So any experimenting would be best done in the Room of Neutrality?
You couldn't get the energies in there without them being affected. It would need to be done outside of Mathilde's home entirely.
So any experimenting would be best done in the Room of Neutrality?
Are there any Runes that can store and release Earthbound Magic?You couldn't get the energies in there without them being affected. It would need to be done outside of Mathilde's home entirely.
There's a oft-repeated title of 'Father of Darkness' that rings similarly to Morghur's once title of 'City-Father' and the Horned Rat's 'Under-Father'.
oh no
+6 is one better than we have for Ulgu, and 1 worse than we have for seviric magic. Please wait with throwing shade until we've exited the glass house.Bunch of cool options, but I'm most interested in these two:
[ ] Sofia
Meet and learn a bit about Panoramia's new Apprentice, Sofia de Siernos.
[ ] Elementalism
Now that you're sitting on a massive stockpile of magical texts, explore what 'Elementalism' actually is from an inside perspective.
(Though it feels somewhat embarrassing that apparently the elementalists "only" have a +6 bonus on their core competency.)
Old Ones have daddy issues confirmed.
Are there any Runes that can store and release Earthbound Magic?
squintsThere seems to be no links beyond that of fire and some similar symbols derived from fire. Dazh is fire that warms, Addaioth is fire that hurts. Dazh has a secondary sphere of hospitality, while Addaioth is trying and failing to embody weaponsmithing. Dazh is beautiful, Addaioth is horribly scarred.
You could maybe turn this into the Adela action someone asked for a earlier. The Brights are probably especially curious about Elementalists due to how they have a direct match within them.[ ] Elementalism
Now that you're sitting on a massive stockpile of magical texts, explore what 'Elementalism' actually is from an inside perspective.
You could maybe turn this into the Adela action someone asked for a earlier. The Brights are probably especially curious about Elementalists due to how they have a direct match within them.
One thing that really pleases me is the juxtaposition of the Rite of Way this turn with the Compendium of Terrain Obstacles last turn.There is no moment of inspiration, nor any moment of great struggle. It is just day after day turning into week after week of grappling with your personal conception of Ulgu to try to warp it into something that there are words to describe. Several times you find yourself prodding at the Coin you wear around your neck, wondering if your prayer for assistance has gone unheard, or if some greatly distracting event you'll now never hear about has been diverted away from you. At long, long last you turn a small stack of drafts into a single scroll - tradition dictates that spells are always written on scrolls - and send it away to the Grey College for evaluation.
Instead of the expected response from the Library of the Grey College, the first response you get is sealed with a coat of arms you don't recognize, and find within a missive describing a battle in the Furdienst, a wetland of some sort just downstream of Altdorf, where an attempted colonization of it by Fimir was detected and destroyed by the Knights of Judgement with the assistance of a Grey Wizard attaché, without which it would have been impossible as the terrain there is apparently notoriously variable. The only time you've heard of such an order is in the context of the Night of a Thousand Arcane Duels, where it rode through the streets of Altdorf to assist the Grey Order. Learning that they still exist answers one question and raises many more, none of which are answered by the brief missive. Following soon after is a much more prosaic note from the Library confirming that the spell has been judged learnable and useful, and has been added to the corpus of the Grey Order's Battle Magic.
[Rite of Way codified, proved in battle, and adopted. +8 College Favour.]
Not unless there's a Steam Elemental and an engine for it to run.I can't really see how to make that work. The Bright Order might care, but Adela really wouldn't.
That is actually really interesting and gives at least some potential insight into how dwarven runecraft works.The short version is that Earthbound magic taken from a specific medium temporarily retains properties of and a link to that medium which can be used to manipulate it. These properties are lost in the presence of Winds as earthbound magics resonate more strongly with Winds than they do with elements like water or fire, which means that experiments performed by most Wizards and in most College laboratories would inevitably fail.
Rune Magic did not allow for these variables. When magic flowed into a Rune, the ancient art of Thungni stripped it of its wayward personality and troublesome independence. The magic in Kragg's hammer heated it until it glowed red in the same way that water flowed downhill, as the inevitable result of inanimate forces.
