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It's important to keep in mind the "item slot limits" when we consider commissioning an item.

Mathilde already has her "talisman" slot filled with the belt, which provides constant "internal" effects.

Our "armour" slot will presumably be taken up with our upgraded armour enchantment, once we create it.

So the slots we should be focusing on are our "outer" slot, currently taken up by the Torc of Fire, and our weapon slots.

Many of the effects people have proposed getting (eg. the Rune of Brotherhood for improved learning) would take up a talisman slot, and thus be incompatible with simultaneously using the Belt.
 
I've seen several people say that we shouldn't put too much favor into a weapon, since we won't use it much. And I think that's wrong. We've consistently chosen, going all the way back to taking the mound, to fight nasty gribblies sword to sword, to stand in the the line of battle. Isn't that a big part of why we became a knight in the first place?

In this expedition alone, there've been several times where we stood in a line of battle, no sneaking about, and we also tend to stand next to important people who fight the biggest and baddest stuff around.

Mathilde could behave in way where she doesn't need high personal combat ability. But so far, she has never shown an inclination to do so. So on that basis alone, I think getting the best weapon we can is a good idea.

Sidenote: Fighting in the van and slaying big things in personal combat are the best ways of getting dwarf favor. And one of my long term goals is becoming the most liked human ever.
 
that utter rockstar Gunnars who kept me from having to write Belegar and Kragg tying you up and flying you to Karaz-a-Karak for Dwarven soul examination...
Do NPCs get traits on Crits?

Also, swearing the oath required to learn from him is such a bad idea for so many reasons.
We claim to worship Ranald, but we're cool and it's good and we don't really follow his strictures, yet will (have to) for a Dawi god? That's not even funny, it's just insulting!
Could a Sword be made that operates like the Whipsword that Ivy uses in Soul Calibur?
I would not want to be you if Mathilde thought you're also saying she should dress that way. :V
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse

[X] Convince Esbern and Seija to stay long enough to deal with the spiders in the Chiselwards.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse
[X] Karag Lhune secondary peak
I'm fine with either of these, but I want something close to a tower. We did a dungeon-type lair last time.

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there.

And looking at it, it looks to me like Thorgrim was definitely provoking Belegar with this:
"If you can keep the fight going until a Throng gets there, we may be able to double the harvest of avenged Grudges. How long can your foothold last?"

"How long can yours?" King Belegar responds, and you fight to keep your expression neutral. The moment stretches as the two stare obstinately at each other. "The East Gate is taken and fortified. Karag Nar is completely cleared, Karag Lhune has only a colony of spiders that are deciding whether to starve or be shot until it is the same, and both are fortified against any intruders from below. The Citadel is taken, and the caldera has been burned clear and by the time I return there will be enough artillery mounted that anything foolish enough to show itself will die. Kvinn-Wyr is infested by feral trolls, as much an obstacle to our enemies as it is to us, and that flank too is being fortified. Karak Azul's Throng has reached us and King Kazador has sworn to me that each one will die before he lets his people be cut off again. Karak Norn is selling us war machines on credit. Karak Izor sent colonisers three months ago. Barak Varr is already counting their profits. There are manlings building houses. There are Halflings building houses. As far as I can see, Karak Eight Peaks has a brighter future than any Hold east of Black Fire Pass." He points at the Book, which stopped having its pages flipped as the Elder turned to watch. "That Karak is three thousand years dead. If the one that exists today holds no interest to you, I have no business here."
He was already told that the expedition has forty thousand Dwarves and over thirty-five thousand humans combat effective... Granted, some will be leaving, but the way it was said, that was quite insulting. Now, if Belegar were acting as "almost a Slayer" it might well be more appropriate, but he was presenting himself as a King.

Now, Belegar took the insult and ran with it, but he was, indeed provoked.
 
Do NPCs get traits on Crits?

Also, swearing the oath required to learn from him is such a bad idea for so many reasons.
We claim to worship Ranald, but we're cool and it's good and we don't really follow his strictures, yet will (have to) for a Dawi god? That's not even funny, it's just insulting!

I would not want to be you if Mathilde thought you're also saying she should dress that way. :V
I think following the general strictures would be ok. Sort of a "be respectful of the dead". But that's not how dwarfs see it. Even something super small that does no harm can count as a violation. And this seems to be not just and Oath, but an OATH.
 
Look, the oath is clearly not a ban on necromancy. It is merely a ban on necromancy that defiles the dead.

