Voted best in category in the Users' Choice awards.
Bunch of cool options, but I'm most interested in these two:

[ ] Sofia
Meet and learn a bit about Panoramia's new Apprentice, Sofia de Siernos.
[ ] Elementalism
Now that you're sitting on a massive stockpile of magical texts, explore what 'Elementalism' actually is from an inside perspective.

(Though it feels somewhat embarrassing that apparently the elementalists "only" have a +6 bonus on their core competency.)
+6 is one better than we have for Ulgu, and 1 worse than we have for seviric magic. Please wait with throwing shade until we've exited the glass house.
 
Are there any Runes that can store and release Earthbound Magic?

Mathilde has some very private theories that Runes run on either Earthbound Magic or something even more... processed? or whatever you'd call it? like, if you have a continuum from raw Aethyr to Winds to Earthbound, one step further down than that. But they are very private theories because when you ask Runesmiths 'hey what powers Runes' they get really intense about how it's literally a commandment from their god to kill you if you know too much about how Runes work. So if you ask 'hey can Runes capture and release Earthbound energies' it's like you're asking the car cult 'hey can cars store and release petrol' and that might burn a bridge.
 
There seems to be no links beyond that of fire and some similar symbols derived from fire. Dazh is fire that warms, Addaioth is fire that hurts. Dazh has a secondary sphere of hospitality, while Addaioth is trying and failing to embody weaponsmithing. Dazh is beautiful, Addaioth is horribly scarred.
squints
...Hashut?

Edit: New line of research; can Gods fall to Chaos?
 
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I just realized something hilarious, we got Baba Niedzwenka to teach male magic users 'the lads', magic, that has got to be a first for her and probably for her order... and was probably terrifying for the journeymen in question. One wonders if their seeming elan was more happiness to finally be out from under her eye. :V
 
There is no moment of inspiration, nor any moment of great struggle. It is just day after day turning into week after week of grappling with your personal conception of Ulgu to try to warp it into something that there are words to describe. Several times you find yourself prodding at the Coin you wear around your neck, wondering if your prayer for assistance has gone unheard, or if some greatly distracting event you'll now never hear about has been diverted away from you. At long, long last you turn a small stack of drafts into a single scroll - tradition dictates that spells are always written on scrolls - and send it away to the Grey College for evaluation.

Instead of the expected response from the Library of the Grey College, the first response you get is sealed with a coat of arms you don't recognize, and find within a missive describing a battle in the Furdienst, a wetland of some sort just downstream of Altdorf, where an attempted colonization of it by Fimir was detected and destroyed by the Knights of Judgement with the assistance of a Grey Wizard attaché, without which it would have been impossible as the terrain there is apparently notoriously variable. The only time you've heard of such an order is in the context of the Night of a Thousand Arcane Duels, where it rode through the streets of Altdorf to assist the Grey Order. Learning that they still exist answers one question and raises many more, none of which are answered by the brief missive. Following soon after is a much more prosaic note from the Library confirming that the spell has been judged learnable and useful, and has been added to the corpus of the Grey Order's Battle Magic.

[Rite of Way codified, proved in battle, and adopted. +8 College Favour.]
One thing that really pleases me is the juxtaposition of the Rite of Way this turn with the Compendium of Terrain Obstacles last turn.

I can imagine many people asking "Why is Mathilde writing about this?" when they first see the Compendium. Meanwhile, those very familiar with the expedition to Karag Dum by experience or recounting might read those papers and have an inkling.

And then, six months later you hear the cries of "Oh!"/"Oh yes!"

I'd been quietly hoping it would turn out that way but, now that the chicken has hatched, I am very pleased with the progression of events there.

Also, amused by the segment of Mathilde poking the coin to see if any help comes but no; The codification is just long, dedicated work, and instead Ranald simply arranges for the spell to have a perfect first showing.

And if that also involved coincidental help with the Probably-Battle-Mage that first learnt and cast it it's... Kinda fitting, honestly: Mathilde takes a gamble, but it turns out that instead of giving her a spot of luck she didn't actually need, Ranald deceives her by quietly prowling off in the night and protecting someone else.
 
The short version is that Earthbound magic taken from a specific medium temporarily retains properties of and a link to that medium which can be used to manipulate it. These properties are lost in the presence of Winds as earthbound magics resonate more strongly with Winds than they do with elements like water or fire, which means that experiments performed by most Wizards and in most College laboratories would inevitably fail.
That is actually really interesting and gives at least some potential insight into how dwarven runecraft works.
Hypothesis
  • The maximum level of Earthbound magic that can naturally occur before it resonates with the winds and turns back into them is lower around wizards.
  • Elementalists use resonant materials to increase the amount of Earthbound Magic above the maximum environmental limit, then immediately produce a magical effect (the elemental).
  • Dwarven runecraft takes the theory of resonant materials much, much further. By use of their runes, rituals and various materials they are able to boost the level of earthbound magic to levels that are completely unheard of in nature. The Wind repellence demonstrated by Runesmiths undoubtedly enhances their abilities here, as by repelling the winds the amount of Earthbound magic in the area can rise as there are no winds to resonate with. Indeed we see from Kragg's
  • From Kragg's POV we can see that they can seemingly actually convert the winds back to earthbound magic though. Supporting quote:
Rune Magic did not allow for these variables. When magic flowed into a Rune, the ancient art of Thungni stripped it of its wayward personality and troublesome independence. The magic in Kragg's hammer heated it until it glowed red in the same way that water flowed downhill, as the inevitable result of inanimate forces.


