like a smith forcing metal to a form.
If we give Eike the seed she will likely go for riskier missions. I she underestimates or properly estimates how much the Seed is mitigating her risk she's fine. But if she overestimates how much it's protecting her she's going to jump into a risky situation that goes wrong and the Seed won't be able to save her.
Magical items are a matter of trust. You only give them to people who earned them, otherwise they might let them fall into the wrong hands. The more powerful an item, the more they need to prove they can be trusted with its responsibility, because the odds go up of them getting shanked for it and the consequences of losing their stuff become worse.
If we want to give Eike a magic item, it's either gotta be unable to get looted off her, or she has to earn it from us.
Consider the following: Mathilde's journeying was to be an advisor to an elector, which is theoretically the safest job any wizard can get.
In her first year of the job, she was fist fighting zombies, raiding tombs, and kidnapping dukes.
Consider the following: Mathilde's journeying was to be an advisor to an elector, which is theoretically the safest job any wizard can get.
All jobs Eike might take on her journeying are dangerous. Sure, some jobs are more dangerous than others, but there are no safe jobs.
You could have pottered around Altdorf doing odd jobs for bored burghers, and instead you risked your lives out here on the edge of civilization."
Honestly I think the Candle works fine as a gift. Mathilde's seen little use of it, but it's a fine Journeyman-level item with little potential for abuse. Boon of Hysh is as strong as you can get short of Battle Magic and the latter would be a bit of a stretch.
That, or including Eike on a Windherding enchantment of her own once she finishes Sounds for Magic 3 and has some time to practise the lessons we're buying for her this turn. Anything she makes herself, even under our supervision, is completely valid as an item to take with her.