A properly skilled and resourceful Necromancer could clearly bring back the dead in 100% perfect condition, which if anything counts as sanctifying the dead.

(BTW, it may be nice narrative point to include in a quest. Mathilde's life is now rather removed from normality of Empire. Clash of between her life and point of view and those of others may be interesting.)
Oh hey, an option for Mathilde to meet up with old, non-magical human friends! Surely that wouldn't show any distance between the two parts of her lfe.

Well, that, or we should all join Omegahugger faction. Either works.
Hey, we can compromise. Let's find a greatsword that can bring back the dead!
 
Always oppose all defilers of the dead, especially necromancers.
Never refuse to perform burial rites for any that perish.
Never enter or disturb a place of burial that has been blessed.
Guys this actually sounds like a positive to me, the oath I mean. It is a rock solid reason to never perform necromancy even though we have the knwolege from the Liber Mortis. It locks out the temptation that so many are worried about
Apart from the legitimate thematic concerns other people have brought up both 1 & 3 worry me. I am concerned that 1. might have implications for autopsies and studying dead things in a similar fashion to some of the investigations we did with Van Hal.

I am also concerned about what 3 might mean. Mathilde is a spy mistress and a grey wizard. Sometimes that will take her into places others might not want to go.

For example, would we have been unable to retrieve the Tax records at the start of the quest with number 3? The dead there had not actually been disturbed, and were only awakened due to outside interference. Would that be too far for such an oath? Taking the Shysh kebabs certainly seems like it would have been, as we basically looted the tomb for them.

Mathilde is never going to be doing Necromancy without outright mind control regardless. I'm not convinced the knowledge we would gain from swearing the oath
 
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The thing is, if we want stealth gear, we don't want Dwarf Rune Artifacts. We want Ulgu enchanted gear. And as for the supposed unimportance of our melee weapon? The most pivotal instances in this quest have often been when we'he been in sword reach of something nasty.

Fighting free with Abelheim (how badly would the siege have gone if we were also wounded?)

Ganking the Black Orc ritual (if the Warboss had caught on to us, or the Idol even partially activated)

Storming the Watchtower could have been far more dangerous had we not triggered a fear cascade on the Skaven, and we know Moulder is active here and concerned about being assasinated (thanks to us)- which means horrific monstrous guard dogs are going to be a matter of course.

Even when our sabotage and assasinations don't rely on just hacking things up with a greatsword, they very much do benefit from being able to actually survive in melee when things inevitably go wrong. And considering how often we might be operating underground and the range of our magic that's not liable to change even when we perfect our enchanted rifle.

[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.
[X] Karag Nar penthouse
[X] Karag Lhune secondary peak

[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Scout the rest of the Eight Peaks, to find out what other horrors are waiting out there
 
[X] This is Dawongr Weber's money. The funds will largely go projects within the Karaz Ankor - your tower for one, but also investing in the Undumgi or Ulrikadrin, or purchasing goods made by Dwarven artisans or sold in the markets of Barak Varr.

[X] Karag Nar temple

[X] There's a growing concentration of royalty here. Get to know King Kazador, and this 'Sky-Thane' Prince Gotri.
[X] Write a series of papers on the magical phenomena you witnessed. Or better yet, get your Journeymanlings to do the actual writing.
[X] All this time away has made you miss your friends. Visit Anton and Wilhelmina.
[X] You're going to have a rough time explaining your windfall to the Bursars. Better to get that over with.
[X] You've been out of touch for a while. Head to Barak Varr and then Altdorf, and catch up with what's been happening in the Empire.
 
Neither the High-King or King Belegar wanted to create tension between each other, but now that they have, they won't back down because they are far too stubborn for their own good. And quite honestly, I don't want to deal with that, and I don't want Mathilde to deal with it.

I totally get it, and to a point, I agree. However, grey magisters are supposed to be capable diplomats and I think after seeing how the meeting between the High-King and Belegar went Mathilde would recognize the importance of that role even more.
 
Apart from the legitimate thematic concerns other people have brought up both 1 & 3 worry me. I am concerned that 1. might have implications for autopsies and studying in a similar fashion to some of the investigations we did with Van Hal.

I am also concerned about what 3 might mean. Mathilde is a spy mistress and a grey wizard. Sometimes that will take her into places others might not want to go.