You give your stunned acquiescence, and for weeks you watch as Algard and Kragg have loud but enthusiastic disagreements over the fundamental nature of magic, and day by day the largest Rune you have ever seen is constructed out of layer after layer of ground diamond. Apparently Gazul's realm is metaphorically below the mountains, and diamonds are born literally below the mountains, so there's a conceptual link between the two. Unlike other Runes you've seen made, this one doesn't snap into a new nature once complete; the air chills in an instant as a blue fire you can only see out of the corner of your eyes burns its way slowly through the diamond dust, leaving it transparent and utterly invisible unless you can spot how light bends as it passes through the Rune. Then, to your surprise, it is not installed in the tower. It is, instead, buried in the deepest point of Karag Nar, right on the boundary between where mountain ends and where the rest of the world begins. It's also directly under the tower, measured to within a hair, and over the course of weeks a steel beam is built from the tower to the Rune, displacing several rooms in the process and leaving a rather forbidding steel pillar glowing with a faint blue light in the center of your entrance hall.
Belegar lays down a map of the mountains of Karak Eight Peaks.
I forgot about this earlier, but now that I've remembered it, I feel obligated to inform the thread that I totally called it. 😎My best guess here is that this is a roll for who Stirland was able to hire to create its Tributaries. The Water Spirit ritual is Fiendishly Complex, but rituals don't necessarily require magical talent at all to perform them, so it's possible that some qualified group of ritualist Perpetuals could've been hired. This also gives an answer to who would be hired under "~Fun~", namely, one or more "Stirland"-qualified ritualists.1: ~Fun~
2: perpetuals
3: journey
4: magisters
5: lm and apprentice
6: battle
I think it goes further than that. I think runecraft takes Winds or Earthbound magic and converts it into magic resonant with the nature of reality itself. "The magic in Kragg's hammer heated it until it glowed red in the same way that water flowed downhill, as the inevitable result of inanimate forces."Dwarven runecraft takes the theory of resonant materials much, much further. By use of their runes, rituals and various materials they are able to boost the level of earthbound magic to levels that are completely unheard of in nature. The Wind repellence demonstrated by Runesmiths undoubtedly enhances their abilities here, as by repelling the winds the amount of Earthbound magic in the area can rise as there are no winds to resonate with. Indeed we see from Kragg's
I believe the canon note is that radical Runelords wanted to go North the better to have more magic to work with, which is very something.I always imagined it was whatever led the isolated Norse Dwarfs to go off and become isolated Norse Dwarfs. Borek may even have hinted at the trigger, IIRC.
Ranald: "No, I do not like writing papers, and anyway; how could 'luck' even help with something so boring?"Also, amused by the segment of Mathilde poking the coin to see if any help comes but no; The codification is just long, dedicated work, and instead Ranald simply arranges for the spell to have a perfect first showing.
I went to reread the K8P expedition, to get to the only mork ritual.
It seems like image links are broken T-T
We must declare a grudge against Imgur.
Could this also be the principle behind some sympathetic magic, including some Hedgecraft spells? Earthbound magic drawn from material components retaining a connection to it could maybe explain how, for example, a thorn cut under the evil Chaos moon could be used to make a dagger that's extra strong against evil and Chaos. otoh this seems a lot more involved than "magic from water is related to water", so maybe it's a different thing entirely.The short version is that Earthbound magic taken from a specific medium temporarily retains properties of and a link to that medium which can be used to manipulate it. These properties are lost in the presence of Winds as earthbound magics resonate more strongly with Winds than they do with elements like water or fire, which means that experiments performed by most Wizards and in most College laboratories would inevitably fail.
Hmm, in Grey Battle Wizard Quest, the thread is probably freaking out over the current course of events.And if that also involved coincidental help with the Probably-Battle-Mage that first learnt and cast it it's... Kinda fitting, honestly: Mathilde takes a gamble, but it turns out that instead of giving her a spot of luck she didn't actually need, Ranald deceives her by quietly prowling off in the night and protecting someone else.
Imgur did say they were going to start deleting images, but that one specifically still seems to be working inside the spoiler tag.