Kragg's use of Materials to create resonance in creation of the great rune for our Eye of Gazul.
You give your stunned acquiescence, and for weeks you watch as Algard and Kragg have loud but enthusiastic disagreements over the fundamental nature of magic, and day by day the largest Rune you have ever seen is constructed out of layer after layer of ground diamond. Apparently Gazul's realm is metaphorically below the mountains, and diamonds are born literally below the mountains, so there's a conceptual link between the two. Unlike other Runes you've seen made, this one doesn't snap into a new nature once complete; the air chills in an instant as a blue fire you can only see out of the corner of your eyes burns its way slowly through the diamond dust, leaving it transparent and utterly invisible unless you can spot how light bends as it passes through the Rune. Then, to your surprise, it is not installed in the tower. It is, instead, buried in the deepest point of Karag Nar, right on the boundary between where mountain ends and where the rest of the world begins. It's also directly under the tower, measured to within a hair, and over the course of weeks a steel beam is built from the tower to the Rune, displacing several rooms in the process and leaving a rather forbidding steel pillar glowing with a faint blue light in the center of your entrance hall.


This also tells us a significant amount about the creation of Bok, in that using the arts of Elementalism and Ruencraft together might have synergised or perhaps even enhanced the process as both use materials to resonate with earthound magic pushing it past the levels it could normally reach. Indeed the "Five runes" could have been made possible (or at least substantially easier) by the synergies.

Edit: Whoops I accidently quoted an unrelated post by @picklepikkl . Sorry if you got an alert.
 
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I am very happy to learn about Knights of Judgement.
Sure we did not learn much, but i'm still stoked about it.

On another note, anyone else up for some salamanders?
 
1: ~Fun~
2: perpetuals
3: journey
4: magisters
5: lm and apprentice
6: battle
My best guess here is that this is a roll for who Stirland was able to hire to create its Tributaries. The Water Spirit ritual is Fiendishly Complex, but rituals don't necessarily require magical talent at all to perform them, so it's possible that some qualified group of ritualist Perpetuals could've been hired. This also gives an answer to who would be hired under "~Fun~", namely, one or more "Stirland"-qualified ritualists.
I forgot about this earlier, but now that I've remembered it, I feel obligated to inform the thread that I totally called it. 😎
Dwarven runecraft takes the theory of resonant materials much, much further. By use of their runes, rituals and various materials they are able to boost the level of earthbound magic to levels that are completely unheard of in nature. The Wind repellence demonstrated by Runesmiths undoubtedly enhances their abilities here, as by repelling the winds the amount of Earthbound magic in the area can rise as there are no winds to resonate with. Indeed we see from Kragg's
I think it goes further than that. I think runecraft takes Winds or Earthbound magic and converts it into magic resonant with the nature of reality itself. "The magic in Kragg's hammer heated it until it glowed red in the same way that water flowed downhill, as the inevitable result of inanimate forces."
 
Also, amused by the segment of Mathilde poking the coin to see if any help comes but no; The codification is just long, dedicated work, and instead Ranald simply arranges for the spell to have a perfect first showing.
Ranald: "No, I do not like writing papers, and anyway; how could 'luck' even help with something so boring?"
Mathilde, smugly: throws ink bottles at a page so the splatters form words
Ranald: "Oh, screw off with that."

ember from fireplace flies over and ignites page

Mathilde: no longer smug
 
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The short version is that Earthbound magic taken from a specific medium temporarily retains properties of and a link to that medium which can be used to manipulate it. These properties are lost in the presence of Winds as earthbound magics resonate more strongly with Winds than they do with elements like water or fire, which means that experiments performed by most Wizards and in most College laboratories would inevitably fail.
Could this also be the principle behind some sympathetic magic, including some Hedgecraft spells? Earthbound magic drawn from material components retaining a connection to it could maybe explain how, for example, a thorn cut under the evil Chaos moon could be used to make a dagger that's extra strong against evil and Chaos. otoh this seems a lot more involved than "magic from water is related to water", so maybe it's a different thing entirely.

Oh, I forgot to ask when I asked about the religious stuff. @Boney is there anything in the Dazh books to imply that He and the other Kiselv Gods are siblings, as Ljiljana said?
...actually now that I think about it can Mathilde even read the books? Are they translated?
 
I would like to offer up plan G.E.M.S. & Gold for the social

[] G.E.M.S. & Gold
-Gretel AKA best duckling
-Elementalism (figure out Bok a bit better maybe, also magic lore).
-Middenland because the idea of elves just showing up to church one day amuses me.
-Sofia to see if there's any bad 'habits' that need to be scared out of her.
-Gold College to see how Skaven tech is being studied, and how many people have blown themselves up so far.
 
And if that also involved coincidental help with the Probably-Battle-Mage that first learnt and cast it it's... Kinda fitting, honestly: Mathilde takes a gamble, but it turns out that instead of giving her a spot of luck she didn't actually need, Ranald deceives her by quietly prowling off in the night and protecting someone else.
Hmm, in Grey Battle Wizard Quest, the thread is probably freaking out over the current course of events.
—They pick up a newly released Battle Magic, probably getting some +20 bonus to learn it from who the fuck knows where
—An opportunity to use that new Battle Magic liberally and intensively just so happens to crop up
(Or it happens in reverse order, with a problem followed by a very convenient solution being revealed at around the same time. Either way, sus)
—The engagement goes very well, probably with another mysterious +20 somewhere, maybe in the casting roll
GBW Quest is left panicking, cause why the fuck were they getting mystery bonuses, and how did everything line up so perfectly, and oh god oh fuck, are they being used as a pawn by Tzeentch or something?
 
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