For example, would we have been unable to retrieve the Tax records at the start of the quest with number 3? The dead there had not actually been disturbed, and were only awakened due to outside interference. Would that be too far for such an oath. Taking the Shysh kebabs certainly seems like it would have been, as we basically looted the tomb for them.

Mathilde is never going to be doing Necromancy without outright mind control regardless. I'm not convinced the knowledge we would gain from swearing the oath

Fair enough I'm not really wedded to the idea, dwarf soul lore was always more 'nice to have' than vital to any long term projects in my book.
 
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The striking out of money owed to and from the dead saw your own 'share' fall by about a quarter, three thousand, six hundred and seventy had been set aside in the safety of the King's Armoury for you to decide the fate of. The equivalent of fourteen thousand gold crowns, give or take. You try not to think about the Oath of Poverty you were supposed to be following, and start trying to make plans for the money.
Yeah Mathilde, thinking about that vow of poverty now would be pretty inconvient.

I mean, about 14,000 gold crowns is... a pretty ridiculous amount of money. There's a lot of work that can be done with that amount of funds. A lot of cool stuff that was out of reach because of the lack of funds. Like having an amazing Wizard's tower. We could have built an entire fortress on our estate with only 1,000 gold and a couple of dwarven favor. With the amount of favor and wealth we have here, we could build the best Wizard's tower possible, and I think that would be a really fun project.
 
Farming dwarven favor & rep part of the future plans? Because an extra killy sword helps with that, though I dont think we need a 25 one, if that sword gets stolen, it just benefits someone else.

Who ever we decide to be a spy-master for into the future, I think we need our own people. Investing dwarf favor into some sort of hero unit makes sense to me. Also, dwarf drinking buddys following us across the empire sounds cool.
 
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I totally get it, and to a point, I agree. However, grey magisters are supposed to be capable diplomats and I think after seeing how the meeting between the High-King and Belegar went Mathilde would recognize the importance of that role even more.
Plus you know, if we didn't want to deal with stubborn people never backing down from what they believe and have stated, we shouldn't have come to work with dwarves. This is their entire charm, even if it can also be thoroughly inconvenient at times.
 
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On one hand I really don't want to ask Kragg the Grim to repay Favors by having to suffer the indignity of making a sword as it is the sorta of thing that can result in loss of Dwarf Reputation, but on the other it might make him furious enough that he makes a truly spectacular weapon that kill things good. Also keep in mind that Kragg goes where he wills, and making him break tradition in such an irrefutable manner might be something best left until after K8P is retaken.

Finally do keep in mind that what works of art a Runeloard makes reflects upon his/her reputation within Dwarven society, and well the last one who made OP swords was called the Mad even though it was to repay a debt of saving the High King.
 
I totally get it, and to a point, I agree. However, grey magisters are supposed to be capable diplomats and I think after seeing how the meeting between the High-King and Belegar went Mathilde would recognize the importance of that role even more.
I guess. I just think that having a human wizard being the representative of King Belegar to the more conservative Dwarven Holds would send its own message. And I think that message would do more harm than good in restoring King Belegar's reputation with the old holds and smoothing over the ruffled beards of the ultra-conservatives. I think he needs to find the oldest and most apt longbeard to be his representative to the older holds, cleave closer to tradition so that they are more willing to give him the supplies he needs to keep the reconquest going.
 
I've seen several people say that we shouldn't put too much favor into a weapon, since we won't use it much. And I think that's wrong. We've consistently chosen, going all the way back to taking the mound, to fight nasty gribblies sword to sword, to stand in the the line of battle. Isn't that a big part of why we became a knight in the first place?
Yes, our typical strategy is to fuck them up with stealth first - but once stealth is done, we do not slink back into the shadows, we draw our sword and join Belegar/Van Hal/whoever and start chopping dudes into pieces.

We are a Martial 19 Hero, possibly more stat upgrades. Murdering gribbles in combat is a major part of our portfolio that comes up constantly and consistently. A strong argument could be made that sword is one of our primary tools of trade.
 
On one hand I really don't want to ask Kragg the Grim to repay Favors by having to suffer the indignity of making a sword as it is the sorta of thing that can result in loss of Dwarf Reputation, but on the other it might make him furious enough that he makes a truly spectacular weapon that kill things good. Also keep in mind that Kragg goes where he wills, and making him break tradition in such an irrefutable manner might be something best left until after K8P is retaken.

What? There is nothing in dwarf tradition that forbids the making of swords, one of their gods uses them. They are just uncommon.
 
I guess. I just think that having a human wizard being the representative of King Belegar to the more conservative Dwarven Holds would send its own message. And I think that message would do more harm than good in restoring King Belegar's reputation with the old holds and smoothing over the ruffled beards of the ultra-conservatives. I think he needs to find the oldest and most apt longbeard to be his representative to the older holds, cleave closer to tradition so that they are more willing to give him the supplies he needs to keep the reconquest going.
Thing is, I don't think this can be restored, not in the lifespans of Belegar and Thorgrim. Neither of them will back down on what they have openly stated, dwarves being dwarves. Their children could in theory choose to not take sides on this matter and then make some form of mutual reconciliation which on paper would be more of a re-affirming of ties while completely skirting around the why said ties need be re-affirmed.

But either of them giving way themselves isn't going to happen. Of course, a point could be made to not piss off the conservatives who're not Thorgrim... But that require Belegar to give a shit, and he just insulted the High King in his own Karak.
 
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From the way I look at it as its been presented in the quest, the Dwarves don't need a human friend if they want to die with a clean conscience. But it has been very clearly laid out that many dwarves want more than that, as represented in the edifice of Belegar, and for that I genuinely think they need some kind of friends among the humans.

And Mathilde is a human friend, who can lead to many more so I see our presence here as an uncountable source of good for everyone in the Old World. There will come a time when its best to move on I imagine, that's the way life goes, but here we can do a lot and helping the Dwarves sort out their icy relations between each other is one among many such possibilities.
 
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I greatly enjoyed the conflict presented in this update. Yes, things could have gone perfectly and Belegar would have stood down and not said anything about how Thorgrimm disrespected him. But more than his own pride, I think he was making a statement.

Belegar was standing up to his ideals. Thorgirmm believes that the Dawi are dying a slow death, and that it's better to die having avenged all their grudges than attempt to restore the Dawi to their former glory, or even looking to tomorrow. Belegar on the other hand, is a symbol of hope. He seems to staunchly believe in the future of the Dwarfs, if only they would take their destiny into their own hands. He has no interest in dwelling on the past, deciding to instead look to the futue.

And personally? I find this so much more compelling than the alternative. Yes this presents a difficulty in regards to diplomatic relations between the old and new holds, but I genuinely find this an interesting outcome that has encouraged me to support Belegar even more.

Belegar isn't just a king. He's a symbol that the Dawi might have a future other than the slow decline they've been suffering over millenia, and I want to be a part of that future. He's proud and stubborn, but honestly, what kind of compelling character doesn't have flaws?
 
On one hand I really don't want to ask Kragg the Grim to repay Favors by having to suffer the indignity of making a sword as it is the sorta of thing that can result in loss of Dwarf Reputation, but on the other it might make him furious enough that he makes a truly spectacular weapon that kill things good. Also keep in mind that Kragg goes where he wills, and making him break tradition in such an irrefutable manner might be something best left until after K8P is retaken.

Finally do keep in mind that what works of art a Runeloard makes reflects upon his/her reputation within Dwarven society, and well the last one who made OP swords was called the Mad even though it was to repay a debt of saving the High King.
He got called the Mad for trying to remake the Rune of Sorcery and then kersploding.
 
I've seen several people say that we shouldn't put too much favor into a weapon, since we won't use it much. And I think that's wrong. We've consistently chosen, going all the way back to taking the mound, to fight nasty gribblies sword to sword, to stand in the the line of battle. Isn't that a big part of why we became a knight in the first place?

In this expedition alone, there've been several times where we stood in a line of battle, no sneaking about, and we also tend to stand next to important people who fight the biggest and baddest stuff around.

Mathilde could behave in way where she doesn't need high personal combat ability. But so far, she has never shown an inclination to do so. So on that basis alone, I think getting the best weapon we can is a good idea.

Sidenote: Fighting in the van and slaying big things in personal combat are the best ways of getting dwarf favor. And one of my long term goals is becoming the most liked human ever.
I don't speak for several people, but my personal concern is that there's a feedback loop of "Mathilde has killy gear, she should be at the front!" <--> "The front is dangerous, Mathilde needs more killy gear!"

This can very easily escalate, since Warhammer is full of very killy things to keep ratcheting up the killiness level again. It distracts from everything else, so I'm in favor of putting on the brake for both sides of the feedback loop. Enough killy gear, enough charging into every battle, let's study some Ulgu spells and some dwarf lore and some enchantment and college relations and maybe Dwarven War Yodeling.
 
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